19:15 Ticket #13071 (NGI: Full Pipe - Constant (huge) memory loss on switching rooms) created by raziel-
ScummVM 2.6.0git (Nov 12 2021 09:48:26) Features compiled in: Vorbis …
08:19 Ticket #13008 (TWINE: Add support for Asian release of Little Big Adventure.) closed by mgerhardy
fixed: thanks - added support
08:19 Ticket #13064 (TWINE: Unknown game variant for twine) closed by mgerhardy
fixed: thanks - added support
07:58 Ticket #13070 (BBVS: Loogie - No updates to the play field (Sprites not erased?)) created by raziel-
ScummVM 2.6.0git (Nov 11 2021 15:29:15) Features compiled in: Vorbis …
07:50 Ticket #13068 (BBVS: Loogie - Unknown demo variant) closed by raziel-
fixed: Merged …


21:31 Ticket #13038 (GUI: Enabling autosave crashes if any games don't have "engineid") closed by sluicebox
fixed: Fixed in 2ac5fd5c02c96a33eee59359cb588d6e50811b09
14:54 Ticket #13069 (ASYLUM: Add Detection for French Game Variant) created by Guy0me
The game in 'Sanitarium (France) [CD Windows]\' seems to be an unknown …
12:26 Ticket #11423 (TOOLS: extract_mm_c64 inverts bits of 00.LFL) closed by sev-
09:24 Ticket #12250 (PORTS: VITA: Blue Force & Little Big Adventure) closed by sev-
09:19 Ticket #12932 (GRIM: Grim Fandango crash after solving the signpost in the Petrified ...) closed by aquadran
09:17 Ticket #12697 (ULTIMA6: Mouse steering still horrible/unusable) closed by sev-
09:14 Ticket #12965 (DIRECTOR: The journeyman project. Game softlocks when walking into a wall.) closed by sev-
invalid: The game is not yet fully supported
08:55 Ticket #13005 (Web: Adventure Game Studio is missing from 2.5.0's compatibility table) closed by sev-
fixed: Good catch, it was an overlook. Fixed
08:36 Ticket #13006 (Web: Provide different games for different engines in the issue tracker) closed by sev-
worksforme: When a user provides a bugreport, there is a "Component" field with …
06:18 Ticket #12977 (Engines: Incorrect MetaEngine::getSavegameFile implementations) closed by orgads


14:54 Ticket #11435 (SCI: SQ1 (Macintosh VGA Remake) - broken music) closed by sluicebox
fixed: SQ1VGA Mac, along with the other SCI1 games, now sound great thanks to …
13:57 Ticket #12994 (SCI: GK1 MIDI/Digital Music Selector Toggle?) closed by sluicebox
invalid: Short version: no, nope, and no. =) The game isn't looking for …


14:19 Ticket #13068 (BBVS: Loogie - Unknown demo variant) created by raziel-
The game in 'bbloogie-demo' seems to be an unknown game variant. …
12:39 Ticket #13067 (PORTS: ANDROID: Crash in startup (or drop 4.1.x support)) created by LukasThyWalls
Hello. I use ScummVM with an old tablet i sometimes use to play some …


22:05 Ticket #13066 (TWINE: Game is slow when VSYNC is ON) created by vanfanel
Hi, With the VSYNC option ON, the TWINE engine runs slowly because …
19:05 Ticket #13065 (SCUMM: Incorrect screen shaking) created by eriktorbjorn
At least in some SCUMM games (it's been verified with Full Throttle …
15:34 Ticket #13064 (TWINE: Unknown game variant for twine) created by MRDeu
The game in 'Little Big Adventure (CD Spanish)\' seems to be an …
06:58 Ticket #12811 (ScummVM DEV causes SIG32 when exiting, possibly due to libspeechd) closed by sluicebox
invalid: We haven't gotten a response to either ticket and without a usable …
06:58 Ticket #12810 (SCI: Police Quest IV sometimes segfaults in DEV version with ...) closed by sluicebox
invalid: We haven't gotten a response to either ticket and without a usable …
05:30 Ticket #9944 (SCI: KQ5: Crispin Area Pathfinding Loop) closed by sluicebox
wontfix: I reproduced this once in ScummVM (it took a while) and it's funny but …
05:25 Ticket #10256 (SCI: PQ3: Clicking too high on door causes ego to go somewhere else) closed by sluicebox
wontfix: Yeah I think this one is just the way it is. It's what happens in the …
04:10 Ticket #9757 (SCI: Access uninitialised memory in games with digital sound effects) closed by sluicebox
outdated: This has been fixed at some point in the last five years. All …
03:39 Ticket #13043 (SCI: GK1: Sound effects keep playing in ScummVM save/load dialogs) closed by sluicebox
03:34 Ticket #13059 (SCI: Quest for Glory IV: Shadows of Darkness warning messages when ...) closed by sluicebox
invalid: Thanks; all of this is normal. Game scripts do all kinds of weird …
01:53 Ticket #13061 (Quest for Glory 4 animated cursors dont work) closed by sluicebox
invalid: Hello! That's a difference between the DOS and Windows versions. When …
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