Timeline
02/16/12:
- 21:24 Ticket #5977 (LB: Mouse events processed when they shouldn't be) created by
- […] […]
- 20:57 Changeset [8c5f988a] by
- MOHAWK: Correct detection md5sum for Tortoise and the Hare Hebrew. …
- 17:32 Changeset [856aa511] by
- TSAGE: R2R - Fix various warnings Thanks Digitall for reporting those
- 14:31 Ticket #5976 (SCUMM: Polish Zak FM-Towns incorrectly detected) created by
- […] […]
- 12:42 Ticket #5975 (SCUMM: Polish fan translation of MI1 incorrectly detected) created by
- […] […]
- 11:10 Changeset [1030212a] by
- I18N: Regenerate translations.dat
- 11:09 Changeset [16040bf4] by
- I18N: Update Russian and Ukrainian translations
- 10:36 Changeset [802024f] by
- I18N: Update .po files
- 10:36 Changeset [60090794] by
- I18N: Regenerate .pot file
- 10:21 Changeset [fb3b7a0] by
- Merge pull request #184 from fingolfin/osx-i18n MACOSX: Update menu …
- 10:12 Changeset [2017ba33] by
- COMMON: Fix typo
- 10:12 Changeset [46321aac] by
- AGOS: Cleanup
- 10:12 Changeset [08223e97] by
- CGE: Change detector singleid to be all lowercase
- 10:11 Changeset [5d88e67c] by
- TSAGE: Remove superfluous md5 bytes setting
- 10:11 Changeset [dcbf77c] by
- DREAMWEB: Document some locations
- 08:56 Ticket #5974 (SKY: Incorrect detection of the Polish version of BASS) created by
- […] […]
- 04:25 Ticket #7840 (Add on-the-fly translation support for games) created by
- […] […]
- 00:57 Changeset [910e93db] by
- MOHAWK: Add Detection Entry for "Tortoise and the Hare" Hebrew …
02/15/12:
- 23:56 Changeset [b6e5e4fe] by
- MAEMO: Remove pointless copy ctor call Thanks LordHoto
- 23:22 Changeset [85c8c848] by
- KEYMAPPER: Add more warning signs
- 23:12 Changeset [e55914c5] by
- MAEMO: Register Keymapper Keymap Action default bindings
- 23:07 Changeset [cce5be67] by
- KEYMAPPER: Allow ports to define default Keymap Action bindings
- 23:07 Changeset [974f5eb7] by
- MAEMO: Drop the hardcoded keymap in favor of the keymapper
- 22:56 Changeset [66aff9c4] by
- TSAGE: R2R - Implement scene 1850
- 22:54 Changeset [ffd5326c] by
- TSAGE: R2R - Scene 1337: rename a variable
- 22:38 Changeset [7ae7e807] by
- MAEMO: Rename hasHwKeyboard and add hasMenuKey
- 21:26 Changeset [856744aa] by
- MAEMO: Use bitshifting in ModelType
- 18:40 Changeset [ea32590] by
- MAEMO: Fix wrong assert
- 18:37 Changeset [f9ae9218] by
- TSAGE: R2R - Rename inventory enums, fix isInventoryIcon()
- 17:36 Changeset [8103d57d] by
- MOHAWK: Add Detection Entries For 3 LB Mac Games. Parameters taken …
- 17:28 Changeset [fa06de24] by
- MACOSX: Update menu translations to match Apple guidelines
- 17:06 Changeset [160fd3a1] by
- COMPOSER: Add Detection Entries for 3 V1 Magic Tales Mac Variants. …
- 16:29 Changeset [ad78ea6b] by
- COMPOSER: Add Detection Entry for Liam Finds a Story Mac. Parameters …
- 16:07 Changeset [a4798602] by
- JANITORIAL: Fix missing whitespace in pointer cast find -name '*.h' …
- 16:07 Changeset [921f602] by
- JANITORIAL: Fix whitespace in pointer template arg
- 16:07 Changeset [dbcd1776] by
- KEYMAPPER: Make some parameters const
- 16:00 Changeset [1e2019d2] by
- COMPOSER: Add Detection Entry for Princess and the Crab Mac. …
- 15:51 Changeset [658080d] by
- ALL: Avoid using is* macros from ctype.h On some systems, passing …
- 14:43 Changeset [b66b7f8e] by
- COMPOSER: Add Detection Entry for Sleeping Cub Mac. Parameters from …
- 14:17 Changeset [8c0e361] by
- COMPOSER: Add detection entries for 3 V1 Magic Tales games. These are …
- 01:23 Changeset [37e5b209] by
- OPENGL: More formatting fixes.
- 01:23 Changeset [b6f7d697] by
- OPENGLSDL: Remove HACK in fullscreen toggle mode. Altering the …
- 01:23 Changeset [5b3ebdf4] by
- OPENGL: Prevent access to a few more members in the SDL OpenGL code.
- 01:23 Changeset [05af37c] by
- OPENGL: Use tabs instead of spaces for indentation.
- 01:23 Changeset [97760ff] by
- OPENGLSDL: Don't cast EventType into int for switch.
- 01:23 Changeset [1f01fb33] by
- OPENGL: Use C-style casts.
- 01:23 Changeset [e5d4879] by
- OPENGL: Let getGlErrStr return a Common::String. This also makes …
- 01:22 Changeset [beab93e7] by
- OPENGL: Slight formatting fixes.
- 01:22 Changeset [864eec8c] by
- OPENGL: Make all GLTexture members private.
- 01:22 Changeset [93435b2] by
- OPENGL: Unvirtualize all GLTexture methods.
- 01:22 Changeset [56971f1] by
- OPENGL: Remove redundant check in adjustMousePosition.
- 00:48 Changeset [8faf0164] by
- TSAGE: R2R - Scene 1337: Fix a shadowed variable
02/14/12:
- 21:26 Changeset [dc229b89] by
- TSAGE: R2R - Scene 1337: rename previously committed function
- 21:21 Changeset [a64dc10] by
- TSAGE: R2R - Scene 1337: Implement another AI related function
- 19:10 Changeset [949c8e97] by
- TSAGE: R2R - Scene 1337: Implement another large AI function (subCF979)
- 19:10 Changeset [f380d3d] by
- TSAGE: R2R - Scene 1337: Implement one more large AI function (subCDB90)
- 19:10 Changeset [1dcc8402] by
- TSAGE: R2R - Scene 1337: Implement on more AI function
- 19:10 Changeset [654016c9] by
- TSAGE: R2R - Scene 1337: Implement AI function subC2C2F
- 15:25 Ticket #7839 (Three voice MIDI with AGI games.) created by
- […] […]
- 11:46 Changeset [ffd59d1c] by
- TSAGE: Correctly hide the user interface in R2R Output Alpha scene
- 11:43 Changeset [b6a0d805] by
- TSAGE: Replace previously unknown value _v58ec2 with _uiElements._active
- 11:33 Changeset [f6720ee] by
- TSAGE: R2R bugfix for selecting Output Alpha in the console screen
- 10:07 Changeset [fc1d93e] by
- TSAGE: Implemented missing R2R method SceneHandler::setupPaletteMaps
- 06:15 Ticket #5966 (SCI: QFG1 EGA: Graphic corruption when approaching centaur) closed by
- invalid
- 05:24 Changeset [5cf93219] by
- KEYMAPPER: Fix Action ctor args in most keymaps
02/13/12:
- 22:42 Changeset [ad9fdfd] by
- KYRA: Silence some icpc warnings by making a member array of …
- 22:39 Changeset [29919077] by
- TSAGE: R2R - Scene 1337: Implement 10 more AI functions
- 21:11 Changeset [a5b02677] by
- TSAGE: R2R - Scene 1337: Implement subD02CA() plus a couple of little …
- 21:07 Ticket #5973 (IPHONE: Input Stuck in "Touchpad" Mode) closed by
- fixed
- 20:40 Ticket #5972 (BASS: Save game corruption on Android (and other platforms?)) closed by
- fixed
- 20:31 Changeset [54ede63f] by
- BASS: Reduce code duplication in autosave code
- 20:28 Changeset [87e85e17] by
- BASS: Fix savegame corruption When using the GMM or autosaves, …
- 20:21 Changeset [c7a5d31f] by
- BASS: Report savegame errors when saving by pressing enter This makes …
- 19:26 Changeset [3f5aaa0] by
- SCUMM: Clean up resetSentence
- 15:38 Ticket #5973 (IPHONE: Input Stuck in "Touchpad" Mode) created by
- […] […]
- 13:39 Ticket #5949 (SCUMM: DOTT F5 Key Fails To Open Options Menu) closed by
- 13:35 Ticket #5960 (TOUCHE: Crashes in Spanish Version) closed by
- 10:09 Ticket #5965 (SCI: Space Quest 3: Minor graphics problem in intro) closed by
- fixed
- 10:06 Changeset [7da29858] by
- SCI: Fix the order of diagonal roll transitions in the old lookup …
- 09:26 Ticket #5869 (SCI - MT32 support in LSL3) closed by
- fixed
- 09:18 Ticket #2308 (ITE: Odd Sound in Tychos House (XMIDI/MT-32 related?)) closed by
- fixed
- 02:38 Changeset [7a030fc] by
- SCUMM: Fix compiler warning.
- 02:04 Ticket #5971 (SCI: LB1: Magnifying glass cursor is grey) closed by
- fixed
- 02:03 Changeset [fbb51fcd] by
- SCI: Fix bug #3487092: "SCI: LB1: Magnifying glass cursor is grey"
- 00:30 Changeset [51ef8a7] by
- SWORD1: Silence some MSVC warnings (conversion from double to float)
- 00:25 Changeset [57e3388] by
- SDL: Get rid of unneeded forwards.
- 00:23 Changeset [d127843] by
- COMMON: Enable backend specific custom events only when the Keymapper …
- 00:20 Changeset [d811240a] by
- ALL: Enable Keymapper specific OSystem API only when the Keymapper is …
02/12/12:
- 23:00 Ticket #5972 (BASS: Save game corruption on Android (and other platforms?)) created by
- […] […]
- 22:57 Changeset [143363d5] by
- DREAMWEB: Improve subtitle durations in madman scene
- 22:57 Changeset [3fc8b722] by
- DREAMWEB: Fix missing subtitle lines in speech+subtitle mode This is …
- 22:56 Changeset [3abb3ad7] by
- DREAMWEB: Fix duplicate line in monk end sequence
- 22:26 Ticket #5936 (TOON: Russian Version Crashes) closed by
- fixed
- 22:18 Changeset [24e50eb2] by
- TOON: Fix bug #3467139 with russian version crash Bug #3467139: …
- 22:16 Changeset [8b39b0b0] by
- TOON: Add russian version detection
- 20:42 Ticket #5971 (SCI: LB1: Magnifying glass cursor is grey) created by
- […] […]
- 20:35 Ticket #5970 (SCI: LB1: Clock chime is too fast) created by
- […] […]
- 20:27 Ticket #5969 (SCI: LB1: Missing Wait cursor) created by
- […] […]
- 19:28 Changeset [c2640ed] by
- MAEMO: Use custom event Click Mode keymap action
- 19:28 Changeset [d90d4d1] by
- MAEMO: Refactor toggle click mode
- 19:28 Changeset [883f9ae0] by
- COMMON: Add custom backend event
- 19:28 Changeset [8c245af] by
- MAEMO: Define platform global keymap
- 19:28 Changeset [70576101] by
- KEYMAPPER: Allow ports to define their own global keymap
- 19:28 Changeset [e52f75ea] by
- MAEMO: Define HardwareKeySet
- 19:28 Changeset [52da780f] by
- KEYMAPPER: Refactor HardwareKeySet generation
- 15:14 Changeset [0ba33356] by
- TSAGE: R2R - Scene 1337: Implement 2 functions used by AI
- 12:35 Ticket #5968 (SCI: LB1: Text boxes have wrong edges) closed by
- fixed
- 12:32 Changeset [15bbe3bf] by
- SCI: Expand adjustGraphColor to work for older EGA games too See bug …
- 12:09 Changeset [93619b96] by
- TSAGE: R2R - Scene 1337: Implement 7 functions used by AI
- 10:33 Changeset [7760f835] by
- TSAGE: R2R - Scene 1337: Implement main AI function, with all …
- 04:23 Ticket #5968 (SCI: LB1: Text boxes have wrong edges) created by
- […] […]
02/11/12:
- 22:05 Changeset [07904c88] by
- MOHAWK: Avoid warning
- 21:54 Changeset [4182bdbd] by
- GRAPHICS: Remove unused variable
- 21:41 Changeset [cd1ea99f] by
- MT32: Replace OS X specific exp2f call with exp2. Suggested by …
- 11:35 Changeset [056fc625] by
- TSAGE: R2R - Scene 1337: Implement shuffleCards() Game is now starting
- 10:45 Changeset [5ce622c1] by
- TINSEL: Added extra fields to the savegame header for SCN/GRA usage …
- 10:36 Changeset [342fd8c] by
- VIDEO: Remove unused variable
- 10:10 Changeset [928fd72a] by
- TSAGE: R2R - scene 1337: Implement some missing functions
- 09:55 Changeset [784472a6] by
- Revert "SCUMM: revert savegame version to 89" This reverts commit …
- 08:21 Changeset [866e23f4] by
- Merge pull request #178 from tobigun/mm-c64-final SCUMM: support for …
- 07:36 Changeset [65fc7225] by
- SCUMM: revert savegame version to 89 Previous versions 89-92 are …
- 07:36 Changeset [0d5b03d8] by
- SCUMM: remove unnecessary cast to Actor_v0
- 07:36 Changeset [67d67ec4] by
- SCUMM: replaced A with a0 to avoid upper-case local vars
- 07:36 Changeset [4922055] by
- SCUMM: cleanup and separation of …
- 07:30 Changeset [0aabf95c] by
- SCUMM: match style-guide, add missing spaces between some "if ()", "for ()"
- 07:30 Changeset [ef56bd6d] by
- SCUMM: add support for diagonal walking between boxes (e.g. used for …
- 07:30 Changeset [6c40b3f3] by
- SCUMM: Remove old code
- 07:30 Changeset [163f698c] by
- SCUMM: Few changes for animations, dont move while turning & not …
- 07:30 Changeset [9dd6105c] by
- SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII …
- 07:30 Changeset [8d3b2729] by
- SCUMM: save complete v0 state and initialize actors correctly
- 07:30 Changeset [5d3e1dd0] by
- SCUMM: remove the temporary variable _limb_current
- 07:30 Changeset [daff6f36] by
- SCUMM: _currentLights is v0 only
- 07:30 Changeset [e14e4ab3] by
- SCUMM: adjust to coding style-guide
- 07:30 Changeset [434aaaf0] by
- SCUMM: fix gcc compiler warnings
- 07:29 Changeset [a8008e0a] by
- SCUMM: Fix if there is no costume set
- 07:29 Changeset [92908bfc] by
- SCUMM: Fix ActorStop, V0 needs to set the stop direction
- 07:29 Changeset [2b65728] by
- SCUMM: forward savegame version is needed due to previous savegame changes)
- 07:29 Changeset [91bdf9a3] by
- SCUMM: fix cutscenes by reintroduction of freeze modes
- 07:29 Changeset [984c2a05] by
- SCUMM: replace o_beginOverride() with o2_beginOverride() In contrast …
- 07:29 Changeset [d4ddd2ca] by
- SCUMM: introduce constants for _userState for cleaner and easier to …
- 07:29 Changeset [f5faa455] by
- SCUMM: isPlayer() is not supported by engine v0
- 07:29 Changeset [e33d410] by
- SCUMM: scumm_vars 14 to 16 are not handled specially in v0 Reading …
- 07:29 Changeset [cc68a598] by
- SCUMM: fix diagonal walking in at least MM v0 The comparison …
- 07:29 Changeset [7d409dd1] by
- SCUMM: in v0 do not allow an inventory item as 2nd object of a give-to …
- 07:29 Changeset [08e1e127] by
- SCUMM: handle v0 distance check in checkPendingWalkAction() correctly
- 07:29 Changeset [c6688cf0] by
- SCUMM: Remove unused variable, remove old comment
- 07:29 Changeset [9ba01d02] by
- SCUMM: Fix V0 Sound, and a direction issue (affected walking down the …
- 07:29 Changeset [1ca0b84b] by
- SCUMM: Improve comments
- 07:29 Changeset [fb3e431e] by
- SCUMM: V0 always turns actor towards camera when entering room, remove …
- 07:29 Changeset [5accf018] by
- SCUMM: Remove unnecessary calls to animateActor
- 07:29 Changeset [f299fc29] by
- SCUMM: Fix for V0 objects
- 07:29 Changeset [1e8d0664] by
- SCUMM: Fix Tentacle issue, and possibly some other animation issues
- 07:29 Changeset [ddd65dfc] by
- SCUMM: fix actor climbing on plant or swimming pool ladder Before, …
- 07:29 Changeset [f99dab78] by
- SCUMM: fix for old savegames
- 07:29 Changeset [cf292001] by
- SCUMM: Animations fix again, no need for the hack now
- 07:29 Changeset [5b4b606a] by
- SCUMM: Remove the setCmdFromDirection function
- 07:29 Changeset [08e38663] by
- SCUMM: Animation Fixes
- 07:29 Changeset [65fb1f9] by
- SCUMM: Fix the animation system, rename the Limb Frame Repeat variable
- 07:29 Changeset [e3f9a09d] by
- SCUMM: keep track of the number of nested script calls for a sentence …
- 07:29 Changeset [fb684565] by
- SCUMM: complete handling of pending walkTo actions for sentence …
- 07:29 Changeset [1da7157] by
- SCUMM: handle actor freeze in walkToActorOrObject()
- 07:29 Changeset [b0201a8d] by
- SCUMM: fix o_setObjectName() The parameter can either be a FG or BG …
- 07:29 Changeset [b31157c] by
- SCUMM: delete some obsolete v0 TODOs
- 07:29 Changeset [96f8fc6] by
- SCUMM: Fix actor ID handling in v0 Some object functions allow actor …
- 07:29 Changeset [fd4a3501] by
- SCUMM: fix saving of array _byte_FCE2
- 07:29 Changeset [7d4ffb1e] by
- SCUMM: fix resetAllSounds() in player_sid It actually was stopMusic() …
- 07:29 Changeset [00dcc63] by
- SCUMM: remove unimplemented und unused method startMusic() in pce and …
- 07:29 Changeset [124e892] by
- SCUMM: do not convert a savegame twice
- 07:29 Changeset [f22bbc47] by
- SCUMM: fix v0 mode handling and actor switching - handle mode …
- 07:29 Changeset [2f1336cd] by
- SCUMM: fix blank sentence line in v0 after cutscenes and remove unused …
- 07:29 Changeset [a999aa3] by
- SCUMM: Re-arrange some things to make it closer to the original
- 07:29 Changeset [e331421e] by
- SCUMM: Save the new variables, move the setting of the unknown …
- 07:28 Changeset [e2d4546] by
- SCUMM: improve unknown variable support, add case 0xff to the …
- 07:28 Changeset [f2c3675e] by
- SCUMM: v0 opcode review - o_setObjectName has a default value - …
- 07:28 Changeset [6d4b710c] by
- SCUMM: fix opcode walkToObject in v0 Before Michael did not develop …
- 07:28 Changeset [0bae6424] by
- SCUMM: 2nd try to fix dungeon door timing Shorten the timer delay …
- 07:28 Changeset [4519e56e] by
- SCUMM: shorten delay for dungeon door closing action Escaping with …
- 07:28 Changeset [cbae5c79] by
- SCUMM: Change vars to ints, remove unused variable for now
- 07:28 Changeset [34703538] by
- SCUMM: merge object v0 id and type into one object var
- 07:28 Changeset [8141511e] by
- SCUMM: fix ScummEngine_v0::ifEqualActiveObject2Common() parameter name
- 07:28 Changeset [c138ef67] by
- SCUMM: merge _activeObjectNr/_activeObjectType and …
- 07:28 Changeset [f2309998] by
- SCUMM: fix debugger for v0
- 07:28 Changeset [6ca91a2b] by
- SCUMM: Fix actor behind man-eating plant issue in v0. Thanks segra …
- 07:28 Changeset [b999fe9e] by
- SCUMM: Add in support in v0 for the unknown variable to o_animateActor
- 07:28 Changeset [621017ce] by
- SCUMM: remove some NOTEs/TODOs - o5_breakHere() seems to be still …
- 07:28 Changeset [ffcd6004] by
- SCUMM: make what-is verb work in v0 again
- 07:28 Changeset [4bc726b9] by
- SCUMM: reset object2 in v0 correctly This fixes the issue that a kid …
- 07:28 Changeset [e89dd62] by
- SCUMM: pop stack in v0 if command's object1 and 2 are the same …
- 07:28 Changeset [e14bc5fd] by
- SCUMM: improve verb and sentence handling - execute sentence if verb …
- 07:28 Changeset [8392d23e] by
- SCUMM: reset sentence line in v0 if sentence executed
- 07:28 Changeset [df07d2db] by
- SCUMM: fix a regression in v0 Found by segra.
- 07:28 Changeset [c010da00] by
- SCUMM: click into sentence line in v0 now performs the action
- 07:28 Changeset [3294590] by
- SCUMM: fix kid selection in v0 The kid names are now displayed in the …
- 07:28 Changeset [b337823] by
- SCUMM: fix verb and script handling - getVerbEntrypoint() should not …
- 07:28 Changeset [c16ef94] by
- SCUMM: make START-button in mm c64 kid selection screen work again
- 07:28 Changeset [de0b5f76] by
- SCUMM: use command stack and SentenceTab in mm c64 - MM C64 uses …
- 07:28 Changeset [d8b43591] by
- SCUMM: mm c64 cleanup
- 07:28 Changeset [706b8cf1] by
- SCUMM: replace verb, prep and currentMode values with symbolic constants
- 07:28 Changeset [b01f601d] by
- SCUMM: use constants for c64 actor miscflags
- 07:28 Changeset [6b5abf69] by
- SCUMM: selecting inventory objects and inventory scrolling works again
- 07:28 Changeset [1c32000a] by
- SCUMM: start handling object type and id correctly in mm c64 - …
- 07:28 Changeset [c69a5285] by
- SCUMM: remove unneeded verbPrep() calls
- 07:02 Changeset [a709a423] by
- SCUMM: fix ScummEngine_v0::o_stopCurrentScript()
- 07:02 Changeset [a79f224c] by
- SCUMM: changed handling of _activeInventory/_activeActor to …
- 07:02 Changeset [c9ae5f38] by
- SCUMM: Fix pickupObject()
- 07:02 Changeset [3e201248] by
- SCUMM: make verbs working better
- 07:02 Changeset [1e7ea7f] by
- SCUMM: Fix bug with tracker ID 3072094 MANIAC C64: Bug while getting …
- 07:02 Changeset [05f853ed] by
- SCUMM: Fix meteor actor index - Now the correct actor name is shown …
- 07:02 Changeset [2acd5a8] by
- SCUMM: Fix sound playback if fast-mode is on Sounds are played that …
- 03:17 Changeset [edc52497] by
- JANITORIAL: Fix template definition whitespace
Note:
See TracTimeline
for information about the timeline view.