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Ticket Summary Status Owner Type Priority Component
#11972 TINSEL: immediate SIGBUS on strict-alignment architectures new defect normal Engine: Tinsel
#12717 ILLUSIONS: Duckman: SIGSEGV in startMoveActor() when clicking too early in the first scene new defect normal Engine: Illusions
#13365 SCUMM: French version of The Dig has original audio issues in SMUSH new feature request normal Engine: SCUMM
#13388 SCUMM: Loom (TG16) - Visual glitches with the forge bricks and actors new defect normal Engine: SCUMM
#13389 DRAGONS: Rendering is excessively slow on older devices new defect normal Engine: Dragons
#13400 SCUMM: Zak - Pressing Esc at the right time lets you steal anything at Lou's Loans new feature request normal Engine: SCUMM
#13559 CHEWY: German demo crashes looking for a non-existing det0.taf file new defect normal Engine: Chewy
#13710 SCUMM: Guybrush can randomly be stuck in the catacombs (Monkey 1) new feature request normal Engine: SCUMM
#13908 SCUMM: INDY3 (MAC): ASAN crash in Player_V2Base::next_freqs() in Castle Brunwald new defect normal Engine: SCUMM
#13953 TINSEL: DW2 - random setMusicSceneDetails() mutex lock-ups when changing scenes new defect normal Engine: Tinsel
#13997 AGOS: SIMON2: Character animation regression at MucSwamplings new defect normal Engine: AGOS
#14388 SCI: Police Quest SWAT - Demo - Missing version 4 robot decoding new defect normal Engine: SCI
#14452 TETRAEDGE: Syberia 1/2 rendering issues on big-endian new defect normal Engine: Tetraedge
#14462 STARK: Only actors are visible in OpenGL 1.3 rendering mode new defect normal Engine: Stark
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