Timeline
07/16/11:
- 22:08 Changeset [8800794f] by
- SCUMM: Clarify PC Speaker style sound resource handling with a comment.
- 18:55 Changeset [1a9ec35] by
- COMPOSER: Try handling keyDown event.
- 18:55 Changeset [c7f1a87d] by
- COMPOSER: Misc tweaks/fixes.
- 18:05 Changeset [6f80bce8] by
- COMPOSER: Add the remaining bitmap decompressors (SLW8 is still buggy).
- 18:04 Changeset [1cf09e3f] by
- COMPOSER: Misc sprite changes.
- 18:04 Changeset [c95320b] by
- COMPOSER: Clear audio on new page.
- 18:03 Changeset [82102367] by
- COMPOSER: Improve stopping anims.
- 18:02 Changeset [aa52698] by
- COMPOSER: Fix z-ordering (properly, this time).
- 16:35 Ticket #5800 (SCI: QFG1EGA inventory items truncated) created by
- […] […]
- 14:03 Changeset [54f26b6c] by
- COMPOSER: Implement the rest of the script opcodes.
- 12:28 Changeset [e1df646a] by
- CGE: Set up a separate variable for the game tick speed, independent …
- 11:12 Changeset [00061bc5] by
- CGE: Added support for GMM save/load and launcher loading
- 09:07 Changeset [c7096367] by
- DREAMWEB: Clarify a comment in my previous commit slightly.
- 09:04 Changeset [d1fbf595] by
- DREAMWEB: Rewrote lockmon() to fix pausing/unpausing The original …
- 08:33 Changeset [ce070cdd] by
- CGE: Implemented basic savegame support I've slightly modified the …
- 06:23 Changeset [10627dcc] by
- CGE: Fix the selection of menu items to call appropriate dispatch method
- 05:44 Changeset [50d313a5] by
- CGE: Implement monochrome view mode button
- 05:30 Changeset [b957eda7] by
- CGE: Map keypad Enter to be handled like the main Enter key
- 05:17 Changeset [c3f31201] by
- CGE: Cleaned up room preview handling code and fixed memory leak
07/15/11:
- 23:04 Changeset [ec77c2f] by
- COMPOSER: Don't complain about on-time animation ending.
- 22:59 Changeset [9e127a10] by
- COMPOSER: Don't die on missing/bad anims.
- 22:57 Changeset [70ae2c74] by
- COMPOSER: Handle loading/unloading pages properly.
- 22:57 Changeset [28d4aaf0] by
- COMPOSER: Fix z-ordering issues.
- 22:56 Changeset [acfd1363] by
- COMPOSER: Always handle multiple resource entries in pipes.
- 21:44 Changeset [97d7767e] by
- COMPOSER: Decompress sprites at load time.
- 21:43 Changeset [f396e77c] by
- COMPOSER: Fix removeSprite behaviour.
- 19:57 Ticket #5763 (WinCE: Nippon Safes: Objects didn't appear) closed by
- 19:10 Changeset [f8101088] by
- COMPOSER: Stub remaining script function calls.
- 18:36 Changeset [5a1d0ab7] by
- BUILD: Include localized readmes into win32 package
- 18:27 Changeset [95af0b82] by
- DOCS: move translated readmes one level up
- 18:26 Changeset [3ae2b6f2] by
- DOCS: Remove obsolete HE-related file lists
- 18:08 Ticket #5799 (SDL/OpenGL: Crash when switching renderer backend) created by
- […] […]
- 13:47 Changeset [8a9fad58] by
- GRIM: Don't draw a shadow if the actor is behind the shadow plane.
- 13:47 Changeset [2519700] by
- GRIM: Don't draw to the depth buffer when creating the stencil mask …
- 13:20 Changeset [78494667] by
- COMPOSER: Detect 'Liam Finds a Story' and the bundled demos.
- 13:19 Changeset [8517c17b] by
- COMPOSER: Handle single-directory games.
- 13:18 Changeset [add71297] by
- COMPOSER: Don't read off the end of pipes.
- 12:56 Changeset [453fbb74] by
- CGE: Bugfixes for loading the room preview shapes list
- 12:14 Changeset [4dd65c5e] by
- CGE: Removed some commented out code from previous bugfix
- 12:12 Changeset [8c7130fd] by
- CGE: Fix display of in-game hotspot description
- 11:25 Changeset [b74e1b6a] by
- CGE: Pathfinder now works
- 10:43 Changeset [11fa6b9] by
- CGE: Fix some errors in the pathfinder setup
- 09:38 Changeset [c3bed46b] by
- CGE: Fix for all the game objects being draggable
07/14/11:
- 23:39 Changeset [6092b324] by
- WINCE: Change default values for "FM_high_quality" & …
- 22:02 Changeset [24ca79e7] by
- COMPOSER: Detect Gregory and the Hot Air Balloon.
- 21:36 Changeset [3935b3ed] by
- COMPOSER: Manage/render sprites.
- 20:55 Ticket #3985 (KYRA2: WinCE:Music on Menu freezes and goes to infinity) closed by
- 20:12 Changeset [244e2730] by
- GRIM: Force the fps of the keyframe anims to 15. Fix #51
- 20:01 Changeset [1b991886] by
- GRIM: Shouldn't never reset the components of the talking chores. Fix …
- 18:08 Changeset [40a6c232] by
- COMPOSER: Add a first attempt at an engine.
- 14:50 Changeset [03877100] by
- Merge pull request #234 from klusark/localize Improve localize to …
- 14:41 Changeset [564ae5d1] by
- GRIM: Get immediately a frame to draw, thus avoiding flickering.
- 14:24 Changeset [e70b6fc4] by
- GRIM: Reset the image number of an ObjectState when it is moved to the …
- 14:11 Changeset [93001ec] by
- GRIM: Make the ObjectState handling more straightforward and similar …
- 12:36 Changeset [f0d10b62] by
- CGE: In progress work on pathfinder
- 08:57 Ticket #5758 (WinCE: Pharkas: Sepia image doesn't change to full color) closed by
- 04:45 Ticket #5798 (Tinsel: Discworld II final scene bug) created by
- […] […]
07/13/11:
- 23:44 Ticket #5709 (INDY3: EGA version script bugs) closed by
- fixed
- 23:09 Changeset [482fcea8] by
- SCUMM: Add debug output in case the code tries to set up a …
- 22:53 Changeset [ed3fe437] by
- SCUMM: fix regression caused by recent sjis code changes
- 22:49 Changeset [f814dc97] by
- SCUMM: Handle default instrument set up in iMuse like the original.
- 22:49 Changeset [9565af1a] by
- SCUMM: Implement iMuse alloc part command closer to the original.
- 20:45 Ticket #5797 (SCI: LSL6: Crash loading savegames) closed by
- fixed
- 20:43 Changeset [3e38e6e2] by
- SCI: Restore deleted LSL6 workaround for crash on loading This was …
- 20:30 Ticket #5797 (SCI: LSL6: Crash loading savegames) created by
- […] […]
- 18:55 Ticket #5796 (SCI: User-translated files are ignored) created by
- […] […]
- 16:08 Changeset [a50abde1] by
- BUILD: Allow for disabling Bink support
- 13:47 Changeset [5825ccc1] by
- BACKENDS: Fix spelling of 'Mac OS X'
- 13:43 Changeset [554dda70] by
- BACKENDS: Fix compilation on case-sensitive Mac OS X
- 13:30 Changeset [708f7739] by
- BACKENDS: Fix a typo
- 13:28 Changeset [7f58d62b] by
- BACKENDS: Remove unneeded define check
- 13:26 Changeset [cde3a3d9] by
- BACKENDS: Rename appMenu_osx.* to appmenu_osx.*
- 13:20 Changeset [19bb69c7] by
- BACKENDS: Fix compilation on Mac OS X without translation support
- 12:44 Changeset [4e41869b] by
- GRIM: Let the actors turn and update also when the mode is …
- 12:13 Changeset [02c8645f] by
- Merge pull request #264 from Akz-/master GRIM: Disable lighting for …
- 11:39 Changeset [79e08c68] by
- KYRA: Add detection for Russian versions of Kyra1 & LoL
- 11:33 Changeset [10536e2] by
- SCUMM: Fix bug #3306145: INDY3: EGA version script bugs Based on a …
- 11:09 Changeset [2fe7ccb] by
- GRIM: Disable lighting for models that have lightingMode set to 0.
- 11:04 Changeset [324ccb17] by
- CGE: Split pathfinding related code into walk.cpp
- 10:42 Changeset [c3c8032c] by
- CGE: Implemented Bitmap::xShow method
- 09:21 Changeset [9dc2cb87] by
- CGE: Fix array size in Spike class constructor
- 09:18 Changeset [6c971900] by
- CGE: Fixed initialising of _shadow that was crashing the intro sequence
- 06:44 Changeset [4d0f83b] by
- CGE: Rename some constants
07/12/11:
- 22:29 Changeset [5148f80f] by
- CGE: add a new SNPOST to fix the function pointer issue
- 22:23 Changeset [648d127c] by
- Merge pull request #51 from CeRiAl/macosx-appmenu-i18n MACOSX: Add …
- 21:06 Ticket #5795 (Toon: Player desapear when you use a object in pepper plant) closed by
- fixed
- 20:55 Changeset [ab5850af] by
- TOON: Fix default walk to object with screen scrolling Bug #3363119: …
- 13:29 Changeset [319aa974] by
- GRIM: Don't make the mesh components visible when stopping their …
- 12:44 Changeset [4d96ec70] by
- CGE: Fixed a previously commented adding of mouse object to show queue
- 12:43 Changeset [700dbe02] by
- CGE: Fix ProgName method to handle extensions without a leading period
- 12:02 Changeset [11c9e648] by
- CGE: More bugfixes for memory leaks
- 11:53 Changeset [e2b19ad9] by
- CGE: Fixed several memory leaks of main objects
- 11:43 Changeset [89103205] by
- CGE: Removed redundant disable/enable calls
- 11:41 Changeset [b6be9032] by
- CGE: Fixed a memory leak with Sprite::setSeq
- 11:16 Changeset [daae033e] by
- CGE: Converted SprExt::_Seq to use dynamically allocated data
- 10:20 Changeset [d6436fbe] by
- GRIM: Fix the in-word wrapping of subtitles. Fix #244
- 07:43 Ticket #5792 (Game not found by 1.3.0) closed by
- fixed
- 06:02 Changeset [a524adca] by
- CGE: Suppress isVga() and memType()
- 05:24 Changeset [dab96401] by
- CGE: Implement snGhost by splitting _m field in two. Some cleanup.
07/11/11:
- 22:47 Changeset [5a42f290] by
- MACOSX: Fix application menu i18n compilation for Mac OSX 10.4+
- 20:53 Changeset [25c0f0a7] by
- SCUMM: Adapt iMuse code formatting to our standards.
- 20:20 Changeset [ae4aad40] by
- NEWS: Mention SCUMM v5 PC Speaker support in 1.4.0 section.
- 19:51 Changeset [a8846d37] by
- Merge pull request #54 "SCUMM v5 PC Speaker driver". Discussion can …
- 14:34 Ticket #5795 (Toon: Player desapear when you use a object in pepper plant) created by
- […] […]
- 10:56 Changeset [9ba5e2b3] by
- CGE: Reverted last commit due to extra memory leaks
- 10:37 Changeset [18077762] by
- CGE: Standardised Sprite::seq on always allocating/freeing data
- 08:46 Ticket #7820 (ANDROID PORT: Xperia Play touchpad support) created by
- […] […]
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