Timeline



Jun 25, 2014:

8:45 PM Changeset [abfd775d]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Joel Teichroeb <joel@…>
MATH: Cast M_PI to a float to fix an MSVC warning
7:19 PM Changeset [ad07da95]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by digitall
SYMBIAN: Add "small" vkeybd pack to port packaging.
7:14 PM Changeset [536203b3]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by digitall
DEVTOOLS: Add "small" vkeybd pack to create_project postbuild script.
7:13 PM Changeset [c8fc6cad]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by digitall
PS3: Add "small" virtual keyboard pack to port packaging.
7:11 PM Changeset [68490bee]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by digitall
GPH: Add "small" virtual keyboard pack to GP2XWIZ debug port packaging.
7:10 PM Changeset [1aabc3e1]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by digitall
GPH: Add "small" virtual keyboard pack to GP2X debug port packaging.
7:08 PM Changeset [ae8d2909]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by digitall
GPH: Add "small" virtual keyboard pack to CAANOO debug port packaging.
7:04 PM Changeset [b3946359]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by digitall
GPH: Add "small" virtual keyboard pack to GP2XWIZ port packaging.
7:03 PM Changeset [32a403eb]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by digitall
GPH: Add "small" virtual keyboard pack to GP2X port packaging.
7:02 PM Changeset [5f2306e3]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by digitall
GPH: Add "small" virtual keyboard pack to CAANOO port packaging.
7:01 PM Changeset [532dd859]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by digitall
DINGUX: Add "small" virtual keyboard pack to port packaging.
6:59 PM Changeset [9c4e6d21]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by digitall
LINUXMOTO: Add "small" virtual keyboard pack to port packaging.
6:57 PM Changeset [27d25f6b]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by digitall
N64: Add "small" virtual keyboard pack to port packaging.
6:55 PM Changeset [b8cce3a1]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by digitall
WII: Add "small" virtual keyboard pack to port packaging.
6:53 PM Changeset [834d04b7]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by digitall
MAEMO: Add "small" virtual keyboard pack to port packaging.
6:45 PM Changeset [e07819fb]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by digitall
README: Remove Keymapper trigger key note, add Vkeybd mouse button …
5:37 PM Changeset [00c867f]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Strangerke
CGE2: Add a safeguard in Sprite::show()
5:36 PM Changeset [384f1b66]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Strangerke
CGE2: Implement snMidi()
3:55 PM Changeset [d6ec21d4]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by sev-
FULLPIPE: Fix selector in debug scene
3:54 PM Changeset [742e27a3]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Joel Teichroeb <joel@…>
Merge pull request #944 from JoseJX/FixHeads GRIM: Fix the head …
2:05 PM Changeset [e453f23f]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: leftMouseButton() - code clean up
9:11 AM Ticket #6660 (Freddi Fish 3 UK MD5) closed by Kirben
fixed
9:10 AM Changeset [5e78bee2]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Kirben
SCUMM: Add UK Windows version of Freddi Fish 3.

Jun 24, 2014:

9:36 PM Changeset [2bc35f6f]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Strangerke
CGE2: Add a work around for missing VBM in scene 4
8:14 PM Changeset [3dd6c9f7]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Strangerke
CGE2: Implement a couple of stubs
6:11 PM Ticket #6660 (Freddi Fish 3 UK MD5) created by SF/georgeqgreg
[…] […]
3:36 PM Changeset [b4e730be]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Joseph Jezak <josejx@…>
MATH: Keep position when building rotation.
3:36 PM Changeset [231a9805]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Joseph Jezak <josejx@…>
MATH: Fix gimbal lock for ZXY.
9:39 AM Ticket #7872 (KYRA: Eye of the Beholder Italian Fan Translation Support) created by SF/theruler76
[…] […]
3:03 AM Changeset [9a134238]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: LMB outside inventory - give / use item
1:57 AM Changeset [a319f473]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: LMB outside of inventory - update

Jun 23, 2014:

9:48 PM Changeset [5da1a453]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by sev-
SWORD25: Fix sprite flipping
8:04 PM Changeset [c176a9a5]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by sev-
FULLPIPE: Remove unused variable
7:36 PM Changeset [18d73eb3]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Joni Vähämäki <jonivah@…>
EMI: Sprite fixes for TinyGL renderer. Note that most of this is …
7:36 PM Changeset [5c20f0f4]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Joni Vähämäki <jonivah@…>
EMI: Share Materials between Costumes. Sometimes a texi component may …
7:34 PM Changeset [fdd4cb26]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Joni Vähämäki <jonivah@…>
EMI: Clean up sprite drawing in OpenGL.
7:34 PM Changeset [947ddefb]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Joni Vähämäki <jonivah@…>
GRIM/EMI: Move implementation of setFollowBoxes from header to source file.
7:34 PM Changeset [131013f2]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Joni Vähämäki <jonivah@…>
EMI: Print warning if an unknown blend mode value is encountered when …
7:34 PM Changeset [33b3247]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Joni Vähämäki <jonivah@…>
EMI: Read depth write and alpha test flags from sprite files.
7:34 PM Changeset [b87346f9]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Joni Vähämäki <jonivah@…>
EMI: Sprite drawing fixes for OpenGL Shaders renderer.
7:34 PM Changeset [d1ba7b09]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Joni Vähämäki <jonivah@…>
EMI: Skip chores that are internally marked as stopped when drawing …
4:10 PM Changeset [840eef8e]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Strangerke
CGE2: Add a big hack to work around the coordinates issue
2:36 PM Changeset [b09c316f]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Joel Teichroeb <joel@…>
Merge pull request #936 from JoseJX/ExpandRotation3D MATH: Allow …
1:24 PM Changeset [55f77fb9]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Joseph Jezak <josejx@…>
EMI/GRIM/MYST3: Replace some Quaternions with Rotation3D.
1:04 PM Changeset [76d36f67]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Joseph Jezak <josejx@…>
MATH: Add a selectable Euler Order to Rotation3D.
1:04 PM Changeset [35462205]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Joseph Jezak <josejx@…>
MATH: Fix indentation for matrix4.
12:54 PM Changeset [2a09159c]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by sev-
FULLPIPE: Give better name to function
12:52 PM Changeset [a493355a]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by sev-
FULLPIPE: MovGraph::calcMovItems: renamed variables and added some comments
12:39 PM Changeset [89d789b1]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by sev-
GRAPHICS: Added BE/LE to TS_ macros
11:11 AM Changeset [0eece817]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by uruk <koppirnyo@…>
CGE2: Fix releasePocket(). Now the inventory system is working as …
9:50 AM Changeset [23adc159]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by uruk <koppirnyo@…>
CGE2: Implement busy() and revise connected parts of the engine.
8:20 AM Changeset [2226eb07]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by uruk <koppirnyo@…>
CGE2: Implement snSay(), reimplement some parts of the sound code.

Jun 22, 2014:

9:11 PM Changeset [19bc1519]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by uruk <koppirnyo@…>
CGE2: Some more formatting fix in FXP.
6:09 PM Changeset [11d062f2]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: Cursor update, LMB outside inventory crash fix
6:09 PM Changeset [d67690c]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: Inventory turning on - update
6:09 PM Changeset [a428f324]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: Dialog box loop - drawScreen() update for it
6:09 PM Changeset [31ea2154]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: Hero animations fix - frame height calculation
6:09 PM Changeset [422eeab0]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: LMB in inventory - use item on item fix
6:09 PM Changeset [fd5ee85e]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: PrinceEngine::showTexts() - y position fix
6:09 PM Changeset [c8046f85]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: PrinceEngine:: makeInvCursor()
6:09 PM Changeset [96a1d24a]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: LMB in inventory - update
6:09 PM Changeset [1ca309f5]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: Voice sample for options Open/Push, Close/Pull in inventory
6:09 PM Changeset [daf91dcf]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: Inventory LMB update, VariaTxt::getString fix
6:09 PM Changeset [25f51bf]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: scanMobEvents()
6:09 PM Changeset [306c234e]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: moveSet - names change
6:09 PM Changeset [82bc0078]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: Dialog box update; LMB outside of inventory beginning
6:09 PM Changeset [78a2105b]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: showTexts(), talkHero() update
6:09 PM Changeset [f00eeeda]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: Hero talking - dialog option choosing
6:09 PM Changeset [1e1d3044]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: Fix for longer lines in dialog box
6:09 PM Changeset [e51bbc83]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: Dialog box texts drawing and highlighting
6:09 PM Changeset [e18502a0]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: Dialog frame drawing
6:09 PM Changeset [85628b2]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: O_INITDIALOG(), O_SHOWDIALOGBOX() update
6:09 PM Changeset [e452e088]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: Beginning of makeInvCursor and dialog functions
6:09 PM Changeset [2ba81451]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: Rects constructors - update
6:09 PM Changeset [d9e2fc15]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: RMB - blocked while playing voice. Canceling voice with LMB
6:09 PM Changeset [7bc4599d]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: Cursor fix for inventory - check if voice is playing
6:09 PM Changeset [85108d6f]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: Voices for inventory exam texts
6:09 PM Changeset [e3b5c0ec]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: Options menu outside of inventory
6:09 PM Changeset [ca7554da]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: checkOptions() implementation
6:09 PM Changeset [cb40b512]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: printAt() update for German letters
6:09 PM Changeset [e6da7b53]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: hotspot() update - proper exam text, German letters fix
6:09 PM Changeset [9e4e8416]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: option_text.h update
6:09 PM Changeset [7c9d66bb]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: Texts X position fix in options window and hotspot()
6:09 PM Changeset [f1b36cff]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: German mob list loading fix
6:09 PM Changeset [db542d00]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: German letters fix for inventory names
6:09 PM Changeset [9e94888f]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: German special letters fix in intro - printAt function
6:09 PM Changeset [db19f928]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: German font loading, letters fix in options menu
6:09 PM Changeset [8536dcc7]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: option_text.h small update
6:08 PM Changeset [8fd44cb]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: Option window texts drawing and highlighting
6:08 PM Changeset [5163d6ce]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: GraphicsMan - name changing; Options window - right mouse …
6:08 PM Changeset [a9536b6]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: Inventory - mouse buttons handling progress
6:08 PM Changeset [ee4c67e1]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: showObjects() - change to hex values
6:08 PM Changeset [60f23ecb]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: DrawNode functions update; Closing game in inventory loops fix
6:08 PM Changeset [1c02028d]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: draw(), drawTransparentDrawNode() update
6:08 PM Changeset [f4f09efa]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: drawTransparentWithBlend(), getBlendTableColor() - update
6:08 PM Changeset [1beaf462]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: GrahicsMan - update(), formatting fix
6:08 PM Changeset [31115ad9]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: GraphicsMan class - opening brace in previous line
6:08 PM Changeset [ca6f5921]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: PScr class - clean up
6:08 PM Changeset [8f98d80f]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: drawMask() update
6:08 PM Changeset [26db9ae9]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: drawAsShadow() update
6:08 PM Changeset [ffa438af]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: drawTransparent() update
6:08 PM Changeset [98525c11]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: Inventory - left mouse button handling
6:08 PM Changeset [3bf8d86a]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: Inventory update, drawing functions improvements
6:08 PM Changeset [3cd6589c]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: prepareInventoryToView() update - name, examText
6:08 PM Changeset [206211c2]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: Inventory closing - mouse handling
6:08 PM Changeset [2f1c6cec]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: addInvObj() - when CURSEBLINK flag on
6:08 PM Changeset [43732d60]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: pause() implementation
6:08 PM Changeset [3bd4ccac]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: Candle inventory item animation - drawInvItems() update
6:08 PM Changeset [bc3ce22f]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: getBlendTableColor() - fix for wrong colors
6:08 PM Changeset [dcd9c489]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: getBlendTableColor(), drawTransparentWithBlend()
6:08 PM Changeset [aeea3302]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: addInvObj() implementation, drawInvItems() update
6:08 PM Changeset [5309e522]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: Items in inventory - drawing position fix
6:08 PM Changeset [bb85844e]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: Inventory update - first suitcase drawing
6:08 PM Changeset [870d1be7]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: loadAllInv(), drawInvItems()
6:08 PM Changeset [c7e178d0]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: Hero inventory beginning, prepareInventoryToView() implementation
6:08 PM Changeset [c61ccb03]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: hotspot() - name of mobs in wider locations fix, clean up
6:08 PM Changeset [854de584]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: Hero Z coordinate fix
6:08 PM Changeset [2739a863]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: Code clean up after adding DrawNode
6:08 PM Changeset [94ab6b26]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: DrawNode struct, runDrawNodes(), freeDrawNodes()
6:08 PM Changeset [46ce47db]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: Parallax bitmaps loading, showParallax() implementation
6:08 PM Changeset [445229c]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: checkMasks for shadows in ShowBackAnims, Z axis value for them
6:08 PM Changeset [8223124c]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: clsMasks call in proper place
6:08 PM Changeset [8b8329a2]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: clsMasks()
6:08 PM Changeset [5f222a55]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: Hero - checkMasks fix
6:08 PM Changeset [38646559]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: checkNak for showBackAnims, beginning of Z axis for it
6:08 PM Changeset [b9e63a4]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: Hero checkNak - small clean up
6:08 PM Changeset [6f19bd82]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: Object class update, showObjects() beginning
6:08 PM Changeset [9933505b]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: Mask struct - functions change
6:08 PM Changeset [0c798b23]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: loadAllMasks clean up
6:08 PM Changeset [806b633f]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: _maskList memory clearing fix
6:08 PM Changeset [421b27f2]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: drawMask() fix for wider locations, delete old spriteCheck
6:08 PM Changeset [7874a4e7]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: drawMask progress, changes in spriteCheck
6:08 PM Changeset [dab83cc3]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: showMask, drawMask update
6:08 PM Changeset [4be66f51]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: Rename Overlay to Mask, loadAllMasks update
6:08 PM Changeset [16a6d99a]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: loadOverlays(), checkNak()
6:08 PM Changeset [4f291fea]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: zoomBitmap update - loadZoom(), selectZoom()
6:08 PM Changeset [775944de]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: clearBackAnimList function implementation
6:08 PM Changeset [a2b1f2fb]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: Warings fix, drawAsShadow update - kShadowColor to graphics.h
6:08 PM Changeset [63834499]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: installSingleBackAnim and showBackAnims clean up
6:08 PM Changeset [5df6b9a4]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: Shadow drawing for background animations
6:08 PM Changeset [b1eeeb63]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: showBackAnims code clean up
6:08 PM Changeset [c4c20eca]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: showBackAnims anim type 3, memory leaks debugging
6:08 PM Changeset [2e1f7db0]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: showBackAnims anim type 2, memory leaks debugging
6:08 PM Changeset [ac845b5b]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: showBackAnims bug fixing
6:08 PM Changeset [ada532cf]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: showSprite and drawTransparent update
6:08 PM Changeset [b92d776]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: showHeroShadow warning fix
6:08 PM Changeset [905a95e]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: showSprite fix
6:08 PM Changeset [bc1553de]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: showSprite first implementation, showBackAnims small update
6:08 PM Changeset [c9ed2074]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: ShowBackAnim progress - still with random crashes
6:08 PM Changeset [aded3f0e]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: Begin of showBackAnims
6:08 PM Changeset [eff8b0fd]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: installSingleBackAnim update
6:08 PM Changeset [55567261]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: Cleaning up warnings
6:08 PM Changeset [e366a21f]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: Memory leak fixes, backAnimList clearing in new location
6:08 PM Changeset [277ac367]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: installBackAnims implementation, first frames drawing
6:08 PM Changeset [67956c58]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: installBackAnims() - memory offset testing
6:08 PM Changeset [55112318]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: showHeroShadow - code formatting
6:08 PM Changeset [3d590627]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: Room struct implementation and objects drawing fix
6:08 PM Changeset [d5f2b97c]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: showHeroShadow - code clean up
6:08 PM Changeset [fd326107]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: showHeroShadow - drawing shadow on walls working
6:08 PM Changeset [c9f6def2]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: showHeroShadow - proper shadow masking on objects
6:08 PM Changeset [42bdde95]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: loadShadow() fix, begin of drawing shadows on walls
6:08 PM Changeset [29dff92d]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: Hero class clean up
6:08 PM Changeset [7239843b]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: showHeroShadow - small fix for doubled lines and wrong colors
6:08 PM Changeset [2c9559b6]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: Hero drawing - memory leak fix, shadow palette working
6:08 PM Changeset [07b2328]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: showHeroShadow() memory and shadPosY fix
6:08 PM Changeset [9e88e738]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: showHeroShadow() first actual shadow drawing
6:08 PM Changeset [be565bf4]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: hero's shadow drawing progress
6:08 PM Changeset [6463c04b]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: showHeroShadow progress
6:07 PM Changeset [fb60ffd6]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: makeShadowTable() variable names fix
6:07 PM Changeset [11fc17fc]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: Change init() to Graphics::drawLine(), code clean up
6:07 PM Changeset [2dc0b21b]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: line() fix, shadowHeroShadow() testing
6:07 PM Changeset [fff1ff5]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: showHeroShadow update, line() implementation
6:07 PM Changeset [583d6bdc]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: scrollHero()
6:07 PM Changeset [452895e6]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: makeShadowTable() update
6:07 PM Changeset [6565c952]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: makeShadowTable(), shadowMinus, begin of showHeroShadow()
6:07 PM Changeset [acf9ac24]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: Proper memory reading for lightX, lightY, shadowScale
6:07 PM Changeset [05ef38f7]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: getLightX, getLightY, getShadowScale fix
6:07 PM Changeset [3751e7b]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: lightX, lightY and setShadowScale()
6:07 PM Changeset [4bf4847c]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: Code clean up. loadShadow() implement
6:07 PM Changeset [991ca05f]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: Hero zooming progress
6:07 PM Changeset [eb9a0009]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: Small update to hero zooming.
6:07 PM Changeset [43385406]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: Begin of hero zooming
6:00 PM Changeset [5a8b6867]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
Merge branch 'master' into prince-lukaslw
5:56 PM Changeset [770a4539]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: Fix endlines
5:28 PM Changeset [c8ed838c]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by uruk <koppirnyo@…>
CGE2: Fix formatting in FXP.
5:24 PM Changeset [07a4f82c]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: Hero animation - beginning of showHero()
5:24 PM Changeset [ebf36257]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by lukaslw <lukaslw@…>
PRINCE: Animation classes fix.
5:24 PM Changeset [94f51358]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Kamil Zbrog <kamil.zbrog@…>
PRINCE: Fixed background music playback
5:22 PM Changeset [8e9f08cf]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Kamil Zbrog <kamil.zbrog@…>
PRINCE: Fixed 'All' subdirectory handling
5:21 PM Changeset [4c7326cf]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Kamil Zbrog <kamil.zbrog@…>
PRINCE: Compilation fix after merge
5:06 PM Changeset [7b628c7f]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by uruk <koppirnyo@…>
CGE2: Fix some formatting in Hero.
4:55 PM Changeset [54b245f1]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Joel Teichroeb <joel@…>
Merge pull request #941 from Akz-/emi-savecrash-fix GRIM/EMI: Always …
4:44 PM Changeset [6015eddc]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by uruk <koppirnyo@…>
CGE2: Remove double definition kMaxTry.
4:23 PM Changeset [e80bdfc5]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Johannes Schickel <lordhoto@…>
PS3: Default to 44kHz sound output.
4:22 PM Changeset [cd306f19]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Johannes Schickel <lordhoto@…>
SDL: Default to 44kHz sound output.
3:46 PM Ticket #6659 (INDY3: Rare assertion in AdLib player) closed by lordhoto
3:46 PM Ticket #6658 (GUI: Save/Load grid view needs tuning for classic theme, 640x400 pixels) closed by lordhoto
fixed
3:43 PM Changeset [2d9d23ad]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Johannes Schickel <lordhoto@…>
GUI: Reduce spacing in save/load chooser in the classic theme. This …
2:53 PM Changeset [5797182a]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Johannes Schickel <lordhoto@…>
SCUMM: Do not let music reallocate its own channels in AD player. …
2:51 PM Changeset [e3aad13c]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Johannes Schickel <lordhoto@…>
SCUMM: Change channel/slot (re)allocation strategy in AD player. This …
2:49 PM Changeset [6fa4b66a]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Joni Vähämäki <jonivah@…>
EMI: Initialize _texc, _verts and _layers in the constructor of BitmapData.
12:53 PM Changeset [a21c9ef9]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Johannes Schickel <lordhoto@…>
SCUMM: Don't allow SFX to reallocate their own channels in AD player.
12:53 PM Changeset [5be5f36a]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Johannes Schickel <lordhoto@…>
SCUMM: Clear SFX channel when starting the SFX failed in AD player.
12:10 PM Changeset [cb3dce69]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by uruk <koppirnyo@…>
CGE2: Rework Hero::len().
11:48 AM Changeset [af646247]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Strangerke
CGE2: Remove useless variable declarations
11:38 AM Changeset [8ae41648]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by uruk <koppirnyo@…>
CGE2: Implement snSwap().
11:35 AM Ticket #6659 (INDY3: Rare assertion in AdLib player) created by eriktorbjorn
[…] […]
11:26 AM Changeset [f36cfb6]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by uruk <koppirnyo@…>
CGE2: Fix mapCross().
11:19 AM Changeset [3232b9cb]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Joni Vähämäki <jonivah@…>
EMI: Draw model faces with alpha textures also to the depth buffer. …
11:19 AM Changeset [83ed05c]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Joni Vähämäki <jonivah@…>
EMI: Read vertex color values from sprite files. This makes the coals …
11:19 AM Changeset [59e60654]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Joni Vähämäki <jonivah@…>
EMI: Add support for additively blended sprites.
11:19 AM Changeset [75184a30]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Joni Vähämäki <jonivah@…>
EMI: Don't set global alpha to 0 when light mode is set to LIGHT_NONE. …
11:19 AM Changeset [72a7f7c1]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Joni Vähämäki <jonivah@…>
EMI: GetActorPuckVector should return nil for actors that have never …
11:05 AM Changeset [fc5c92b5]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by uruk <koppirnyo@…>
CGE2: Implement snGive() and snRmNear().
9:06 AM Ticket #6658 (GUI: Save/Load grid view needs tuning for classic theme, 640x400 pixels) created by eriktorbjorn
[…] […]
4:16 AM Changeset [ac806a1f]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Kirben
BUILD: Theme files are in Windows executable.
4:05 AM Changeset [bbf1843b]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Kirben
BUILD: Engine data and theme files are in Windows executable.
12:23 AM Changeset [2ef86c62]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Christian Krause <chkr-private@…>
Merge pull request #933 from chkr-private/sprite-fixes EMI: Various …
12:02 AM Changeset [59036a40]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Johannes Schickel <lordhoto@…>
DEVTOOLS: List MSVC 2013 support in create_project's help output.

Jun 21, 2014:

11:56 PM Ticket #6657 (INDY3: Wrong sound when opening/closing doors (AdLib regression)) closed by lordhoto
fixed
11:36 PM Changeset [0fb812fe]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Johannes Schickel <lordhoto@…>
SCUMM: Fix Indy3 AdLib door sfx. (See bug #6657) Full name of the …
9:59 PM Changeset [58833e15]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by chkr-private
EMI: Change frustum parameters for Overworld actors - lower the …
9:59 PM Changeset [bf8501fd]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by chkr-private
EMI: Clear depth buffer before starting to draw the Overworld - all …
9:59 PM Changeset [ec43bc67]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by chkr-private
GRIM/EMI: Cleanup - add override to overridden functions - make sure …
9:16 PM Ticket #6657 (INDY3: Wrong sound when opening/closing doors (AdLib regression)) created by eriktorbjorn
[…] […]
6:50 PM Changeset [d3ed1229]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Johannes Schickel <lordhoto@…>
Merge pull request #469 from klusark/msvc8 ALL: Remove support for …
6:32 PM Changeset [c43ce9ec]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Joel Teichroeb <joel@…>
ALL: Remove support for MSVC8 and older MSVC8 gives various compile …
4:45 PM Changeset [f1b14c6d]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Strangerke
CGE2: Reduce the scope of some variables
4:33 PM Changeset [7faa95bf]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Strangerke
CGE2: Avoid some signed/unsigned comparisons
7:08 AM Changeset [3cfccc39]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Joel Teichroeb <joel@…>
GRIM: Set g_grim to nullptr in the deconstructor
5:26 AM Changeset [029e04c8]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Pawel Kolodziejski <aquadran@…>
DEBIAN: disable enabling shaders for now
1:47 AM Changeset [8d020ba]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Johannes Schickel <lordhoto@…>
FULLPIPE: Add 16bit/RGB backend support dependancy.

Jun 20, 2014:

11:57 PM Changeset [e708c1e5]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by uruk <koppirnyo@…>
CGE2: Implement "quit menu". Now the "main switch" on the menu panel …
10:15 PM Changeset [854618ae]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Joel Teichroeb <joel@…>
EMI: Remove doublefreeing of materials. I think there are cases where …
6:00 PM Changeset [f106e23a]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Joel Teichroeb <joel@…>
GRIM/EMI: Do not check if _chores is null as it does not matter
6:00 PM Changeset [a6a2cb71]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Joel Teichroeb <joel@…>
EMI: Free more memory properly
3:40 PM Changeset [bdfea026]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Joel Teichroeb <joel@…>
Merge pull request #932 from Akz-/emi-skinning-fix EMI: Fix vertex …
3:38 PM Changeset [21115e35]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Joel Teichroeb <joel@…>
Merge pull request #930 from Akz-/grim-shadows-fix GRIM: Shadow fixes
3:30 PM Changeset [a539832c]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Joel Teichroeb <joel@…>
Merge pull request #910 from JoseJX/FixGLTextureParams EMI: Clamp …
9:55 AM Changeset [9dcae18d]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by sev-
FULLPIPE: Implement Bitmap::flipVertical()
8:57 AM Changeset [6bffa2a8]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by somaen
WINTERMUTE: Do syncSoundSettings on initialization of sound manager, …
Note: See TracTimeline for information about the timeline view.