Opened 10 years ago

Closed 9 years ago

#4839 closed defect

NIPPON: ego lost after taxi driver punch

Reported by: raziel- Owned by: peres
Priority: low Component: Engine: Parallaction
Keywords: original Cc:
Game: Nippon Safes

Description

ScummVM 1.2.0svn48423 (Mar 30 2010 09:02:12)
Features compiled in: Vorbis FLAC MP3 RGB zLib

Actually this issue consists of two misbehaviours
When one clicks on the entrance of the "Hot Sushi" right after the dialog between ego and driver and the taxi drivers starts moving towards ego, ego will walk towards "Hot Sushi". At the position where ego were standing there then will be a second sprite of ego created which is getting punched by the taxi driver and only AFTER ego starts "flying" towards the wall the second (walking) ego will be erased.
The problem is the scripts still think ego is walking inside "Hot Sushi" leaving the player with NO ego at all in the next scene which will eventually be loaded when the invisible walking ego reaches "Hot Sushi".

One can talk to everyone in here, but NOT walk out anymore, game is stuck and not completeable

The same happens when ego is walking up the street.
A second ego is created (which in this case is not erased when first ego flies), but the next scene will be playable (probably due to the inbetween "walking up" animation?

When one clicks on the Hot Sushi entrance

Nippon Safes Inc. (Amiga/Multilingual)

AmigaOS4
gcc (GCC) 4.2.4 (adtools build 20090118)

Ticket imported from: #2979131. Ticket imported from: bugs/4839.

Attachments (2)

nippon.011 (149 bytes ) - added by raziel- 10 years ago.
Inside the taxi, talk to the driver
nippon.010 (154 bytes ) - added by raziel- 10 years ago.
no ego inside "Hot Sushi"

Download all attachments as: .zip

Change History (8)

by raziel-, 10 years ago

Attachment: nippon.011 added

Inside the taxi, talk to the driver

by raziel-, 10 years ago

Attachment: nippon.010 added

no ego inside "Hot Sushi"

comment:1 by fingolfin, 10 years ago

Owner: set to peres

comment:2 by Kirben, 10 years ago

Both problems are bugs in the original game, since they occur in the original Amiga version too.

comment:3 by Kirben, 10 years ago

Keywords: original added; script removed

comment:4 by fingolfin, 10 years ago

Priority: normallow

comment:5 by fingolfin, 9 years ago

Status: newclosed

comment:6 by fingolfin, 9 years ago

Since this bug also occurs in the original, I have made an entry for it on the Wiki, see <http://wiki.scummvm.org/index.php/Parallaction/Bugs>.
This doesn't mean it shouldn't be attempted to fix it, but we don't need to clutter our tracker with this.

Note: See TracTickets for help on using tickets.