Timeline
02/08/14:
- 23:50 Changeset [fd576f1e] by
- TSAGE: R2R - Fix issue in ScannerDialog
- 23:42 Changeset [b75da52c] by
- TSAGE: R2R - Reduce the scope of some variables
- 23:36 Changeset [0e6c4de8] by
- TSAGE: Ringworld - Remove a redundant check on the previous scene …
- 23:29 Changeset [2e388b33] by
- TSAGE: Ringworld - Reduce the scope of a couple of variables
- 23:20 Changeset [078b738c] by
- TSAGE: BF - Remove a redundant check on the previous scene number in …
- 21:18 Ticket #6529 (WME: Corrosion - crash on typing into a terminal) created by
- […] […]
- 18:20 Changeset [fba54843] by
- TSAGE: BF - Fix a bug in scene 570 (entering password)
- 18:13 Changeset [3c77b717] by
- TSAGE: BF - Remove a redundant check on the previous scene number in …
- 18:05 Changeset [074c11f] by
- TSAGE: Silent some CppCheck warnings
- 17:11 Changeset [1ba4cce1] by
- AVALANCHE: Repair GhostRoom::doBat().
- 17:07 Changeset [5c9029c7] by
- AVALANCHE: Finish GhostRoom's implementation.
- 16:37 Changeset [bb596a5b] by
- AVALANCHE: Implement another pair of floating eyeballs. Repair the …
- 16:16 Changeset [46a341b4] by
- AVALANCHE: Implement the ghostroom's animation until Avvy turns back.
- 16:03 Changeset [b57345e7] by
- AVALANCHE: Add the yelling to the end of the ghost's animation.
- 15:54 Changeset [3ebd83d] by
- AVALANCHE: Repair the ghost's animation. Now it doesn't overlap with …
- 15:48 Changeset [2642b064] by
- AVALANCHE: Implement the animation of the ghost. Modify …
- 15:33 Ticket #6528 (WME: Unknown Mental Repairs Inc version) created by
- […] […]
- 15:20 Ticket #6527 (WME: J.U.L.I.A. - Assertion when landing on the planet) created by
- […] […]
- 14:41 Changeset [410d548] by
- AVALANCHE: Implement GhostRoom::doBat().
- 14:07 Ticket #6526 (WME: 5LD - background goes black on decisions) created by
- […] […]
- 14:01 Ticket #6525 (AGOS: FF - Loyalty Rating never changes in 4 CD version) created by
- […] […]
- 10:45 Changeset [a90c5369] by
- FULLPIPE: Implement sceneHandler27_sub02()
- 01:57 Changeset [26f54751] by
- VOYEUR: Remove redundant code from RL2Decoder class
- 01:46 Changeset [e3b666a2] by
- VOYEUR: Standardised delay amount between frame checks in video …
- 01:40 Changeset [9d86715] by
- VOYEUR: Renaming SVoy fields
02/07/14:
- 22:21 Changeset [085c53b] by
- FULLPIPE: Implement sceneHandler27_maidSwitchback()
- 22:21 Changeset [b390868] by
- FULLPIPE: Implement sceneHandler27_driverPushButton()
- 20:30 Ticket #6524 (SCUMM: CoMI engine abort with missing musdisk1.bun) created by
- […] […]
- 16:11 Changeset [62e7b4b] by
- BBVS: Fix GCC warning (signed/unsigned comparison)
- 16:03 Changeset [cb2503aa] by
- ZVISION: Refactor of pushtoggle code, now full functional implementation.
- 14:29 Ticket #6523 (EOB1: Monster idle animation broken) closed by
- fixed
- 14:25 Changeset [08738ac6] by
- KYRA: Fix monster idle animation in EoB 1+2. (bug #6523) The bug …
- 13:41 Ticket #6523 (EOB1: Monster idle animation broken) created by
- […] […]
- 13:03 Changeset [f407a292] by
- VOYEUR: Fix decoder _curFrame to start at -1
- 11:00 Ticket #6521 (NEVERHOOD: buggy waterfall sound) closed by
- duplicate
- 09:07 Changeset [00337400] by
- ZVISION: Fix lever code;
- 08:37 Changeset [3471c0c2] by
- BBVS: Fix compilation in MSVC10 as suggested by dreammaster
- 07:42 Changeset [9b8e6f54] by
- VIDEO: Add additional FourCC appearing in some Zvision engine game versions
- 03:47 Changeset [ab0cdde5] by
- VOYEUR: Fix sound distortions in the second part of the gossip interview
02/06/14:
- 21:50 Changeset [f5ea651e] by
- FULLPIPE: Implement BallChain::init()
- 21:50 Changeset [998e86ae] by
- FULLPIPE: Removed cyrillic constants
- 21:50 Changeset [d492457c] by
- FULLPIPE: Implement sceneHandler27_batLogic()
- 21:50 Changeset [2d2c9929] by
- FULLPIPE: Implement sceneHandler27_calcWinArcade()
- 14:33 Ticket #6522 ( OUYA : ScummVM freeze when cancelling OUYA app menu.) created by
- […] […]
- 09:46 Ticket #6521 (NEVERHOOD: buggy waterfall sound) created by
- […] […]
- 09:44 Ticket #6520 (NEVERHOOD: buggy sound of the waterfall) created by
- […] […]
- 07:19 Changeset [a446968b] by
- TSAGE: R2R - rename EFFECT_3
- 07:10 Changeset [4df0a42e] by
- TSAGE: R2R - Get rid of some magic values
- 06:25 Ticket #6511 (Win95 Polish version not detected ) closed by
02/05/14:
- 21:58 Changeset [a231d6c7] by
- FULLPIPE: Bugfix in scene27
- 21:58 Changeset [ff50ea7] by
- FULLPIPE: Implement sceneHandler27_knockBats()
- 21:58 Changeset [7ece1b1e] by
- FULLPIPE: Implement sceneHandler27_batSetColors()
- 21:22 Ticket #6519 (RINGWORLD2: Wrong cursor in Select Character dialog) created by
- […] […]
- 19:42 Ticket #6518 (TSAGE: Ringworld2 - Seeker never gives up trying to open the wrong ...) created by
- […] […]
- 16:18 Changeset [2ad76258] by
- WINTERMUTE: Change the copyFrom-simplifications to depend on pitch …
- 14:07 Changeset [cfb0492c] by
- KYRA: Fix scrolling credits in HoF.
- 14:00 Changeset [f6c68719] by
- VOYEUR: Fix preloading incriminating videos if the debug _iForceDeath …
- 13:41 Changeset [d0ca824a] by
- VOYEUR: Opening sequence video should not be completely skipped
- 12:36 Changeset [737e38ef] by
- AVALANCHE: Implement the floating eyeballs and the "Glerk"s animation.
- 09:51 Changeset [1af04e93] by
- AVALANCHE: Hide/reveal the mouse cursor in GhostRoom::run().
- 09:51 Changeset [acb70b6] by
- AVALANCHE: Implement GhostRoom::wait().
- 09:51 Changeset [f26bbefb] by
- AVALANCHE: Make constants really const.
- 09:51 Changeset [2ca5143] by
- AVALANCHE: Remove unnecessary checks from picture creatings.
- 09:51 Changeset [89386900] by
- AVALANCHE: Add ghostDrawGlerk().
- 03:38 Changeset [eca87a63] by
- VOYEUR: Renamings for the fields of the new StateResource class
- 03:23 Changeset [f075f033] by
- VOYEUR: Convert ControlResource::_ptr raw data to a deserialized state …
- 02:22 Ticket #6517 (WME: Dirty Split - has broken dancer image in the VaVoom-bar.) created by
- […] […]
- 01:35 Changeset [49e3c9bc] by
- VOYEUR: Moved RL2Decoder::seek to be seekIntern
02/04/14:
- 22:18 Changeset [a1a4e809] by
- FULLPIPE: Implement sceneHandler27_batFallLogic()
- 18:54 Changeset [5a1c9bc7] by
- AVALANCHE: Implement rest of the loading in Ghostroom. Also move it …
- 17:51 Changeset [3eb2c05] by
- AVALANCHE: Rename/move/implement plainGrab().
- 11:07 Changeset [81992bf] by
- AVALANCHE: Some renaming in Background.
- 11:06 Changeset [a0e2810] by
- AVALANCHE: Some renaming connected to Ghostroom.
- 09:50 Changeset [65d4695] by
- AVALANCHE: Really remove that function.
- 09:48 Changeset [671ff32f] by
- AVALANCHE: Change some variable's type, remove unused function.
- 09:30 Changeset [29cd1614] by
- AVALANCHE: Rename/move/implement getMe().
- 08:01 Changeset [08e7b5a8] by
- AVALANCHE: Remove references to removed variables.
- 07:59 Changeset [9a08e045] by
- AVALANCHE: Implement loading and drawing of the picture of the ghost.
- 05:20 Changeset [07f57ac6] by
- VOYEUR: Simplified reference to audio and video tracks in the RL2Decoder
- 05:14 Changeset [bb37927a] by
- VOYEUR: Cleaner implementation of RL2Decoder seek
- 05:05 Changeset [77d8810b] by
- VOYEUR: Converted RL2 header getFrameRate to use Common::Rational
- 04:44 Changeset [d5231aa] by
- VOYEUR: Moved RL2Decoder into Voyeur namespace, and merged with …
- 04:05 Ticket #6482 (PUTTZOO : Graphic Glitch on Lion Cup close up scene) closed by
- duplicate
- 04:00 Changeset [90b7d10a] by
- VOYEUR: Fixes to keep credits on-screen during opening sequence
- 03:55 Ticket #6516 (ScummVM-Tools: Compile error with C++98) closed by
- 03:45 Changeset [0c1a0a28] by
- VOYEUR: Re-enabled and completed implementing title sequence
- 03:02 Changeset [d3f4156e] by
- VOYEUR: Clean up, commenting, and bugfixes for checking for murder
- 02:27 Changeset [683ef9d5] by
- VOYEUR: Fix for control data comparisons in parsePlayCommands
- 01:32 Changeset [4a454ed7] by
- ZVISION: New search manager for handle right handle for ZIX-files.
- 01:29 Changeset [be296c58] by
- VOYEUR: Removed some method declarations that are no longer in the …
- 01:16 Changeset [ae9bca6] by
- VOYEUR: Remove a lot of outdated TODO's and clean up of stubbed methods
- 00:44 Ticket #6516 (ScummVM-Tools: Compile error with C++98) created by
- […] […]
02/03/14:
- 20:58 Changeset [a67b7f4] by
- FULLPIPE: Implement sceneHandler27_batCalcDistance()
- 20:50 Changeset [140f1103] by
- FULLPIPE: Implement sceneHandler27_animateBats()
- 20:22 Changeset [db02b57] by
- FULLPIPE: Implement sceneHandler27_startBat()
- 20:09 Changeset [b2518bd] by
- FULLPIPE: Implement sceneHandler27_sub04() and sceneHandler27_sub07()
- 19:36 Changeset [2ed9d0d] by
- FULLPIPE: Implementated sceneHandler27_showNextBat()
- 19:30 Changeset [a52c6eb5] by
- FULLPIPE: Implement sceneHandler27_takeVent()
- 19:27 Changeset [5d99d91] by
- FULLPIPE: Implement sceneHandler27_driverGiveVent()
- 19:23 Changeset [75a6aec] by
- FULLPIPE: Update scene27 callbacks
- 19:20 Changeset [090d971] by
- FULLPIPE: Implement sceneHandler27_throwBat()
- 19:14 Changeset [bdd282ef] by
- FULLPIPE: Implement sceneHandler27_clickBat()
- 19:04 Changeset [b128b8ca] by
- FULLPIPE: Implement sceneHandler27_startAiming()
- 19:00 Changeset [8225ffd0] by
- FULLPIPE: Enable scene27
- 18:58 Changeset [e34c357b] by
- FULLPIPE: Implement sceneHandler27_winArcade()
- 13:46 Changeset [f5ffef7b] by
- FULLPIPE: Implement sceneHandler27_aimDude()
- 13:46 Changeset [a7c0495] by
- FULLPIPE: Implement sceneHandler27()
- 13:46 Changeset [8f9bc161] by
- FULLPIPE: Plug scene27 in
- 06:23 Changeset [8385a0ef] by
- VOYEUR: Implemented checkForKey
- 05:38 Changeset [e0a142ed] by
- VOYEUR: Fix loading of savegame descriptions
- 05:25 Changeset [fcaf2af6] by
- VOYEUR: Add a hotspot to the aprtment for the ScummVM GMM The …
- 05:07 Changeset [22347248] by
- VOYEUR: Clean up debug channels
- 04:59 Changeset [d13b529c] by
- VOYEUR: Improvements to debugger command for changing time period
- 03:38 Changeset [4ef57db] by
- VOYEUR: General field renaming and comments
- 01:28 Changeset [f88985dc] by
- VOYEUR: Added debugger command to show mouse position
- 00:17 Changeset [ff68d8f8] by
- VOYEUR: Added some comments
- 00:01 Changeset [569fa63a] by
- VOYEUR: Fix for not highlighting camera on Monday morning after …
Note:
See TracTimeline
for information about the timeline view.