Timeline



06/09/20:

22:40 Changeset [0238598d] by Strangerke
KINGDOM: Fix bug in GPL3_590
22:33 Changeset [5cf86c0a] by Strangerke
KINGDOM: Fix a couple of issues in GPL3_560 and GPL3_781
21:05 Changeset [bac023b7] by sev-
DIRECTOR: Rename debug flags constants to match the flag values
21:02 Changeset [d9618b78] by sev-
DIRECTOR: LINGO: Shorten Lingo debug flags
21:02 Changeset [3724d1ac] by sev-
DIRECTOR: LINGO: Add lingopreprocess debug flag
21:01 Changeset [41f3d4b4] by sev-
COMMON: Encoding::convertIconv - check errors on last call to iconv
20:59 Changeset [ea7c11f5] by sev-
DIRECTOR: MACGAME_1 -> MACGAME_l
20:57 Changeset [7997c930] by sev-
DIRECTOR: Add detection for Journeyman 2 and Daedalus Later editions …
20:57 Changeset [fb3eccda] by sev-
DIRECTOR: Organize detection entries We sort by Director version, …
20:57 Changeset [14d1d1d0] by sev-
DIRECTOR: Add detection for many Director games
20:43 Changeset [4445b227] by criezy
I18N: Update translation (French) Currently translated at 100.0% …
20:00 Changeset [d529d897] by Strangerke
KINGDOM: Add extra description in detection of the demo
13:13 Changeset [728fe97d] by Scott Percival <code@…>
DIRECTOR: LINGO: Move non-compiler methods out of lingo-codegen.cpp
10:45 Changeset [d91039cb] by Dries Harnie <dries@…>
ANDROID: Record build ID so Android Studio can debug
10:45 Changeset [7823e94c] by Dries Harnie <dries@…>
ANDROID: Shift graphics code to graphics.cpp This brings our port …
10:45 Changeset [33975233] by Dries Harnie <dries@…>
ANDROID: Remove focus rect and zoning
10:45 Changeset [146551f9] by Dries Harnie <dries@…>
ANDROID: Move to ModularBackend
10:45 Changeset [20207012] by Dries Harnie <dries@…>
ANDROID: Remove a few more differences with ScummVM
10:45 Changeset [2d4b666a] by Dries Harnie <dries@…>
ANDROID: Remove a few differences with ScummVM
10:45 Changeset [fb7260c4] by Dries Harnie <dries@…>
ANDROID: Reduce differences with ScummVM
10:45 Changeset [1a498255] by Dries Harnie <dries@…>
ANDROID: Replace KeyReceiver by g_System::pushEvent
10:45 Changeset [6063865b] by Dries Harnie <dries@…>
ANDROID: Fix-up after sync with ScummVM
08:40 Changeset [45a7c33] by sluicebox <22204938+sluicebox@…>
SCI32: Sync SQ6 speech and subtitle button states
04:57 Ticket #9803 (SCI: SQ6: Quiet music on loading save game) closed by sluicebox
fixed: Now I can explain it. This bug from three years ago was a combination …
03:18 Ticket #9578 (SCI: SQ6: Polysorbate LX Street #2 global music volume is wrong) closed by sluicebox
fixed: Guess I better put my money where my mouth is! =) Fixed in: …
03:01 Changeset [fd13a9bf] by sluicebox <22204938+sluicebox@…>
SCI32: Fix SQ6 music volume on Polysorbate LX Fixes bug #9578

06/08/20:

19:22 Changeset [0c6850de] by criezy
I18N: Update translation (Dutch) Currently translated at 99.3% (1372 …
18:17 Changeset [8b4d63e4] by athrxx
KYRA: (LOL) - improve detection of Spanish fan translation (don't …
16:40 Changeset [47ab491] by criezy
I18N: Update translation (French) Currently translated at 99.8% (1379 …
13:53 Changeset [f8484dcb] by athrxx
KYRA: (LOL/Italian) - fix detection regression (from 0652662b)
02:45 Ticket #10734 (SCI: LB1: Turn-crank and open-vault sound fx not playing) closed by sluicebox
fixed: Fixed in f20fd467d32ae7e5497231ec6650e3a3217504c0
02:43 Changeset [f20fd46] by sluicebox <22204938+sluicebox@…>
SCI: Allow channel 9 on all matching audio drivers Fixes bug #10734
02:12 Changeset [c979adcc] by dreammaster
GLK: COMPREHEND: Fix text character rendering

06/07/20:

23:57 Changeset [0730c17a] by dreammaster
GLK: COMPREHEND: Splitting floodfill into it's own class The original …
23:42 Changeset [999023b5] by criezy
I18N: Update translation (Finnish) Currently translated at 100.0% …
23:41 Changeset [a6613708] by criezy
I18N: Update translation (Spanish) Currently translated at 100.0% …
20:21 Changeset [9dc04e29] by dreammaster
GLK: COMPREHEND: Fixes for drawing out of bounds
19:01 Changeset [d044a124] by dreammaster
GLK: COMPREHEND: Reduce draw surface size to match original
19:01 Changeset [f7a1f94f] by dreammaster
GLK: COMPREHEND: Remove _renderColor from DrawSurface
16:29 Changeset [d420f9dc] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Use MemoryReadStream to read data from .3ds file buffer
16:29 Changeset [5c2303b9] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Fix code formatting, cosmetic changes
16:29 Changeset [1181a206] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Only enable changes to wme port during wme3d mode
16:29 Changeset [7b056165] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Rename class Mesh -> Mesh3DS
16:29 Changeset [f9616114] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Set correct culling mode for scene geometry
16:29 Changeset [b9a885e6] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Use correct vertex size for buffer allocation
16:29 Changeset [baa5bb2] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Fix opengl function call arguments
16:29 Changeset [dc70ea9f] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Render mesh without indices usage
16:29 Changeset [e0c43a73] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Change coords system of .3ds data when loading
16:29 Changeset [e7b33221] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Also set original fov when loading in camera
16:29 Changeset [3c1a6c7] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Properly setup projection and view matrix
16:29 Changeset [32baff58] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Use same colors as wme for scene geometry
16:29 Changeset [ff3b4177] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Fix formatting, add license headers
16:29 Changeset [e64df16] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Set camera matrix during 3d setup
16:29 Changeset [cbc7dcc] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Reintegrate 3d stuff from wme (most of it)
16:29 Changeset [16b57571] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Implement render scene geometry
16:29 Changeset [d3d491a] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Set fov in radians
16:29 Changeset [15896112] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Set far plane distance to 1900 (like wme)
16:29 Changeset [6bb6589] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Implement simple vertex buffer filling and rendering
16:29 Changeset [bf749dca] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Implement 3ds loader
16:29 Changeset [10b26ff2] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Add function to reset model-view transform
16:29 Changeset [1d6a47c8] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Implement proper 3d setup function
16:29 Changeset [bf43ae15] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Reintegrate scene geometry classes from wme code
16:29 Changeset [252f12d4] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Make _name member variable public, at least temporarily
16:29 Changeset [89057fca] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Add persist functions for vectors and matrices
16:02 Changeset [55a7484e] by GitHub <noreply@…>
WINTERMUTE: Fix double-notifications for 3D games (#2315)
15:05 Changeset [c1a2541d] by ccawley2011
DRAGONS: Mark engine as requiring 16bit colour support
14:40 Changeset [4cf9d7fa] by ccawley2011
ILLUSIONS: Fix typo in variable name
14:39 Changeset [f14cd2ff] by ccawley2011
UNITY: Fix warning
13:30 Changeset [a2ef5a6e] by Pawel Kolodziejski <aquadran@…>
WINTERMUTE: Disable engine by default
12:57 Changeset [ce22c596] by Strangerke
KINGDOM: Fix missing break in switch
12:29 Changeset [4d62f7ea] by Lothar Serra Mari <mail@…>
I18N: Add missing NL to es_ES.po
12:24 Changeset [c7af028] by Lothar Serra Mari <mail@…>
I18N: Rebuild translation information from source
12:21 Changeset [0652662] by athrxx
KYRA: (LOL/Spanish) - fix detection and static resources
12:13 Changeset [dcd2620] by Lothar Serra Mari <mail@…>
I18N: Fixed typo in wintermute/POTFILES. Update po/scummvm.pot
10:17 Changeset [32c27f54] by Thomas Fach-Pedersen <thomas@…>
KINGDOM: Fix cursor in item selection
10:03 Changeset [a78efc24] by antoniou79
BLADERUNNER: Respect the No Music ScummVM setting This refers to the …
10:02 Changeset [66b8cf9c] by Le Philousophe <lephilousophe@…>
COMMON: Fix build when uint32_t and uint32 are not defined the same …
09:34 Changeset [554ed060] by sev-
KINGDOM: Fix warnings
09:32 Changeset [cd4e446a] by sev-
KINGDOM: Fix compilation
06:51 Changeset [e5d5791] by Le Philousophe <lephilousophe@…>
DIRECTOR: LINGO: Fix DS compilation
05:40 Changeset [c3d96f40] by bgK
MOHAWK: MYST,RIVEN: Fix the language list after the first launch When …
05:40 Changeset [675776ff] by bgK
ENGINES: Make AdvancedMetaEngine::toDetectedGame virtual To allow …
05:40 Changeset [bad365c9] by bgK
COMMON: Add a helper to update a ConfMan entry and flush to disk
04:45 Changeset [b4e9f669] by Eric Fry <yuv422@…>
DRAGONS: Added error dialog when incorrectly extracted STR and …
00:14 Changeset [ec4699d1] by sev-
DIRECTOR: LINGO: Fix DS compilation

06/06/20:

23:59 Changeset [17179eac] by mduggan
ULTIMA8: remove MBS_RELHANDLED from mouse / mover as it only needs to …
23:59 Changeset [cc20c712] by mduggan
ULTIMA8: Change combat run only take an additional walk animation …
23:59 Changeset [ba598ab8] by mduggan
ULTIMA8: Fix keyboard turn when not moving
23:59 Changeset [0df027c2] by mduggan
ULTIMA8: Better handling of combat move & run for keyboard
23:59 Changeset [197d6c5a] by mduggan
ULTIMA8: refactor non-combat movement to properly handle jumping and …
23:59 Changeset [d64ec478] by mduggan
ULTIMA8: Add "run" and "step" keymaps and consolidate movement …
22:55 Changeset [b0b0e573] by sev-
MT32: Add missing default switch cases See …
22:55 Changeset [d831c598] by sev-
MT32: Fix MSVC warning see 369ba0c4b7f1278c415f7c7655cfa6cc5ae2b5fb
22:55 Changeset [cc529996] by sev-
MT32: Update to libmt32emu 2.4.0
22:34 Changeset [96b5abd1] by Thomas Fach-Pedersen <thomas@…>
KINGDOM: Fix item selection This makes the cursor in item selection …
22:14 Changeset [0aeff580] by Thomas Fach-Pedersen <thomas@…>
KINGDOM: Fix logic error in checkMainScreen Usable inventory items …
22:14 Changeset [2553cc06] by Thomas Fach-Pedersen <thomas@…>
KINGDOM: Properly initialize inventory slots
22:14 Changeset [a01c28e] by Thomas Fach-Pedersen <thomas@…>
KINGDOM: Fix logic error in getUserInput You can now pick up the …
22:13 Changeset [fcccb2b8] by Thomas Fach-Pedersen <thomas@…>
KINGDOM: Use _frameStop in MoviePlay
22:06 Changeset [a8401abe] by sev-
KINGDOM: Added missing override keywords
22:05 Changeset [353dd6ca] by sev-
JANITORIAL: Remove trailing whitespaces
22:05 Changeset [99386a2b] by sev-
KINGDOM: Fix warning
22:02 Changeset [aad3745a] by sev-
KINGDOM: rename logic files
22:02 Changeset [ff7c0ecb] by sev-
KINGDOM: Remove unused member in console
22:02 Changeset [e39f16f2] by sev-
KINGDOM: Turn a bunch of debug() into warning(), remove obsolete STUBs,
22:02 Changeset [0291e23f] by sev-
KINGDOM: Reduce variable scope (CppCheck warning)
22:02 Changeset [72436eff] by sev-
KINGDOM: Add TMM in the engine credits
22:02 Changeset [6684724d] by sev-
KINGDOM: Fix off-by-one in mapExit table
22:02 Changeset [cd8da632] by sev-
KINGDOM: Fix mouse debounce and keyboard input
22:02 Changeset [2e963d8c] by sev-
KINGDOM: Fix partial palette updates in MVE decoder
22:02 Changeset [1b5e758f] by sev-
KINGDOM: Improve placement of non-fullscreen video
22:02 Changeset [5ed3222f] by sev-
KINGDOM: Support partial palette update in MVE decoder
22:02 Changeset [c24d35d3] by sev-
KINGDOM: Set audio track when playing movie
22:02 Changeset [9310bd99] by sev-
KINGDOM: Fix readMouse clobbering quit events
22:02 Changeset [25ed22d1] by sev-
KINGDOM: Make audio track selectable in MVE decoder
22:02 Changeset [03c2a97] by sev-
KINGDOM: Fix MVE video format 6 decoding
22:02 Changeset [e091dab0] by sev-
KINGDOM: Frames can span multiple chunks
22:02 Changeset [7c07260a] by sev-
KINGDOM: Replace uint16_t with uint16 in MVE decoder
22:02 Changeset [aff19ae9] by sev-
KINGDOM: Implement preliminary MVE decoder. Implements decoding for …
22:02 Changeset [4908021] by sev-
KINGDOM: Add credits for Kingdom
22:02 Changeset [4a166325] by sev-
KINGDOM: Cleanup, optimize includes, fix some booleans initialized to 0
22:02 Changeset [c828e754] by sev-
KINGDOM: Sync with modern ScummVM
22:02 Changeset [f4b43dde] by sev-
KINGDOM: Add debug command to display hotspots
22:02 Changeset [19386a50] by sev-
KINGDOM: Move character death (repetitive) code to separate function
22:02 Changeset [c4e54246] by sev-
KINGDOM: Remove movie name array
22:02 Changeset [4a370dd0] by sev-
KINGDOM: Introduce DUMMYHOTSPOT, disable some broken hotspots (bad …
22:02 Changeset [b835a4b2] by sev-
KINGDOM: Use Common::Rect for hotspot areas
22:02 Changeset [989a8a6b] by sev-
KINGDOM: Turn Cursor position into a common::point
22:02 Changeset [db4852e3] by sev-
KINGDOM: Fix display init
22:02 Changeset [585b24e4] by sev-
KINGDOM: Fix compilation
22:02 Changeset [637493cc] by sev-
VIDEO: Stub for MVE decoder
22:02 Changeset [04132df7] by sev-
KINGDOM: Remove code duplication due to the renumbering of indexes
22:02 Changeset [aac768f3] by sev-
KINGDOM: Fix code alignment in a switch
22:02 Changeset [82e5624] by sev-
KINGDOM: Fix numbering of nodes in the full version. All indexes …
22:02 Changeset [5a94977c] by sev-
KINGDOM: Add _MouseMapAS for the demo version
22:02 Changeset [e300515] by sev-
KINGDOM: Add mouseMapMS for the demo version
22:02 Changeset [8632280e] by sev-
KINGDOM: Add GPL4_992_demo and GPL4_993_demo
22:02 Changeset [3107ad79] by sev-
KINGDOM: Move most of the GPL2 functions to initOpcodesFull
22:02 Changeset [aefbae68] by sev-
KINGDOM: Implement changes from the demo in GPL2_250
22:02 Changeset [4ab9b9ae] by sev-
KINGDOM: Fix bug in GPL1_221
22:02 Changeset [07a8ee2c] by sev-
KINGDOM: Remove two useless reset of _userInput in GPL1_241
22:02 Changeset [673a1660] by sev-
KINGDOM: Fix GPL1_210 for the demo version
22:02 Changeset [0570d4be] by sev-
KINGDOM: Fix bug in GPL1_200
22:02 Changeset [70f1cb80] by sev-
KINGDOM: Cosmetic changes after implementation check
22:02 Changeset [5365e3bc] by sev-
KINGDOM: Revert previous commit after checking variable …
22:02 Changeset [788bbf2a] by sev-
KINGDOM: Add GPL1_90_demo
22:02 Changeset [5e1f1eef] by sev-
KINGDOM: Resynchronize node idx in demo by systematically adding 2 in …
22:02 Changeset [9c62a6a2] by sev-
KINGDOM: Implement some changes in the demo for opcodes 30, 41 and sub10
22:02 Changeset [de25db24] by sev-
KINGDOM: Add the display of the optional last frame , make resources …
22:02 Changeset [8327f028] by sev-
KINGDOM: Implement some logic changes in demo for opcodes 71 and 121
22:02 Changeset [a9216adc] by sev-
KINGDOM: Start splitting Demo and Full DOS versions
22:02 Changeset [36493f5b] by sev-
KINGDOM: Refactor GPL4
22:02 Changeset [f14a9e7c] by sev-
KINGDOM: Refactor GPL3
22:02 Changeset [b384bd27] by sev-
KINGDOM: Refactor GPL2
22:02 Changeset [c867b3ca] by sev-
KINGDOM: Correct pointer-to-member call syntax
22:02 Changeset [9b5e4860] by sev-
KINGDOM: Refactor hardcoded logic (WIP)
22:02 Changeset [7153dd6d] by sev-
KINGDOM: Move the hardcoded logic to a separate class
22:02 Changeset [45cafdc8] by sev-
KINGDOM: Add check in main loop to avoid GPL3 opcodes in demo
22:02 Changeset [33ef3352] by sev-
KINGDOM; Fix a bug in checkMainScreen(), implement a difference of the demo
22:02 Changeset [ce6c1a22] by sev-
KINGDOM: Add a comment about a change in the demo, in displayIcon
22:02 Changeset [317c2970] by sev-
KINGDOM: Add comments related to a difference in the demo version
22:02 Changeset [c4cc901c] by sev-
KINGDOM: add change in setATimer for the demo
22:02 Changeset [ecacfbda] by sev-
KINGDOM: Finish the renaming of functions
22:02 Changeset [3aeb4fb] by sev-
KINGDOM: Function renaming
22:02 Changeset [2e925fb5] by sev-
KINGDOM: Some renaming, consistently use boolean values for _pouch
22:02 Changeset [99974e1b] by sev-
KINGDOM: Initial all variables like in the original
22:02 Changeset [fb1ba7ea] by sev-
KINGDOM: Last renaming of class variables
22:02 Changeset [c6b52801] by sev-
KINGDOM: Some more renaming
22:02 Changeset [6fb6ca9a] by sev-
KINGDOM: More renaming, ensure some boolean variables don't use …
22:02 Changeset [1aab6bbd] by sev-
KINGDOM: Use SearchMan, simplify filename arrays accordingly
22:02 Changeset [ece26af] by sev-
KINGDOM: Partial implementation of PlayMovie, some more renaming
22:02 Changeset [dcf0d4a3] by sev-
KINGDOM: Some renaming, check and fix values used for booleans
22:02 Changeset [78c84c23] by sev-
KINGDOM: Start renaming
22:02 Changeset [a2fe644] by sev-
KINGDOM: Improve savegame support
22:02 Changeset [557c6101] by sev-
KINGDOM: Implement DrawIcon, make a check in GL1 more coherent (style wise)
22:02 Changeset [c42d08c4] by sev-
KINGDOM: Fix issue in scene 11, clean up some boolean used as int
22:02 Changeset [1ba96757] by sev-
KINGDOM: Remove code disabling game loading button
22:02 Changeset [d03ed1e3] by sev-
KINGDOM: Improve delay
22:02 Changeset [140f2f72] by sev-
KINGDOM: Add code to handle timers
22:02 Changeset [6410b3e6] by sev-
KINGDOM: Implement SaveAS and RestoreAS
22:02 Changeset [c2335db6] by sev-
KINGDOM: Add some code in RestoreGame functions
22:02 Changeset [db08471e] by sev-
KINGDOM: Fix a couple of issues related to timers, add comments
22:02 Changeset [4101e087] by sev-
KINGDOM: use boolean values when needed
22:02 Changeset [224af60b] by sev-
KINGDOM: Handle CTRL-C like in the original
22:02 Changeset [08c86eab] by sev-
KINGDOM: Rename _Nodes items, save/load them
22:02 Changeset [b85f9367] by sev-
KINGDOM: WIP work on savegames
22:02 Changeset [8aacb1e3] by sev-
KINGDOM: Remove some useless code
22:02 Changeset [08f50c1f] by sev-
KINGDOM: Implement PlaySound
22:02 Changeset [712c080c] by sev-
KINGDOM: Implement DrawInventory
22:02 Changeset [b7fe735a] by sev-
KINGDOM: Implement ProcessMapInput and DrawRect
22:02 Changeset [d35e5139] by sev-
KINGDOM: Implement End Credits function
22:02 Changeset [7228da69] by sev-
KINGDOM: Add GL3 opcodes 630, 631, 640 to 642 and 650
22:02 Changeset [05e13b3e] by sev-
KINGDOM: Add GL3 opcodes 500, 501, 502, 511, 651, 660, 690 and 700
22:02 Changeset [156b621] by sev-
KINGDOM: Add GL3 opcodes 510, 512, 520, 521, 531, 540, 541, 542, 550 …
22:02 Changeset [b5f4fd6] by sev-
KINGDOM: Add GL3 opcodes 522, 530, 591 and 592
22:02 Changeset [d9b46cc7] by sev-
KINGDOM: ADD GL3 opcodes 590, 611 and 620
22:02 Changeset [7a854033] by sev-
KINGDOM: Implement GL3 opcodes 560, 561, 562, 570, 571, 572, 580, 581, …
22:02 Changeset [74053fdc] by sev-
KINGDOM: Fix misleading code alignment in GL Opcode 731, Add opcode …
22:02 Changeset [2dd21c4c] by sev-
KINGDOM: Small warning fix
22:02 Changeset [bdc3d58c] by sev-
KINGDOM: Fix a duplicate variable, implement GL opcodes 661, 670, 671, …
22:02 Changeset [37b7b85a] by sev-
KINGDOM: Add GL3 opcodes 712 and 730
22:02 Changeset [1d0165c9] by sev-
KINGDOM: Add GL3 opcodes 711 and 731
22:02 Changeset [63f36228] by sev-
KINGDOM: Implement GL3 opcodes 710, 720, 741, 760, 761
22:02 Changeset [1de2999d] by sev-
KINGDOM: Implement GL3 opcodes 740, 780, 781, 790 and 791
22:02 Changeset [36df466c] by sev-
KINGDOM: Add GPL3 case 701
22:02 Changeset [bcfd39c] by sev-
KINGDOM: Start work on GPLogic3
22:02 Changeset [10d4793e] by sev-
KINGDOM: Fix icon behavior
22:02 Changeset [5547300c] by sev-
KINGDOM: Fix ReadMouse
22:02 Changeset [e13a3a05] by sev-
KINGDOM: Add more debug traces in GL1
22:02 Changeset [2faef73] by sev-
KINGDOM: Fix bug in GL1
22:02 Changeset [498fce33] by sev-
KINGDOM: Log unused _UserInput
22:02 Changeset [db34d3bf] by sev-
KINGDOM: Add some forgotten code
22:02 Changeset [1d1cb6a4] by sev-
KINGDOM: Fix typo
22:02 Changeset [5fb2e50c] by sev-
KINGDOM: Implement ReadMouse
22:02 Changeset [05aa762d] by sev-
KINGDOM: Small fixes
22:02 Changeset [b32bb49] by sev-
KINGDOM: Fix mouse cursor index
22:02 Changeset [845aa0ca] by sev-
KINGDOM: Fix a couple of bugs in CursorType logic, some cleanup
22:02 Changeset [aa440acd] by sev-
KINGDOM: Initialize CurrMap to avoid a crash
22:02 Changeset [524dbe79] by sev-
KINGDOM: Implement WaitKey, GetAKey and CursorType
22:02 Changeset [f2c13960] by sev-
KINGDOM: Implement CheckMainScreen
22:02 Changeset [409efe3c] by sev-
KINGDOM: Implement InventoryAdd and InventoryDel
22:02 Changeset [2789fcdd] by sev-
KINGDOM: Implement 3 more stubs
22:02 Changeset [6c0258ce] by sev-
KINGDOM: Implement a couple of stubs, add a dummy value in MapExit
22:02 Changeset [a2570c7e] by sev-
KINGDOM: Implement some stubs
22:02 Changeset [d57dc7ed] by sev-
KINGDOM: Fix 2 GCC warnings (which includes a bug fix)
22:02 Changeset [97a430f4] by sev-
KINGDOM: Rename kingartData to something more useful now
22:02 Changeset [abe6e93d] by sev-
KINGDOM: Fix some compiler warnings
22:02 Changeset [9d7488e8] by sev-
KINGDOM: Improve KingArt loader
22:02 Changeset [574cb0a6] by sev-
KINGDOM: Parse and set cursor correctly
22:02 Changeset [fe7a6f86] by sev-
KINGDOM: Small typo fix
22:02 Changeset [03f0fb2b] by sev-
KINGDOM: Rewrite the loading of kingart, get rid of _ArtPtr, add DrawCursor
22:02 Changeset [791fc99] by sev-
KINGDOM: Small compilation error fix
22:02 Changeset [887d5b61] by sev-
KINGDOM: Start to handle user input
22:02 Changeset [96e34da3] by sev-
KINGDOM: Implement DrawLocation
22:02 Changeset [a0965a39] by sev-
KINGDOM: Hack transparency
22:02 Changeset [b0defe79] by sev-
KINGDOM: Implement some stubs
22:02 Changeset [1d97e08d] by sev-
KINGDOM: Add Group Logic 4, fix some boolean values,
22:02 Changeset [245f67c3] by sev-
KINGDOM: Add Group Logic 2
22:02 Changeset [3231fda1] by sev-
KINGDOM: Add GPLogic1 and a bunch of STUBs
22:02 Changeset [73bbf103] by sev-
KINGDOM: Fix a bug, move pollevent to a new STUBed function
22:02 Changeset [9016cacd] by sev-
KINGDOM: Fix a crash, get rid of the off by one in resource handler, …
22:02 Changeset [1be5596] by sev-
KINGDOM: Add GameHelp
22:02 Changeset [758f318c] by sev-
KINGDOM: Implement TitlePage, InitPlay, InitHelp, add a couple of STUBs
22:02 Changeset [f7bdd77d] by sev-
KINGDOM: Add some functions and constants (courtesy of TMM), fix the …
22:02 Changeset [15d07a0c] by sev-
KINGDOM: Add some stubs and the main loop
22:02 Changeset [fa37b760] by sev-
KINGDOM: Add skeletton engine
19:04 Changeset [f04acf57] by antoniou79
BLADERUNNER: Clarify naming of unused Luther flag
18:53 Changeset [1902474f] by dreammaster
VOYEUR: Still show end credits when quitting demo
18:53 Changeset [dd3b84b2] by dreammaster
VOYEUR: Fix end credits getting skipped on exit
18:53 Changeset [1255854f] by dreammaster
GLK: COMPREHEND: Implement draw line algorithm, disabled for now SOme …
16:43 Changeset [75375280] by sev-
JANITORIAL: Whitespace fixes
16:34 Changeset [c01b88c2] by sev-
DIRECTOR: LINGO: Clean up lingo-object.cpp
16:34 Changeset [2daf4721] by sev-
DIRECTOR: LINGO: Implement b_factory Removed the inheritanceLevel …
16:34 Changeset [2d9dea67] by sev-
DIRECTOR: LINGO: Remove unnecessary instructions Global and instance …
16:34 Changeset [be4c4401] by sev-
DIRECTOR: LINGO: Remove legacy me code
16:34 Changeset [759c53c8] by sev-
DIRECTOR: LINGO: Call perFrameHook with arguments
16:34 Changeset [7549b819] by sev-
DIRECTOR: LINGO: Implement primary event handlers
16:34 Changeset [ca9e952d] by sev-
DIRECTOR: LINGO: Implement Lingo::push/popContext
16:34 Changeset [dbeabf0b] by sev-
DIRECTOR: LINGO: Fix lazy datum printing
16:34 Changeset [68e6b91] by sev-
DIRECTOR: LINGO: Fix vars in global scope
16:34 Changeset [99755d8c] by sev-
DIRECTOR: LINGO: Improve object printing This differentiates the …
16:34 Changeset [5de9a981] by sev-
DIRECTOR: LINGO: Lazy evaluate first ID in arglist This avoids …
16:34 Changeset [47f19d85] by sev-
DIRECTOR: LINGO: Fix extra arg warning on method
16:34 Changeset [4e4f26f9] by sev-
DIRECTOR: LINGO: Fix var assign/fetch with obj val
16:34 Changeset [516d2ef1] by sev-
DIRECTOR: LINGO: Implement kThePerFrameHook
16:34 Changeset [f0e598e] by sev-
DIRECTOR: LINGO: Fix b_objectp
16:34 Changeset [964b3edd] by sev-
DIRECTOR: LINGO: Implement m_dispose
16:34 Changeset [5443cb2b] by sev-
DIRECTOR: LINGO: Fix user-defined mNew
16:34 Changeset [8274f76d] by sev-
DIRECTOR: LINGO: Clean up factory code
16:34 Changeset [c855e1ad] by sev-
DIRECTOR: LINGO: Add factory debugging
16:34 Changeset [e39fa921] by sev-
DIRECTOR: LINGO: Implement object array
16:34 Changeset [ccba7503] by sev-
DIRECTOR: LINGO: Implement me
16:34 Changeset [fddf6dd1] by sev-
DIRECTOR: LINGO: Implement instance vars
16:34 Changeset [eef6fbe8] by sev-
DIRECTOR: LINGO: Implement m_new
16:34 Changeset [95a70de5] by sev-
DIRECTOR: LINGO: Clean up LC::call
16:34 Changeset [041326bd] by sev-
DIRECTOR: LINGO: Implement factory method calls
16:34 Changeset [182402fd] by sev-
DIRECTOR: LINGO: Create and populate factory objs
14:53 Changeset [c2a12908] by GitHub <noreply@…>
COMMON: Use assert for CLIP() if bounds are not properly ordered …
13:08 Changeset [b53a7db0] by sev-
ALL: Switch to Common::hypotenuse()
13:08 Changeset [b1c5e63d] by sev-
JANITORIAL: Whitespace fixes
13:08 Changeset [83c8035f] by sev-
MATH: Added hypotenuse() call
11:24 Changeset [07fbcc26] by sev-
DIRECTOR: LINGO: Do not error() inside Lingo, but issue warning
11:04 Changeset [6c6fde7e] by sev-
DIRECTOR: LINGO: Fix version for 'the text of field'
11:01 Changeset [aca39758] by Lothar Serra Mari <mail@…>
BASE: Fix missing newline in command line output
10:59 Changeset [aaaffa96] by sev-
DIRECTOR: LINGO: Added undocumented 'the text of field' entity
10:48 Changeset [1bf73587] by sev-
DIRECTOR: LINGO: Added test for additional 'the' entity syntax
10:33 Changeset [547e1665] by sev-
DIRECTOR: LINGO: Clean up obsolete tokens
10:31 Changeset [26809165] by sev-
DIRECTOR: LINGO: Moved thenetitywithid to simpleexpr

06/05/20:

23:40 Ticket #11501 (LURE: Unsupported demo version) created by exmensa
The game in 'KON10003\' seems to be an unknown game variant. Please …
22:09 Changeset [6bea770e] by sev-
COMMON: Fix PS2 build
21:50 Changeset [666b80bf] by sev-
DIRECTOR: LINGO: 'number of xxx' were added in D3, not D4
21:37 Changeset [bf284300] by sev-
DIRECTOR: LINGO: Don't check for \n in script text Script text only …
21:37 Changeset [ecf09c21] by sev-
DIRECTOR: LINGO: Skip garbage before macro in D2-3
18:11 Changeset [5afec16c] by bgK
SCI: Fix stack use after scope in detection code
18:03 Ticket #11500 (GUI: Pressing escape in the GTK file chooser sometimes closes ScummVM) created by bgK
ScummVM 480d7fddbe4a217e1733fee7588be93fa95504d6 on Linux/X11 with GTK …
18:01 Changeset [bfeb6cda] by whiterandrek
PETKA: added engine field to VideoSystem
17:57 Changeset [b4b46779] by whiterandrek
PETKA: removed usage of g_vm in Engine methods
17:55 Changeset [a36e9c69] by whiterandrek
PETKA: added Engine field to QSystem
17:51 Changeset [eaf599e0] by whiterandrek
PETKA: added override to Engine dor
17:51 Changeset [785d2b6c] by whiterandrek
PETKA: use vm field in QManager
17:48 Changeset [afd2e589] by whiterandrek
PETKA: added vm field to SoundMgr
17:40 Changeset [57b0f41d] by whiterandrek
CREDITS: added Petka entry
17:37 Changeset [d7ca5a19] by whiterandrek
PETKA: fixed compilation
17:36 Changeset [cbaffbb5] by whiterandrek
PETKA: added vm field to BigDialogue
16:59 Changeset [b0278d81] by whiterandrek
CREDITS: Update AUTHORS file
16:55 Changeset [dfa45201] by Lothar Serra Mari <mail@…>
CREDITS: Update AUTHORS file
16:49 Changeset [f08fbcc5] by whiterandrek
PINK: changed engine status
16:48 Changeset [5684e9dd] by whiterandrek
PINK: changed some field types in classes
16:31 Changeset [480d7fdd] by whiterandrek
PINK: returned HandlerStartPage HandlerTimerSequences
11:43 Ticket #11499 (Voyeur victim randomization doesn't save last victim) created by henke37
The game picks a random victim each time it is played. It's supposed …
10:57 Changeset [66f88081] by Eric Fry <yuv422@…>
AUDIO: Fixed formatting for sf loader functions. Don't include sf …
10:57 Changeset [d18f9734] by Eric Fry <yuv422@…>
AUDIO: Add ability for engine to supply its own soundfont data. Add …
04:06 Changeset [5b6e9c0d] by dreammaster
GLK: COMPREHEND: There is actually difference between 2 text char opcodes
03:10 Changeset [ce476064] by dreammaster
GLK: COMPREHEND: Draw opcode B is for drawing a circle
03:10 Changeset [ec73cfe3] by dreammaster
GLK: COMPREHEND: Cleanup of drawing interpreter loop
02:11 Ticket #11498 (King's Quest I (SCI) hangs indefinitely after playing the fiddle in ...) closed by sluicebox
duplicate: Great! Thank you for confirming the fix. Duplicate of #11476, fixed …

06/04/20:

22:41 Changeset [97d96bda] by criezy
I18N: Update translation (Polish) Currently translated at 75.5% (970 …
21:45 Changeset [bb1ad3f] by sev-
MACGUI: don't activate menu if it is active
20:06 Changeset [eb0e44a0] by whiterandrek
PINK: added feature kSupportsChangingOptionsDuringRuntime
19:42 Changeset [ed05445a] by whiterandrek
PINK: moved HandlerTimerActions to handler.h/.cpp files
19:41 Changeset [3de50350] by whiterandrek
PINK: use HandlerSequences instead of HandlerStartPage
19:30 Changeset [9f3f70c4] by whiterandrek
PINK: removed redundant methods in HandlerMgr
18:48 Changeset [5db13869] by whiterandrek
PINK: use HandlerSequence instead of HandlerTimerSequences
18:33 Changeset [2458016d] by whiterandrek
PINK: removed usage of empty static const strings in methods
18:24 Changeset [b5c807b4] by whiterandrek
PINK: no sense in clearing array of actions in actor dtor
18:22 Changeset [c6450e49] by whiterandrek
PINK: pass string by reference in SequenceActorState ctor
18:09 Changeset [0d18e075] by whiterandrek
PINK: JANITORIAL: fixed typo
18:06 Changeset [cedf844] by whiterandrek
PINK: JANITORIAL: fixed typo
17:57 Changeset [632a181a] by whiterandrek
PINK: removed unused method
17:53 Changeset [df0e8a94] by whiterandrek
PINK: JANITORIAL: formatting fixes
17:51 Changeset [bb4fb9b7] by whiterandrek
PINK: JANITORIAL: fixed names
17:51 Changeset [0f63c49] by whiterandrek
PINK: marked point arguments as non-const
16:23 Ticket #11498 (King's Quest I (SCI) hangs indefinitely after playing the fiddle in ...) created by agustincordes
This might be an original bug from Sierra. It's a game-breaking …
12:14 Changeset [a0cdc826] by whiterandrek
PINK: fixed right button click when playing pub minigame
03:46 Changeset [9c4e6244] by dreammaster
CREDITS: Update Ultima entry for OMGPizzaGuy
00:43 Changeset [803ab83f] by dreammaster
VOYEUR: Workaround for demo crashing when quit hotspot clicked
00:24 Changeset [4778aa97] by dreammaster
VOYEUR: Preliminary support for Voyeur demo (without title)
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