10:32 Ticket #731 (DIG: Tram to Tomb not coming) closed by fingolfin
01:49 Ticket #8196 (SDL/GL: hotswap_gfx_mode (win32 and MacOS)) closed by Kirben
01:32 Changeset [252928f] by Travis Howell <kirben@…>
Add patch #721194 - SDL/GL: hotswap_gfx_mode (win32 and MacOS) …


17:26 Changeset [aa7e9e17] by Joost Peters <joostp@…>
fixed misimplementation of fnSetFont() svn-id: r7011
16:05 Ticket #8196 (SDL/GL: hotswap_gfx_mode (win32 and MacOS)) created by SF/luke_br
[…] […]
07:02 Changeset [942bcef] by aquadran
changes in costumes offsets, still wrong svn-id: r7010
00:24 Ticket #737 (FT:Overlapping Spooled Music) closed by SF/khalek


23:38 Ticket #737 (FT:Overlapping Spooled Music) created by SF/ivantheviking
[…] […]
22:06 Ticket #7266 (ISO file loading) closed by SF/ender
22:00 Ticket #736 (SAM: No talking after the credits at the beginning) created by DrMcCoy
[…] […]
21:47 Changeset [a114ddb] by aquadran
shouldn't be increased to next search object ? svn-id: r7009
21:29 Changeset [1623dee] by Max Horn <max@…>
this seems to be needed for loomdemo (and loom?), too svn-id: r7008
21:21 Changeset [9290218e] by aquadran
img and imgh should be readed from offset +2, but i'm not sure about …
20:15 Changeset [158a3a50] by aquadran
added specific opcodes for indy ega same as at indy 256, and dummy …
19:56 Changeset [207f164c] by aquadran
fix stupid bug svn-id: r7005
19:53 Changeset [c71c8f44] by aquadran
handle old_bundle offsets for costume code, still wrong svn-id: r7004
17:51 Ticket #7266 (ISO file loading) created by SF/maxmc
[…] […]
16:42 Changeset [e0d170fa] by aquadran
handle old_bundle offsets getVerbEntrypoint(), o5_setObjectName(), …
16:21 Changeset [aff192d] by aquadran
handle old_bundle size at addObjectToInventory() func svn-id: r7002
16:03 Changeset [134d3582] by aquadran
draw_object instead pickup_object for all v3 scumm games svn-id: r7001
13:10 Ticket #649 (INDY3: Music doesn't loop) closed by SF/khalek
13:01 Ticket #710 (MI1: Strange sound) closed by SF/khalek
12:57 Ticket #598 (INDY3: wrong Indy costume in intro) closed by SF/khalek
12:53 Changeset [0fe46c50] by Marcus Comstedt <marcus_c@…>
Looks like gcc is broken again... :-( Go back to -O1 for now. …
01:51 Changeset [c7f29870] by Max Horn <max@…>
fixed my box size hack svn-id: r6999


20:19 Changeset [06810ea] by Max Horn <max@…>
oops, copy&paste, I should avoid 'em or check better :-( svn-id: r6998
20:12 Changeset [3ffafcfd] by Max Horn <max@…>
just in case... svn-id: r6997
20:07 Changeset [46a6fc69] by Max Horn <max@…>
loadCharset(0) for GF_OLD_BUNDLE - 'fixes' indydemo to an extent …
19:51 Changeset [bfb5b197] by Max Horn <max@…>
oops svn-id: r6995
19:51 Changeset [951e5cfe] by Max Horn <max@…>
fixed costume code for OLD_BUNDLE (but boy, this is hackish... we …
19:44 Changeset [bd201146] by Max Horn <max@…>
hacked in some verb object support for OLD_BUNDLE (drawVerbBitmap part …
19:42 Changeset [a33e4ddd] by Max Horn <max@…>
ignore sound resource in OLD_BUNDLE games for now svn-id: r6992
18:43 Changeset [fc08a317] by Max Horn <max@…>
fixed OLD_BUNDLE object image offset svn-id: r6991
17:59 Changeset [32c7c4eb] by Max Horn <max@…>
fixed (?) local script offests for OLD_BUNDLE games svn-id: r6990
17:22 Changeset [fb140993] by Max Horn <max@…>
center close button svn-id: r6989
17:19 Changeset [68f67c98] by Max Horn <max@…>
incresed button width a little more for spanish games svn-id: r6988
13:13 Changeset [1f48f9cc] by Jonathan Gray <khalek@…>
hack around wrong costume in indy3 until a proper solution is found …
12:58 Changeset [3fcac728] by Max Horn <max@…>
added GF_OLD_BUNDLE to findObjectInRoom svn-id: r6986
12:03 Changeset [95f6141c] by Max Horn <max@…>
fixed OLD_BUNDLE entry script (d'oh!) and dump entry/exit script for …
11:44 Changeset [a2368032] by Max Horn <max@…>
cleanup svn-id: r6984
09:46 Changeset [bab3f0d9] by aquadran
added adlib default for loom and enabled zak svn-id: r6983
09:36 Changeset [9079a51] by aquadran
fixed stupid bug svn-id: r6982
09:31 Changeset [6d4b7481] by aquadran
fixes zplanes for nonblocked games svn-id: r6981
07:06 Changeset [6c2dd8b4] by aquadran
fixed setting local scripts for unblocked games svn-id: r6980
02:39 Changeset [b015b07] by Max Horn <max@…>
oops, forgot debug output svn-id: r6979
02:38 Changeset [b89a2ca] by Max Horn <max@…>
doh... best way to check for 16 color games is to check for 16 color …
02:09 Changeset [9750a24] by Max Horn <max@…>
lots of unblocked aka GF_OLD_BUNDLE support code (still no load, but …


22:15 Changeset [dbff83a8] by Max Horn <max@…>
fixed resource loading in GF_OLD_BUNDLE games (res header = 2 bytes …
20:21 Changeset [6fef5f77] by aquadran
fix for cursor image in the loom ega svn-id: r6975
20:05 Changeset [51b430b] by Max Horn <max@…>
factored out some common code svn-id: r6974
16:25 Changeset [fd28237] by aquadran
added loading object flags for loom ega svn-id: r6973
12:57 Changeset [91c6f38e] by Jonathan Gray <khalek@…>
stop loom pass demo from erroring out svn-id: r6972
11:51 Changeset [9b6cb4ba] by Max Horn <max@…>
fixes V3/OLD_BUNDLE res reading svn-id: r6971
11:50 Changeset [90f4e8c4] by Jonathan Gray <khalek@…>
missed a bit svn-id: r6970
11:44 Changeset [d9b6072] by Jonathan Gray <khalek@…>
add monkeyega to supported list of games svn-id: r6969
11:40 Changeset [929a2fe] by Max Horn <max@…>
cleanup svn-id: r6968
11:40 Changeset [8c78049] by Max Horn <max@…>
made unblocked games get a little farther before crashing svn-id: r6967
05:31 Changeset [16713d11] by Jonathan Gray <khalek@…>
make monkeyega intro work :) svn-id: r6966
05:31 Changeset [c4a51041] by aquadran
fix for ega palette, more svn-id: r6965
05:22 Changeset [f1aa6daf] by aquadran
fix for ega palette svn-id: r6964
03:57 Changeset [8febecac] by Jonathan Gray <khalek@…>
spelling svn-id: r6963
02:43 Changeset [61d10322] by Travis Howell <kirben@…>
Auto detect monkeyega and pass Use adlib by default in monkeyega and …


22:46 Ticket #564 (INDY3: Henry causes the game to restart) closed by aquadran
21:00 Ticket #654 (MI2: skeleton dance 'hangs') closed by SF/arisme
20:42 Changeset [c275874f] by aquadran
fixed o5_actorSet (scale only one param), and added handle for actor …
19:58 Changeset [90d22c8d] by aquadran
turn on scaled actors in ega blocked games svn-id: r6960
19:30 Changeset [5418f6d6] by aquadran
fixed zplanes and a little palette changes for ega blocked games …
13:44 Changeset [81ac7cc8] by Joost Peters <joostp@…>
fixed GP32 port svn-id: r6958
12:20 Changeset [e169b15e] by Jonathan Gray <khalek@…>
use shadowPalette for ega stuff svn-id: r6957
12:13 Changeset [4572cc56] by Jonathan Gray <khalek@…>
update 16 colour palette svn-id: r6956
11:34 Changeset [136b4c32] by Jonathan Gray <khalek@…>
blocked ega games now look like they should thanks to aquadran …
07:26 Changeset [8595e9de] by Jonathan Gray <khalek@…>
palette changes from aquadran who can't use cvs atm svn-id: r6954
07:21 Changeset [88327a9] by Jonathan Gray <khalek@…>
add target for passport to adventure svn-id: r6953
06:58 Changeset [bee1189c] by Jonathan Gray <khalek@…>
unmask indy3ega svn-id: r6952
06:18 Changeset [c3ea143e] by Jonathan Gray <khalek@…>
hard to look at dial a pirate when you don't have graphics svn-id: r6951
Note: See TracTimeline for information about the timeline view.