SCI: GK1: Sound effects keep playing in ScummVM save/load dialogs
|Gabriel Knight 1
In GK1, if saving or loading in a location where a looping sound effect is playing, this sound effect will not halt even if the ScummVM save/load dialogs are opened, but will only stop if you exit the location.
Attaching a save where the bug is clearly reproduceable:
- Open the savegame
2.The save is in Jackson Square, where a little tap dancer is obviously making sounds with his feet.
- Open the SCUMMVM save/load dialogs. You will clearly hear his feet still tapping.
This also occurs with the crackling fireplace sound effect in Malia's library.
Using a self-compiled 2.6.0git Linux build