Timeline



01/19/15:

23:51 Changeset [ebc155ac] by dreammaster
XEEN: Replaced UI button values with KeyCode constants
23:42 Changeset [e966feff] by dreammaster
XEEN: Implemented movement code
23:32 Ticket #6771 (ZVISION: Unable to leave room after loading saved game) closed by bluegr
fixed
23:21 Changeset [5f985884] by Filippos Karapetis <bluegr@…>
ZVISION: Fix saving when using the original save dialog A regression …
21:54 Changeset [5df2e08c] by Filippos Karapetis <bluegr@…>
ZVISION: Fix bug #6771 (unable to leave room when loading a game) …
21:54 Changeset [dcac5be4] by Filippos Karapetis <bluegr@…>
ZVISION: Simplify the checks in the location changing code
21:22 Changeset [ecc45b96] by Filippos Karapetis <bluegr@…>
Merge pull request #567 from fedor4ever/master ZVISION: Fix …
21:20 Changeset [1f31209] by dreammaster
XEEN: Minor minimap fixes
20:29 Changeset [e559a99c] by dreammaster
XEEN: Initial implementation of drawMiniMap
20:25 Changeset [08b6a5b4] by Fedor <fedor4ever@…>
ZVISION: Fix comparison between signed and unsigned integers
19:53 Changeset [c810ee9a] by Strangerke
ACCESS: MM - Make CharEntry version-dependent
18:47 Ticket #6779 (BACKENDS: Symbian - ZVISION is unusable because of a bug in scanf()) created by SF/superzanac
[…] […]
17:13 Changeset [ec294d6] by dreammaster
XEEN: Add extra ending code for pausing turns
16:32 Changeset [687423b] by dreammaster
XEEN: Beginnings of main game loop and waiting
15:51 Changeset [83442b9] by dreammaster
XEEN: Fix Valgrind warnings
15:28 Changeset [f46b9d77] by dreammaster
XEEN: Compilation fixes for gcc
03:13 Ticket #6766 (ZVISION: ZGI text screen is illegible) closed by bluegr
wontfix
03:10 Ticket #6768 (ZVISION: Game will not save during prison sequence) closed by bluegr
fixed
03:09 Changeset [68b7839d] by Filippos Karapetis <bluegr@…>
ZVISION: Fix bug #6768 (unable to save in the prison area) The save …
02:22 Changeset [3a31e1d] by RichieSams
ZVISION: Don't change location when coming back from ScummVM save …
02:11 Changeset [0fafb6a6] by RichieSams
Revert "ZVISION: Don't change location when coming back from ScummVM …
01:56 Changeset [b12e2683] by dreammaster
XEEN: Disable initial fade out for now
01:54 Changeset [130bd58e] by dreammaster
XEEN: Load correct surface sprites for the maze
01:26 Changeset [b835eacc] by RichieSams
ZVISION: Don't change location when coming back from ScummVM save …
01:11 Changeset [e4c47363] by dreammaster
XEEN: Renaming of flags and surface display
00:18 Changeset [ecdf6412] by dreammaster
XEEN: Fix drawing the game window border
00:12 Changeset [07a10855] by dreammaster
XEEN: In progress work on sprite scaling

01/18/15:

23:11 Changeset [6ba81a97] by Strangerke
ACCESS: MM - Implement printBubble_v1
23:06 Changeset [a26a9c72] by RichieSams
ZVISION: Fix formatting and add curlies
22:37 Ticket #6778 (Game crash: Full Throttle on ScummVM 1.7.0 for MorphOS) created by SF/yasu79
[…] […]
22:35 Changeset [f18a8c36] by dreammaster
XEEN: Convert default values for monsters flying flags from int to bool
22:17 Changeset [99254537] by dreammaster
XEEN: Fix loading of MonsterData array
22:00 Changeset [762e2ca6] by Matthew Hoops <clone2727@…>
CONFIGURE: Use -mlongcall on Mac PPC builds Calls larger than 32MB …
21:58 Changeset [e10512c8] by Matthew Hoops <clone2727@…>
CONFIGURE: Use "powerpc" instead of "ppc" as config.guess outputs …
20:59 Changeset [ceeda17a] by dreammaster
XEEN: Remove old test sprite from being displayed
20:06 Ticket #6777 (LOL: The interactive CD demo version is not supported) created by bgK
[…] […]
19:41 Changeset [79c90233] by clone2727 <clone2727@…>
TEST: Use "/usr/bin/env python" as the shebang line in cxxtestgen.py
19:41 Changeset [db64442] by clone2727 <clone2727@…>
COMMON: Fix strict-alignment READ_BE_UINT64 on LE and READ_LE_UINT64 on BE
19:41 Ticket #6775 (ZVISION: Core dump when starting Zork Nemesis) closed by bluegr
fixed
19:35 Changeset [3f66f28] by Sven Hesse <drmccoy@…>
ZVISION: Remove trailing whitespace
19:30 Changeset [7c23eae1] by Filippos Karapetis <bluegr@…>
ZVISION: Fix path handling in case-sensitive file systems (bug #6775) …
14:26 Changeset [b147743] by Strangerke
ACCESS: MM - Implement displayInv
13:57 Changeset [258ab020] by dreammaster
XEEN: Load sprites from the correct archive
11:04 Changeset [cac7be4] by Alyssa Milburn <fuzzie@…>
ANDROID: Remove plugins/unpacker from makefile.
02:24 Changeset [12445978] by criezy
JANITORIAL: Update copyright year
01:51 Changeset [926404bd] by dreammaster
MADS: Renamings of Layer and a transition type

01/17/15:

23:38 Ticket #6776 (ZVISION: Nothing happens when I click on the rope in the bell room) created by SF/natedavis82
[…] […]
22:29 Changeset [9b8fa20c] by dreammaster
MADS: Fix horizontal flipping of scene background sprites
21:46 Changeset [4ee29ef3] by dreammaster
MADS: Add loading of SpriteInfo frame numbers for scene background sprites
21:42 Ticket #6769 (Inset video location/size error in alchemical display) closed by bluegr
fixed
21:38 Changeset [263c5924] by Filippos Karapetis <bluegr@…>
ZVISION: Fix bug #6769 (the "Alchemical debacle" video in ZGI)
19:09 Ticket #6775 (ZVISION: Core dump when starting Zork Nemesis) created by SF/robertwenner
[…] […]
18:59 Ticket #6774 (ZVISION: Spell book broken after getting "glorf" spell) created by eriktorbjorn
[…] […]
17:23 Changeset [ccd0c63a] by dreammaster
MADS: Implement background scrolling in anim views
17:15 Changeset [8e07aae5] by Filippos Karapetis <bluegr@…>
Merge pull request #565 from fedor4ever/master ZVISION: made error …
16:24 Changeset [b3c204e2] by Fedor <fedor4ever@…>
ZVISION: made error messages more detailed
15:57 Changeset [9c25e2ee] by dreammaster
MADS: Fix crash on exit after watching introduction twice
15:04 Ticket #6773 (ALL: Infinite loop showing error dialog when engine missing) created by dreammaster
[…] […]
14:11 Changeset [b860745a] by dreammaster
XEEN: Add support for horizontally flipped sprites
13:26 Changeset [c4e8460b] by Strangerke
ACCESS: MM - Fix a bug related to the down arrow, some refactoring and …
11:55 Ticket #6772 (ZVISION: Wrong characters in subtitles (Unicode issue?)) created by eriktorbjorn
[…] […]
08:42 Changeset [27a9a046] by Strangerke
ACCESS: MM - Fix crash in cmdDoTravel, some renaming
03:31 Changeset [e0305aa9] by dreammaster
XEEN: Fix loading correct monster sprites
03:19 Changeset [d37e3d6e] by dreammaster
XEEN: Minor cleanup and renamings
02:26 Changeset [6bfd599] by dreammaster
XEEN: Fixes for map loading cells and indoor sprite list references
00:20 Ticket #6771 (ZVISION: Unable to leave room after loading saved game) created by eriktorbjorn
[…] […]

01/16/15:

22:24 Changeset [82027ef] by Strangerke
ACCESS: MM - Finish the implementation of doBox_v1
17:10 Ticket #6770 (ZVISION: Control lever still visible after opening Perils of Magic ...) created by SF/tnm23
[…] […]
17:06 Ticket #6769 (Inset video location/size error in alchemical display) created by SF/tnm23
[…] […]
16:47 Ticket #6768 (ZVISION: Game will not save during prison sequence) created by SF/tnm23
[…] […]
13:30 Changeset [484901e7] by dreammaster
XEEN: Fixes and cleanup for setIndoorsObjects
12:08 Changeset [9f00880a] by Filippos Karapetis <bluegr@…>
ZVISION: Properly handle sounds reusing the same sound slot (bug …
11:28 Ticket #6767 (ZVISION: Ambient sounds keep playing after leaving the relevant area) created by SF/tnm23
[…] […]
11:20 Ticket #6766 (ZVISION: ZGI text screen is illegible) created by SF/tnm23
[…] […]
07:09 Changeset [6f2b648b] by Strangerke
ACCESS: MM - Implement drawSelectBox
04:37 Changeset [b83b63b] by dreammaster
XEEN: Fix _wp switch statements
04:20 Changeset [0ceefedc] by dreammaster
XEEN: Fix frame calculations for low part of _indoorList
02:50 Changeset [d6497f78] by dreammaster
XEEN: Implement setIndoorsWallPics
01:43 Changeset [3fe7c645] by Filippos Karapetis <bluegr@…>
ZVISION: Fix detection of Windows fonts
01:39 Changeset [ce3cb6f1] by dreammaster
XEEN: Finished setIndoorsMonsters
00:32 Changeset [519ecbb7] by Strangerke
ACCESS: MM - Initial string display in doBox_v1

01/15/15:

23:59 Ticket #6764 (Spanish version of ZGI doesn't work - no game found) closed by bluegr
23:58 Ticket #6763 (ZGI crashes when attempting to examine mug in inventory) closed by bluegr
fixed
23:57 Ticket #6762 (ZGI crashes when attempting to enter alternative inventory screens.) closed by bluegr
fixed
23:52 Changeset [11e42967] by Filippos Karapetis <bluegr@…>
ZVISION: Add detection for the Spanish version of ZGI (bug #6764)
23:47 Changeset [4287e2eb] by Filippos Karapetis <bluegr@…>
ZVISION: Allow empty sound streams. Fixes bugs #6762 and #6763 A …
20:54 Ticket #6765 (Wrong error code if directory missing) created by SF/superzanac
[…] […]
13:33 Changeset [3e716376] by dreammaster
XEEN: Beginnings of setIndoorMonsters implementation
12:23 Ticket #6764 (Spanish version of ZGI doesn't work - no game found) created by SF/dianiu
[…] […]
11:37 Ticket #6763 (ZGI crashes when attempting to examine mug in inventory) created by SF/tnm23
[…] […]
11:16 Ticket #6762 (ZGI crashes when attempting to enter alternative inventory screens.) created by SF/tnm23
[…] […]
07:23 Changeset [0c14e42b] by Strangerke
ACCESS: MM - Implement up and down arrows in BubbleBox
06:41 Changeset [89f233f] by RichieSams
ZVISION: Set the state value for the lever position during user …
06:40 Changeset [4f28cec6] by RichieSams
ZVISION: Keep the hand cursor during lever movement We have to …
06:31 Changeset [28e27ea1] by RichieSams
ZVISION: Allow multiple sound effects to play at the same time This …
03:42 Changeset [7e4580a2] by dreammaster
XEEN: Add cropping support to sprite drawing
03:10 Changeset [7bfbda6] by dreammaster
XEEN: Initial bugfixes for map loading and fix draw list positions
01:48 Changeset [17f94630] by dreammaster
XEEN: Formatting fixes
01:39 Changeset [e6383519] by dreammaster
XEEN: Split in-game scene draw code into a separate file

01/14/15:

23:40 Changeset [f1aa191f] by Strangerke
ACCESS: MM - Implement getList
23:37 Ticket #6761 (ZVISION: Missing sounds when using the knocker in Zork: Nemesis) created by eriktorbjorn
[…] […]
22:44 Changeset [3a57f208] by Strangerke
ACCESS: MM - Implement displayBoxData
22:20 Changeset [cc045f7a] by wjp
COMMON: Fix strict-alignment READ_UINT64
13:48 Changeset [5f2e1455] by dreammaster
XEEN: Remainder of drawIndoors implemented
05:20 Changeset [2b78d519] by dreammaster
XEEN: Implementing drawIndoors
01:53 Changeset [fb97e588] by RichieSams
ZVISION: Add support for German ZGI - CD version Fixes #6760
00:30 Changeset [a856e58e] by dreammaster
XEEN: Added Combat class and further map loading sprite setting
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