Timeline



05/06/22:

23:34 Ticket #13469 (Mod (Modifications) Support) created by LukasThyWalls
Hello. Maybe can you ponder a, on paper, simply idea to make some …
18:25 Changeset [37309a10] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
18:25 Changeset [505c26f3] by somaen
TINSEL: Add keymapping for F2/F3 for inventory/notebook (NOIR) (WIP)
17:51 Changeset [ffb2aa4] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translations templates
17:51 Changeset [75868768] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: Make skipping Sam & Max sound pre-loading an enhancement The …
17:39 Changeset [8a5c567d] by somaen
TINSEL: Enable the language scene. It depended on INVPLAY to be mapped.
17:39 Changeset [c101363] by somaen
TINSEL: Stub OPENNOTEBOOK (Noir)
17:39 Changeset [2612eeeb] by somaen
TINSEL: Correct the mapping for ZZZZZZ (it has one argument)
17:35 Changeset [ec4ba2f2] by neuromancer
NEWS: added Wetlands into the list of new games
10:02 Ticket #13468 (SLUDGE: Unknown game variant for sludge - >Cubert Badbone P.I.) created by nibio74
The game in 'Cubert\' seems to be an unknown game variant. Please …
06:39 Changeset [c28d948f] by dreammaster
AGS: Hopeful compilation fix
06:17 Changeset [429d1dcb] by dreammaster
AGS: Removed hasSerializedBitmap Overlay's member, + added comments …
06:06 Changeset [0e1350a8] by dreammaster
AGS: Make sure custom overlays connect with script ref properly From …
05:59 Changeset [d2547418] by dreammaster
AGS: Added show_fps to config From upstream …
05:53 Changeset [02bc813a] by dreammaster
AGS: Simplified config setting in process_cmdline a little From …
05:41 Changeset [d3859682] by dreammaster
AGS: Tidy up mobile config once more and get rid of psp_* variables …
05:41 Changeset [13f40609] by dreammaster
AGS: Reset currentline when exiting script function, for cc_errors …
05:41 Changeset [ec38c1c6] by dreammaster
AGS: Refactor core overlay creation funcs to return ScreenOverlay* …
05:41 Changeset [86c363a8] by dreammaster
AGS: Remove ScriptOverlay.hasInternalRef flag, add actual ref From …
05:41 Changeset [b1649597] by dreammaster
AGS: Replaced Math/std Min/Max with ScummVM macros Inspired by …
05:41 Changeset [84a39254] by dreammaster
AGS: Simplified the use of get_overlay_position() From upstream …
05:41 Changeset [97c12e84] by dreammaster
AGS: Merged Character and ObjectCache structs, and hid in draw.cpp …
05:41 Changeset [63c42d42] by dreammaster
AGS: Fixed ScriptString could be serialized with wrong length From …
05:41 Changeset [28a2b6aa] by dreammaster
AGS: Added extra checks for abort_engine being set This fixes an …
05:41 Changeset [a8ead540] by dreammaster
AGS: GUIControl::CalcGraphicRect returns relative rect From upstream …
05:41 Changeset [97eb5271] by dreammaster
AGS: Added member initialization for CharacterExtras, MoveList From …
05:41 Changeset [a40ea44a] by dreammaster
AGS: CharacterCache is stored in std::vector, hide in draw.cpp From …
05:41 Changeset [6482e38] by dreammaster
AGS: CharacterExtras and MoveLists are stored in std::vector From …
05:41 Changeset [faa858a5] by dreammaster
AGS: Fixed sending non-error messages to debugger From upstream …
05:41 Changeset [540a92a6] by dreammaster
AGS: Necessary fixes to build with latest changes to ccError From …
05:41 Changeset [8e132f7b] by dreammaster
AGS: cc_error returns stack from all script threads From upstream …
05:41 Changeset [16d0d897] by dreammaster
AGS: Grouped ccError variables in a struct From upstream …
05:41 Changeset [a2a5f257] by dreammaster
AGS: Reorganized few cc_ headers From upstream …
05:41 Changeset [480be213] by dreammaster
AGS: Added script instance thread stack, replacing current_instance …
05:41 Changeset [d767293] by dreammaster
AGS: Updated build version (3.6.0.24) From upstream …
05:41 Changeset [da1178d] by dreammaster
AGS: Implemented proper HasAlphaChannel for all gui controls From …
05:41 Changeset [cfefb804] by dreammaster
AGS: Moved font renderer shutdown after the game data disposal From …
05:41 Changeset [d161f11e] by dreammaster
AGS: Further simplify walkbehinds_cropout() From upstream …
05:41 Changeset [8e4254b8] by dreammaster
AGS: Refactored walk-behinds calculation and texture generation From …
05:41 Changeset [830c1b09] by dreammaster
AGS: introduced ObjTexture struct which combines bmp and ddb From …
05:41 Changeset [edca3fc] by dreammaster
COMMON: Added move assignment operator to ScopedPtr

05/05/22:

21:30 Changeset [44b3b2ce] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
21:22 Changeset [e377f6d4] by neuromancer
HYPNO: font loading and basic profile menu in boyz
21:22 Changeset [d0037811] by neuromancer
HYPNO: added intro logos and re-ordered levels in boyz
21:22 Changeset [88ac2030] by neuromancer
HYPNO: initial implementation of checkTransition in boyz
21:22 Changeset [e80408dc] by neuromancer
HYPNO: fixed platform for boyz
21:22 Changeset [fd415adf] by neuromancer
HYPNO: fixed typo in original copyright message
19:27 Changeset [cdd7e5c5] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Norwegian Bokmål) Currently translated at …
18:30 Changeset [7ded5e6d] by neuromancer
HYPNO: added detection of teacher demo
18:30 Changeset [9da19b6] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translations templates
16:26 Ticket #13467 (Built in Point & Click Support for GRIM Games) created by coasternd
Several years ago there was a mod for Grim Fandango that added point & …
14:18 Ticket #13466 (DIRECTOR: Unknown game variant for director) created by nibio74
The game in 'Opera\' seems to be an unknown game variant. Please …
13:26 Ticket #13465 (QUEEN: Unknown game variant for queen) created by nibio74
The game in 'Flight of the Amazon Queen (Amiga ISO, italian)\' seems …

05/04/22:

23:47 Changeset [c70284c6] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
23:47 Changeset [39f46536] by Filippos Karapetis <bluegr@…>
DOCS: Minor syntax fixes for graphics settings page
21:40 Changeset [d836707b] by neuromancer
HYPNO: added another non-interactive demo for wet
21:39 Changeset [77f49961] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translations templates
19:42 Changeset [b79e1076] by neuromancer
HYPNO: added new demo variant for wet
14:26 Changeset [59d9c2cf] by neuromancer
HYPNO: clear the playerFrame list after arcade sequences
14:26 Changeset [dacd4ab9] by neuromancer
HYPNO: initial localization of some wet releases
14:26 Changeset [edce3ade] by neuromancer
HYPNO: reverted change in maxScanDepth and added better error messages …
14:26 Changeset [9c6655e7] by neuromancer
HYPNO: adjusted resolution during level transitions with images in wet
14:26 Changeset [99799a74] by neuromancer
HYPNO: corrected colors of the default cursor (again)
14:26 Changeset [877e3fb] by neuromancer
HYPNO: corrected colors of the default cursor
14:26 Changeset [12b68361] by neuromancer
HYPNO: renamed demo variant name and correct its language in wet
11:55 Ticket #13464 (SDL: In-game menu for 3D games shows no cursor on some systems) created by rsn8887
Systems such as Vita and Switch that don’t have a system cursor show …

05/03/22:

22:30 Ticket #13451 (Web: Hi-Res Adventure #1: Mystery House Screenshots) closed by Thunderforge
fixed: I've added them to https://www.scummvm.org/screenshots/sierra/hires/
21:36 Changeset [c5e39ab5] by Le Philousophe <lephilousophe@…>
AGS: Fix int vs int32 discrepancies
19:56 Changeset [9566706a] by neuromancer
HYPNO: wet is now in testing
19:55 Ticket #13458 (COMMON: Wrong game id detected during engine id upgrade) closed by sluicebox
fixed: Fixed in: …
19:43 Changeset [799a9eb9] by sluicebox <22204938+sluicebox@…>
BASE: Clear MD5 cache when upgrading to engine id Fixes assigning the …
18:29 Ticket #13463 (SCREENSHOTS: "Website screenshot" mode for taking screenshots ready ...) created by Thunderforge
As ScummVM has supported more and more games, there is a need for …
16:45 Ticket #13462 (SCUMM v7-8: DiMUSE: Large audio lag in 2.6git compared to 2.5.1) created by rsn8887
The audio lag in Full Throttle and probably in other imuse/dimuse …
16:31 Ticket #13062 (IRC Logs Timestamp Issue) closed by lotharsm
fixed
16:23 Changeset [e116a0ab] by rsn8887 <rsn8887@…>
SCUMM: Fix file handle leak during dialogs in FT
13:42 Changeset [d86a5baf] by neuromancer
HYPNO: properly deallocate player frames and separators after arcade …
10:37 Changeset [18feda3c] by neuromancer
HYPNO: fixes for extra ammo bar in some level of wet
08:28 Ticket #13322 (SCUMM: FT (demo): Two background music tracks playing at the same time ...) closed by AndywinXp
fixed
07:48 Changeset [22733f0] by neuromancer
HYPNO: added extra ammo bar in some level of wet
07:48 Changeset [e960959b] by neuromancer
HYPNO: better adjusted UI element rendering in wet
07:48 Changeset [53c8409] by neuromancer
HYPNO: minor improvements in UI rendering in wet
07:48 Changeset [6fa4da40] by neuromancer
HYPNO: added offsets to the fonts rendering in wet
07:09 Changeset [9ca1d464] by Lothar Serra Mari <mail@…>
NEWS: Mention Full Throttle fix in German NEWS file
06:08 Ticket #13419 (SCUMM: FT: Garbled graphics when Ripburger is running away) closed by eriktorbjorn
fixed: I've merged my pull request, so this should work now.
06:00 Changeset [3933ce0d] by Torbjörn Andersson <eriktorbjorn@…>
NEWS: Mention Full Throttle drawing fix
05:36 Changeset [195238f8] by eriktorbjorn
SCUMM: Fix Full Throttle drawing glitch (bug #13419) The drawObject() …
04:03 Changeset [6bdb93bc] by dreammaster
COMMON: Add cast methods and to SharedPtr and WeakPtr, and add …
02:04 Changeset [274500e0] by dreammaster
AGS: Compilation fixes

05/02/22:

22:11 Changeset [df48fa78] by rsn8887 <rsn8887@…>
PSP: Remove legacy Makefile
22:11 Changeset [9aa4485] by rsn8887 <rsn8887@…>
PSP: Update executable start position
22:11 Changeset [1202099d] by rsn8887 <rsn8887@…>
PSP: Remove legacy PSP_HEAP_SIZE_KB macro
22:11 Changeset [652846ca] by rsn8887 <rsn8887@…>
PSP: Remove standard libraries
15:19 Changeset [4376781] by digitall
AGS: Fix GCC Compiler Warnings
08:01 Changeset [ce979027] by Paweł Kołodziejski <aquadran@…>
TINYGL: Initialise _enableScissor for case when dirty rects are off.
06:30 Changeset [42623e13] by neuromancer
HYPNO: initialize _c33UseMouse in wet
00:23 Changeset [ebe2096a] by dreammaster
AGS: Call unload_game_file() in quit() From upstream …
00:23 Changeset [4cd0ca9a] by dreammaster
AGS: Removed DrawAsSeparateCharSprite walk-behind method From …
00:23 Changeset [3be37608] by dreammaster
AGS: Fixed potential division by zero in GUISlider From upstream …
00:23 Changeset [d9da1e3] by dreammaster
AGS: Don't try rendering gui controls with zero size From upstream …
00:23 Changeset [8ac8c037] by dreammaster
AGS: Use transform_sprite() with overlays for consistency From …
00:23 Changeset [d3f8627] by dreammaster
AGS: Refactored scale_and_flip_sprite() into transform_sprite() From …
00:23 Changeset [3b91a112] by dreammaster
AGS: Made internal BitmapFlip enum match the script, for convenience …
00:23 Changeset [87994139] by dreammaster
AGS: Tidied gui drawing code a little From upstream …
00:23 Changeset [f8402235] by dreammaster
AGS: Fixed GUI's background image with alpha channel From upstream …
00:23 Changeset [598acd02] by dreammaster
AGS: Updated build version (3.6.0.23) From upstream …
00:23 Changeset [a94adb59] by dreammaster
AGS: Fixed TextBox duplicating letter input From upstream …
00:23 Changeset [684463c9] by dreammaster
AGS: Implemented readonly Overlay.GraphicWidth & GraphicHeight From …
00:23 Changeset [b2d5b6e5] by dreammaster
AGS: Implemented Overlay.Width & Height working as scaling From …
00:23 Changeset [3b20393a] by dreammaster
AGS: Implemented gui control transparency in software mode From …
00:23 Changeset [8319217b] by dreammaster
AGS: Added GUIControl.Transparency From upstream …
00:23 Changeset [8b027e0d] by dreammaster
AGS: Support sprite batch's alpha From upstream …
00:23 Changeset [b9a9b009] by dreammaster
AGS: Graphic renderers use correct alpha as sprite transparency From …
00:23 Changeset [fbd328b0] by dreammaster
AGS: On changed or deleted dynamic sprite, also update sliders From …
00:23 Changeset [ec170ebd] by dreammaster
AGS: More strict MarkChanged use for gui controls, on changes only …
00:23 Changeset [d8d59307] by dreammaster
AGS: Don't MarkChanged guis changing Transparency or Visible flag …
00:23 Changeset [6ef504bb] by dreammaster
AGS: Store gui draw order in a std::vector From upstream …
00:23 Changeset [53e1c221] by dreammaster
AGS: Fixes for the updated sprite batch system From upstream …
00:23 Changeset [50b2b1a] by dreammaster
AGS: Replaced OnControlPositionChanged() with MarkControlsChanged() …
00:23 Changeset [d7375f07] by dreammaster
AGS: Fixed GUIObject::SetVisible(), should MarkChanged From upstream …
00:23 Changeset [211abe37] by dreammaster
AGS: Implemented HasAlphaChannel() in GuiButton and GuiSlider From …
00:23 Changeset [d52e2fb9] by dreammaster
AGS: Gui control textures are rendered as gui sub-batches From …
00:23 Changeset [fec8ab3] by dreammaster
AGS: Simplified DrawSpriteWithTransparency() a little From upstream …
00:23 Changeset [d0911733] by dreammaster
AGS: Removed obscure hack in DrawSpriteWithTransparency() From …
00:23 Changeset [2f558ae1] by dreammaster
AGS: Fixed 8-bit sprites unexpectedly converted on load From upstream …
00:23 Changeset [2b96f0ff] by dreammaster
AGS: Sprite batches may have parents From upstream …
00:23 Changeset [9fff1dc1] by dreammaster
AGS: Separate sprite lists and batch lists in renderers From upstream …
00:23 Changeset [a4768501] by dreammaster
AGS: Calculate visible graphic size of gui controls for textures From …
00:23 Changeset [2df62bdd] by dreammaster
AGS: Only redraw gui controls when they are marked as changed From …

05/01/22:

19:13 Changeset [86985fa0] by neuromancer
HYPNO: disable default autosave implementation for all hypno games
18:53 Changeset [8632b677] by neuromancer
HYPNO: implemented basic keyboard/joystick controls in c33 in wet
18:53 Changeset [33540528] by neuromancer
HYPNO: check for damage and produce static effecti c33 in wet
18:53 Changeset [56377efd] by neuromancer
HYPNO: improved controls in level c33 in wet
18:53 Changeset [ae7e800f] by neuromancer
HYPNO: mission objective UI fix in wet
18:53 Changeset [3fc4de9] by neuromancer
HYPNO: added more accurated target colors in wet
17:58 Ticket #13461 (SDL: Stretched in full screen) created by getaaron
Reproduction steps: 1. Install Escape from Monkey Island on ScummVM …
15:27 Changeset [083bb360] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Czech) Currently translated at 54.8% (944 …
12:59 Changeset [954cb53e] by David Turner <547637+digitall@…>
CONFIGURE: Avoid "file has no symbols" noise from ranlib on macOS
12:02 Changeset [3e4f6f4e] by David Turner <547637+digitall@…>
TEENAGENT: Add missing callback 0x7962 for spider
10:46 Changeset [4e214c4f] by Filippos Karapetis <bluegr@…>
SCI: add comment to SciMusic::pauseAll()
10:46 Changeset [c2975276] by Filippos Karapetis <bluegr@…>
SCI: fix music handling during auto-save
07:58 Ticket #13460 (SCUMM: DOTT: Incorrect MIDI pitch bending) created by AndywinXp
There appears to be an issue in the pitch bending range setting when …
03:19 Ticket #13459 (EMI: Crashes during cutscenes with subtitles on) created by getaaron
Crashes when cutscene movies are playing if movie subtitles are …
01:43 Ticket #13458 (COMMON: Wrong game id detected during engine id upgrade) created by TrivialBalderdash
When trying to play games previously assed to ScummVM, I get a "Game …
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