Custom Query (1120 matches)

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Results (1101 - 1120 of 1120)

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Ticket Summary Owner Type Priority Component Version
#11513 AGI: SQ2 (AppleIIGS) - frame/audio sync issues defect normal Engine: AGI
#10409 AGI: SQ1: Backround sound effects do not properly play until another sound effect plays after save game load defect normal Engine: AGI
#14549 AGI: Missing fill in Winnie the Pooh (pre-AGI!) defect normal Engine: AGI
#15098 AGI: KQ2: Dracula Never Appears in his Castle (Except in his Coffin) defect normal Engine: AGI
#7049 AGI: KQ2 - Bell Sound for PC Speaker Is Off defect normal Engine: AGI
#4388 AGI: Incorrect CGA palette sev- defect normal Engine: AGI
#10444 AGI: Graphics glitch when reloading a savegame after dying patch normal Engine: AGI
#7793 AGI: Better mapping for mouse buttons feature request normal Engine: AGI
#7839 AGI: Add three voice MIDI with AGI games. feature request normal Engine: AGI
#7569 AGI: Add the function keys to the keymap feature request normal Engine: AGI
#9725 AGI IIgs: shift key commands don't work m-kiewitz defect low Engine: AGI
#9726 AGI IIgs: implement inventory/see object screen defect low Engine: AGI
#11560 ADL: Unknown game variant for Ulyssey defect normal Engine: ADL
#14296 ACCESS: Amazon - add support for Super VGA feature request normal Engine: Access
#6970 ACCESS: AMAZON - Climb up/down animation breaks after one animation defect low Engine: Access
#14407 3DS: make use of linear heap to make resource-intensive games playable feature request normal Port: 3DS
#14365 3DS: GOB: Fingus's mouth behaves strangely during the walk animation when the game is played on the top screen defect normal Port: 3DS
#12597 3DS, MOHAWK: Checkerboard pattern on lower screen in non-video scenes defect low Engine: Mohawk
#12591 3DS, BLADERUNNER: Slightly slow video elements (cutscenes, menu animations, etc) defect normal Engine: Bladerunner
#15014 "MT32Emu: Init Error - Missing PCM ROM image" when present but CM32L_CONTROL.ROM is present but CM32L_PCM.ROM is missing defect normal Audio: MT32
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