Timeline
01/20/15:
- 23:42 Changeset [1330cb7] by
- ZVISION: Remove superfluous check
- 23:26 Changeset [f60a4d3] by
- ACCESS: MM - Fix the "android" watch dialog and animation
- 22:47 Ticket #6760 (ZVISION: German version of ZGI doesn't work - no game found) closed by
- 22:43 Ticket #6772 (ZVISION: Wrong characters in subtitles (Unicode issue?)) closed by
- fixed
- 22:41 Changeset [5a6f711] by
- ZVISION: Convert subtitles to UTF-32 before rendering them (bug #6772) …
- 22:33 Changeset [0776709] by
- ZVISION: Do not process cheat codes while in the game menus This …
- 20:51 Changeset [1d6a8073] by
- ZVISION: Adapt confirmation dialogs for non-English versions
- 18:29 Ticket #6774 (ZVISION: Spell book broken after getting "glorf" spell) closed by
- fixed
- 18:21 Changeset [ad83f033] by
- ZVISION: Fix mis-parsing of criteria, a.k.a bug #6774 A condition in …
- 15:11 Ticket #6778 (Game crash: Full Throttle on ScummVM 1.7.0 for MorphOS) closed by
- invalid
- 13:46 Changeset [8b4d25d4] by
- XEEN: Implemented doStepCode
- 13:20 Changeset [2427f203] by
- XEEN: Implemented handleLight
- 04:57 Changeset [aab62d60] by
- XEEN: More minimap fixes
- 04:18 Changeset [d32c90e] by
- XEEN: Some minimap drawing fixes
- 03:38 Changeset [8cd2e5ad] by
- XEEN: Further work on sprite scaling
- 03:38 Changeset [a1fb631f] by
- XEEN: Fix resetting sprites on ground tiles when drawing
- 00:28 Changeset [dc8592a9] by
- XEEN: Fix loading of wall types
- 00:18 Ticket #6776 (ZVISION: Nothing happens when I click on the rope in the bell room) closed by
- fixed
- 00:16 Changeset [750d7281] by
- ZVISION: Properly skip commented out puzzle criteria - fixes bug #6776 …
01/19/15:
- 23:51 Changeset [ebc155ac] by
- XEEN: Replaced UI button values with KeyCode constants
- 23:42 Changeset [e966feff] by
- XEEN: Implemented movement code
- 23:32 Ticket #6771 (ZVISION: Unable to leave room after loading saved game) closed by
- fixed
- 23:21 Changeset [5f985884] by
- ZVISION: Fix saving when using the original save dialog A regression …
- 21:54 Changeset [5df2e08c] by
- ZVISION: Fix bug #6771 (unable to leave room when loading a game) …
- 21:54 Changeset [dcac5be4] by
- ZVISION: Simplify the checks in the location changing code
- 21:22 Changeset [ecc45b96] by
- Merge pull request #567 from fedor4ever/master ZVISION: Fix …
- 21:20 Changeset [1f31209] by
- XEEN: Minor minimap fixes
- 20:29 Changeset [e559a99c] by
- XEEN: Initial implementation of drawMiniMap
- 20:25 Changeset [08b6a5b4] by
- ZVISION: Fix comparison between signed and unsigned integers
- 19:53 Changeset [c810ee9a] by
- ACCESS: MM - Make CharEntry version-dependent
- 18:47 Ticket #6779 (BACKENDS: Symbian - ZVISION is unusable because of a bug in scanf()) created by
- […] […]
- 17:13 Changeset [ec294d6] by
- XEEN: Add extra ending code for pausing turns
- 16:32 Changeset [687423b] by
- XEEN: Beginnings of main game loop and waiting
- 15:51 Changeset [83442b9] by
- XEEN: Fix Valgrind warnings
- 15:28 Changeset [f46b9d77] by
- XEEN: Compilation fixes for gcc
- 03:13 Ticket #6766 (ZVISION: ZGI text screen is illegible) closed by
- wontfix
- 03:10 Ticket #6768 (ZVISION: Game will not save during prison sequence) closed by
- fixed
- 03:09 Changeset [68b7839d] by
- ZVISION: Fix bug #6768 (unable to save in the prison area) The save …
- 02:22 Changeset [3a31e1d] by
- ZVISION: Don't change location when coming back from ScummVM save …
- 02:11 Changeset [0fafb6a6] by
- Revert "ZVISION: Don't change location when coming back from ScummVM …
- 01:56 Changeset [b12e2683] by
- XEEN: Disable initial fade out for now
- 01:54 Changeset [130bd58e] by
- XEEN: Load correct surface sprites for the maze
- 01:26 Changeset [b835eacc] by
- ZVISION: Don't change location when coming back from ScummVM save …
- 01:11 Changeset [e4c47363] by
- XEEN: Renaming of flags and surface display
- 00:18 Changeset [ecdf6412] by
- XEEN: Fix drawing the game window border
- 00:12 Changeset [07a10855] by
- XEEN: In progress work on sprite scaling
01/18/15:
- 23:11 Changeset [6ba81a97] by
- ACCESS: MM - Implement printBubble_v1
- 23:06 Changeset [a26a9c72] by
- ZVISION: Fix formatting and add curlies
- 22:37 Ticket #6778 (Game crash: Full Throttle on ScummVM 1.7.0 for MorphOS) created by
- […] […]
- 22:35 Changeset [f18a8c36] by
- XEEN: Convert default values for monsters flying flags from int to bool
- 22:17 Changeset [99254537] by
- XEEN: Fix loading of MonsterData array
- 22:00 Changeset [762e2ca6] by
- CONFIGURE: Use -mlongcall on Mac PPC builds Calls larger than 32MB …
- 21:58 Changeset [e10512c8] by
- CONFIGURE: Use "powerpc" instead of "ppc" as config.guess outputs …
- 20:59 Changeset [ceeda17a] by
- XEEN: Remove old test sprite from being displayed
- 20:06 Ticket #6777 (LOL: The interactive CD demo version is not supported) created by
- […] […]
- 19:41 Changeset [79c90233] by
- TEST: Use "/usr/bin/env python" as the shebang line in cxxtestgen.py
- 19:41 Changeset [db64442] by
- COMMON: Fix strict-alignment READ_BE_UINT64 on LE and READ_LE_UINT64 on BE
- 19:41 Ticket #6775 (ZVISION: Core dump when starting Zork Nemesis) closed by
- fixed
- 19:35 Changeset [3f66f28] by
- ZVISION: Remove trailing whitespace
- 19:30 Changeset [7c23eae1] by
- ZVISION: Fix path handling in case-sensitive file systems (bug #6775) …
- 14:26 Changeset [b147743] by
- ACCESS: MM - Implement displayInv
- 13:57 Changeset [258ab020] by
- XEEN: Load sprites from the correct archive
- 11:04 Changeset [cac7be4] by
- ANDROID: Remove plugins/unpacker from makefile.
- 02:24 Changeset [12445978] by
- JANITORIAL: Update copyright year
- 01:51 Changeset [926404bd] by
- MADS: Renamings of Layer and a transition type
01/17/15:
- 23:38 Ticket #6776 (ZVISION: Nothing happens when I click on the rope in the bell room) created by
- […] […]
- 22:29 Changeset [9b8fa20c] by
- MADS: Fix horizontal flipping of scene background sprites
- 21:46 Changeset [4ee29ef3] by
- MADS: Add loading of SpriteInfo frame numbers for scene background sprites
- 21:42 Ticket #6769 (Inset video location/size error in alchemical display) closed by
- fixed
- 21:38 Changeset [263c5924] by
- ZVISION: Fix bug #6769 (the "Alchemical debacle" video in ZGI)
- 19:09 Ticket #6775 (ZVISION: Core dump when starting Zork Nemesis) created by
- […] […]
- 18:59 Ticket #6774 (ZVISION: Spell book broken after getting "glorf" spell) created by
- […] […]
- 17:23 Changeset [ccd0c63a] by
- MADS: Implement background scrolling in anim views
- 17:15 Changeset [8e07aae5] by
- Merge pull request #565 from fedor4ever/master ZVISION: made error …
- 16:24 Changeset [b3c204e2] by
- ZVISION: made error messages more detailed
- 15:57 Changeset [9c25e2ee] by
- MADS: Fix crash on exit after watching introduction twice
- 15:04 Ticket #6773 (ALL: Infinite loop showing error dialog when engine missing) created by
- […] […]
- 14:11 Changeset [b860745a] by
- XEEN: Add support for horizontally flipped sprites
- 13:26 Changeset [c4e8460b] by
- ACCESS: MM - Fix a bug related to the down arrow, some refactoring and …
- 11:55 Ticket #6772 (ZVISION: Wrong characters in subtitles (Unicode issue?)) created by
- […] […]
- 08:42 Changeset [27a9a046] by
- ACCESS: MM - Fix crash in cmdDoTravel, some renaming
- 03:31 Changeset [e0305aa9] by
- XEEN: Fix loading correct monster sprites
- 03:19 Changeset [d37e3d6e] by
- XEEN: Minor cleanup and renamings
- 02:26 Changeset [6bfd599] by
- XEEN: Fixes for map loading cells and indoor sprite list references
- 00:20 Ticket #6771 (ZVISION: Unable to leave room after loading saved game) created by
- […] […]
01/16/15:
- 22:24 Changeset [82027ef] by
- ACCESS: MM - Finish the implementation of doBox_v1
- 17:10 Ticket #6770 (ZVISION: Control lever still visible after opening Perils of Magic ...) created by
- […] […]
- 17:06 Ticket #6769 (Inset video location/size error in alchemical display) created by
- […] […]
- 16:47 Ticket #6768 (ZVISION: Game will not save during prison sequence) created by
- […] […]
- 13:30 Changeset [484901e7] by
- XEEN: Fixes and cleanup for setIndoorsObjects
- 12:08 Changeset [9f00880a] by
- ZVISION: Properly handle sounds reusing the same sound slot (bug …
- 11:28 Ticket #6767 (ZVISION: Ambient sounds keep playing after leaving the relevant area) created by
- […] […]
- 11:20 Ticket #6766 (ZVISION: ZGI text screen is illegible) created by
- […] […]
- 07:09 Changeset [6f2b648b] by
- ACCESS: MM - Implement drawSelectBox
- 04:37 Changeset [b83b63b] by
- XEEN: Fix _wp switch statements
- 04:20 Changeset [0ceefedc] by
- XEEN: Fix frame calculations for low part of _indoorList
- 02:50 Changeset [d6497f78] by
- XEEN: Implement setIndoorsWallPics
- 01:43 Changeset [3fe7c645] by
- ZVISION: Fix detection of Windows fonts
- 01:39 Changeset [ce3cb6f1] by
- XEEN: Finished setIndoorsMonsters
- 00:32 Changeset [519ecbb7] by
- ACCESS: MM - Initial string display in doBox_v1
01/15/15:
- 23:59 Ticket #6764 (Spanish version of ZGI doesn't work - no game found) closed by
- 23:58 Ticket #6763 (ZGI crashes when attempting to examine mug in inventory) closed by
- fixed
- 23:57 Ticket #6762 (ZGI crashes when attempting to enter alternative inventory screens.) closed by
- fixed
- 23:52 Changeset [11e42967] by
- ZVISION: Add detection for the Spanish version of ZGI (bug #6764)
- 23:47 Changeset [4287e2eb] by
- ZVISION: Allow empty sound streams. Fixes bugs #6762 and #6763 A …
- 20:54 Ticket #6765 (Wrong error code if directory missing) created by
- […] […]
- 13:33 Changeset [3e716376] by
- XEEN: Beginnings of setIndoorMonsters implementation
- 12:23 Ticket #6764 (Spanish version of ZGI doesn't work - no game found) created by
- […] […]
- 11:37 Ticket #6763 (ZGI crashes when attempting to examine mug in inventory) created by
- […] […]
- 11:16 Ticket #6762 (ZGI crashes when attempting to enter alternative inventory screens.) created by
- […] […]
- 07:23 Changeset [0c14e42b] by
- ACCESS: MM - Implement up and down arrows in BubbleBox
- 06:41 Changeset [89f233f] by
- ZVISION: Set the state value for the lever position during user …
- 06:40 Changeset [4f28cec6] by
- ZVISION: Keep the hand cursor during lever movement We have to …
- 06:31 Changeset [28e27ea1] by
- ZVISION: Allow multiple sound effects to play at the same time This …
- 03:42 Changeset [7e4580a2] by
- XEEN: Add cropping support to sprite drawing
- 03:10 Changeset [7bfbda6] by
- XEEN: Initial bugfixes for map loading and fix draw list positions
- 01:48 Changeset [17f94630] by
- XEEN: Formatting fixes
- 01:39 Changeset [e6383519] by
- XEEN: Split in-game scene draw code into a separate file
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