Timeline
03/12/02:
- 18:59 Ticket #106 (Sam & Max: Wak-A-Rat) created
- […] […]
- 18:45 Changeset [699307c] by
- A read me with bugs, and how to compile the Mac Carbon Port. svn-id: r3735
- 15:27 Ticket #105 (indy 4 fist fighting problem) created by
- […] […]
- 12:03 Ticket #104 (DOTT: Pause Dialog) created by
- […] […]
- 08:20 Ticket #7925 (program to de-archive mac scumm files) closed by
- fixed
- 08:10 Ticket #7914 (resource debug patch) closed by
- wontfix
- 08:09 Ticket #7924 (Mac OS 9/X Version of ScummVM) closed by
- outdated
- 08:09 Ticket #7928 (Mac OS X project 0.4) closed by
- outdated
- 08:06 Ticket #52 (Sam and Max: Inventory Hack (FIXME)) closed by
- fixed
- 08:05 Ticket #83 (another adlib music bug) closed by
- 08:03 Ticket #87 (Monkey 2 missing musics and sounds...) closed by
- fixed
- 07:59 Ticket #102 (pause dialog with cvs) closed by
- fixed
- 07:58 Ticket #101 (minor glitches as of CVS 11-03-2002) closed by
- fixed
- 07:58 Ticket #98 (DOTT: Text Glitches) closed by
- fixed
- 07:55 Ticket #103 (Stuck in DOTT) closed by
- fixed
- 07:53 Changeset [9dee7b5] by
- Fix a silly mistake that broke a lot of other games. svn-id: r3734
- 04:45 Changeset [47b81c12] by
- Patch from Arisme. It's a small one, but it fixes music syncronisation …
03/11/02:
- 19:37 Ticket #103 (Stuck in DOTT) created by
- […] […]
- 15:50 Ticket #102 (pause dialog with cvs) created by
- […] […]
- 14:34 Ticket #101 (minor glitches as of CVS 11-03-2002) created by
- […] […]
- 14:25 Changeset [6e7885de] by
- Remove erronously commited debug info. svn-id: r3732
- 14:24 Changeset [25846cf8] by
- Quick Zak crash workarounds. svn-id: r3731
- 14:06 Changeset [93069e3e] by
- Kind-of fix Indy3 and Zak verbs better.. the verbs will not show up …
- 13:15 Changeset [8423cec8] by
- Fixed more box issues in zak/indy3/loomcd svn-id: r3729
- 13:05 Changeset [00ed3c23] by
- Fix Zak and Indy3 verbage svn-id: r3728
- 08:34 Changeset [74694139] by
- Fixed boxes in Zak and Indy. Bugs may remain. svn-id: r3727
- 05:55 Ticket #97 (Atlantis (german) crash) closed by
- outdated
- 04:37 Changeset [e776c275] by
- Remove last Sam and Max #ifdef svn-id: r3726
- 04:28 Ticket #100 (Sam and Max CD version exits game unexpe) closed by
- outdated
03/10/02:
- 23:47 Changeset [05704918] by
- Add additional warning flags to makefile svn-id: r3725
- 22:46 Ticket #100 (Sam and Max CD version exits game unexpe) created
- […] […]
- 17:48 Changeset [984e8311] by
- Added support for "The Dig" svn-id: r3724
- 17:33 Changeset [87ac8ae4] by
- Apply some patches by syke to prevent buffer overruns, etc. svn-id: r3723
- 17:21 Changeset [31dc24a0] by
- Removed more warnings and logic errors. Now compiles with -Wall under …
- 16:37 Ticket #99 (sam&max bug) closed by
- invalid
- 16:07 Ticket #99 (sam&max bug) created
- […] […]
- 15:36 Changeset [ea9a17a4] by
- Scaling can now be changing during Runtime! svn-id: r3721
- 14:46 Changeset [38450caa] by
- Again the Mac Classic Port broke a bit of the Mac Carbon Port :( …
- 13:53 Changeset [94dc86cb] by
- One ifdef broke my Port, fixed it svn-id: r3719
- 13:50 Changeset [75f87fc1] by
- NEED_SDL_HEADERS shouldn't be defined on the Carbon Mac Port... …
- 08:55 Ticket #7194 (Screen interpolation modes) closed by
- 08:09 Changeset [796daa4] by
- Add SuperSai (-g2) and SuperEagle (-g3) modes. Much bugfixing and …
- 07:48 Ticket #98 (DOTT: Text Glitches) created
- […] […]
- 07:48 Changeset [174acc45] by
- Basic 2xSaI support. A little buggy. Use by starting with a -g1 …
- 05:25 Ticket #96 (MI2 dies when pressing F5) closed by
- outdated
- 02:27 Ticket #97 (Atlantis (german) crash) created by
- […] […]
- 00:54 Ticket #96 (MI2 dies when pressing F5) created by
- […] […]
03/09/02:
- 22:29 Ticket #95 (Indy4 - Monte Carlo bug.) created by
- […] […]
- 15:40 Ticket #94 (S&M: Missing MIDI under ADLIB) created
- […] […]
- 15:14 Ticket #93 (Italian Monkey EGA crash at startup) closed by
- invalid
- 15:11 Ticket #90 (Story problem with Indy 4) closed by
- outdated
- 15:10 Ticket #92 (DOTT highlighting problems....) closed by
- fixed
- 15:07 Changeset [5facf1a0] by
- Correct a DOTT bug - and break some saved games again :/ People, …
- 13:51 Changeset [19b42ea] by
- clearerr added into disk reading operations to recover from wrong …
- 13:48 Changeset [1f7b48f6] by
- Support for MacOS classic port svn-id: r3713
- 13:48 Changeset [f6fac238] by
- Added the config file support for the MacOS classic port. Inserted an …
- 13:45 Changeset [23ef6509] by
- Fixed some bugs to let scummvm work on big endian machines (macintosh) …
- 13:42 Changeset [b0af52c6] by
- Added parameters specifications svn-id: r3710
- 12:39 Changeset [2f0a07f6] by
- Proper fix for Indy3 intro background. svn-id: r3709
- 12:32 Changeset [81c2211a] by
- Fixed the debug box tool svn-id: r3708
- 12:23 Changeset [393729a] by
- Fix a kind of typo thing. svn-id: r3707
- 12:17 Changeset [83c0ec50] by
- Make a slightly less hackier workaround. The virtScreen height check …
- 12:12 Changeset [03048d3] by
- Hacky workaround to make Indy3 intro not display garbage :) svn-id: r3705
- 09:15 Changeset [0724869c] by
- Fixed a few graphic glitchs in zak256 svn-id: r3704
- 09:02 Changeset [7fb4cbfb] by
- Enable mp3 audio support svn-id: r3703
- 08:28 Ticket #93 (Italian Monkey EGA crash at startup) created by
- […] […]
- 05:39 Changeset [f167277a] by
- Add some help for one of my debugger commands. svn-id: r3702
- 01:48 Ticket #92 (DOTT highlighting problems....) created by
- […] […]
- 01:03 Ticket #91 (MI2: Map) closed by
- fixed
- 00:59 Changeset [6d04ae34] by
- Remove some polution from my 'play tree'. svn-id: r3701
- 00:56 Changeset [72518be8] by
- Fixed NUM_aCTORS for MI2/Indy4, etc. Probably broke some saved games …
- 00:10 Changeset [f35c801d] by
- Project file for MacOS classic using SDL. svn-id: r3699
- 00:08 Changeset [55f0efa8] by
- Configuration file to simulate the command line parameters (to write …
- 00:00 Ticket #89 (MI2 Bugs) closed by
03/08/02:
- 23:58 Ticket #91 (MI2: Map) created by
- […] […]
- 23:57 Changeset [8b0e3367] by
- Added system definitions for MacOS classic/SDL support svn-id: r3697
- 23:55 Changeset [88378a2e] by
- Added an alias declaration for the Point type as SCUMM_Point cause it …
- 23:53 Changeset [c2e7fba2] by
- Fix in getObjectXYpos which occured on big endian machines (for macos …
- 23:47 Changeset [a82706f2] by
- Fixed missing texts in Indy3 svn-id: r3694
- 23:05 Changeset [ed8d623] by
- Yet another packing fix for the iPAQ (seems that GCC does not 'recurse …
- 22:22 Changeset [3ccb27d] by
- some small tweaks and layout changes. svn-id: r3692
- 21:40 Changeset [8a31ebce] by
- Fixed an smush directory error svn-id: r3691
- 20:57 Changeset [66b8932d] by
- Implemented multiple image blast object svn-id: r3690
- 17:23 Changeset [fb49fa04] by
- Initial Release... Still very buggy, and no sound support, but that's …
- 17:19 Changeset [069b021c] by
- Forgot to delete the #if 0 things, I added while development... …
- 17:05 Changeset [8b17d132] by
- Some changes, need to be done to get the Mac Port running. For example …
- 13:31 Changeset [07bfd66c] by
- Fixed a bug in the 'watch' debug command.. svn-id: r3686
- 13:29 Ticket #90 (Story problem with Indy 4) created
- […] […]
- 08:42 Changeset [c1611971] by
- Yet more cleanups. Remove 'index' (reserved keyword), and remove 'res' …
- 08:27 Changeset [41d1864a] by
- Zak/Indy box matrix fix. Still doesn't quite work :/ svn-id: r3684
03/07/02:
- 09:21 Changeset [ad800009] by
- Added new project configuration: MP3 Enabled Debug svn-id: r3683
- 08:45 Changeset [7f79aa82] by
- <khalek> tsk tsk svn-id: r3682
- 08:25 Changeset [d570eb83] by
- Give music a saner default volume. svn-id: r3681
- 08:11 Changeset [4eb99938] by
- Fixed music volume control for some games. svn-id: r3680
- 05:41 Changeset [f5ff4434] by
- Rename o6_samGame to o6_bompWindow. svn-id: r3679
- 05:18 Changeset [fe991a1a] by
- Fix a very silly -incorrect- fix for walkboxen. Matrix is still wrong, …
- 04:45 Changeset [dea4adfd] by
- Update readme a little. svn-id: r3677
- 04:32 Changeset [ce7c581d] by
- Oops, remove debug stuff accidently left in. svn-id: r3676
- 04:29 Changeset [aea131d9] by
- Fixes to Sam and Max subgames. Add 'insane.cpp' to VC++ project. …
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