Timeline



01/02/14:

23:14 Changeset [e7b0316d] by sev-
FULLPIPE: Fix flicker in scenes. Woo hoo!
22:55 Changeset [979cf9ff] by sev-
FULLPIPE: Fix Background::addPictureObject()
22:11 Changeset [a21bba04] by sev-
FULLPIPE: Enable scene22. This completes the scene
22:06 Changeset [7d178a8] by sev-
FULLPIPE: Rename variables in scene22
21:53 Changeset [bf304184] by sev-
FULLPIPE: Implement sceneHandler22_stoolLogic()
20:56 Changeset [fdad3971] by sev-
FULLPIPE: Implement sceneHandler22_fromStool()
20:43 Changeset [9ee4cf8] by sev-
FULLPIPE: Implement sceneHandler22_handleDown() and smaller ones
20:32 Changeset [82367c9b] by sev-
FULLPIPE: Implement sceneHandler22()
19:11 Changeset [073fe02b] by sev-
FULLPIPE: Implement scene22_setBagState() and updateCursor()
19:01 Changeset [b3a9832b] by sev-
FULLPIPE: Plug scene22 in
16:56 Changeset [415c3706] by sev-
FULLPIPE: Initial code for scene22
14:40 Changeset [c91f21ff] by sev-
FULLPIPE: Enable scene20. This completes the scene
14:39 Changeset [2636b92a] by sev-
FULLPIPE: Renames in scene20
14:36 Changeset [dcfca53a] by sev-
FULLPIPE: Implement sceneHandler20_updateFlies()
14:27 Changeset [a48ce090] by sev-
FULLPIPE: Implement sceneHandler20()
14:14 Changeset [7331a7cb] by sev-
FULLPIPE: Implement scene20_setExits()
14:03 Changeset [c42648fd] by sev-
FULLPIPE: Plug scene20 in
13:57 Changeset [e1b1937] by sev-
FULLPIPE: Initial code for scene20
13:31 Changeset [341a1347] by sev-
FULLPIPE: Confirmed constants
13:17 Changeset [389d1f3f] by sev-
FULLPIPE: Enable scene36. This completes the scene
13:15 Changeset [b6f4bce1] by sev-
FULLPIPE: Rename vars in scene36
13:14 Changeset [fcae83af] by sev-
FULLPIPE: Implement sceneHandler36()
13:02 Changeset [3d949b1b] by sev-
FULLPIPE: Implement scene36_updateCursor()
12:56 Changeset [85420834] by sev-
FULLPIPE: Plug scene36 in
12:54 Changeset [f7235b8] by sev-
FULLPIPE: Initial code for scene36
12:04 Changeset [3f7077a] by sev-
FULLPIPE: Enable scene30. This completes the scene
12:02 Changeset [8deb6908] by sev-
FULLPIPE: Rename vars in scene30
11:59 Changeset [64b001e8] by sev-
FULLPIPE: Implement sceneHandler30()
11:49 Changeset [39b83756] by sev-
FULLPIPE: Implement scene30_updateCursor()
11:47 Changeset [b2fe937d] by sev-
FULLPIPE: Implement scene30_enablePass()
11:44 Changeset [ff6cbe62] by sev-
FULLPIPE: Plug scene30 in
11:39 Changeset [3da54963] by sev-
FULLPIPE: Initial code for scene30
11:25 Changeset [6b87e3b0] by sev-
FULLPIPE: Enable scene31. This completes the scene
11:24 Changeset [3ccecb9f] by sev-
FULLPIPE: Rename vars in scene31
11:22 Changeset [c2493c0] by sev-
FULLPIPE: Implement sceneHandler31_testCactus()
11:15 Changeset [1d865fd8] by sev-
FULLPIPE: Implement sceneHandler31()
11:07 Changeset [a4ff43d4] by sev-
FULLPIPE: Plug scene31 in
11:05 Changeset [36b1b40c] by sev-
FULLPIPE: Initial code for scene31
08:45 Changeset [1ec92edb] by sev-
FULLPIPE: Enable scene21. This completes the scene
08:45 Changeset [0fc133ea] by sev-
FULLPIPE: Implement scene21_updateCursor()
08:45 Changeset [e19530ce] by sev-
FULLPIPE: Rename vars in scene21
08:45 Changeset [ada85fbf] by sev-
FULLPIPE: Implement sceneHandler21_doWiggle()
08:45 Changeset [2873bdb6] by sev-
FULLPIPE: Implement sceneHandler21()
08:45 Changeset [f5c36318] by sev-
FULLPIPE: Plug scene21 in
00:04 Changeset [5686d606] by wjp
BUILD: Support libedit readline wrapper This is used in Mac OS X. …
00:00 Changeset [781017b1] by sev-
FULLPIPE: Started scene21

01/01/14:

23:55 Ticket #6475 (NEVERHOOD: Background sounds playing during credits) closed by bluegr
fixed
23:54 Changeset [90e3e812] by Filippos Karapetis <bluegr@…>
NEVERHOOD: Stop background sounds during credits (bug #6475)
22:48 Changeset [34bd3aa7] by sev-
FULLPIPE: Enable scene17. This completes the scene
22:48 Changeset [7873f59a] by sev-
FULLPIPE: Implement scene17_updateCursor()
22:48 Changeset [dd143adb] by sev-
FULLPIPE: Implement scene17_restoreState()
22:48 Changeset [6212cc64] by sev-
FULLPIPE: More renames in scene17
22:48 Changeset [0072cf1c] by sev-
FULLPIPE: Rename vars in scene17
22:48 Changeset [17d0be2f] by sev-
FULLPIPE: Implement sceneHandler17_testTruba() and …
22:48 Changeset [4b91d62d] by sev-
FULLPIPE: Implement sceneHandler17_fillBottle()
22:48 Changeset [e92dc691] by sev-
FULLPIPE: Add more code to scene17
21:54 Changeset [95c17e29] by Filippos Karapetis <bluegr@…>
FULLPIPE: Fix compilation with MSVC (ambiguous call to sqrt())
21:47 Changeset [485807a4] by sev-
FULLPIPE: Implement sceneHandler17()
21:08 Changeset [065118d8] by sev-
FULLPIPE: Plug scene17 in
21:08 Changeset [4b507b28] by sev-
FULLPIPE: Initial code for scene17.cpp
18:55 Changeset [84d4e97d] by Torbjörn Andersson <eriktorbjorn@…>
VIDEO: Rename variables and remove pointless assertion It's RGB, not …
18:48 Changeset [75806cd7] by Torbjörn Andersson <eriktorbjorn@…>
VIDEO: Fix Smacker palette upscaling to match Multimedia Wiki The …
18:08 Changeset [4dc80ff] by Filippos Karapetis <bluegr@…>
NEVERHOOD: Fix the mouse cursor in scene 3, module 3000 (after bridge) …
15:30 Changeset [bade0e4] by Strangerke
TSAGE: R2R Demo - Fix some incomplete tests on GF_DEMO
15:09 Changeset [92b8dbf] by Strangerke
TSAGE: R2R - Make the demo start
14:37 Changeset [ce91844f] by sev-
FULLPIPE: Rename remaining vars in scene16. This completes the scene
14:32 Changeset [08f3a67] by sev-
FULLPIPE: Rename vars in scene16
13:27 Changeset [5c9f46b8] by sev-
FULLPIPE: Implement sceneHandler16_drink()
13:08 Changeset [db98d923] by sev-
FULLPIPE: Implement sceneHandler16_putOnWheel()
13:00 Changeset [b2933f9c] by sev-
FULLPIPE: Implement sceneHandler16_fillMug()
12:42 Changeset [ba33bd4a] by sev-
FULLPIPE: Implement sceneHandler16_showBearded()
12:38 Changeset [eca37854] by sev-
FULLPIPE: Implement sceneHandler16_startLaugh()
12:31 Changeset [1fea33cf] by sev-
FULLPIPE: sceneHandler16_mugClick()
12:25 Changeset [ec682de1] by sev-
FULLPIPE: Implement sceneHandler16_laughSound()
12:23 Changeset [3fccfcdc] by sev-
FULLPIPE: Add some code to scene16
12:10 Changeset [65b845b5] by sev-
FULLPIPE: Enable scene16
12:09 Changeset [4a191f99] by sev-
FULLPIPE: implement sceneHandler16()
11:35 Changeset [86081fbc] by sev-
FULLPIPE: Implement scene16_updateCursor()
11:06 Changeset [e1ed5cbb] by sev-
FULLPIPE: Plug scene16 in
10:44 Changeset [ae6efb09] by sev-
JANITORIAL: Update copyright year
02:36 Changeset [86a0d366] by dreammaster
VOYEUR: Implemented game ending title and credits
02:08 Changeset [5c20b3c] by dreammaster
VOYEUR: Implementing game end methods
00:45 Changeset [41382ad] by sev-
FULLPIPE: Started implementation of scene16
00:10 Changeset [1e3509e6] by sev-
FULLPIPE: Rename remaining vars in scene14. This completes the scene
00:01 Changeset [fb4bed0c] by sev-
FULLPIPE: More var renames in scene14

12/31/13:

23:51 Changeset [e412debf] by sev-
FULLPIPE: Rename scene14 variables
23:43 Changeset [3e268ca4] by dreammaster
VOYEUR: Fix to cardPerform switch cases
22:57 Changeset [edc565d0] by sev-
FULLPIPE: Rename rest of functions in scene14
22:52 Changeset [d96c7c2d] by sev-
FULLPIPE: Rename subs in scene14
22:39 Changeset [e17bd0a] by sev-
FULLPIPE: Implement sceneHandler14_sub01()
22:32 Changeset [fe8dfa3c] by sev-
FULLPIPE: Implement sceneHandler14_sub04()
22:19 Changeset [79b8e00] by sev-
FULLPIPE: Implement sceneHandler14_winArcade()
22:12 Changeset [05efe75e] by sev-
FULLPIPE: Implement sceneHandler14_sub11()
22:04 Changeset [07dfc799] by sev-
FULLPIPE: Implement sceneHandler14_sub10()
22:00 Changeset [784d1053] by sev-
FULLPIPE: More code to scene14
21:53 Changeset [5391fa7] by sev-
FULLPIPE: Implement sceneHandler_sub07()
21:12 Changeset [d7dac60f] by sev-
FULLPIPE: Implement sceneHandler14_sub03()
21:09 Changeset [9f103cb] by dreammaster
VOYEUR: Workaround for original intrepreter frame overruns
21:00 Changeset [9fd385f6] by sev-
FULLPIPE: Implement sceneHandler14_sub02()
20:18 Changeset [62aaa56d] by sev-
FULLPIPE: Implement sceneHandler14_showBallMan()
20:17 Changeset [f153ef4b] by dreammaster
VOYEUR: Fix compiler warning
20:15 Changeset [1cdca7c] by dreammaster
VOYEUR: Fix memory leak in animation header class
20:00 Changeset [577b7cef] by dreammaster
VOYEUR: Animation improvements to better handle Voyeur RL2 videos
19:16 Changeset [9d5f46c] by sev-
FULLPIPE: Implement sceneHandler14_showBallGrandmaHit()
19:16 Changeset [0b2800f7] by sev-
FULLPIPE: Implement sceneHandler14_showBallFly()
19:16 Changeset [5679a260] by sev-
FULLPIPE: Implement sceneHandler14_startArcade()
16:43 Changeset [c3528b89] by Strangerke
TSAGE: Add detection entry for R2R CD Demo
16:38 Changeset [63f80c3] by sev-
FULLPIPE: Implement sceneHandler14_sub13()
16:32 Changeset [5e43ec5] by sev-
FULLPIPE: More code to scene14
16:27 Changeset [5b13fe48] by sev-
FULLPIPE: Implement sceneHandler14_manKickBall()
16:12 Changeset [3209d5c0] by sev-
FULLPIPE: Implement sceneHandler14_grandmaJump()
16:07 Changeset [16e510f7] by sev-
FULLPIPE: Remove redundant check. CID 1147505
16:06 Changeset [fa472d3] by sev-
FULLPIPE: Fix out-of-bounds read.
16:02 Changeset [f643fd8] by sev-
FULLPIPE: Implement sceneHandler14_endArcade()
14:27 Ticket #5982 (SCI: LONGBOW: Crazy intruments in intro (AdLib)) closed by wjp
fixed
14:25 Ticket #6461 (SCI: LB2 - Music stops in ScummVM after getting kicked from Mastodon room) closed by wjp
fixed
14:23 Ticket #6462 (SCI: LB2 - Room-specific music and generic music playing at once) closed by wjp
fixed
14:22 Changeset [b7bfa228] by wjp
Merge pull request #419 from wjp/sci_remap SCI: Rewrite MIDI channel …
12:52 Changeset [0dfd742b] by wjp
SCI: Remove no longer necessary hack
12:52 Changeset [857d2e7b] by wjp
SCI: Rewrite MIDI channel remapping This adds MIDI state tracking to …
12:42 Changeset [f777e54d] by wjp
SCI: Reduce indentation depth
07:39 Changeset [2d71a05] by dreammaster
VOYEUR: Fix guilt check post doTapePlaying call

12/30/13:

23:35 Changeset [86dc8d05] by sev-
FULLPIPE: Fix floating point constants
23:34 Changeset [2c6102a9] by JenniBee <mcjennibee@…>
WINTERMUTE: Adding more detection entries.
23:12 Changeset [5894af2] by sev-
FULLPIPE: Implement some scene14 logic
22:22 Changeset [9bd79164] by sev-
FULLPIPE: Fix warning
22:17 Changeset [a36344b] by sev-
FULLPIPE: Enable scene14
22:15 Changeset [bfc5e7aa] by sev-
FULLPIPE: Implement sceneHandler14()
21:34 Changeset [574707f9] by sev-
FULLPIPE: Implement scene14_setupMusic() and scene14_updateCursor()
21:25 Changeset [bcb48c9d] by sev-
FULLPIPE: Plug scene14 in
21:18 Changeset [c4c21c67] by sev-
FULLPIPE: Started scene14
20:56 Changeset [3c641767] by sev-
FULLPIPE: Started implementation of MovGraph2::genMovement()
20:21 Changeset [e7551f14] by sev-
FULLPIPE: Implement BehaviorManager::setBehaviorEnabled()
16:55 Ticket #6477 (ANDROID : SCI QFG1 - Cursor Keys controls Mouse, rather than Ego) created by SF/benshadwick
[…] […]
14:56 Changeset [2bf60ea3] by sev-
FULLPIPE: Implement …
11:06 Ticket #6476 (DC: Soltys (CGE) crashes at start up) created by SF/xvallejo
[…] […]
11:00 Changeset [87a6e72f] by dreammaster
VOYEUR: Fixes to vDoCycleInt for tape playback palette animation
09:28 Changeset [f0823193] by dreammaster
VOYEUR: Removed duplicate vStopCycle method
06:31 Changeset [cb15e286] by dreammaster
VOYEUR: Fix to doTapePlaying to show tape image
05:52 Changeset [60743fc8] by dreammaster
VOYEUR: Implemented vDoCycleInt
00:20 Changeset [8b2e8d7] by sev-
FULLPIPE: Attempt to fix scene flicker

12/29/13:

23:38 Changeset [fd198a4b] by Torbjörn Andersson <eriktorbjorn@…>
FULLPIPE: Actually silence GCC warning.
23:25 Changeset [485c19b] by dreammaster
VOYEUR: Clean up playAVideoDuration
23:00 Changeset [f1686fcf] by dreammaster
VOYEUR: Fix bugs in police arriving playback
22:59 Changeset [f794f6a] by sev-
FULLPIPE: Give scene13 vars meaningful names. This completes the scene.
22:56 Changeset [1b0bcfd] by sev-
FULLPIPE: Renames in scene13
22:52 Changeset [58f49408] by sev-
FULLPIPE: Implement remaining scene13 functions
22:43 Changeset [562d539d] by sev-
FULLPIPE: implement sceneHandler13_uneatGum()/updateBridge()
22:37 Changeset [c0c8be7d] by sev-
FULLPIPE: Fix warning
22:33 Changeset [cb647a4] by sev-
FULLPIPE: Implement sceneHandler13_testClose()/testOpen()
22:27 Changeset [edb26cb5] by sev-
FULLPIPE: Implement sceneHandler13_openBridge()
22:22 Changeset [58ffa21] by sev-
FULLPIPE: More code to scene13
22:12 Changeset [a57e2428] by sev-
FULLPIPE: Implement sceneHandler13_closeBridge()
21:50 Changeset [ec6da5a] by sev-
FULLPIPE: Implement MotionController::getLinkByName()
21:18 Changeset [b10bc54] by sev-
FULLPIPE: Enable scene13
21:12 Changeset [ddb4e0af] by sev-
FULLPIPE: Implement sceneHandler13()
21:05 Changeset [c78e83d7] by dreammaster
VOYEUR: Implemented remainder of playAVideoDuration
20:45 Changeset [c4197b4e] by dreammaster
VOYEUR: Move _isRLV3 flag to animation header class
20:33 Changeset [beb64fe] by dreammaster
VOYEUR: Adding support for manually set backgrounds to RL2 playback
13:37 Changeset [92034a36] by Filippos Karapetis <bluegr@…>
FULLPIPE: Fix crash when jumping to an unknown scene
13:28 Changeset [748bdf33] by digitall
NULL: Really fix compilation of null backend. This needed a minor fix …
12:51 Changeset [2bf97b9] by Filippos Karapetis <bluegr@…>
FULLPIPE: Add a missing initialization in the MessageQueue class …
11:55 Changeset [c64a1230] by Filippos Karapetis <bluegr@…>
NEWS: Sync with the latest SCI changes and change some items to 80 cols
10:12 Changeset [3fd1abbe] by dreammaster
VOYEUR: Implemented playAVideo code, and support for RLV3 videos
07:42 Changeset [16f7d5c] by sev-
FULLPIPE: Plug scene13 in

12/28/13:

23:46 Changeset [0b60ca36] by sev-
FULLPIPE: Initial code for scene13
22:58 Changeset [10af04d] by dreammaster
VOYEUR: Mouse flags cleanup and in progress work on doGossip
22:54 Changeset [1256fb6b] by dreammaster
VOYEUR: Add support for creating a PictureResource from a Graphics::Surface
21:55 Changeset [657811e] by sev-
FULLPIPE: Revert accidential change
21:42 Changeset [3f8c3934] by sev-
FULLPIPE: Correctly implement scene switching from command line
20:28 Changeset [5822ce96] by sev-
FULLPIPE: Complete scene24
20:22 Changeset [e488d354] by sev-
FULLPIPE: Implement sceneHandler24()
20:14 Changeset [d751e719] by sev-
FULLPIPE: Implement scene24_setPoolState()
20:04 Changeset [0af0d2bc] by sev-
FULLPIPE: Plug scene24 in
19:59 Changeset [b24b1880] by sev-
FULLPIPE: Initial implementation of scene24_initScene()
15:23 Changeset [7ad2b702] by digitall
NULL: Fix compilation of null backend.
13:21 Changeset [ba3172b] by Torbjörn Andersson <eriktorbjorn@…>
NEVERHOOD: Fix crash when playing uncompressed sounds This happened …
12:53 Ticket #6474 (NEVERHOOD: When quitting thru menu, game screen is shown for a moment) closed by bluegr
fixed
12:52 Changeset [185c232b] by Filippos Karapetis <bluegr@…>
NEVERHOOD: Fix quitting via the menu (bug #6474)
12:47 Changeset [6ed7f1dd] by Filippos Karapetis <bluegr@…>
NEVERHOOD: Close the game menu when pressing the Escape key
12:32 Ticket #6475 (NEVERHOOD: Background sounds playing during credits) created by eriktorbjorn
[…] […]
12:17 Changeset [9a5e5c25] by sev-
FULLPIPE: Renames in scene11. This completes the scene
12:17 Changeset [2c35897] by sev-
FULLPIPE: Rename variables in scene11
12:17 Changeset [89db579] by sev-
FULLPIPE: Give proper names to subs in scene11
12:17 Changeset [b42c8e1] by sev-
FULLPIPE: Implement scene11_dudeSwingCallback()
12:17 Changeset [08922cd] by sev-
FULLPIPE: Implement sceneHandler11_swingerJumpDown()
12:17 Changeset [8b308be1] by sev-
FULLPIPE: More code to scene11
12:17 Changeset [0238e20] by sev-
FULLPIPE: Implement sceneHandler11_jumpFromSwing()
11:31 Ticket #6473 (NEVERHOOD: Looping sounds have a slight pause between loops) closed by bluegr
11:30 Changeset [4ffbae3] by Filippos Karapetis <bluegr@…>
NEVERHOOD: Fix looping sounds (bug #6473) Based on salty-horse's …
10:19 Ticket #6474 (NEVERHOOD: When quitting thru menu, game screen is shown for a moment) created by salty-horse
[…] […]
10:17 Changeset [2c0a94d] by dreammaster
VOYEUR: Fix right click to exit room closeups
10:17 Ticket #6473 (NEVERHOOD: Looping sounds have a slight pause between loops) created by salty-horse
[…] […]
09:53 Changeset [d763f83] by dreammaster
VOYEUR: Fixes for mouse cursor calls
09:40 Changeset [aa42e7d2] by dreammaster
VOYEUR: Fix data needed for drawDot
09:32 Changeset [8fa75375] by dreammaster
VOYEUR: Bugfixes for doEvidDisplay
08:53 Changeset [f88c4727] by dreammaster
VOYEUR: Fixed naming of mouse state flags
07:45 Changeset [f01ff9a9] by dreammaster
VOYEUR: Further replacement of page flip code with flipPageAndWait calls
07:37 Changeset [b08e80c] by dreammaster
VOYEUR: Implemented evidence display code
04:09 Changeset [84752aa2] by dreammaster
VOYEUR: Refactored code fragments to use flipPageAndWait
04:02 Changeset [19c208a0] by dreammaster
VOYEUR: Refactored code fragments to use flipPageAndWaitForFade method
03:01 Changeset [9eccf91a] by dreammaster
VOYEUR: Implemented startCursorBlink and drawDot
02:30 Changeset [3b9cdf4] by dreammaster
VOYEUR: Fix for doRoom start and looping
Note: See TracTimeline for information about the timeline view.