Timeline



06/01/18:

17:08 Changeset [56d2bf77] by Adrian Frühwirth <bonki@…>
SCUMM: Ensure pointer returned by getResourceAddress() is usable In …
15:55 Changeset [7da892a4] by criezy
I18N: Update translation (Finnish) Currently translated at 100.0% …

05/31/18:

21:15 Changeset [8ead8de] by Simei Yin <roseline.yin@…>
SLUDGE: Move save game getter to StackHandler
21:15 Changeset [fa72209] by Simei Yin <roseline.yin@…>
SLUDGE: Move stack size getter to struct StackHandler
21:15 Changeset [80478ee4] by Simei Yin <roseline.yin@…>
SLUDGE: Move copyStack() to struct Variable
21:15 Changeset [ca583ebf] by Simei Yin <roseline.yin@…>
SLUDGE: Move last stack finding function to struct VariableStack
21:15 Changeset [9fb57f9] by Simei Yin <roseline.yin@…>
SLUDGE: Move stack variable getter/setter to VariableStack
21:15 Changeset [dc18ec2] by Simei Yin <roseline.yin@…>
SLUDGE: Move FastArray getter to struct FastArrayHandler
21:15 Changeset [399ff478] by Simei Yin <roseline.yin@…>
SLUDGE: Move fastarray functions to struct Variable
21:15 Changeset [746fb381] by Simei Yin <roseline.yin@…>
SLUDGE: Move value getters to struct Variable
21:15 Changeset [9d85b807] by Simei Yin <roseline.yin@…>
SLUDGE: Move add/comparison functions to struct Variable
21:15 Changeset [719f5842] by Simei Yin <roseline.yin@…>
SLUDGE: Move costume functions to struct Variable
21:15 Changeset [04ef7bec] by Simei Yin <roseline.yin@…>
SLUDGE: Move PersonAnimation functions into struct Variable
21:15 Changeset [805a47b7] by Simei Yin <roseline.yin@…>
SLUDGE: Move text related functions to struct Variable
21:15 Changeset [98f76405] by Simei Yin <roseline.yin@…>
SLUDGE: Move copyVariable to struct Variable
21:15 Changeset [56f08218] by Simei Yin <roseline.yin@…>
SLUDGE: Move save/loadVariable() to struct Variable
21:15 Changeset [2ab7665e] by Simei Yin <roseline.yin@…>
SLUDGE: Move SetVariable() into struct Variable
21:15 Changeset [04444b7] by Simei Yin <roseline.yin@…>
SLUDGE: Move unlinkVar into struct Variable
21:15 Changeset [6004cd31] by Simei Yin <roseline.yin@…>
SLUDGE: Move createCString() with string tools
00:12 Ticket #10549 (XEEN: Wrong music on character generation screen.) closed by dreammaster
fixed
00:12 Changeset [7edac19] by dreammaster
XEEN: Correct scroll and music when signing into tavern

05/30/18:

22:52 Ticket #10554 (XEEN: Direction Sense displayed incorrectly.) closed by dreammaster
fixed
22:51 Changeset [d6841ef] by dreammaster
XEEN: Fix Direction Sense display
22:16 Ticket #10551 (XEEN: Mouse presses to empty spaces on character creation screen ...) closed by dreammaster
fixed
22:15 Changeset [b191cbf9] by dreammaster
XEEN: Stop re-rolling new character stats when some areas of screen clicked
22:01 Ticket #10556 (XEEN: Subtitles resume if cutscene skipped and replayed) closed by dreammaster
fixed
22:00 Changeset [34d73a56] by criezy
I18N: Update translation (German) Currently translated at 100.0% (973 …
22:00 Changeset [d665807f] by criezy
I18N: Update translation (Dutch) Currently translated at 100.0% (973 …
22:00 Changeset [46c9c9f0] by dreammaster
XEEN: Properly reset subtitles when replaying cutscenes
14:23 Changeset [88ed7632] by criezy
I18N: Update translation (Italian) Currently translated at 100.0% …
14:23 Ticket #10561 (SCUMM: Indiana Jones 3 (FM-Towns) disorted playback in Venice) created by raziel-
ScummVM 2.1.0git (May 29 2018 08:17:19) Features compiled in: Vorbis …
14:11 Ticket #10560 (SCUMM: Add mousewheel support to the inventory) created by raziel-
ScummVM 2.1.0git (May 29 2018 08:17:19) Features compiled in: Vorbis …
11:59 Ticket #10559 (SCUMM: Distorted speech on submarine in Indy4) created by raziel-
ScummVM 2.1.0git (May 29 2018 08:17:19) Features compiled in: Vorbis …
08:25 Changeset [b3e3f753] by criezy
I18N: Update translation (Dutch) Currently translated at 100.0% (973 …
07:26 Changeset [1e1ed297] by sev-
SCUMM: HE: Mark Bink as engine dependency
07:24 Changeset [39ef9bea] by sev-
CONFIGURE: Make Bink an engine dependency
06:55 Ticket #10558 (SCUMM: Indiana Jones 3/4 (partially) lost numpad control (regression)) created by raziel-
ScummVM 2.1.0git (May 29 2018 08:17:19) Features compiled in: Vorbis …

05/29/18:

20:59 Changeset [3e88827] by Simei Yin <roseline.yin@…>
SLUDGE: Move function/variable load/save functions to related files
20:37 Changeset [87e58a9b] by Simei Yin <roseline.yin@…>
SLUDGE: Split runSludge() to runAllFunctions() and handleSaveLoad()
20:37 Changeset [dc320b8] by Simei Yin <roseline.yin@…>
SLUDGE: Create constructor of Variable instead of initVarNew
20:37 Changeset [1ec5ef3e] by Simei Yin <roseline.yin@…>
SLUDGE: Move resource names to ResourceManager
20:37 Changeset [05487654] by Simei Yin <roseline.yin@…>
SLUDGE: Objectify FatalMsgManager
20:37 Changeset [b6c2dc38] by Simei Yin <roseline.yin@…>
SLUDGE: Split out function.h/cpp for upcoming refactoring
19:29 Changeset [a0c3ef5f] by criezy
I18N: Update translation (German) Currently translated at 100.0% (973 …
19:29 Changeset [f08042c] by criezy
DEVTOOLS: Remove vestige of TeX credits encoding
19:29 Changeset [b9fd745] by criezy
DEVTOOLS: Fix RTF credits encoding inconsistencies
03:00 Changeset [dc03220] by criezy
I18N: Update translation (Hungarian) Currently translated at 100.0% …

05/28/18:

22:00 Changeset [8d10fbe] by criezy
COMMON: coding convention improvements for degree conversion funcs …
21:58 Ticket #10555 (clarify subtitle speed direction) closed by criezy
My suggestion would still be the same as what I wrote 9 years ago: …
21:42 Changeset [784d2dc2] by criezy
I18N: Update translation (French) Currently translated at 100.0% (973 …
21:37 Changeset [1e02db1f] by criezy
I18N: Update translations templates
21:37 Changeset [c70f40f6] by criezy
I18N: Update translation (French) Currently translated at 100.0% (971 …
21:36 Changeset [ff656cf7] by criezy
I18N: Add engines/game.cpp to list of files with translatable text
21:34 Changeset [4abcd4ab] by criezy
I18N: Update translation (French) Currently translated at 99.8% (970 …
21:22 Changeset [4f481df9] by criezy
I18N: Update translations templates
21:21 Changeset [201b347e] by criezy
GUI: Improve layout update for UnknownGameDialog Previously the …
21:21 Changeset [42cd3e95] by criezy
GUI: Use ScrollContainerWidget in unknown game dialog This should fix …
19:58 Changeset [567abfce] by criezy
I18N: Update translations templates
19:55 Changeset [44bc04e0] by criezy
GUI: Move UnknownGameDialog to gui
18:11 Changeset [fed0dbf4] by criezy
I18N: Update translation (Hungarian) Currently translated at 100.0% …
16:55 Changeset [106416c] by bgK
DC: Fix the build after the detection result rework
16:43 Changeset [2686b37e] by criezy
I18N: Update translations templates
16:43 Changeset [61f9398b] by GitHub <noreply@…>
Merge pull request #1187 from bgK/detection-refactor-unknown ENGINES: …
15:40 Ticket #10557 (MOHAWK: MYST: Thumbnail has black top and bottom) created by dafioram
13:29 Ticket #7143 (MOHAWK: Myst Masterpiece Stoneship Red page door graphics glitch) closed by bgK
fixed: Thanks for your report, this was fixed in commit …
13:20 Changeset [8d654285] by bgK
MOHAWK: MYST: Fix drawing the Stoneship red page open door When the …
13:20 Ticket #10556 (XEEN: Subtitles resume if cutscene skipped and replayed) created by Tea23
[…] ScummVM built using scummvm-git package in the AUR. Xeen …
11:10 Ticket #10555 (clarify subtitle speed direction) created by lenhart
I got a bit confused trying to lower the subtitle speed in Monkey …
08:44 Changeset [35f4983c] by GitHub <noreply@…>
Merge pull request #1201 from ccawley2011/mohawk-sound MOHAWK: Fix …
00:43 Changeset [69ebe37] by dreammaster
XEEN: Fix compiler warning

05/27/18:

23:57 Ticket #10548 (XEEN: Misaligned object sprites compared to DOSBox) closed by dreammaster
fixed: Fixed. You'll need to download the newly regenerated xeen.ccs to see …
23:57 Ticket #10550 (XEEN: Text wraps incorrectly in character creation "Skills" dialogue.) closed by dreammaster
fixed: Fixed. You'll need to download the newly regenerated xeen.ccs to see …
23:56 Changeset [23f3f171] by dreammaster
XEEN: Fix close-up objects placement, incorrect skill text in Create …
20:11 Changeset [881c9463] by Simei Yin <roseline.yin@…>
SLUDGE: Move global variable lastFramesPerSecond to class Timer
20:11 Changeset [bf3084df] by Simei Yin <roseline.yin@…>
SLUDGE: Move built-in function parameter number to structure
18:46 Ticket #10553 (XEEN: Chest sprites return to their 'closed' graphic after being opened.) closed by dreammaster
fixed
18:45 Changeset [057bf6ea] by dreammaster
XEEN: Leave chests open after their contents are taken
17:56 Changeset [9abcaecb] by dreammaster
XEEN: Animate open treasure chests with treasure
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