id summary reporter owner description type status priority component version resolution keywords cc game 6473 NEVERHOOD: Looping sounds have a slight pause between loops salty-horse bluegr "{{{#!Markdown Using git master@66dddbe892765212cf3821fd08005cef9584df2e Looping sounds have a slight pause between when the sample ends and begins again. This is noticeable when using the elevator in the dark room in the hall of records. The original game has a smooth sound, while ScummVM does not. Attached is a small patch I wrote a while back that tries to fix this. The sound plays smoothly, but it glitches. I think this happens due to seek(0) being called while the stream still playing (in NeverhoodAudioStream::readBuffer). }}} {{{#!div style=""font-size: 75%"" Ticket imported from: bugs/6473. }}}" defect closed normal Engine: Neverhood The Neverhood