Timeline



08/03/14:

20:59 Changeset [d41c5cd7] by dreammaster
ACCESS: Added decompression code
20:50 Changeset [010a806a] by uruk <koppirnyo@…>
CGE2: Rework canSaveGameStateCurrently().
20:49 Changeset [69b9a3f] by uruk <koppirnyo@…>
CGE2: Properly fade out if the player exits during the intro too.
20:23 Changeset [11d2cf66] by uruk <koppirnyo@…>
CGE2: Rework the handling of the sound buttons on the toolbar. Also …
17:16 Changeset [07fc3fb] by uruk <koppirnyo@…>
CGE2: Some repair in Bitmap::code().
13:44 Changeset [b8b3e5af] by Strangerke
CGE2: Some more minor cleanup
13:18 Changeset [41fece64] by uruk <koppirnyo@…>
CGE2: Remove #if 0-s.
13:04 Changeset [7dfb2b01] by uruk <koppirnyo@…>
CGE2: Rearrange content of saveload.cpp and cge2.h a bit.
12:47 Changeset [2697c713] by Strangerke
CGE2: Misc cleanup
12:46 Changeset [60a77ae6] by uruk <koppirnyo@…>
CGE2: Add autosave functionality.
10:15 Changeset [61083e5c] by uruk <koppirnyo@…>
CGE2: Add RTL support.
09:59 Changeset [00bb645e] by uruk <koppirnyo@…>
CGE2: Fix mismatched new/delete pair in Sprite::ghost() and snGhost().
09:53 Changeset [241d07ff] by uruk <koppirnyo@…>
CGE2: Silence GCC warning concerning destructors of Choice's children.
09:36 Changeset [8eae09af] by uruk <koppirnyo@…>
CGE2: Fix memory leak concerning the quit menu.
08:50 Changeset [239fa2a5] by uruk <koppirnyo@…>
CGE2: Rename classes representing quit menu choices.
08:45 Changeset [c23ac81] by wonst719 <wonst719@…>
Fix non-MSVC build
08:33 Changeset [6558581d] by Strangerke
CGE2: Remove more checks on the return value of new
07:27 Changeset [2b60bb9c] by uruk <koppirnyo@…>
CGE2: Fix possible null pointer dereference.

08/02/14:

23:51 Changeset [9dc06870] by Strangerke
CGE2: Start removing the checks on the return value of new
21:17 Changeset [d44ff54] by uruk <koppirnyo@…>
CGE2: Fix error message in makeSpeechBubbleTail().
21:09 Changeset [7a63e12e] by dreammaster
ACCESS: Added screen loading and file index load fixes
20:26 Changeset [f2de89c7] by Strangerke
CGE2: Fix CppCheck warnings by reducing variable scope
19:46 Changeset [0708a0e8] by Johannes Schickel <lordhoto@…>
Merge pull request #483 from lordhoto/scumm-sfx-fix SCUMM: Fix …
19:14 Changeset [a35ba4c] by dreammaster
ACCESS: Adding file loading
17:05 Changeset [3376ab4f] by Strangerke
CGE2: Update the comment about another non-fixable workaround
17:04 Changeset [0eb7e524] by Strangerke
CGE2: Update comment concerning a workaround for a non-fixable issue
15:22 Changeset [161f2135] by lukaslw <lukaslw@…>
PRINCE: German texts drawing - update
14:23 Changeset [96ab1d5d] by dreammaster
CGE2: Further FXP multiply fix to fix hero scaling
14:21 Changeset [b761953] by lukaslw <lukaslw@…>
PRINCE: displayInventory(), runDialog() clean up
14:20 Changeset [34c9775] by lukaslw <lukaslw@…>
PRINCE: Cursor after loading fix
14:07 Changeset [a94bf197] by dreammaster
ACCESS: Implement fading routines
14:03 Changeset [51bc133c] by lukaslw <lukaslw@…>
PRINCE: Background interpreter during dialog boxes
11:39 Changeset [54a78d6] by lukaslw <lukaslw@…>
PRINCE: mainLoop() update
01:32 Changeset [857f9442] by dreammaster
ACCESS: Implement decoding of game cursors

08/01/14:

20:20 Changeset [4d24209e] by dreammaster
ACCESS: Add Amazon floppy detection and skeleton for Amazon engine
19:21 Changeset [c2451b57] by dreammaster
ACCESS: Added resources for cursors
17:36 Changeset [1a49887] by Strangerke
CGE2: Some cosmetic changes
17:22 Changeset [c012c762] by Strangerke
CGE2: Remove moveHi() and moveLo() from bitmap
16:25 Changeset [a1ffdcbc] by lukaslw <lukaslw@…>
PRINCE: Inventory opening - update
15:52 Changeset [0a49ba74] by lukaslw <lukaslw@…>
PRINCE: addInvObj() - update
15:49 Changeset [6083701] by lukaslw <lukaslw@…>
PRINCE: Second hero - scroll fix
15:44 Changeset [d902842] by lukaslw <lukaslw@…>
PRINCE: Cursor - typo fix
15:38 Changeset [3c29d61f] by lukaslw <lukaslw@…>
PRINCE: Code clean-up
15:16 Changeset [0d662566] by dreammaster
CGE2: Further fixes to FXP operators to fix pathfinding
07:01 Ticket #6693 (SCI: QFG3: Walking out of bounds at tree) created by SF/diggly
[…] […]
05:47 Changeset [dc155b2] by Matthew Hoops <clone2727@…>
AUDIO: Better handle endOfStream() vs endOfData() in SubSeekableAudioStream
05:39 Changeset [d8ef4087] by Matthew Hoops <clone2727@…>
AUDIO: Better handle endOfStream() vs endOfData() in SubLoopingAudioStream

07/31/14:

22:43 Changeset [1d12bddd] by Joni Vähämäki <jonivah@…>
AUDIO: Rename MP3Stream's _totalTime to _curTime to better reflect the …
22:35 Changeset [b3589c7] by lukaslw <lukaslw@…>
PRINCE: Parallax and animSet loading update
21:42 Changeset [03b6b61] by lukaslw <lukaslw@…>
PRINCE: Animation::clear() update
21:02 Changeset [d8853725] by lukaslw <lukaslw@…>
PRINCE: Animations - update, optimization
18:59 Changeset [34f496c3] by lukaslw <lukaslw@…>
PRINCE: Second hero implementation
03:29 Changeset [60881987] by lukaslw <lukaslw@…>
PRINCE: Animations - update

07/30/14:

22:09 Changeset [08dd3f6] by lukaslw <lukaslw@…>
PRINCE: showHero() - kHeroStateRun fix
21:44 Changeset [1b5d3e0] by lukaslw <lukaslw@…>
PRINCE: FLC animations - update
19:58 Changeset [e81acaf] by lukaslw <lukaslw@…>
PRINCE: Mob exam texts loading - location 58 fix
19:13 Changeset [6d278157] by uruk <koppirnyo@…>
CGE2: Comment out delay in the splash screen during testing.
18:50 Changeset [464aea3] by lukaslw <lukaslw@…>
PRINCE: Inventory opening - mainLoop() update
17:54 Changeset [93a552c2] by lukaslw <lukaslw@…>
PRINCE: Skull mini-game fix
17:34 Changeset [6a38671c] by uruk <koppirnyo@…>
CGE2: Rearrange showTitle() and add some delay to the display. Now …
17:15 Changeset [733f72d8] by uruk <koppirnyo@…>
CGE2: Fix sunset() and sunrise(). Now they really do the …
14:44 Ticket #6692 (QFG3: Crash when speaking at the top of the giant tree) created by SF/diggly
[…] […]
11:54 Ticket #6691 (SCI: QFG3: Crash when loading Pool of Peace save) created by SF/diggly
[…] […]
07:05 Changeset [06144cee] by uruk <koppirnyo@…>
CGE2: Remove dummies from save header and change save checksum. The …
07:01 Changeset [6b48172] by uruk <koppirnyo@…>
CGE2: Disable checking the sound options while the intro animation is …
02:49 Changeset [83f55f7] by dreammaster
ACCESS: Main engine skeleton and events manager
01:02 Changeset [8480f53d] by dreammaster
ACCESS: Initial engine skeleton
00:23 Changeset [4139e79f] by dreammaster
CGE2: Fixes for the FXP class

07/29/14:

18:59 Changeset [e5139cdd] by uruk <koppirnyo@…>
CGE2: Fix loading during gameplay.
16:42 Changeset [0b8a727a] by uruk <koppirnyo@…>
CGE2: Repair computation of save checksum.
14:41 Changeset [4e32736e] by uruk <koppirnyo@…>
CGE2: Prevent the engine from entering an endless loop when loading. …
14:27 Changeset [fc8f6d9c] by uruk <koppirnyo@…>
CGE2: Fix initialization of volume switches.
14:13 Changeset [b3365300] by uruk <koppirnyo@…>
CGE2: Fix saving of moving heroes.
13:59 Changeset [e51888d9] by uruk <koppirnyo@…>
CGE2: Refactor Hero::expand() and Sprite::expand().
11:40 Changeset [2c5af2ae] by uruk <koppirnyo@…>
CGE2: Remove unused functions from EncryptedStream.
11:30 Changeset [02c0b419] by uruk <koppirnyo@…>
CGE2: Remove unnecessary CHECKME comment.
11:25 Changeset [800ff402] by uruk <koppirnyo@…>
CGE2: Move ColorBank and kColorNum to one place. They are strongly …
11:25 Changeset [cee669e7] by uruk <koppirnyo@…>
CGE2: Implement setAutoColors(). Add a redefinition of closest() to do so.
10:13 Changeset [95854c3a] by uruk <koppirnyo@…>
CGE2: Get rid of sndSetVolume() and connected code.
09:52 Changeset [6e00d80] by uruk <koppirnyo@…>
CGE2: Implement Vga::rotate().
09:20 Changeset [e828be1b] by uruk <koppirnyo@…>
CGE2: Initialize Vga::_rot properly.
09:17 Changeset [375a7c3] by uruk <koppirnyo@…>
CGE2: Implement snCycle, add stub for Vga::rotate().
09:12 Changeset [70f54c6] by uruk <koppirnyo@…>
CGE2: Remove unused code.
09:09 Changeset [3d69c67f] by uruk <koppirnyo@…>
CGE2: Get rid of kExitOkText.
09:06 Changeset [77610ad9] by uruk <koppirnyo@…>
CGE2: Get rid of kCrackedText.
08:56 Changeset [df59c0d0] by uruk <koppirnyo@…>
CGE2: Remove not useful comment from switchScene().
08:38 Changeset [d4e14253] by uruk <koppirnyo@…>
CGE2: Implement snFlash().
07:06 Changeset [5016e09a] by uruk <koppirnyo@…>
CGE2: Don't bother with saving/loading sound options. We always get …
07:05 Changeset [d95a4c5f] by uruk <koppirnyo@…>
CGE2: Get rid of _flag.
06:48 Changeset [f538660c] by uruk <koppirnyo@…>
CGE2: Fix graphic glitch at closing the game.
02:10 Changeset [956b9890] by lukaslw <lukaslw@…>
PRINCE: enableOptions() - update for inventory items
02:10 Changeset [4a022e7] by lukaslw <lukaslw@…>
PRINCE: syncGame() fix
00:25 Changeset [08d781b6] by lukaslw <lukaslw@…>
PRINCE: Game saving - basic implementation
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