Timeline
07/24/07:
- 23:42 Changeset [e0ead794] by
- Oops, forgot I've modified the entries for testing svn-id: r28186
- 23:24 Changeset [09c2ea8] by
- - Separated game type and features - Added feature constants for a …
- 21:31 Ticket #3332 (COMI: 100% crash in SVN (not in 0.X.0)) created by
- […] […]
- 18:42 Ticket #3331 (ELVIRA2: Restart state file causes crash) created by
- […] […]
- 17:01 Ticket #3297 (GOB3: Objects Disappear) closed by
- fixed
- 09:53 Changeset [38b282b3] by
- renamed some fields for clarification svn-id: r28184
- 09:50 Changeset [9bb903ee] by
- fixed some issues in pathfinding code svn-id: r28183
- 06:36 Changeset [7d4c162b] by
- Backporting fix for bug #1749688 svn-id: r28182
- 06:11 Changeset [d95056ce] by
- Fixing bug #1749688 ("GOB3: Objects Disappear") svn-id: r28181
- 03:29 Ticket #3330 (TOUCHE: MT32 Wrong instruments) created by
- […] […]
- 01:59 Ticket #3329 (INDY3: Game doesn't save "Series" IQ points) closed by
- invalid
- 01:50 Ticket #3329 (INDY3: Game doesn't save "Series" IQ points) created by
- […] […]
07/23/07:
- 12:32 Changeset [f4fb0684] by
- Fix regression, the incorrect key was been used for highlighting items …
- 03:01 Changeset [bb441611] by
- Remove recommended FLAC options, as they are now default. svn-id: r28177
- 02:34 Changeset [e243dc8e] by
- Add support for FLAC compression of sound bundles in The Dig and COMI. …
07/22/07:
- 23:00 Changeset [ceeb35c] by
- Mention Chinese COMI as supported. svn-id: r28168
- 22:59 Changeset [b6eedda8] by
- - Fix wrong languages in Chinese COMI - Fix credits rendering in …
- 21:01 Changeset [8c21abc9] by
- Fix Chinese character widths. svn-id: r28166
- 17:12 Ticket #3328 (FW: Sound related crash at time machine) created by
- […] […]
- 14:43 Changeset [362ebdf4] by
- Merging trunk changes into the branch (revisions 27823:28163) svn-id: …
- 11:54 Changeset [19ad20c2] by
- Don't be so strict about un-pausing sounds which are not paused …
- 09:17 Changeset [425e6e27] by
- cleanup (in particular, don't call something 'soundHandle' which is …
07/21/07:
- 22:57 Changeset [cfb4b08e] by
- Proper height for Chinese characters, also remove obsolete hack for …
- 22:40 Changeset [4fa5583a] by
- More support for Chinese COMI. Still some character conversions are …
- 21:55 Ticket #7583 (KYRA1: Add support for Korean/DOS version) created by
- […] […]
- 19:53 Changeset [7a6f0b74] by
- SCUMM/iMuse Digital: Pause sounds after loading them svn-id: r28158
- 19:02 Ticket #3327 (WINCE: THE DIG: Text Problem) created by
- […] […]
- 14:39 Changeset [b16d398e] by
- The mixer no longer allows unpausing channels that aren't paused. So …
07/20/07:
- 21:45 Changeset [b01f07a5] by
- Prevent crash in MI1 SegaCD Jap. svn-id: r28152
- 21:35 Changeset [a88189b7] by
- Add Japanese MI1 for SEGA CD svn-id: r28151
- 19:42 Changeset [f42108e] by
- Added a remove() function to the Common::File class. Also changed the …
- 09:05 Ticket #7582 (Implement Lure of the Temptress) closed by
- wontfix
- 08:03 Ticket #7582 (Implement Lure of the Temptress) created by
- […] […]
07/19/07:
- 20:21 Changeset [b95b3fe4] by
- Fixed a subtle bug when browsing directories in the main game chooser. …
- 17:17 Ticket #3326 (SCUMM: COMI - Occasional missing speech...) created by
- […] […]
- 17:13 Ticket #3325 (COMI: Wrong music playing...) created by
- […] […]
- 16:28 Ticket #8714 (FBPACK: Don't Use Japanese Charset) created by
- […] […]
- 10:24 Changeset [a50b03a9] by
- Some small updates on the IHNM demo svn-id: r28146
- 06:55 Ticket #8713 (MSVC71 project files update) closed by
- 06:46 Changeset [c4a3e064] by
- Patch #1756556 (MSVC71 project files update) by quietust svn-id: r28145
- 02:51 Changeset [3ffd5dea] by
- Some more resource mappings for the IHNM demo svn-id: r28144
- 02:09 Ticket #8713 (MSVC71 project files update) created by
- […] […]
- 01:28 Changeset [470dac5] by
- IHNM: Correct mapping of the arrow and save reminder sprites for the …
- 00:48 Ticket #3322 (ITE: crashes using compressed audio) closed by
- fixed
- 00:40 Changeset [d9932d11] by
- Fix for bug #1754613 - ITE: crashes using compressed audio. The …
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