Opened 22 years ago

Closed 22 years ago

Last modified 15 years ago

#235 closed defect (invalid)

WIDELY variable problem

Reported by: SF/kreeblah Owned by: Kirben
Priority: normal Component: Engine: SCUMM
Version: Keywords:
Cc: Game: Sam and Max


I'm having a very, very strange problem with the talkie version of Sam'n'Max. On my desktop, a Win98SE box, running the most recent nightly build (as I don't have VC++ or Cygwin on it), I can only get the sound effects (speech, SFX, etc.) in the game, but not the music. On another computer running WinXP, both are played.

Sound worked fine for DotT on both computers, so I can only assume that it's something with the Sam'n'Max engine. I'm getting some

IMuseInternal::findTag failed finding sound ##

(32, 2, etc.) on my Win98 computer, but I haven't checked yet to see if that happens on the XP computer. I'll check next time I use it.

Ticket imported from: #553584. Ticket imported from: bugs/235.

Change History (3)

comment:1 by SF/kreeblah, 22 years ago

Bah! Never mind. It turns out that somebody muted the MIDI in the sound control panel and then hid the MIDI control . . .

/me is going to go crawl under a rock now . . .

comment:2 by SF/kreeblah, 22 years ago

Status: newclosed

comment:3 by Kirben, 15 years ago

Owner: set to Kirben
Resolution: invalid
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