Opened 17 years ago

Closed 17 years ago

Last modified 10 years ago

#235 closed defect (invalid)

WIDELY variable problem

Reported by: SF/kreeblah Owned by: Kirben
Priority: normal Component: Engine: SCUMM
Keywords: Cc:
Game: Sam and Max

Description

I'm having a very, very strange problem with the
talkie version of Sam'n'Max. On my desktop, a Win98SE
box, running the most recent nightly build (as I don't
have VC++ or Cygwin on it), I can only get the sound
effects (speech, SFX, etc.) in the game, but not the
music. On another computer running WinXP, both are
played.

Sound worked fine for DotT on both computers, so I can
only assume that it's something with the Sam'n'Max
engine. I'm getting some

IMuseInternal::findTag failed finding sound ##

(32, 2, etc.) on my Win98 computer, but I haven't
checked yet to see if that happens on the XP
computer. I'll check next time I use it.

Ticket imported from: #553584. Ticket imported from: bugs/235.

Change History (3)

comment:1 Changed 17 years ago by SF/kreeblah

Bah! Never mind. It turns out that somebody muted the
MIDI in the sound control panel and then hid the MIDI
control . . .

/me is going to go crawl under a rock now . . .

comment:2 Changed 17 years ago by SF/kreeblah

Status: newclosed

comment:3 Changed 10 years ago by Kirben

Owner: set to Kirben
Resolution: invalid
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