NEVERHOOD: Looping sounds have a slight pause between loops
|Reported by:||salty-horse||Owned by:||bluegr|
Using git master@66dddbe892765212cf3821fd08005cef9584df2e
Looping sounds have a slight pause between when the sample ends and begins again.
This is noticeable when using the elevator in the dark room in the hall of records. The original game has a smooth sound, while ScummVM does not.
Attached is a small patch I wrote a while back that tries to fix this. The sound plays smoothly, but it glitches. I think this happens due to seek(0) being called while the stream still playing (in NeverhoodAudioStream::readBuffer).
Ticket imported from: bugs/6473.