Timeline



01/28/18:

23:32 Ticket #10415 (PQ4 CD - Game Crashes On Entering Bitty Kitty Club) created by tomlee80
ScummVM Version: 2.0.0 Bug Details: After the Hollywood & Vine area on …
20:47 Changeset [d76ba5a1] by dreammaster
XEEN: Removal of redundant TODOs
17:23 Changeset [d110ce47] by dreammaster
XEEN: Fix virtual destructor warnings for Music
17:21 Changeset [0655cff5] by dreammaster
XEEN: Change ErrorDialog to MessageDialog
17:15 Changeset [6f05085a] by dreammaster
XEEN: Flesh out missing ErrorDialog code
16:53 Changeset [319b2c29] by dreammaster
XEEN: Added logic for music/sound toggling
10:14 Changeset [9dffe629] by Peter Kohaut <peter.kohaut@…>
BLADERUNNER: Fix compilation issues
09:57 Changeset [1e5f9d30] by Peter Kohaut <peter.kohaut@…>
BLADERUNNER: Added basic KIA interface Settings works Help works Clue …
03:02 Changeset [3a937f19] by dreammaster
XEEN: Second compilation fix
02:55 Changeset [6160f384] by dreammaster
XEEN: Implement save manager save/load methods
02:54 Changeset [ac7ec1fe] by dreammaster
XEEN: Hopeful compilation fix
02:39 Changeset [b1b0f6be] by dreammaster
XEEN: Control panel dialog now showing
01:02 Changeset [68274d1c] by rsn8887 <rsn8887@…>
PSP2: Improve direct touch accuracy
01:00 Changeset [6080d633] by dreammaster
XEEN: Implementing control panel dialog

01/27/18:

23:35 Ticket #10414 (TUCKER: Regression: Pause info and game hints in sentence bar missing) created by bonki
This used to work in v0.13.1 but got lost during refactoring and …
23:29 Ticket #10413 (TUCKER: EN: Text in sentence bar not vertically centered) created by bonki
Different versions of the game use different fonts with slightly …
22:12 Changeset [12eacaf] by dreammaster
XEEN: Implement screen shaking
21:27 Changeset [540f472] by dreammaster
XEEN: Move Scripts _v2 to Combat _damageTarget The _damageTarget …
20:10 Changeset [c74700e2] by dreammaster
XEEN: Fix giving entire party damage in giveCharDamage
17:47 Ticket #7890 (SCUMM: Add proper detection for fanmade Monkey Island 1+2 Talkies) closed by rootfather
fixed
17:20 Changeset [1b0ffaf3] by GitHub <noreply@…>
Merge pull request #1111 from …
17:18 Changeset [949ca448] by criezy
I18N: Update translations templates
17:16 Changeset [d26aa825] by bgK
GRAPHICS: Fix drawing clipped key colored bitmaps The previous …
17:16 Changeset [21552fb] by bgK
GUI: Remove the parent from the button_idle DrawData Removing it does …
17:12 Changeset [7dc602f3] by bgK
GUI: Fix the caret drawing over the scroll bar in the list widget …
17:12 Changeset [5878c618] by bgK
GUI: Remove Dialog::markAsDirty to expose full GUI redraws
17:12 Changeset [fc379181] by bgK
GUI: Remove explicit redraw when scrolling the ScrollContainer The …
17:12 Changeset [0496ede6] by bgK
GUI: Implement dirty-checking for widget redraws
17:12 Changeset [3b50b57f] by bgK
GUI: Rework the frame limiter to actually reach the target framerate …
16:33 Changeset [d5d1229] by dreammaster
XEEN: Finish fall animation
14:25 Changeset [3ba54375] by criezy
I18N: Update translation (German) Currently translated at 100.0% (962 …
14:22 Ticket #10412 (Hoyle 4: Sound effects not playing in ScummVM) created by FredPJ
Tested in ScummVM 2.1.0git722-gf7b467275a My copy of the game's …

01/26/18:

13:18 Changeset [f7b46727] by David Turner <dgturner@…>
RISCOS: Fix compilation of null backend
13:18 Changeset [8f8eb81b] by David Turner <dgturner@…>
RISCOS: Don't list RISC OS as a POSIX platform
12:55 Changeset [e4ab945b] by dreammaster
XEEN: Added further enum values to make falling code clearer
12:52 Changeset [5b3526e5] by dreammaster
XEEN: Implementing falling code
12:52 Changeset [c5268f6] by dreammaster
XEEN: Further renaming for _falling enum
12:51 Changeset [1c268859] by sev-
ANDROIDSDL: updated build script, added git checkout to one of …
12:51 Changeset [aa56b7fc] by sev-
ANDROIDSDL: updated how_to_build instructions. Latest NDK r16b not …
12:51 Changeset [425061f] by sev-
ANDROIDSDL: updated How_to_build instruction. Pelya(s) libSDL changed …
12:51 Changeset [773f6a8a] by sev-
ANDROIDSDL: removed armeabi target, because support of armeabi removed …
12:51 Changeset [83737a77] by sev-
ANDROIDSDL: fixed path to output apk file in build.sh script
12:51 Changeset [3d4b6c72] by sev-
ANDROIDSDL: added patch for adding parameter android:sharedUserId in …
12:51 Changeset [210ad851] by sev-
ANDROIDSDL: set version name to 2.1.0git, renamed asset appdata file
12:27 Ticket #10411 (GFX: 720x400 fullscreen doesn't have the correct aspect ratio) created by jarreboum
I'm using a 4:3 CRT on a PC with a 8800GT, and I'm trying to reproduce …
02:47 Changeset [644ef04] by dreammaster
XEEN: Further fixes for starting falls
01:59 Changeset [b85d6101] by dreammaster
XEEN: Change _falling to enum, properly implement startFalling
00:49 Changeset [22d1a649] by dreammaster
XEEN: Fix loading of desert map

01/25/18:

17:57 Changeset [3cc12c3d] by rsn8887 <rsn8887@…>
PSP2: Always use direct touch on front touch panel
12:46 Changeset [38df276b] by David Turner <dgturner@…>
AMIGA: Update convertRM.sed
12:46 Changeset [15a5605c] by David Turner <dgturner@…>
AMIGA: Small rewrite of RM2AG.rx GitHub´s utf-8 converter adds a char …
03:04 Changeset [f1170a4a] by dreammaster
XEEN: Extra comments for map code
02:55 Changeset [101f7fb2] by dreammaster
XEEN: Fix loading of Darzog's Tower
02:31 Changeset [35833695] by dreammaster
XEEN: Fix hooking up monster data during map loading
02:09 Changeset [e214493f] by rsn8887 <rsn8887@…>
PSP2: Set Touchpad Mouse Mode option default to off
02:06 Changeset [5de0a8b3] by rsn8887 <rsn8887@…>
PSP2: Enable rear touch only when Touchpad Mouse Mode is on
01:06 Changeset [690d39cc] by rsn8887 <rsn8887@…>
PSP2: Increase direct touch accuracy

01/24/18:

23:57 Ticket #10410 (MOHAWK: Riven: Dreamcast: List for loading saved games is empty) created by kremiso
Hi in these days i reach to make run Riven on the Dreamcast, using the …
16:16 Changeset [b35d5f5] by criezy
I18N: Update translation (Finnish) Currently translated at 100.0% …
13:03 Changeset [266c17ab] by dreammaster
XEEN: Fix map loading for Shangri-la
10:16 Changeset [5551241c] by rsn8887 <rsn8887@…>
PSP2: More settings for touch (direct touch on/off, pointer speed)
04:01 Changeset [b785f4a2] by criezy
I18N: Update translation (Hungarian) Currently translated at 100.0% …
01:37 Changeset [91405a53] by dreammaster
XEEN: Fix resetting HP for Medusa Sprites each combat turn
01:34 Ticket #10409 (AGI: SQ1: Backround sound effects do not properly play until another ...) created by bmunger
ScummVM 2.1.0git271-gedef1d5 (Jan 17 2018 19:31:35) Features compiled …
01:28 Changeset [770efbe8] by dreammaster
XEEN: Don't give out treasure if party runs from combat
00:46 Changeset [534755fe] by dreammaster
XEEN: Fix drawing of combat icons during battle This also refactors …

01/23/18:

22:50 Changeset [c1accefe] by criezy
BUILD: Add supernova.dat to install rules
22:28 Changeset [58e9d4a] by criezy
DEVTOOLS: Add create_supernova to devtools README
22:04 Changeset [6a7d9cad] by criezy
I18N: Update translations templates
21:53 Changeset [2db8fbcb] by criezy
Merge branch 'supernova'
21:15 Ticket #10408 (BACKENDS: Wii - Static sound in Discworld) created by Mrrix32
ScummVM version: 2.0.1pre12-gd5488e1 Language: English Game Version: …
13:27 Changeset [5189dbb] by rsn8887 <rsn8887@…>
PSP2: Implement touch controls (front and back panel)
02:15 Changeset [ccd4e20e] by criezy
SUPERNOVA: Fixes destruction of SoundSample buffer
02:15 Changeset [26b55224] by criezy
SUPERNOVA: Adds ModeList
02:15 Changeset [eafd739c] by criezy
SUPERNOVA: Improve waiting until a sound has finished playing
02:15 Changeset [ac609c9] by criezy
SUPERNOVA: Make _event a local variable
02:15 Changeset [2a8cf41b] by criezy
SUPERNOVA: Handle RTL and Quit while editing text
02:15 Changeset [d12b182] by criezy
SUPERNOVA: Remove declaration for unimplemented and unused function
02:15 Changeset [2c42276] by criezy
SUPERNOVA: Update engine data file
02:15 Changeset [ba51c37a] by criezy
SUPERNOVA: Fix cursor not shown if escaping during the intro snoring …
02:15 Changeset [963ad97e] by criezy
SUPERNOVA: Fix missing reset of object CARRIED flag when clearing inventory
02:15 Changeset [e1959627] by criezy
SUPERNOVA: Update English translation
02:15 Changeset [dd6df76b] by criezy
SUPERNOVA: Initializes RandomSource on stack
02:15 Changeset [b937268] by criezy
SUPERNOVA: Renames INT32_MAX to kMaxTimerValue Prevents collision …
02:15 Changeset [32e8d22c] by criezy
SUPERNOVA: Corrects header guard name
02:15 Changeset [b8b0ae57] by criezy
SUPERNOVA: Fixes AudioStream leak
02:15 Changeset [d68ce6dc] by criezy
SUPERNOVA: Changes array to seperate variables
02:15 Changeset [e40a017] by criezy
SUPERNOVA: Fixes segfault if dat file not found
02:15 Changeset [c0f47712] by criezy
SUPERNOVA: Changes message order When taking off your helmet or life …
02:15 Changeset [fa1e93a1] by criezy
SUPERNOVA: Removes global constructor call Object() is redundant …
02:15 Changeset [da3d1458] by criezy
SUPERNOVA: Moves strings to GameManager class
02:15 Changeset [6fe9af93] by criezy
SUPERONVA: Sets uninitialized values to 0
02:15 Changeset [8d79bba] by criezy
SUPERNOVA: Removes comment renderRoom() and later in the game loop …
02:15 Changeset [f5c2271] by criezy
SUPERNOVA: Prevents paletteFadeIn() to be triggered
02:15 Changeset [43709a5] by criezy
SUPERNOVA: Reverts brightness change If the brightness is 0, it is …
02:15 Changeset [45b2c4ea] by criezy
SUPERNOVA: Hides cursor during snoring sequence
02:15 Changeset [40b39b2b] by criezy
SUPERNOVA: Aborts intro if game should be closed
02:15 Changeset [1fd7ea7] by criezy
SUPERNOVA: Fixes object state update In order to trigger a mouseField …
02:15 Changeset [f3f75da9] by criezy
SUPERNOVA: Pushes a mousemove to update object state If you click on …
02:15 Changeset [6df88c5c] by criezy
SUPERNOVA: Fixes fading in intro
02:15 Changeset [509edfd5] by criezy
SUPERNOVA: Returns to launcher after outro
02:15 Changeset [063962a5] by criezy
SUPERNOVA: Updates palette when changing room brightness
02:15 Changeset [d69480b5] by criezy
SUPERNOVA: Renames audio constants
02:15 Changeset [7ba9d94a] by criezy
SUPERNOVA: Renames audio constants
02:15 Changeset [c1f6d41c] by criezy
SUPERNOVA: Fixes outro cutscene
02:15 Changeset [3ae3ee69] by criezy
SUPERNOVA: Fixes inventory scrolling Correctly moves inventory view …
02:15 Changeset [58616276] by criezy
SUPERNOVA: Implements money object for inventory
02:15 Changeset [996d5c08] by criezy
SUPERNOVA: Replaces TICKETS with MONEY
02:15 Changeset [8451f70c] by criezy
SUPERNOVA: Sets CARRIED flag when added to inventory
02:15 Changeset [6e7da43] by criezy
SUPERNOVA: Introduces INT32_MAX for eventTime
02:15 Changeset [b6bb1f9] by criezy
SUPERNOVA: Corrects max value for int32
02:15 Changeset [d90fa9d7] by criezy
SUPERNOVA: Fixes setting of properies resetProperty() clears the …
02:15 Changeset [acfe2ab1] by criezy
SUPERNOVA: Registers cmdButton clicks Mouse clicks were consumed if a …
02:15 Changeset [639bc10] by criezy
SUPERNOVA: Disables OCCUPIED flag correctly
02:15 Changeset [dbb2632d] by criezy
SUPERNOVA: Rename kAudioUndef2 to kAudioSmash
02:15 Changeset [4a042c8] by criezy
SUPERNOVA: Save/restore _playerHidden flag in savegames
02:15 Changeset [bb8dbdfc] by criezy
SUPERNOVA: Fixes game freeze in bcorrdior Most of the time …
02:15 Changeset [b76ac833] by criezy
SUPERNOVA: Fixes turntable message Do not show a message that the …
02:15 Changeset [8ccb752c] by criezy
SUPERNOVA: Puts on suit when leaving the restaurant …
02:15 Changeset [ab6ae19] by criezy
SUPERNOVA: Fix calling onEntrance for new rooms There was an issue …
02:15 Changeset [bc78e613] by criezy
SUPERNOVA: Do not try to render INTRO room This room has no image and …
02:15 Changeset [d8284756] by criezy
SUPERNOVA: Fix warning when not finding image file
02:15 Changeset [1d32c6ac] by criezy
SUPERNOVA: Only call onEntrace once after changing room
02:15 Changeset [3b36afc8] by criezy
SUPERNOVA: Implement onEntrance for all corridors
02:15 Changeset [f3e32d91] by criezy
SUPERNOVA: Remove unused function variant
02:15 Changeset [fa426e4] by criezy
SUPERNOVA: Fix clearing inventory when landing on Axacuss If the …
02:15 Changeset [c09ecdb1] by criezy
SUPERNOVA: Improve English translation
02:15 Changeset [a996a31] by criezy
SUPERNOVA: Add engine data file
02:15 Changeset [c51f27f1] by criezy
SUPERNOVA: Removes redundant comments
02:15 Changeset [6a39148a] by criezy
SUPERNOVA: Sets sections in the correct room
02:15 Changeset [e8d50c3] by criezy
SUPERNOVA: Removes Discman from inventory After landing on Axacuss …
02:15 Changeset [75e3568f] by criezy
SUPERNOVA: Implement dialogs with variable text This was partially …
02:15 Changeset [ef90759e] by criezy
SUPERNOVA: Some cleanup, simplify some code
02:15 Changeset [1b2e4f92] by criezy
SUPERNOVA: Implement alarm
02:15 Changeset [0c5f0295] by criezy
SUPERNOVA: Remove outdated comment and warning
02:15 Changeset [5f0709d] by criezy
SUPERNOVA: Silence warning about unhandled switch cases
02:15 Changeset [b207fdf5] by criezy
SUPERNOVA: Complete implementation of walking through the Jungle
02:15 Changeset [967efaca] by criezy
SUPERNOVA: Remove leftover function declaration
02:15 Changeset [2e95c690] by criezy
SUPERNOVA: Add 2 missing translation strings, handle variable dialogs …
02:15 Changeset [b4d7a83c] by criezy
SUPERNOVA: Small cleanups
02:15 Changeset [8efc3a15] by criezy
SUPERNOVA: Replace non-ASCII characters with actal values
02:15 Changeset [13319458] by criezy
SUPERNOVA; Move some strings to game text file,
02:15 Changeset [4810d514] by criezy
SUPERNOVA: Implement telomat, increase savegame version
02:15 Changeset [626e93e6] by criezy
SUPERNOVA: Consume click event when hiding message
02:15 Changeset [37706ad] by criezy
SUPERNOVA: Implement searchStartEvent, fix bug in corridor initialization
02:15 Changeset [e2b85ab7] by criezy
SUPERNOVA: Update savegame version
02:15 Changeset [cccdcf9] by criezy
SUPERNOVA: Implement guardWalkEvent
02:15 Changeset [4014f4e] by criezy
SUPERNOVA: Fix timing of search events
02:15 Changeset [312f33af] by criezy
SUPERNOVA: Fix missing message when waking up from dream
02:15 Changeset [deb6168e] by criezy
SUPERNOVA: Make sure to exit bathroom to the same room from which it …
02:15 Changeset [55fc095] by criezy
SUPERNOVA: Fix handling of room brightness There were several issues …
02:15 Changeset [1ff953b8] by criezy
SUPERNOVA: Move 2 strings to the DAT file
02:15 Changeset [177539b] by criezy
SUPERNOVA: Load images on demand
02:15 Changeset [cbfa0a06] by criezy
SUPERNOVA: Fix some TODOs
02:15 Changeset [87ab33a8] by criezy
SUPERNOVA: Fix several issues with savegames
02:15 Changeset [34658bc7] by criezy
SUPERNOVA: Fix a german string
02:15 Changeset [96afb54] by criezy
SUPERNOVA: Fix listing saves The code was only looking at the last …
02:15 Changeset [7d72ae0d] by criezy
SUPERNOVA: Implement errorTempSave()
02:15 Changeset [1759d1ff] by criezy
SUPERNOVA: Implement autosave used for dream sequence
02:15 Changeset [ca1acaf] by criezy
SUPERNOVA: Implement guardNoticed()
02:15 Changeset [88893066] by criezy
SUPERNOVA: Use setCurrentImage instead of passing the image to …
02:15 Changeset [62442507] by criezy
SUPERNOVA: Add warning when trying to use out of bound file number …
02:15 Changeset [b11772d9] by criezy
SUPERNOVA: Fix logic in rendering code There were several issues …
02:15 Changeset [ee905b7] by criezy
SUPERNOVA: Implement shipstart cutscene
02:15 Changeset [58cfbb5] by criezy
SUPERNOVA: Fix room rendering It could initially access the wrong …
02:15 Changeset [b39beb43] by criezy
SUPERNOVA: Fix initialization of timer when starting or loading game
02:15 Changeset [45595b96] by criezy
SUPERNOVA: enable general dialogs in AxacussIntersection and AxacussExit
02:15 Changeset [d8e221e2] by criezy
SUPERNOVA: Fix bug in AxacussExit
02:15 Changeset [d189820c] by criezy
SUPERNOVA: Implement AxacussExit interaction logic
02:15 Changeset [d1d1d988] by criezy
SUPERNOVA: Add interaction logic for AxacussIntersection
02:15 Changeset [eed616a] by criezy
SUPERNOVA: Fix bug in GUARD room definition
02:15 Changeset [7eb5924] by criezy
SUPERNOVA: Implement text speed dialog The text speed is also saved …
02:15 Changeset [1566b6ca] by criezy
SUPERNOVA: Add string for text speed dialog
02:15 Changeset [965b4ca3] by criezy
SUPERNOVA: Check shouldQuit to break from input loop
02:15 Changeset [529a9c98] by criezy
SUPERNOVA: Properly handle timer stop/start
02:15 Changeset [897a1e93] by criezy
SUPERNOVA: Display stubs, remove useless function declaration
02:15 Changeset [d3eb662] by criezy
SUPERNOVA: Fix warning
02:15 Changeset [b527b54c] by criezy
SUPERNOVA: Disable loading and saving during execution of event callbacks
02:15 Changeset [f40a534] by criezy
SUPERNOVA: Fix room brightness The incorrect implementation meant …
02:15 Changeset [70e8f36a] by criezy
SUPERNOVA: Remove variables and stub functions related to overlay
02:15 Changeset [575aef7] by criezy
SUPERNOVA: Fix updating the palette brightness when the current image …
02:15 Changeset [af226da] by criezy
SUPERNOVA: Fix incorrect delay for message display The delay was not …
02:15 Changeset [8a8a0b9d] by criezy
SUPERNOVA: Implement event callback mechanism and Supernova event
02:15 Changeset [909818c7] by criezy
SUPERNOVA: Fix combining ObjectType enum values It was storing the …
02:15 Changeset [ba4e20b] by criezy
SUPERNOVA: Improve English translation
02:15 Changeset [3270b513] by criezy
SUPERNOVA: Add strings for supernova explosion cutscene
02:15 Changeset [30a3ab64] by criezy
SUPERNOVA: Improve English translation
02:15 Changeset [eb43b029] by criezy
SUPERNOVA: Improve English translation
02:15 Changeset [682dfa0e] by criezy
SUPERNOVA: Fix two incorrect German strings
02:15 Changeset [54201327] by criezy
SUPERNOVA: Fix image rendering when removing image This is mostly …
02:15 Changeset [c8c6eeb] by criezy
SUPERNOVA: Fix usage of uninitialized variables
02:15 Changeset [3f2c0673] by criezy
SUPERNOVA: Do not run animations while a text box is displayed That …
02:15 Changeset [a159a193] by criezy
SUPERNOVA: Split English translation on two lines The string is too …
02:15 Changeset [8f7dcbe4] by criezy
SUPERNOVA: Fix crash when displaying strings larger than the screen
02:15 Changeset [841e7182] by criezy
SUPERNOVA: Reduce memory usage to store sections and simplify code …
02:15 Changeset [73278c3f] by criezy
SUPERNOVA: Replace a class variable used in a single function by a …
02:15 Changeset [5b76bbb] by criezy
SUPERNOVA: Fix graphics glitches
02:15 Changeset [5dd3bea7] by criezy
SUPERNOVA: Fix incorrect German string
02:15 Changeset [5362f3bc] by criezy
SUPERNOVA: Improve English translation
02:15 Changeset [7c40e38d] by criezy
SUPERNOVA: Fix recursive infinite loop in door closing animation in …
02:15 Changeset [bd6cdf4] by criezy
SUPERNOVA: Handle events during dialogs
02:15 Changeset [7bf803f6] by criezy
SUPERNOVA: Cleanup dialog code The main change consists in using a …
02:15 Changeset [21899d87] by criezy
SUPERNOVA: Implement most dialog related functions
02:15 Changeset [f4b10b7a] by criezy
SUPERNOVA: Add missing game string
02:15 Changeset [06c46bd2] by criezy
SUPERNOVA: Fix incorrect German string
02:15 Changeset [f98fcd13] by criezy
SUPERNOVA: Fix screen shake OSystem::setShakePos(int) can only take …
02:15 Changeset [29397932] by criezy
SUPERNOVA: Fix incorrect translation
02:15 Changeset [8950934a] by criezy
SUPERNOVA: Fix incorrect string
02:15 Changeset [e06d7cc9] by criezy
SUPERNOVA: Fix incorrect game text strings
02:15 Changeset [7f8806e9] by criezy
SUPERNOVA: Update English translation
02:15 Changeset [15b4e7a2] by criezy
SUPERNOVA: Fix delay when loading a savedgame while a message is …
02:15 Changeset [201fd0ff] by criezy
SUPERNOVA: Change detection to use data files instead of executables
02:15 Changeset [73c9c7ad] by criezy
SUPERNOVA: Update English translation
02:15 Changeset [1cee221e] by criezy
SUPERNOVA: Finish the string extraction in state.cpp
02:15 Changeset [5b25fc28] by criezy
SUPERNOVA: Update English translation
02:15 Changeset [21415efa] by criezy
SUPERNOVA: Use octal value for non-ASCII characters in game text
02:15 Changeset [d4351a5f] by criezy
SUPERNOVA: Extract some strings from state.cpp
02:15 Changeset [c4ee3e72] by criezy
SUPERNOVA: Extract some more stings from rooms.cpp
02:15 Changeset [e0dde786] by criezy
SUPERNOVA: Remove AxacussCorridor5::interact in order to get rid of …
02:15 Changeset [f213ea8e] by criezy
SUPERNOVA: extract strings for Axacuss Corridor 5
02:15 Changeset [9db8478] by criezy
SUPERNOVA: Merge two strings to help with translation
02:15 Changeset [52952c48] by criezy
SUPERNOVA: Fix displaying image missing last row and last column This …
02:15 Changeset [4d7d8023] by criezy
SUPERNOVA: Change the signature of dialog(), fix calls, extract some …
02:15 Changeset [49e3dd58] by criezy
SUPERNOVA: Update English translation
02:15 Changeset [7cfe3850] by criezy
SUPERNOVA: Extract ArsanoGlider, ArsanoMeetup 2 & 3 and AxacussCell strings
02:15 Changeset [56f9328e] by criezy
SUPERNOVA: Extract ArsanoRoger texts
02:15 Changeset [609856d3] by criezy
SUPERNOVA: Fix a remaining kStringDialogSeparator
02:15 Changeset [ed9d9240] by criezy
SUPERNOVA: Extract more dialog texts
02:15 Changeset [38fbda91] by criezy
SUPERNOVA: Extract strings used in ShipHold and operations related to …
02:15 Changeset [cb12a88f] by criezy
SUPERNOVA: Extract strings for ShibCabinL3 & R3 and for ShipAirlock
02:15 Changeset [a141438e] by criezy
SUPERNOVA: Fix check of dialog status in ArsanoRoger onEntrance
02:15 Changeset [c290e144] by criezy
SUPERNOVA: Simplify a bit the code
02:15 Changeset [ae65de9] by criezy
SUPERNOVA: Fix non-ASCII character in game strings
02:15 Changeset [572f205e] by criezy
SUPERNOVA: Extract the strings from ShipCockpit
02:15 Changeset [f23baf90] by criezy
SUPERNOVA: Extract strings for Ship Hall and Ship Sleep Cabin
02:15 Changeset [31a04960] by criezy
SUPERNOVA: Janitorial - Fix some spacing in rooms.cpp
02:15 Changeset [7485a459] by criezy
SUPERNOVA: Remove useless 2nd initialization of _shown to false
02:15 Changeset [46bdb30] by criezy
SUPERNOVA: Remove useless defines
02:15 Changeset [9bf0a656] by criezy
SUPERNOVA: Change _shown to an array of bytes in order to handle extra …
02:15 Changeset [f0d139d5] by criezy
SUPERNOVA: Fix some warnings
02:15 Changeset [c3241c7] by criezy
SUPERNOVA: Improve translated title display The title is displayed on …
02:15 Changeset [7c4d4e16] by criezy
SUPERNOVA: Update English translation Now the title screen and intro …
02:15 Changeset [1229195b] by criezy
SUPERNOVA: Fix unicode characters in game strings The non-ASCII …
02:15 Changeset [69d7b919] by criezy
SUPERNOVA: Improve interactivity of title screen and intro cutscene …
02:15 Changeset [095679c4] by criezy
SUPERNOVA: Move intro cutscene strings to engine data file
02:15 Changeset [6cadee9d] by criezy
SUPERNOVA: Update English translation
02:15 Changeset [7722fe9] by criezy
SUPERNOVA: Move object name and description strings to engine data file
02:15 Changeset [be08dd3c] by criezy
SUPERNOVA: Add POTFILES to get translated text for the GUI
02:15 Changeset [6fc06592] by criezy
SUPERNOVA: Start using strings from the engine data file This means …
02:15 Changeset [184b3a16] by criezy
SUPERNOVA: Load strings from the supernova.dat file
02:15 Changeset [d76b44ee] by criezy
SUPERNOVA: Add detection entry for English translation
02:15 Changeset [0f4d364] by criezy
SUPERNOVA: Add getting translated images from the engine data file
02:15 Changeset [a13086a] by criezy
SUPERNOVA: Add partial English translation to the create_supernova tool
02:15 Changeset [4e374cc9] by criezy
SUPERNOVA: Add some German strings to the create_supernova tool
02:15 Changeset [b2384152] by criezy
SUPERNOVA: Add parsing of po file in create_supernova This means the …
02:15 Changeset [5efa5a8] by criezy
SUPERNOVA: Add bitmap files for the first newspaper English …
02:15 Changeset [f9310e11] by criezy
SUPERNOVA: Add tool skeleton to generate engine data file The tool is …
02:15 Changeset [65d30cf7] by criezy
SUPERNOVA: Plug memory leak in MOD music streams
02:15 Changeset [d1bdfd2b] by criezy
SUPERNOVA: Clean indentations
02:15 Changeset [4c9fc3cd] by criezy
SUPERNOVA: Fix compilation using MSVC9, silent some CppCheck warnings
02:15 Changeset [2e79e24] by criezy
SUPERNOVA: Fix GCC Signed vs. Unsigned Comparison Warnings.
02:15 Changeset [ea955675] by criezy
SUPERNOVA: Fix GCC Warning for Malformed Narrowing Conversions in C++11.
02:15 Changeset [e6fea1bd] by criezy
SUPERNOVA: Fix GCC Unused Variable Warnings.
02:15 Changeset [86795f0f] by criezy
SUPERNOVA: Fix clicks at start and end of audio samples The sound …
02:15 Changeset [696fcb6b] by criezy
SUPERNOVA: Add saving/loading of playtime
02:15 Changeset [275daa81] by criezy
SUPERNOVA: Disable loading during intro cutscene Loading during the …
02:15 Changeset [1cdede1] by criezy
SUPERNOVA: Properly handle loading saved game from launcher
02:15 Changeset [ed7fa6f] by criezy
SUPERNOVA: Improve save state handling The saved game files now start …
02:15 Changeset [a4470edb] by criezy
SUPERNOVA: Fix exiting intro cutscene using Escape
02:15 Changeset [aef0e12] by criezy
SUPERNOVA: Restores brightness when leaving the cave
02:15 Changeset [e45d94b0] by criezy
SUPERNOVA: Implements screen shake
02:15 Changeset [ba7729a7] by criezy
SUPERNOVA: Restores brightness if power on
02:15 Changeset [945dc9f4] by criezy
SUPERNOVA: Fixes rendering and logic for cable
02:15 Changeset [7da49442] by criezy
SUPERNOVA: Adds current room to save file and restores player …
02:15 Changeset [03414f78] by criezy
SUPERNOVA: Implements inventory arrows
02:15 Changeset [3814f33] by criezy
SUPERNOVA: Scrolls inventory when taking an object Signed-off-by: …
02:15 Changeset [9f3f9f47] by criezy
SUPERNOVA: Limits inventory scroll
02:15 Changeset [5bdfb6f1] by criezy
SUPERNOVA: Removes saveload.h This header file contained info on the …
02:15 Changeset [577ec1c5] by criezy
SUPERNOVA: Fix missing return value for cmdGiveAll debug command
02:15 Changeset [02290c32] by criezy
SUPERNOVA: Allows saving by default When saving is not apropriate, …
02:15 Changeset [142e174] by criezy
SUPERNOVA: Fixes playing vinyl in CabinL3
02:14 Changeset [749fa633] by criezy
SUPERNOVA: Fixes save/load dialog
02:14 Changeset [23f57ca8] by criezy
SUPERNOVA: Fixes de-/serialization of game state
02:14 Changeset [68c52362] by criezy
SUPERNOVA: Adds Outro initialization
02:07 Changeset [735e2a83] by criezy
SUPERNOVA: Assigns room id of ShipOuterSpace
02:07 Changeset [7cae6fde] by criezy
SUPERNOVA: Fixes number of rooms
02:01 Changeset [5f19833] by criezy
SUPERNOVA: Remvomes manual assigning of current room
02:01 Changeset [7ed2dea5] by criezy
SUPERNOVA: Adds Intro before starting room
02:01 Changeset [98ab5ee] by criezy
SUPERNOVA: Alters wait function to stall at least _delay ms wait2() …
02:01 Changeset [7f513ac1] by criezy
SUPERNOVA: Adds key input check function This is temporary. Input is …
02:01 Changeset [a334a473] by criezy
SUPERNOVA: Fixes returned constant on load fail
02:01 Changeset [ea60d151] by criezy
SUPERNOVA: Raises save game limit to 99
02:01 Changeset [6e338192] by criezy
SUPERNOVA: Changes increment size for fade in/out
02:00 Changeset [b3e23fef] by criezy
SUPERNOVA: Fixes mouse events during intro
02:00 Changeset [7b4e9a54] by criezy
SUPERNOVA: Adds text speed variable
02:00 Changeset [7bd20ffb] by criezy
SUPERNOVA: Adds constants
02:00 Changeset [de539134] by criezy
SUPERNOVA: Removes comments
02:00 Changeset [0ffd0059] by criezy
SUPERNOVA: Adds message prompt on exit
02:00 Changeset [82efa9dd] by criezy
SUPERNOVA: Simplifies timing code Removing remnants of the original …
01:53 Changeset [3f68cda] by criezy
SUPERNOVA: Implements de-/serialization WIP. It is currently broken.
01:53 Changeset [ef14dfb7] by criezy
SUPERNOVA: Adds engine pause
01:53 Changeset [9b064e3] by criezy
SUPERNOVA: Adds room id to objects This commit helps especially …
01:53 Changeset [1af00170] by criezy
SUPERNOVA: Extends MetaEngine for load/save support
01:52 Changeset [2b03a1f5] by criezy
SUPERNOVA: Formatting
01:52 Changeset [edef2792] by criezy
SUPERNOVA: Adds RoomID to Rooms GameManager::airless() determined if …
01:52 Changeset [bc43ff82] by criezy
SUPERNOVA: Ignores mouse clicks while sound is playing
01:52 Changeset [18abc470] by criezy
SUPERNOVA: Implements Return To Launcher
01:47 Changeset [72791ddb] by criezy
SUPERNOVA: Adds structs for loading original save files
01:47 Changeset [e15f2811] by criezy
SUPERNOVA: Removes color macros
01:47 Changeset [d6d485db] by criezy
SUPERNOVA: Fixes umlaut in object description
01:47 Changeset [63c62d25] by criezy
SUPERNOVA: Adds explicitly invalid state for Objects
01:47 Changeset [b948a53] by criezy
SUPERNOVA: Substitutes static variables with privates
01:47 Changeset [714b38dd] by criezy
SUPERNOVA: Fixes dimming when ship energy low roomBrightness() saw …
01:47 Changeset [3284fbc] by criezy
SUPERNOVA: Fixes cockpit display Cruising speed and distance were …
01:47 Changeset [ccbc1142] by criezy
SUPERNOVA: Refactoring
01:47 Changeset [8c18b44] by criezy
SUPERNOVA: Adds console command 'giveall' Adds crucial items to the …
01:47 Changeset [c95efb1e] by criezy
SUPERNOVA: Refactoring Renaming variables of GameState to avoid ambiguity.
01:47 Changeset [2545ffd0] by criezy
SUPERNOVA: Fixes overdraw of input
01:47 Changeset [316aeeab] by criezy
SUPERNOVA: Converts Object name and description to Strings
01:47 Changeset [026bd79a] by criezy
SUPERNOVA: Removes redundant code
01:47 Changeset [604d4216] by criezy
SUPERNOVA: Changes parameter name of timeToString()
01:47 Changeset [644a6835] by criezy
SUPERNOVA: Adjusts init time values to the approximated ms per tick …
01:47 Changeset [53c086c3] by criezy
SUPERNOVA: Fixes setting alarm time on watch
01:47 Changeset [b6424898] by criezy
SUPERNOVA: Fixes too large edit() field Before edit() cleared the …
01:47 Changeset [2c0518e0] by criezy
SUPERNOVA: Removes redundant loops around edit()
01:46 Changeset [cec70a4c] by criezy
SUPERNOVA: Renames ObjectID 'SLOT'
01:42 Changeset [cd01ca0a] by criezy
SUPERNOVA: Converts special characters
01:42 Changeset [1e36c74e] by criezy
SUPERNOVA: Updates TODOs
01:42 Changeset [b0b682a] by criezy
SUPERNOVA: Removes getDOSTicks()
01:42 Changeset [a24af98] by criezy
SUPERNOVA: Corrects GameState variable names According to the naming …
01:42 Changeset [a2f43c4e] by criezy
SUPERNOVA: Adds ticks to msec conversion macro
01:42 Changeset [89059ff5] by criezy
SUPERNOVA: Fixes render error on death screen fadeout
01:42 Changeset [18894e8] by criezy
SUPERNOVA: Implements turnOn()
01:33 Changeset [b0c108ff] by criezy
SUPERNOVA: Adds ticks to msec conversion constant
01:33 Changeset [29b7b91a] by criezy
SUPERNOVA: Removes TODOs
01:33 Changeset [c8e0f94] by criezy
SUPERNOVA: Fixes terminal in sleeping chamber Instead of manipulating …
01:33 Changeset [eabcca3e] by criezy
SUPERNOVA: Adds Alt-X as exit shortcut
01:33 Changeset [cac51759] by criezy
SUPERNOVA: Corrects variables according to naming convention
01:33 Changeset [5845cd7] by criezy
SUPERNOVA: Fixes rerendering of the room One sprite can consist of …
01:33 Changeset [bfa96d6f] by criezy
SUPERNOVA: Adds Audio info for rocks
01:33 Changeset [1797b174] by criezy
SUPERNOVA: Implements the remaining room definitions While it …
01:19 Changeset [8a766b5b] by criezy
SUPERNOVA: Adds code for remaining game logic
01:13 Changeset [830f983d] by criezy
SUPERNOVA: Adds text
01:13 Changeset [f0b638d] by criezy
SUPERNOVA: Adds resetProperty() for Objects resetProperty() …
01:13 Changeset [3579bde] by criezy
SUPERNOVA: Adds and corrects constants
01:01 Changeset [7c13706d] by criezy
SUPERNOVA: Fixes code kMaxSection - 1 was used in the original code …
01:01 Changeset [aa0606be] by criezy
SUPERNOVA: Replaces longjmp to 'dead'
01:01 Changeset [d4c8fe52] by criezy
SUPERNOVA: Substitues umlauts with their cp437 octal equivalent
01:01 Changeset [8e9141d5] by criezy
SUPERNOVA: Fixes SleepCabin::animation() Some of the code didn't …
01:01 Changeset [48870921] by criezy
SUPERNOVA: Implements shock() and removes longjmps to 'dead'
01:01 Changeset [172377f] by criezy
SUPERNOVA: cleanup
01:01 Changeset [2c9f7b4b] by criezy
SUPERNOVA: Implements edit() As the TODO says, there are still …
01:01 Changeset [6f9374c7] by criezy
SUPERNOVA: Fixes parameter name for getKeyInput()
01:01 Changeset [51c9357] by criezy
SUPERNOVA: Implements death screen
01:01 Changeset [37b4a777] by criezy
SUPERNOVA: Refactors init and destruction of GameManager During the …
01:01 Changeset [8ce533bb] by criezy
SUPERNOVA: Adds clear() to Inventory Class
01:01 Changeset [99d7e7c] by criezy
SUPERNOVA: Input handling GetKeyInput/MouseInput/Input() block until …
00:29 Changeset [30e138d] by criezy
SUPERNOVA: Adds indicator for key presses
00:29 Changeset [0fdb3d8] by criezy
SUPERNOVA: Extends text rendering textWidth() and renderText() are …
00:29 Changeset [160ff139] by criezy
SUPERNOVA: Fixes object indices in room definition
00:29 Changeset [678c10ea] by criezy
SUPERNOVA: Corrects typo
00:29 Changeset [18c3647] by criezy
SUPERNOVA: Updates NOTES
00:29 Changeset [bcd3250] by criezy
SUPERNOVA: Implements 'wait for input' Currrently the only …
00:29 Changeset [5dce4bc8] by criezy
SUPERNOVA: Converts char game state variables to byte
00:29 Changeset [afb873c] by criezy
SUPERNOVA: Adjusts game loop delay
00:29 Changeset [cf98468c] by criezy
SUPERNOVA: Removes shadowing of variables
00:29 Changeset [2ff15f37] by criezy
SUPERNOVA: Gets input before drawing calls; Before the status line …
00:29 Changeset [0462bd0] by criezy
SUPERNOVA: Implements animation The original game's time was stored …
00:28 Changeset [97ef7cbe] by criezy
SUERNOVA: Initializes missing rooms on startup
00:28 Changeset [4227195a] by criezy
SUPERNOVA: Rewrites animation for Cockpit and SleepCabin
00:28 Changeset [daf55369] by criezy
SUPERNOVA: Implements showing cockpit monitor
00:28 Changeset [ffcd447a] by criezy
SUPERNOVA: Fixes visibility of room constructors Signed-off-by: …
00:28 Changeset [3f98c29a] by criezy
SUPERNOVA: Corrects exit direction of sleeping cabin
00:28 Changeset [02995da2] by criezy
SUPERNOVA: Adds definitions for remaining rooms
00:00 Changeset [0627ca35] by criezy
SUPERNOVA: Implements delay for animations
00:00 Changeset [30c5c852] by criezy
SUPERNOVA: Refactors event loop
00:00 Changeset [83a5c814] by criezy
SUPERNOVA: Fixes typo in room definition
00:00 Changeset [aa447e8] by criezy
SUPERNOVA: Initializes clickField.next with 0 It seems it is possible …
00:00 Changeset [83523ebb] by criezy
SUPERNOVA: Corrects left mouse click behavior This still needs work …
00:00 Changeset [d70ded12] by criezy
SUPERNOVA: Fixes that objects are removed when taken
00:00 Changeset [4fc7f734] by criezy
SUPERNOVA: Converts Inventory as GuiElements By encapsulating the …
00:00 Changeset [aa22029f] by criezy
SUPERNOVA: Removes isVisible flag from GuiElement
00:00 Changeset [36263aa] by criezy
SUPERNOVA: Fixes font rendering
00:00 Changeset [e0aa700d] by criezy
SUPERNOVA: Renames charcterWidth() to textWidth()
00:00 Changeset [2a19f34b] by criezy
SUPERNOVA: Adds table for octal cp437 umlauts
00:00 Changeset [4c26b418] by criezy
SUPERNOVA: Makes Inventory::get() return nullObject
00:00 Changeset [5224c4d3] by criezy
SUPERNOVA: Refactors room definitions Calling renderImage() directly …
00:00 Changeset [4d3e1eed] by criezy
SUPERNOVA: Corrects OPEN to more descriptive OPENABLE
00:00 Changeset [40c609c4] by criezy
SUPERNOVA: Adds debugging code for rendering available sections
00:00 Changeset [e9375ea3] by criezy
SUPERNOVA: Adds tons of stuff Most notably changes are, Handling …
00:00 Changeset [0f7266a] by criezy
SUPERNOVA: Removes warnings for Inventory code
Note: See TracTimeline for information about the timeline view.