WIDELY variable problem
|Reported by:||SF/kreeblah||Owned by:||Kirben|
|Game:||Sam and Max|
I'm having a very, very strange problem with the talkie version of Sam'n'Max. On my desktop, a Win98SE box, running the most recent nightly build (as I don't have VC++ or Cygwin on it), I can only get the sound effects (speech, SFX, etc.) in the game, but not the music. On another computer running WinXP, both are played.
Sound worked fine for DotT on both computers, so I can only assume that it's something with the Sam'n'Max engine. I'm getting some
IMuseInternal::findTag failed finding sound ##
(32, 2, etc.) on my Win98 computer, but I haven't checked yet to see if that happens on the XP computer. I'll check next time I use it.
Ticket imported from: #553584. Ticket imported from: bugs/235.