Timeline



01/06/03:

18:46 Ticket #8151 (DIG/FT: Scaling fix) closed by fingolfin
18:46 Changeset [02ff5165] by Max Horn <max@…>
scaling bug fix svn-id: r6349
17:11 Ticket #8151 (DIG/FT: Scaling fix) created by eriktorbjorn
[…] […]
16:04 Changeset [9270a05] by Max Horn <max@…>
some chore/limb related code svn-id: r6348
13:41 Changeset [37a64f5] by Max Horn <max@…>
cleanup; added a hack to avoid crash in the canon scene (at least it …
04:42 Ticket #659 (SAM: Eggplant switch with hair piece in bumpusville) closed by SF/khalek
worksforme
02:22 Ticket #648 (MI1: crash) closed by fingolfin
worksforme
02:18 Changeset [f1d1076f] by Max Horn <max@…>
oops svn-id: r6346
02:16 Ticket #615 (OSX: fullscreen mode VBL sync) closed by fingolfin
02:12 Ticket #650 (DIG: crash scale table 2 not defined) closed by fingolfin
02:10 Changeset [c80f0824] by Max Horn <max@…>
fix talking in The Dig svn-id: r6345
02:08 Ticket #639 (DOTT: no 2nd &quot;room&quot; menus, colonial) closed by fingolfin
01:59 Ticket #655 (Save game files) closed by fingolfin
wontfix
01:53 Changeset [82edaeaa] by Max Horn <max@…>
unified function names (compared to V8); added some FIXME comments …
01:09 Ticket #7254 (Aspect ratio) closed by fingolfin
01:06 Ticket #7256 (cd audio in mac os x) closed by fingolfin

01/05/03:

23:53 Changeset [d9515432] by Max Horn <max@…>
started unifying code in akos.cpp and costume.cpp svn-id: r6343
22:38 Changeset [a0d4234e] by Max Horn <max@…>
fix redraw bug in the Dig (when Cmdr Low stands in front of the sparks …
22:17 Changeset [ca8ddd6c] by Max Horn <max@…>
changed 'default case' warning output to hex (as we use that for the …
22:16 Changeset [8d858054] by Max Horn <max@…>
added TODO svn-id: r6340
22:16 Changeset [a6d89ad] by Max Horn <max@…>
fix for the cannon scene svn-id: r6339
21:18 Changeset [65fdb8f] by Max Horn <max@…>
cleaned up & documented the transitionEffect() code a bit svn-id: r6338
19:57 Ticket #659 (SAM: Eggplant switch with hair piece in bumpusville) created by SF/lightmanx5
[…] […]
17:57 Ticket #7256 (cd audio in mac os x) created by SF/tangaloor
[…] […]
12:38 Changeset [e8b784e1] by Travis Howell <kirben@…>
This isn't a fixme svn-id: r6337
12:20 Changeset [3224d39f] by Travis Howell <kirben@…>
Alter fix me comment svn-id: r6336
10:40 Changeset [6414e9a2] by Travis Howell <kirben@…>
Remove fixme svn-id: r6335
08:06 Ticket #658 (Corrupted graphics in startup sequence) closed by SF/khalek
duplicate
00:58 Changeset [c502a72] by Travis Howell <kirben@…>
Fix error in my last commit svn-id: r6334
00:47 Changeset [98578cb] by Travis Howell <kirben@…>
Small cleanup svn-id: r6333

01/04/03:

20:06 Ticket #658 (Corrupted graphics in startup sequence) created by SF/bero
[…] […]
19:11 Changeset [c2f816b2] by Max Horn <max@…>
use proper C++ now so that it compiles again on GCC 3 svn-id: r6332
15:08 Changeset [fb02e1f2] by James Brown <ender@…>
Small junk svn-id: r6331
13:39 Changeset [33856958] by Travis Howell <kirben@…>
Simon update svn-id: r6330
09:02 Changeset [0704d665] by Travis Howell <kirben@…>
Add extra target for simon2demo svn-id: r6329
08:46 Changeset [b989a3a] by Travis Howell <kirben@…>
Fix crashes in simon2dos/talkie caused by my music changes awhile …

01/03/03:

12:33 Changeset [5111eede] by Travis Howell <kirben@…>
Don't crash if sound effect file doesn't exist svn-id: r6327
12:06 Changeset [3a4782f1] by Travis Howell <kirben@…>
Add olki's patch for sound effects in simon1dos Plus hack to allow …
11:14 Changeset [f1365f4f] by Travis Howell <kirben@…>
Don't show scumm version number when starting Simon games svn-id: r6325
10:36 Changeset [758dca4] by Travis Howell <kirben@…>
Improve error message when data files are missing svn-id: r6324
04:24 Changeset [303acc02] by Travis Howell <kirben@…>
Remove sion 1 music warning Change warning about missing vga file to …

01/02/03:

19:59 Ticket #657 (MI1: Black Background at gamestart) created by SF/florob
[…] […]
12:35 Ticket #656 (MI2: cannot solve ugly bone thing maze) closed by SF/fritti
12:29 Ticket #656 (MI2: cannot solve ugly bone thing maze) created by SF/fritti
[…] […]
10:36 Changeset [9df455ce] by James Brown <ender@…>
Plop in some better disk switching code for CMI - I have no idea how …
08:39 Changeset [3c3c5bb5] by James Brown <ender@…>
implement temporary state saving for CMI svn-id: r6321

01/01/03:

21:51 Changeset [50b3e798] by Max Horn <max@…>
oops... wrong fix in the wrong spot svn-id: r6320
21:37 Changeset [7fa5fe3] by Max Horn <max@…>
fixed VAR_TALKSTOP_KEY svn-id: r6319
20:59 Changeset [d59dc6cf] by Max Horn <max@…>
endian fix svn-id: r6318
18:22 Changeset [535ad0a4] by Max Horn <max@…>
moved Scumm::faceActorToObj to Actor::faceToObject; moved various …
17:57 Changeset [53a8fc24] by Max Horn <max@…>
fixed cutscene override in V8; cleanup svn-id: r6316
17:04 Changeset [0ab1edf8] by Max Horn <max@…>
added an assert against the z plane count; resolved an ambigious …
16:51 Changeset [d88bd871] by Max Horn <max@…>
3 * 320 = 960, not 800 svn-id: r6314
16:07 Changeset [53ba3e7c] by Jonathan Gray <khalek@…>
change detected game to trying to start game as this message is …
11:38 Changeset [b5d0e486] by James Brown <ender@…>
implement roomops case (CMI crypt) svn-id: r6312
11:25 Changeset [158951db] by James Brown <ender@…>
Clean up the code a little. For some reason blast objects 188/189 are …
09:02 Changeset [be8810ea] by James Brown <ender@…>
Fix CMI room segfaults (too few zbuffers defined) svn-id: r6310
08:08 Changeset [b429b0c0] by aquadran
changed to binary svn-id: r6309
08:04 Changeset [6c9be149] by aquadran
changed into binary svn-id: r6308
07:14 Ticket #7255 (Save hotkey conflict with autosave) closed by SF/khalek
07:12 Changeset [48c7919e] by Jonathan Gray <khalek@…>
change the zero key to mean slot 10 instead of 0 (autosave) when using …
06:41 Changeset [df1577d8] by Travis Howell <kirben@…>
Microsoft VC++ dsp and sw files should be commited in binary mode! …
06:40 Changeset [b0334747] by Travis Howell <kirben@…>
* empty log message * svn-id: r6305
02:56 Changeset [805c460] by Max Horn <max@…>
added yet another variable (for mouse-button-hold flags). Now the …
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