Timeline



06/29/14:

23:28 Changeset [d5acaadb] by Joel Teichroeb <joel@…>
Merge pull request #945 from JoseJX/FixMyst MYST3: Add missing …
23:24 Changeset [1d0b18ba] by Paweł Kołodziejski <aquadran@…>
Merge pull request #924 from subr3v/buffer-refactoring TINYGL: Buffer …
23:22 Changeset [887e4f9] by Joseph Jezak <josejx@…>
MYST3: Add missing namespace for Euler Orientation.
23:13 Ticket #6514 (RINGWORLD2: Inventory glitch with scanner) closed by dreammaster
fixed
23:10 Changeset [7810df97] by uruk <koppirnyo@…>
CGE2: Rework Hero::expand() so it won't modify Text's content.
23:08 Ticket #6546 (Ringworld2: Pathfinding/Teleportation bug) closed by dreammaster
23:07 Ticket #6545 (TSAGE: Ringworld2 - F5 doesn't create a save game the first time) closed by dreammaster
22:43 Changeset [ae26f953] by sev-
FULLPIPE: Initialize variable
22:40 Changeset [462d8db3] by dreammaster
MADS: Fix incorrect difficulty check for leaving ship without rebreather
22:35 Ticket #6635 (RINGWORLD2: Arrow keys don't work in Miranda's maze) closed by dreammaster
fixed
22:27 Changeset [355c4d26] by dreammaster
MADS: Fix using arrow keys in Miranda's maze
20:52 Changeset [ade740d] by uruk <koppirnyo@…>
CGE2: Implement saving.
19:38 Changeset [b6d4281] by uruk <koppirnyo@…>
CGE2: Call loadPos() from loadHero() instead of loadUser().
18:40 Changeset [191b4cc8] by lukaslw <lukaslw@…>
PRINCE: Memory leaks fix - showBackAnim(), printAt(), checkMob()"
18:36 Changeset [38a59bee] by uruk <koppirnyo@…>
CGE2: Add skeleton for save/load system. Also rename loadGame() to …
17:13 Changeset [e373f12d] by Stefano Musumeci <subr3v@…>
TINYGL: Removed unnecessary files and updated changelog.
17:13 Changeset [4555f10c] by Stefano Musumeci <subr3v@…>
TINYGL: Refactored line drawing routines.
15:56 Changeset [7ebcbea0] by lukaslw <lukaslw@…>
PRINCE: Object, checkMob() update, prepareInventoryToView() fix
13:54 Changeset [dc400682] by lukaslw <lukaslw@…>
PRINCE: hotspot() name change to checkMob() and update
13:39 Ticket #6664 (SIMON1: Music in floppy version starts only after soundeffect) closed by Kirben
fixed
13:38 Changeset [dd4388b7] by Johannes Schickel <lordhoto@…>
Merge pull request #471 from lordhoto/sdl-default-rate SDL: Default …
13:36 Changeset [cc1a570f] by Kirben
AGOS: Revert my MIDI changes that caused bug #6664.
10:58 Ticket #6664 (SIMON1: Music in floppy version starts only after soundeffect) created by SF/apprentice-fu
[…] […]
08:23 Ticket #6663 (NEVERHOOD: Cannon button sometimes doesn't work (uninitialized variables)) created by eriktorbjorn
[…] […]
02:56 Changeset [dd7b6f9c] by dreammaster
MADS: Cleanup of fields and constants usage
02:40 Changeset [92cc2a7b] by dreammaster
MADS: Create savegame thumbnail from scenes before opening in-game dialogs
02:22 Changeset [0113e79e] by Filippos Karapetis <bluegr@…>
MADS: Don't error out on unsupported scene transitions This prevents …
01:36 Changeset [4ebf52d3] by dreammaster
MADS: Fix selection of lines in the difficulty dialog to match the original

06/28/14:

21:44 Changeset [160212c8] by uruk <koppirnyo@…>
CGE2: Add fallback detection for the currently WIP English translation.
19:39 Changeset [2f80cf6f] by uruk <koppirnyo@…>
CGE2: Fix formatting of FXP's operators.
19:38 Changeset [3b39132f] by sev-
SAGA: Added detection for Chinese floppy ITE. Needs CJK rendering
19:38 Changeset [f69ee470] by uruk <koppirnyo@…>
CGE2: Rework FXP::Joined(). This commit hopefully silence a great …
18:57 Changeset [7828f8ff] by Filippos Karapetis <bluegr@…>
MADS: Remove dead code
18:57 Changeset [b356f7f] by Filippos Karapetis <bluegr@…>
MADS: Started implementing the Rex in-game and option menus
18:39 Changeset [2d694092] by Stefano Musumeci <subr3v@…>
TINYGL: Removed all the macros from triangle draw routines.
18:39 Changeset [e630fb39] by Stefano Musumeci <subr3v@…>
TINYGL: Refactored shadow drawing routines
18:39 Changeset [4f140b6] by Stefano Musumeci <subr3v@…>
TINYGL: Refactored the triangle function in a template fashion
18:39 Changeset [1a5b6272] by Stefano Musumeci <subr3v@…>
TINYGL: Refactored the name of FrameBuffer instance from zb to fb
18:39 Changeset [b9e0b28e] by Stefano Musumeci <subr3v@…>
TINYGL: Renamed ZBuffer into FrameBuffer
18:39 Changeset [81b5d405] by Stefano Musumeci <subr3v@…>
TINYGL: Refactored fill functions inside ZBuffer struct.
18:39 Changeset [2be487a1] by Stefano Musumeci <subr3v@…>
TINYGL: Added assert to ensure correct texture format.
18:39 Changeset [10c4d6d4] by Stefano Musumeci <subr3v@…>
TINYGL: Refactored zTriangleFill texture access code.
18:39 Changeset [f9438a5e] by Stefano Musumeci <subr3v@…>
TINYGL: Moved all external C functions inside the struct ZBuffer.
18:39 Changeset [a2de6a0e] by Stefano Musumeci <subr3v@…>
TINYGL: Moved a few external C functions inside ZBuffer.
18:08 Changeset [a1b80bb5] by digitall
NEVERHOOD: Fix for uninitialized variables for car ride logic. This …
18:08 Ticket #6661 (NEVERHOOD: Uninitialized variable during car ride) closed by digitall
fixed
17:53 Changeset [69c8871c] by uruk <koppirnyo@…>
CGE2: Silence GCC warning in Hero::tick().
16:30 Changeset [ba50a6da] by Paweł Kołodziejski <aquadran@…>
Merge pull request #916 from subr3v/math-refactoring TINYGL: Maths …
15:58 Changeset [e3b8e63] by Stefano Musumeci <subr3v@…>
TINYGL: Fixed a regression in maths code.
15:58 Changeset [968dd651] by Stefano Musumeci <subr3v@…>
TINYGL: Modified changelog accordingly.
15:58 Changeset [19c819e2] by Stefano Musumeci <subr3v@…>
TINYGL: Fixed an error in matrix transpose method and optimized the …
15:58 Changeset [f40cfb02] by Stefano Musumeci <subr3v@…>
TINYGL: Changed the way vertices are transformed, increased …
15:58 Changeset [6c7eaca] by Stefano Musumeci <subr3v@…>
TINYGL: Last optimization batch, performance comparable to the …
15:58 Changeset [d45c455b] by Stefano Musumeci <subr3v@…>
TINYGL: Done some more optimization on maths code.
15:58 Changeset [5642d195] by Stefano Musumeci <subr3v@…>
TINYGL: Done some optimization by moving the logic inside the class …
15:58 Changeset [4fbb2d0d] by Stefano Musumeci <subr3v@…>
TINYGL: Done several optimizations to the maths code.
15:58 Changeset [9be14238] by Stefano Musumeci <subr3v@…>
TINYGL: Fixed a problem with shadows.
15:58 Changeset [d31c3e77] by Stefano Musumeci <subr3v@…>
TINYGL: Fixed an issue with vertices transformation and matrix-vector …
15:57 Changeset [8b92e5ec] by Stefano Musumeci <subr3v@…>
TINYGL: Fixed all the issues that arised after the refactoring.
15:57 Changeset [b1b498d3] by Stefano Musumeci <subr3v@…>
TINYGL: Added a few utility methods and operators.
15:57 Changeset [b7853b48] by Stefano Musumeci <subr3v@…>
TINYGL: Fixed a few mistakes during the refactoring.
15:12 Changeset [bf90ad04] by bgK
BUILD: Move the PS3 make targets to a separate file
15:10 Changeset [6878b9bc] by lukaslw <lukaslw@…>
PRINCE: increaseString(), loading mob exam text update
13:59 Changeset [cb59611] by David Turner <dgturner@…>
Merge pull request #461 from digitall/vkeybdFix Add trigger for …
12:08 Ticket #6662 (The Neverhood random crash in Hall of Chronicles) closed by digitall
duplicate
10:06 Ticket #7873 (Alternative to fighting with numpad in Indy 3) created by SF/ignalina
[…] […]
09:40 Ticket #6662 (The Neverhood random crash in Hall of Chronicles) created by SF/vorph999
[…] […]
07:51 Changeset [49de202a] by lukaslw <lukaslw@…>
PRINCE: O_CHANGEMOB(), getMobVisible(), setMobVisible()
07:00 Ticket #6661 (NEVERHOOD: Uninitialized variable during car ride) created by eriktorbjorn
[…] […]
06:11 Changeset [95ba430d] by Torbjörn Andersson <eriktorbjorn@…>
NEVERHOOD: Initialize _newMoveDirection. Valgrind complained.

06/27/14:

22:46 Changeset [6f2e4a76] by Strangerke
CGE2: Add workaround for badly named VBM file in room 11
21:40 Changeset [2514d866] by uruk <koppirnyo@…>
CGE2: Implement Sprite::step() fully.
16:07 Changeset [7d78a741] by sev-
FULLPIPE: Reduce header dependency
16:05 Changeset [96ba1909] by sev-
FULLPIPE: Split out MGM code into separate file
15:51 Changeset [ec0d06e2] by sev-
FULLPIPE: Attempt to fix flickering. Added debug output
14:11 Changeset [991999d6] by bgK
CONFIGURE: Disable the event recorder for the PS3 It causes a crash …
10:11 Changeset [723bdc12] by uruk <koppirnyo@…>
CGE2: Make Hero's expand() and contract() virtual. Now it mimics the …
09:28 Changeset [c1040a9c] by Stefano Musumeci <subr3v@…>
TINYGL: Started replacing the old classes with the new ones. TINYGL: …
05:34 Changeset [b08b3eac] by Strangerke
CGE2: Add a virtual destructor in Choice, some minor cleanup
02:07 Changeset [456ce2a6] by dreammaster
MADS: Implement the difficulty selection dialog

06/26/14:

23:09 Changeset [e9396f8d] by Strangerke
CGE2: Fix some GCC warnings
21:58 Changeset [011ecf0] by lukaslw <lukaslw@…>
PRINCE: Fix for hotspot() and change from 0 to -1 for empty _selectedMob
19:07 Changeset [014d6bd9] by Strangerke
CGE2: Hopefully fix compilation for GCC
17:41 Changeset [f7343ec6] by Stefano Musumeci <subr3v@…>
TINYGL: Implemented first draft of new matrix and vector classes.
17:37 Changeset [16ba2a7a] by Stefano Musumeci <subr3v@…>
TINYGL: Added a first draft of the maths classes.
17:19 Changeset [bdee71f2] by johndoe123 <john_doe@…>
NEVERHOOD: Implement clipping in BaseSurface::copyFrom This should …
16:29 Changeset [12c5a6e6] by lukaslw <lukaslw@…>
PRINCE: setVoice update, O_GETMOBTEXT(), O_SETSTRING()
00:43 Changeset [e4bc6e5d] by Joel Teichroeb <joel@…>
Merge pull request #856 from klusark/matrix GRIM: Remove _matrix from …
00:39 Changeset [b5070bb7] by Joel Teichroeb <joel@…>
GRIM: Remove _matrix from Component Mesh is the only component that …
00:35 Changeset [fc71efd7] by lukaslw <lukaslw@…>
PRINCE: LMB() fix, storeNewPC() - first working script events
00:30 Changeset [6b3451b5] by Joel Teichroeb <joel@…>
Merge pull request #939 from klusark/grimnull GRIM: Set g_grim to …
00:30 Changeset [0e69cc11] by Joel Teichroeb <joel@…>
Merge pull request #938 from Akz-/emi-sprite-fixes EMI: Sprite fixes

06/25/14:

20:45 Changeset [abfd775d] by Joel Teichroeb <joel@…>
MATH: Cast M_PI to a float to fix an MSVC warning
19:19 Changeset [ad07da95] by digitall
SYMBIAN: Add "small" vkeybd pack to port packaging.
19:14 Changeset [536203b3] by digitall
DEVTOOLS: Add "small" vkeybd pack to create_project postbuild script.
19:13 Changeset [c8fc6cad] by digitall
PS3: Add "small" virtual keyboard pack to port packaging.
19:11 Changeset [68490bee] by digitall
GPH: Add "small" virtual keyboard pack to GP2XWIZ debug port packaging.
19:10 Changeset [1aabc3e1] by digitall
GPH: Add "small" virtual keyboard pack to GP2X debug port packaging.
19:08 Changeset [ae8d2909] by digitall
GPH: Add "small" virtual keyboard pack to CAANOO debug port packaging.
19:04 Changeset [b3946359] by digitall
GPH: Add "small" virtual keyboard pack to GP2XWIZ port packaging.
19:03 Changeset [32a403eb] by digitall
GPH: Add "small" virtual keyboard pack to GP2X port packaging.
19:02 Changeset [5f2306e3] by digitall
GPH: Add "small" virtual keyboard pack to CAANOO port packaging.
19:01 Changeset [532dd859] by digitall
DINGUX: Add "small" virtual keyboard pack to port packaging.
18:59 Changeset [9c4e6d21] by digitall
LINUXMOTO: Add "small" virtual keyboard pack to port packaging.
18:57 Changeset [27d25f6b] by digitall
N64: Add "small" virtual keyboard pack to port packaging.
18:55 Changeset [b8cce3a1] by digitall
WII: Add "small" virtual keyboard pack to port packaging.
18:53 Changeset [834d04b7] by digitall
MAEMO: Add "small" virtual keyboard pack to port packaging.
18:45 Changeset [e07819fb] by digitall
README: Remove Keymapper trigger key note, add Vkeybd mouse button …
17:37 Changeset [00c867f] by Strangerke
CGE2: Add a safeguard in Sprite::show()
17:36 Changeset [384f1b66] by Strangerke
CGE2: Implement snMidi()
15:55 Changeset [d6ec21d4] by sev-
FULLPIPE: Fix selector in debug scene
15:54 Changeset [742e27a3] by Joel Teichroeb <joel@…>
Merge pull request #944 from JoseJX/FixHeads GRIM: Fix the head …
14:05 Changeset [e453f23f] by lukaslw <lukaslw@…>
PRINCE: leftMouseButton() - code clean up
09:11 Ticket #6660 (Freddi Fish 3 UK MD5) closed by Kirben
fixed
09:10 Changeset [5e78bee2] by Kirben
SCUMM: Add UK Windows version of Freddi Fish 3.

06/24/14:

21:36 Changeset [2bc35f6f] by Strangerke
CGE2: Add a work around for missing VBM in scene 4
20:14 Changeset [3dd6c9f7] by Strangerke
CGE2: Implement a couple of stubs
18:11 Ticket #6660 (Freddi Fish 3 UK MD5) created by SF/georgeqgreg
[…] […]
15:36 Changeset [b4e730be] by Joseph Jezak <josejx@…>
MATH: Keep position when building rotation.
15:36 Changeset [231a9805] by Joseph Jezak <josejx@…>
MATH: Fix gimbal lock for ZXY.
09:39 Ticket #7872 (KYRA: Eye of the Beholder Italian Fan Translation Support) created by SF/theruler76
[…] […]
03:03 Changeset [9a134238] by lukaslw <lukaslw@…>
PRINCE: LMB outside inventory - give / use item
01:57 Changeset [a319f473] by lukaslw <lukaslw@…>
PRINCE: LMB outside of inventory - update
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