Custom Query (14 matches)
|
Ticket
|
Summary
|
Status
|
Keywords
|
Owner
|
Type
|
Priority
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| #10309 |
SHERLOCK: MIDI - Broken (in-program) sound driver handling
|
new
|
audio
|
|
defect
|
normal
|
| #10348 |
SHERLOCK: Music setting by in-game option is not respected
|
new
|
audio
|
|
defect
|
normal
|
| #11181 |
ZVISION Audio is clipping
|
new
|
zork zvision audio clipping
|
|
defect
|
normal
|
| #11354 |
SCI: CASTLEBRAIN - Stereo audio flipped in hourglass puzzle
|
new
|
stereo audio hourglasses
|
|
defect
|
normal
|
| #11405 |
BACKENDS: RPi 3/4 - PulseAudio hoarse sound on any game
|
new
|
audio
|
|
defect
|
normal
|
| #12973 |
STARK: Dialogue line cut in half, stops reproducing
|
new
|
gribbler, dialogue stops, audio issue
|
|
defect
|
normal
|
| #13117 |
GRIM: DiMUSE: Lighthouse music not played correctly
|
new
|
audio
|
|
defect
|
normal
|
| #13365 |
SCUMM: French version of The Dig has original audio issues in SMUSH
|
new
|
dig,french,audio,smush
|
|
feature request
|
normal
|
| #13663 |
HYPNO: Slow frame rate, navigation issue and frequent sound pops
|
new
|
audio, pops, frame rate
|
neuromancer
|
defect
|
normal
|
| #14510 |
SCUMM: Inconsistent Audio setting between in-game GMM menu and launcher's Game Options
|
new
|
audio, speech, subtitles, text
|
|
defect
|
normal
|
| #16491 |
MYST3: Missing or delayed sound effects
|
pending
|
audio, squee, trap, fire, office
|
antoniou79
|
defect
|
normal
|
| #16516 |
SCI: LSL VGA (DOS) has endlessly looping card audio after loading save at blackjack machine
|
new
|
lslvga, audio
|
|
defect
|
normal
|
| #16536 |
SCI: SOUND: IBM PCjr audio emulation changed in 2.9.0 (possible regression)
|
new
|
IBM, audio
|
|
defect
|
normal
|
| #16557 |
DIRECTOR: The Dark Eye - Egaeus, audio looping
|
new
|
dark eye, audio, loop, director
|
|
defect
|
normal
|
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