#14828 |
HYPNO: Using alternative fire during missile sequences will trigger a large number of video playbacks
|
new
|
neuromancer
|
defect
|
high
|
Engine: Hypno
|
#14863 |
PRIVATE: use original cursors from the exe
|
new
|
neuromancer
|
feature request
|
high
|
Engine: Private
|
#15699 |
FREESCAPE: TinyGL stipple pattern implementation using textures is somehow broken
|
new
|
neuromancer
|
defect
|
high
|
Engine: Freescape
|
#13773 |
HYPNO: Some sound/music is missing in Soldier Boyz
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
#13774 |
HYPNO: Difficulty levels are not implemented in Soldier Boyz
|
new
|
neuromancer
|
feature request
|
normal
|
Engine: Hypno
|
#13954 |
FREESCAPE: certain UI elements are not implemented yet in Driller
|
pending
|
neuromancer
|
feature request
|
normal
|
Engine: Freescape
|
#13956 |
FREESCAPE: intro title sequences are not completely implemented in Driller
|
pending
|
neuromancer
|
feature request
|
normal
|
Engine: Freescape
|
#13957 |
FREESCAPE: Demo mode does not match the original implementation in Driller
|
pending
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#14073 |
FREESCAPE: several types of rendering artifacts are visible
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#14535 |
WETLANDS: missing korean text in the localized release
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
#14628 |
FREESCAPE: certain UI elements are not implemented yet in Dark Side
|
new
|
neuromancer
|
feature request
|
normal
|
Engine: Freescape
|
#14785 |
iOS: Allow engines to place on-screen buttons in specific locations
|
new
|
|
feature request
|
normal
|
Port: iOS
|
#14961 |
TINYGL: glScissor is not implemented in TinyGL
|
new
|
|
feature request
|
normal
|
Graphics
|
#15043 |
FREESCAPE: CPC sounds are not implemented
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#15044 |
FREESCAPE: C64 releases are not supported
|
new
|
neuromancer
|
feature request
|
normal
|
Engine: Freescape
|
#15045 |
FREESCAPE: certain UI elements are not implemented yet in Total Eclipse
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#15049 |
FREESCAPE: DOS/CGA render mode need work
|
new
|
neuromancer
|
feature request
|
normal
|
Engine: Freescape
|
#15271 |
TINYGL: glPolygonStipple seems to work when looking at one side only
|
new
|
|
defect
|
normal
|
Graphics
|
#15272 |
TINYGL: triangle fan produces less triangles than expected?
|
new
|
|
defect
|
normal
|
Graphics
|
#15331 |
FREESCAPE: width of rendered lines depends on the computer resolution
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#15345 |
HYPNO: previous mission replay in the same chapter not implemented in Wetlands
|
new
|
neuromancer
|
feature request
|
normal
|
Engine: Hypno
|
#15429 |
FREESCAPE: gate effect is missing in Castle Master
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#15465 |
FREESCAPE: Total Eclipse 2 is still very unstable
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#15466 |
FREESCAPE: CPC disk release of Total Eclipse is unsupported
|
new
|
neuromancer
|
feature request
|
normal
|
Engine: Freescape
|
#15469 |
FREESCAPE: Driller end game seems buggy
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#15470 |
FREESCAPE: UI is not pixel perfect
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#15486 |
TINYGL: triangles always override zbuffer from lines?
|
new
|
|
defect
|
normal
|
Graphics
|
#15587 |
GUI: reducing the volume of a channel manually to zero produces a zero division
|
new
|
|
defect
|
normal
|
GUI
|
#15698 |
FREESCAPE: sky texture is not implemented in OpenGL with shaders
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#15700 |
SCI: Phantasmagoria can delete current save during chapter 7 in some cases
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#15704 |
FREESCAPE: fix all the big endian issues
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#15344 |
HYPNO: different Wetland pointers during arcade mode are missing
|
new
|
neuromancer
|
defect
|
low
|
Engine: Hypno
|