Timeline
01/06/14:
- 23:06 Changeset [6dff157] by
- VOYEUR: Remove a couple of useless variables, change type of some …
- 22:19 Changeset [4f6c3ef] by
- Merge branch 'master' of github.com:scummvm/scummvm
- 22:17 Changeset [67483e5] by
- NEVERHOOD: Correct fix for bug #6480 The car clipping rectangle …
- 21:29 Changeset [9754be2d] by
- NEVERHOOD: Tiny cleanup
- 21:24 Changeset [e2646269] by
- FULLPIPE: Add sanity check
- 21:24 Changeset [8a936652] by
- FULLPIPE: Remove redundant check
- 21:24 Changeset [352b8a6] by
- FULLPIPE: Initialize variables
- 21:24 Changeset [a215472] by
- FULLPIPE: Initialize variable
- 21:24 Changeset [48fef82] by
- FULLPIPE: Remove redundant check. CID 1148380
- 21:24 Changeset [2b1d7f1e] by
- FULLPIPE: Initialize variable
- 21:14 Changeset [761af0e4] by
- HOPKINS: Remove some unused constants
- 20:37 Changeset [34f300b3] by
- SCI: Fix memory leak Thanks to digitall for testing.
- 20:36 Changeset [3f387c1] by
- FULLPIPE: Enable scene28
- 20:36 Changeset [a5e4dc00] by
- FULLPIPE: Add some code to scene28
- 20:36 Changeset [2e84bb24] by
- FULLPIPE: Implement sceneHandler28()
- 20:36 Changeset [ac0b27f2] by
- FULLPIPE: Sort constants by scene (5-10)
- 20:36 Changeset [7af79dda] by
- FULLPIPE: Sort constants by scene (1-4)
- 20:36 Changeset [63dd8460] by
- FULLPIPE: Implement scene28_updateCursor()
- 19:59 Ticket #6482 (PUTTZOO : Graphic Glitch on Lion Cup close up scene) created by
- […] […]
- 19:02 Changeset [475ccb24] by
- NEVERHOOD: Minor adjustment to original load/delete dialogs This …
- 18:34 Changeset [cd2e204d] by
- NEVERHOOD: Fix palette fading The palette didn't fade all the way to …
- 15:53 Ticket #6480 (NEVERHOOD: Car glitches) closed by
- fixed
- 15:52 Changeset [62246364] by
- NEVERHOOD: Fix bug #6480 "NEVERHOOD: Car glitches"
- 15:51 Ticket #6481 (NEVERHOOD: Wrong walk sound in navigation scene) created by
- […] […]
- 15:13 Ticket #6478 (NEVERHOOD: No footstep sounds) closed by
- fixed
- 15:11 Changeset [6cfa27c] by
- NEVERHOOD: Fix bug #6478 "NEVERHOOD: No footstep sounds"
- 13:47 Changeset [bb4a6c28] by
- NEVERHOOD: Add mousewheel support to original save/load dialogs
- 13:37 Changeset [ab17bfb3] by
- NEVERHOOD: Use constants for messages in a couple of places Ideally, …
- 08:03 Changeset [0176d343] by
- FULLPIPE: Plug scene28 in
- 08:00 Changeset [7f85a367] by
- FULLPIPE: Initial code for scene28
- 07:43 Ticket #6480 (NEVERHOOD: Car glitches) created by
- […] […]
- 07:21 Changeset [6075da66] by
- FULLPIPE: Fix compiler warning
- 07:03 Changeset [12386de6] by
- VOYEUR: Remove an unused variable and constant
- 06:47 Changeset [996b2aa4] by
- VOYEUR: Use boolean for _isAM instead of int
- 06:18 Ticket #6479 (NEVERHOOD: Radio shows the wrong picture at first) closed by
- fixed
- 06:17 Changeset [784786a2] by
- NEVERHOOD: Fix bug #6479 - "NEVERHOOD: Radio shows the wrong picture …
- 05:40 Changeset [c0a35b3b] by
- FULLPIPE: Initial implementation of scene music tracks
- 01:56 Changeset [1fb73446] by
- VOYEUR: Clean up of some of the startup code
01/05/14:
- 23:19 Changeset [b0b3e918] by
- FULLPIPE: Renames in scene26. This completes the scene
- 23:16 Changeset [073241d] by
- FULLPIPE: Implement sceneHandler26_animateVents()
- 23:00 Changeset [3b5e4afa] by
- FULLPIPE: Implement sceneHandler26_testVent()
- 22:42 Changeset [9a5fc82a] by
- FULLPIPE: Implement sceneHandler26_updatePool()
- 22:29 Changeset [9e8d3c09] by
- FULLPIPE: Implement sceneHandler26_showVent()
- 22:23 Changeset [07448e89] by
- FULLPIPE: Implement sceneHandler26_clickVent()
- 21:47 Changeset [c884d5b] by
- VOYEUR: Added a state field for current game area
- 20:42 Changeset [86e244bb] by
- FULLPIPE: Enable scene26
- 20:42 Changeset [8707660f] by
- FULLPIPE: More code to scene26
- 20:42 Changeset [031d47e] by
- FULLPIPE: Implement sceneHandler26()
- 20:42 Changeset [541ac830] by
- FULLPIPE: Implement scene26_updateCursor()
- 20:42 Changeset [c5126d6e] by
- FULLPIPE: Plug scene26 in
- 20:42 Changeset [c58fa780] by
- FULLPIPE: Initial code for scene26
- 19:54 Changeset [9c2b761] by
- VOYEUR: Rename the old _playStamp1/2 variables to have better names
- 19:41 Changeset [1690ffb2] by
- VOYEUR: Moved _stampFlags to VoyeurEngine
- 19:15 Changeset [7c256c49] by
- VOYEUR: Refactored doAptPosX/Y into a local variable
- 16:29 Changeset [99dc594] by
- VOYEUR: Fix for crash when changing time period
- 16:13 Ticket #6479 (NEVERHOOD: Radio shows the wrong picture at first) created by
- […] […]
- 16:01 Changeset [6849120a] by
- NEVERHOOD: Simplify and document Module2800::createScene()
- 15:20 Changeset [acf63388] by
- NEVERHOOD: Stop the background music when showing disk player This is …
- 15:13 Changeset [a4cc260b] by
- FULLPIPE: Rename remaining vars in scene25. This completes the scene
- 15:13 Changeset [9334e46] by
- FULLPIPE: Some renames in scene25
- 15:13 Changeset [744e5b76] by
- FULLPIPE: Enable scene25
- 15:13 Changeset [70bcb0da] by
- FULLPIPE: Give proper names to subs in scene25
- 15:13 Changeset [4babc0f] by
- FULLPIPE: Implement StaticANIObject::restartMessageQueue()
- 15:13 Changeset [4d8a5062] by
- FULLPIPE: Implement sceneHandler25_sub01()
- 15:13 Changeset [f2cf16fa] by
- FULLPIPE: Implement sceneHandler25_sub02()
- 15:13 Changeset [1cf3fdca] by
- FULLPIPE: Implement sceneHandler25_startBearders()
- 15:13 Changeset [863a65d] by
- FULLPIPE: Implement sceneHandler25_tryRow()
- 15:13 Changeset [52d9bb85] by
- FULLPIPE: Implement sceneHandler25_sneeze() and stopBearders()
- 15:13 Changeset [f082991c] by
- FULLPIPE: Implement sceneHandler25_toLadder()
- 15:13 Changeset [ee242f3e] by
- FULLPIPE: Implement sceneHandler25_rowShovel()
- 15:13 Changeset [634fd65] by
- FULLPIPE: Implement sceneHandler25_rowHand()
- 15:13 Changeset [f615eb48] by
- FULLPIPE: Implement sceneHandler25_enterTruba()
- 15:13 Changeset [9fad45b7] by
- FULLPIPE: Implement sceneHandler25_animateBearders()
- 13:34 Changeset [7ca33d18] by
- FULLPIPE: Implement ModalVideoPlayer::play() The intro Videos are …
- 13:34 Changeset [1632d5f3] by
- VIDEO: Handle the AVI 'JUNQ' and 'dmlh' chunk headers These are used …
- 11:20 Changeset [52ec6344] by
- FULLPIPE: More code to scene25
- 11:20 Changeset [2c4c18a] by
- FULLPIPE: Implement sceneHandler25()
- 11:20 Changeset [a7b0300] by
- FULLPIPE: Implement scene25_updateCursor() and setupWater()
- 11:20 Changeset [68fea7ef] by
- FULLPIPE: Plug scene25 in
- 11:20 Changeset [0066d027] by
- FULLPIPE: Initial code for scene25
- 10:35 Changeset [74981080] by
- TSAGE: R2R Demo - unstable -> testing
- 10:33 Changeset [f16f946] by
- TSAGE: R2R Demo - Move the end of demo message to staticres
- 09:59 Changeset [fd2cbcce] by
- TSAGE: R2R - Implement alternate scene 205 used by the demo
- 00:32 Changeset [662bbfa] by
- FULLPIPE: Fix wrong indexes in Floaters. Thanks to eriktorbjorn.
- 00:30 Changeset [166b6edc] by
- FULLPIPE: Rename vars in scene23. This completes the scene
- 00:17 Changeset [9f7bf5df] by
- FULLPIPE: Implement sceneHandler23_pushButton()
- 00:01 Changeset [65ebf472] by
- FULLPIPE: Implement sceneHandler23_fromStool() and fromCalendar()
01/04/14:
- 23:30 Changeset [fe5454d0] by
- FULLPIPE: Implement sceneHandler23_testCalendar()
- 23:30 Changeset [e8010719] by
- FULLPIPE: Implement rest of spinWheel functions
- 23:30 Changeset [b0a85a9] by
- FULLPIPE: Implement sceneHandler23_spinWheel1() and sendClick()
- 23:30 Changeset [e6017973] by
- FULLPIPE: More code to scene23
- 23:04 Changeset [9fdb5b45] by
- FULLPIPE: Silence GCC warnings
- 22:53 Changeset [d75c4d7f] by
- FULLPIPE: Enable scene23
- 22:53 Changeset [d8c3c774] by
- FULLPIPE: Implement sceneHandler23()
- 22:53 Changeset [b0ddd171] by
- FULLPIPE: Implement scene23_setGiraffeState()
- 22:53 Changeset [7cb50d70] by
- FULLPIPE: Implement scene23_updateCursor()
- 22:53 Changeset [2f82ff1e] by
- FULLPIPE: Plug scene23 in
- 22:53 Changeset [5afe7cf] by
- FULLPIPE: Initial code for scene23
- 22:53 Changeset [d1ba9ef2] by
- FULLPIPE: Rename in MovInfo1 struct
- 22:53 Changeset [c174883e] by
- FULLPIPE: Implement doSomeAnimation()
- 22:53 Changeset [fb234a2d] by
- FULLPIPE: Implement Movement::countPhasesWithFlag()
- 22:53 Changeset [8b78fb56] by
- FULLPIPE: Implement MGM::buildExCommand2()
- 21:56 Changeset [0cc0c404] by
- TSAGE: R2R - Remove dead code in scene 1800
- 21:09 Changeset [8a8a918d] by
- TSAGE: Add some demo specific code in sceneExt::postinit()
- 15:28 Changeset [b187acbf] by
- FULLPIPE: Fix build
- 15:07 Changeset [5c01e296] by
- FULLPIPE: Enable temorarily disabled code
- 15:06 Changeset [85151641] by
- FULLPIPE: Proper use of copying consturctor for ExCommand
- 13:15 Changeset [0745e61e] by
- FULLPIPE: Implement ExCommand2 methods
- 13:01 Changeset [a230368d] by
- FULLPIPE: More code to ExCommand class
- 12:23 Changeset [37123c16] by
- FULLPIPE: Complete MovGraph2::genMovement()
- 11:33 Ticket #6478 (NEVERHOOD: No footstep sounds) created by
- […] […]
- 06:11 Changeset [ce5b8c54] by
- VOYEUR: Hooked up debugger, and added a 'time' command
- 04:09 Changeset [7d968005] by
- VOYEUR: Fixes for decoding RL2 videos with transparency
- 00:40 Changeset [3672e3fa] by
- VOYEUR: Fix parsePlayCommands case 3 setting Video Id correctly
- 00:01 Changeset [3ca8f8c3] by
- FULLPIPE: More work on MovGraph2::genMovement()
01/03/14:
- 23:27 Changeset [bb94a1a8] by
- FULLPIPE: Simplify code in scene12
- 23:20 Changeset [8725a3a6] by
- FULLPIPE: Fix crahs in Floaters::init()
- 23:02 Changeset [5b2acd51] by
- FULLPIPE: Implement Floaters::update()
- 22:06 Changeset [6854decc] by
- FULLPIPE: Implement Floaters::stopAll()
- 21:58 Changeset [ac0e6749] by
- FULLPIPE: Implement Floaters::genFlies()
- 21:25 Changeset [5d18c501] by
- FULLPIPE: Implement Floaters::init()
- 21:00 Changeset [bbecd208] by
- VOYEUR: Variable renaming for Video Id
- 20:54 Changeset [b87d052d] by
- FULLPIPE: Implement MovGraphReact::setCenter()
- 20:43 Changeset [25aa1b72] by
- FULLPIPE: Renames in class MovGraphReact
- 20:20 Changeset [2db6d54] by
- VOYEUR: Tweaked vertical scroll area/rate for viewing mansion
- 20:17 Changeset [ac157b7b] by
- VOYEUR: Workaround for original code causing crash after calling …
- 19:35 Changeset [795422b] by
- VOYEUR: Fix loading of correct hotspot list in doInterface
- 19:28 Changeset [5b2ad851] by
- VOYEUR: Fix names of cursor variables in doInterface
- 19:20 Changeset [1c370863] by
- VOYEUR: Replaced original game mansion scrolling with a more effective …
- 18:57 Changeset [2fe89767] by
- FULLPIPE: More work on MovGraph2::genMovement()
- 14:03 Changeset [24836990] by
- FULLPIPE: Add initial implementation of some sound-related functions
- 07:20 Changeset [42377f36] by
- FULLPIPE: Some work on MovGraph2::genMovement()
- 07:18 Changeset [8e31d446] by
- AVALANCHE: refactor initVariables by reusing resetVariables(). That …
- 07:10 Changeset [9ed37e6] by
- AVALANCHE: Split AvalancheEngine::resetVariables() in two, to make a …
- 07:06 Changeset [c091afa2] by
- AVALANCHE: Move direction reset to Animation::resetVariables()
- 06:56 Changeset [ea52bcd2] by
- TSAGE: Fix CID 1004060 - Logically dead code
- 06:47 Changeset [e73ee457] by
- TSAGE: R2R Demo - Add some more code specifically for R2R Demo
- 00:28 Changeset [76f7d974] by
- VOYEUR: In progress work trying to fix doGossip
01/02/14:
- 23:14 Changeset [e7b0316d] by
- FULLPIPE: Fix flicker in scenes. Woo hoo!
- 22:55 Changeset [979cf9ff] by
- FULLPIPE: Fix Background::addPictureObject()
- 22:11 Changeset [a21bba04] by
- FULLPIPE: Enable scene22. This completes the scene
- 22:06 Changeset [7d178a8] by
- FULLPIPE: Rename variables in scene22
- 21:53 Changeset [bf304184] by
- FULLPIPE: Implement sceneHandler22_stoolLogic()
- 20:56 Changeset [fdad3971] by
- FULLPIPE: Implement sceneHandler22_fromStool()
- 20:43 Changeset [9ee4cf8] by
- FULLPIPE: Implement sceneHandler22_handleDown() and smaller ones
- 20:32 Changeset [82367c9b] by
- FULLPIPE: Implement sceneHandler22()
- 19:11 Changeset [073fe02b] by
- FULLPIPE: Implement scene22_setBagState() and updateCursor()
- 19:01 Changeset [b3a9832b] by
- FULLPIPE: Plug scene22 in
- 16:56 Changeset [415c3706] by
- FULLPIPE: Initial code for scene22
- 14:40 Changeset [c91f21ff] by
- FULLPIPE: Enable scene20. This completes the scene
- 14:39 Changeset [2636b92a] by
- FULLPIPE: Renames in scene20
- 14:36 Changeset [dcfca53a] by
- FULLPIPE: Implement sceneHandler20_updateFlies()
- 14:27 Changeset [a48ce090] by
- FULLPIPE: Implement sceneHandler20()
- 14:14 Changeset [7331a7cb] by
- FULLPIPE: Implement scene20_setExits()
- 14:03 Changeset [c42648fd] by
- FULLPIPE: Plug scene20 in
- 13:57 Changeset [e1b1937] by
- FULLPIPE: Initial code for scene20
- 13:31 Changeset [341a1347] by
- FULLPIPE: Confirmed constants
- 13:17 Changeset [389d1f3f] by
- FULLPIPE: Enable scene36. This completes the scene
- 13:15 Changeset [b6f4bce1] by
- FULLPIPE: Rename vars in scene36
- 13:14 Changeset [fcae83af] by
- FULLPIPE: Implement sceneHandler36()
- 13:02 Changeset [3d949b1b] by
- FULLPIPE: Implement scene36_updateCursor()
- 12:56 Changeset [85420834] by
- FULLPIPE: Plug scene36 in
- 12:54 Changeset [f7235b8] by
- FULLPIPE: Initial code for scene36
- 12:04 Changeset [3f7077a] by
- FULLPIPE: Enable scene30. This completes the scene
- 12:02 Changeset [8deb6908] by
- FULLPIPE: Rename vars in scene30
- 11:59 Changeset [64b001e8] by
- FULLPIPE: Implement sceneHandler30()
- 11:49 Changeset [39b83756] by
- FULLPIPE: Implement scene30_updateCursor()
- 11:47 Changeset [b2fe937d] by
- FULLPIPE: Implement scene30_enablePass()
- 11:44 Changeset [ff6cbe62] by
- FULLPIPE: Plug scene30 in
- 11:39 Changeset [3da54963] by
- FULLPIPE: Initial code for scene30
- 11:25 Changeset [6b87e3b0] by
- FULLPIPE: Enable scene31. This completes the scene
- 11:24 Changeset [3ccecb9f] by
- FULLPIPE: Rename vars in scene31
- 11:22 Changeset [c2493c0] by
- FULLPIPE: Implement sceneHandler31_testCactus()
- 11:15 Changeset [1d865fd8] by
- FULLPIPE: Implement sceneHandler31()
- 11:07 Changeset [a4ff43d4] by
- FULLPIPE: Plug scene31 in
- 11:05 Changeset [36b1b40c] by
- FULLPIPE: Initial code for scene31
- 08:45 Changeset [1ec92edb] by
- FULLPIPE: Enable scene21. This completes the scene
- 08:45 Changeset [0fc133ea] by
- FULLPIPE: Implement scene21_updateCursor()
- 08:45 Changeset [e19530ce] by
- FULLPIPE: Rename vars in scene21
- 08:45 Changeset [ada85fbf] by
- FULLPIPE: Implement sceneHandler21_doWiggle()
- 08:45 Changeset [2873bdb6] by
- FULLPIPE: Implement sceneHandler21()
- 08:45 Changeset [f5c36318] by
- FULLPIPE: Plug scene21 in
- 00:04 Changeset [5686d606] by
- BUILD: Support libedit readline wrapper This is used in Mac OS X. …
- 00:00 Changeset [781017b1] by
- FULLPIPE: Started scene21
01/01/14:
- 23:55 Ticket #6475 (NEVERHOOD: Background sounds playing during credits) closed by
- fixed
- 23:54 Changeset [90e3e812] by
- NEVERHOOD: Stop background sounds during credits (bug #6475)
- 22:48 Changeset [34bd3aa7] by
- FULLPIPE: Enable scene17. This completes the scene
- 22:48 Changeset [7873f59a] by
- FULLPIPE: Implement scene17_updateCursor()
- 22:48 Changeset [dd143adb] by
- FULLPIPE: Implement scene17_restoreState()
- 22:48 Changeset [6212cc64] by
- FULLPIPE: More renames in scene17
- 22:48 Changeset [0072cf1c] by
- FULLPIPE: Rename vars in scene17
- 22:48 Changeset [17d0be2f] by
- FULLPIPE: Implement sceneHandler17_testTruba() and …
- 22:48 Changeset [4b91d62d] by
- FULLPIPE: Implement sceneHandler17_fillBottle()
- 22:48 Changeset [e92dc691] by
- FULLPIPE: Add more code to scene17
- 21:54 Changeset [95c17e29] by
- FULLPIPE: Fix compilation with MSVC (ambiguous call to sqrt())
- 21:47 Changeset [485807a4] by
- FULLPIPE: Implement sceneHandler17()
- 21:08 Changeset [065118d8] by
- FULLPIPE: Plug scene17 in
- 21:08 Changeset [4b507b28] by
- FULLPIPE: Initial code for scene17.cpp
- 18:55 Changeset [84d4e97d] by
- VIDEO: Rename variables and remove pointless assertion It's RGB, not …
- 18:48 Changeset [75806cd7] by
- VIDEO: Fix Smacker palette upscaling to match Multimedia Wiki The …
- 18:08 Changeset [4dc80ff] by
- NEVERHOOD: Fix the mouse cursor in scene 3, module 3000 (after bridge) …
- 15:30 Changeset [bade0e4] by
- TSAGE: R2R Demo - Fix some incomplete tests on GF_DEMO
- 15:09 Changeset [92b8dbf] by
- TSAGE: R2R - Make the demo start
- 14:37 Changeset [ce91844f] by
- FULLPIPE: Rename remaining vars in scene16. This completes the scene
- 14:32 Changeset [08f3a67] by
- FULLPIPE: Rename vars in scene16
- 13:27 Changeset [5c9f46b8] by
- FULLPIPE: Implement sceneHandler16_drink()
- 13:08 Changeset [db98d923] by
- FULLPIPE: Implement sceneHandler16_putOnWheel()
- 13:00 Changeset [b2933f9c] by
- FULLPIPE: Implement sceneHandler16_fillMug()
- 12:42 Changeset [ba33bd4a] by
- FULLPIPE: Implement sceneHandler16_showBearded()
- 12:38 Changeset [eca37854] by
- FULLPIPE: Implement sceneHandler16_startLaugh()
- 12:31 Changeset [1fea33cf] by
- FULLPIPE: sceneHandler16_mugClick()
- 12:25 Changeset [ec682de1] by
- FULLPIPE: Implement sceneHandler16_laughSound()
- 12:23 Changeset [3fccfcdc] by
- FULLPIPE: Add some code to scene16
- 12:10 Changeset [65b845b5] by
- FULLPIPE: Enable scene16
- 12:09 Changeset [4a191f99] by
- FULLPIPE: implement sceneHandler16()
- 11:35 Changeset [86081fbc] by
- FULLPIPE: Implement scene16_updateCursor()
- 11:06 Changeset [e1ed5cbb] by
- FULLPIPE: Plug scene16 in
- 10:44 Changeset [ae6efb09] by
- JANITORIAL: Update copyright year
- 02:36 Changeset [86a0d366] by
- VOYEUR: Implemented game ending title and credits
- 02:08 Changeset [5c20b3c] by
- VOYEUR: Implementing game end methods
- 00:45 Changeset [41382ad] by
- FULLPIPE: Started implementation of scene16
- 00:10 Changeset [1e3509e6] by
- FULLPIPE: Rename remaining vars in scene14. This completes the scene
- 00:01 Changeset [fb4bed0c] by
- FULLPIPE: More var renames in scene14
Note:
See TracTimeline
for information about the timeline view.