Timeline



03/30/10:

23:46 Ticket #4843 (ITE: intro - wrong line spoken) created by sunmax
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23:36 Ticket #4842 (RTZ: Stall / Audio Loop after not playing a "few" hours) created by sunmax
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23:02 Ticket #4841 (LURE: Engine Abort looking through Shopkeeper's Window) created by digitall
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22:31 Changeset [6c99051] by Neil Millstone <agent-q@…>
DS: Initialise some global key tracking variables to attempt to fix an …
22:26 Changeset [d7959320] by Neil Millstone <agent-q@…>
DS: Make cursor only switch to the top screen if we're in trackpad …
22:13 Changeset [0c73cb1] by Neil Millstone <agent-q@…>
DS: Include correct header for agi controls mode setting svn-id: r48430
22:12 Changeset [cfac1bac] by Neil Millstone <agent-q@…>
DS: Fix incorrect define symbol used in previous commit svn-id: r48429
21:34 Changeset [ba5e037f] by Neil Millstone <agent-q@…>
DS: Set controls mode correctly for AGI svn-id: r48428
21:32 Changeset [a81e1aa2] by Neil Millstone <agent-q@…>
DS: Make MAME OPL synth clean up correctly on DS svn-id: r48427
14:16 Changeset [5f1b817] by Johannes Schickel <lordhoto@…>
Backport of r48418: "Use ConfMan to query the gameid of the passed …
10:46 Changeset [88bb8dad] by dreammaster
Backport of revision #48421 - Fix for memory leak on Restart/Restore …
09:21 Ticket #4840 (NIPPON: Crash at character introduction (regression)) created by raziel-
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07:50 Ticket #4839 (NIPPON: ego lost after taxi driver punch) created by raziel-
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06:01 Changeset [dda14f32] by Nicola Mettifogo <peres@…>
(Backport) Let Parallaction return game-specific gameids. This …
05:53 Changeset [1d2122d4] by Nicola Mettifogo <peres@…>
Let Parallaction return game-specific gameids. This completes the fix …
02:13 Changeset [067fbe23] by digitall
Fix for Lure memory error indicated by Valgrind on Restart/Restore …
01:00 Ticket #4833 (BUILD: Link error when building without engines) closed by fingolfin
00:59 Changeset [3da0c234] by Max Horn <max@…>
Patch from bug #2976619 (BUILD: Link error when building without …
00:41 Ticket #4829 (LURE: Engine Abort "Invalid Room 19...") closed by fingolfin
fixed

03/29/10:

23:15 Changeset [835706ce] by Neil Millstone <agent-q@…>
DS: Fix hover mode in MADE games. svn-id: r48419
21:01 Changeset [db3f6be7] by Johannes Schickel <lordhoto@…>
Use ConfMan to query the gameid of the passed target instead of …
20:31 Changeset [4bac9e1b] by Max Horn <max@…>
COMMON: Cleanup ConfigManager code * get rid of …
18:58 Changeset [9c9b390c] by Nicola Mettifogo <peres@…>
(Backport) Fixed bug 2969234 by tampering with the gameId. Probably …
18:47 Changeset [2872f197] by Nicola Mettifogo <peres@…>
Fixed bug 2969234 by tampering with the gameId. Probably not a nice …
18:09 Ticket #4838 (GUI: Text input + Right Alt) created by SF/vgvgf
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13:22 Ticket #7754 (GP2X-WIZ: D-pad for movement in AGI games) created by SF/maverick3007
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03/28/10:

21:10 Changeset [c880617] by Torbjörn Andersson <eriktorbjorn@…>
Backported fix for bug #2961891 ("FOTAQ: Floda Alarm Tone Won't …
15:07 Ticket #7753 (WINCE: Single EXE build again?) created by SF/pa9an
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03/27/10:

22:02 Changeset [5edc2206] by dreammaster
Backport of revision 48412 - correction of menu deallocation svn-id: …
22:00 Changeset [b39222d] by dreammaster
Corrected deallocated of menu data reported by Valgrind svn-id: r48412
13:29 Changeset [a3ab15e8] by Johannes Schickel <lordhoto@…>
Use the enumerators instead of hardcoding the values of them. svn-id: …
10:44 Changeset [a2de7bb] by dreammaster
Added the game options dialog, along with several bugfixes to dialog …
07:14 Changeset [38f2c1b7] by dreammaster
Completed dialog item selection code svn-id: r48409
07:13 Changeset [c73a50b4] by dreammaster
Changed the encoding of keycodes to only include the flags for Ctrl, …

03/26/10:

22:21 Changeset [ec3daef] by dreammaster
Backport of 48406 - Adding initialisation of default NPC direction to …
22:16 Changeset [8dfd670b] by dreammaster
Added explicit initialisation of NPC directions in the hotspot …
20:45 Changeset [73787f05] by dreammaster
Bugfixes to the graphics display of dialogs svn-id: r48405
11:47 Ticket #4837 (LURE: Engine Abort in Weregate Green Cave) created by digitall
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10:21 Changeset [5d85ad07] by dreammaster
Further fixed the setEntry method to make it Endian safe svn-id: r48404
09:35 Changeset [02b1e327] by dreammaster
Bugfix for logic used to calculate single RGB palette entries svn-id: …
02:20 Ticket #4382 (DC: Bargon Attack, virtual keyboard non-responsive) closed by SF/sf-robot
02:20 Ticket #3454 (SCUMM: COMI - Part 5: Clickable sky behaves strangely) closed by SF/sf-robot
00:05 Ticket #4836 (DRACI : Segfault Crash when dirtying Goblins Beard) created by digitall
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00:01 Ticket #4835 (DRACI: Segfault Crash When Leaving Inventory) created by digitall
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03/25/10:

23:38 Ticket #4834 (DRACI: Corruption of Text Glyphs with Stumps and Credits) created by digitall
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18:12 Ticket #4833 (BUILD: Link error when building without engines) created by salty-horse
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12:54 Changeset [fcc7ab6] by Johannes Schickel <lordhoto@…>
Fix compilation by removing a public keyword outside a class scope and …
12:46 Changeset [ae8853d8] by dreammaster
Added preliminary logic for showing loaded sprite frames svn-id: r48401
10:11 Changeset [c83547d2] by Vladimir Menshakov <megath@…>
-fixed fan room -shake screen when barmans felt -fixed warning in …
09:40 Ticket #4832 (NIPPON: Load from Launcher fails) created by raziel-
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09:34 Ticket #4831 (NIPPON: Mustard and HotDogs won't merge) created by raziel-
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08:35 Ticket #4830 (NIPPON: Sound looping fails (regression)) created by Kirben
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