Custom Query (927 matches)

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Results (901 - 927 of 927)

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Ticket Summary Status Owner Type Component Version
#6050 AGOS: SIMON1 DOS French Animation glitch new defect Engine: AGOS
#12788 AGOS: Frozen character animation when skipping dialog new defect Engine: AGOS
#11688 AGOS: Feeble - Bug when wood log is destroyed after catching native in the forest new defect Engine: AGOS
#11707 AGOS: Feeble - Background color change new defect Engine: AGOS
#4935 AGOS: Elvira2 - Gameplay issue / Fighting bugs new Kirben defect Engine: AGOS
#6409 AGOS: Elvira 2 Power Points stop regenerating in Studio 3 new Kirben defect Engine: AGOS
#5730 AGI: Winnie: Color flood fill issue new m-kiewitz defect Engine: AGI
#14454 AGI: Winnie the Pooh unable to parse wind sound (sound 10) new defect Engine: AGI
#14988 AGI: Scalers and shaders to not work correctly when upscaled for Hercules Hires font new defect Graphics: Scalers
#11513 AGI: SQ2 (AppleIIGS) - frame/audio sync issues new defect Engine: AGI
#10409 AGI: SQ1: Backround sound effects do not properly play until another sound effect plays after save game load new defect Engine: AGI
#14549 AGI: Missing fill in Winnie the Pooh (pre-AGI!) new defect Engine: AGI
#15130 AGI: KQ3: Triggering for Overheard Mice Conversation Seems to be Broken new defect Engine: AGI
#15126 AGI: KQ3: Intro Text Goes by Too Quickly new defect Engine: AGI
#15098 AGI: KQ2: Dracula Never Appears in his Castle (Except in his Coffin) new defect Engine: AGI
#7049 AGI: KQ2 - Bell Sound for PC Speaker Is Off new defect Engine: AGI
#4388 AGI: Incorrect CGA palette new sev- defect Engine: AGI
#10444 AGI: Graphics glitch when reloading a savegame after dying new patch Engine: AGI
#7793 AGI: Better mapping for mouse buttons new feature request Engine: AGI
#7839 AGI: Add three voice MIDI with AGI games. new feature request Engine: AGI
#7569 AGI: Add the function keys to the keymap new feature request Engine: AGI
#11560 ADL: Unknown game variant for Ulyssey new defect Engine: ADL
#14296 ACCESS: Amazon - add support for Super VGA new feature request Engine: Access
#14407 3DS: make use of linear heap to make resource-intensive games playable new feature request Port: 3DS
#14365 3DS: GOB: Fingus's mouth behaves strangely during the walk animation when the game is played on the top screen new defect Port: 3DS
#12591 3DS, BLADERUNNER: Slightly slow video elements (cutscenes, menu animations, etc) new defect Engine: Bladerunner
#15014 "MT32Emu: Init Error - Missing PCM ROM image" when present but CM32L_CONTROL.ROM is present but CM32L_PCM.ROM is missing new defect Audio: MT32
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