Timeline



01/05/19:

20:41 Ticket #10681 (SCI: GK1 restart game issue) closed by lskovlun
fixed
20:26 Changeset [b28ac82f] by Filippos Karapetis <bluegr@…>
SCI32: Cleanup QFG4 script patches Trivially revises comments and var …
20:25 Changeset [b94ef3da] by Filippos Karapetis <bluegr@…>
SCI: Rename kRestartGame to kRestartGame16
20:25 Changeset [939f9d12] by Filippos Karapetis <bluegr@…>
SCI32: Stub out kRestartGame Restarting was only supported in QfG4, …
11:02 Changeset [26d0935b] by bgK
COMMON: Remove usage of ScopedPtr in OutSaveFile It's not very …
08:58 Ticket #10867 (GLK: FROTZ: Beyond Zork graphics font gets downscaled, losing detail) created by eriktorbjorn
When creating a new character in Beyond Zork (doesn't work unless you …
07:15 Ticket #10866 (GLK: FROTZ: Prompting for title screen keypress even if MG1 file isn't ...) closed by dreammaster
fixed
07:14 Changeset [ece101ee] by dreammaster
GLK: FROTZ: Only wait for keypress in Beyond Zork title if mg1 present
05:40 Ticket #10866 (GLK: FROTZ: Prompting for title screen keypress even if MG1 file isn't ...) created by dreammaster
If the MG1 file for Beyond Zork isn't present, it's still prompting …
05:29 Ticket #10865 (GLK: FROTZ: Crash creating new Beyond Zork characters) created by dreammaster
Beyond Zork crashes if I try to create my own character. It tries to …
02:04 Changeset [e655c50d] by dreammaster
GLK: FROTZ: Simplified getting/setting window properties
01:12 Changeset [18768f16] by dreammaster
GLK: FROTZ: Cleanup of image drawing code
00:39 Changeset [c41c6f3] by dreammaster
GLK: FROTZ: Refactor V6 window arrangements As I implement further …

01/04/19:

20:00 Changeset [20191622] by dreammaster
GLK: Properly fix window clicking crash
13:47 Changeset [7394afbb] by Torbjörn Andersson <eriktorbjorn@…>
GLK: Fix negative index crash when clicking in a window
12:43 Changeset [f023f281] by Torbjörn Andersson <eriktorbjorn@…>
GLK: Fix comment typo
12:29 Changeset [448adc81] by Torbjörn Andersson <eriktorbjorn@…>
GLK: FROTZ: Clarify comment about Unicode runes a bit. This started …
02:30 Changeset [79052366] by dreammaster
GLK: FROTZ: Support using prior palette when a pic doesn't have one
02:18 Changeset [c4c14b5] by dreammaster
GLK: FROTZ: Fixes for picture decoding
02:01 Changeset [d5bf1396] by dreammaster
GLK: FROTZ: os_picture_data wasn't dividing by cell size

01/03/19:

22:16 Changeset [642efa7f] by dreammaster
GLK: FROTZ: Hooked up window property reading
18:26 Ticket #10864 (Development builds no longer work on Windows XP) created by DosFreak
The development builds no longer work on Windows XP. On execution you …
07:24 Changeset [df74a209] by dreammaster
GLK: FROTZ: Keep mono & prop font sizes to be the same for v6 games
07:13 Changeset [85816c8a] by dreammaster
GLK: Make a _gameFile field in the base Glk engine
03:17 Changeset [8d690960] by dreammaster
GLK: FROTZ: Window positions & sizes are in characters, not pixels
03:09 Changeset [313337eb] by dreammaster
GLK: Remove deprecated _cellW/_cellH from Conf
02:18 Changeset [f1d9722f] by dreammaster
GLK: FROTZ: Add support for pair windows to have more than 2 children …

01/02/19:

22:23 Changeset [3ed48e3d] by dreammaster
GLK: FROTZ: Setting window positon & size, some property reading
19:47 Ticket #10856 (SCI: QFG1VGA: Mac version disables Antwerp controls and kills you) closed by bluegr
fixed
19:47 Changeset [f1fdb0cd] by Filippos Karapetis <bluegr@…>
SCI: Fix QFG1VGA Mac Antwerp controls, bug #10856 Fixes a script bug …
13:23 Ticket #10863 (WME: Wintermute games not recognised) created by albadross
Being the New Year and a new Carol Reed Mystery, I have got round to …
10:25 Ticket #10862 (AUDIO: AC3 volume seems too low) created by eriktorbjorn
The sound volume in the hi-res Zork: Grand Inquisitor movies seems …
06:40 Changeset [c02d1f5] by dreammaster
GLK: FROTZ: Beginnings of setting window positions and size
03:04 Changeset [b4c3df62] by dreammaster
GLK: FROTZ: Cleanup of incorrect namespace comments
02:59 Changeset [fd2dda4c] by dreammaster
GLK: FROTZ: Compilation fix
02:31 Changeset [c43f625f] by dreammaster
GLK: FROTZ: Added skeleton classes for ZMachine windows
01:08 Ticket #10843 (GLK: FROTZ: On-screen dialogs aren't displayed correctly) closed by dreammaster
fixed: In 4568e498: […]
01:07 Changeset [4568e498] by dreammaster
GLK: FROTZ: Fix #10843 Status bar disappearing when textbox is shown

01/01/19:

21:48 Ticket #10615 (QFG4: Tentacle doesn't retract after crossing pit at start of game) closed by bluegr
fixed
21:47 Changeset [aa9a1ab] by Filippos Karapetis <bluegr@…>
SCI32: Fix QFG4 cave tentacle Fixes wriggling and retraction when …
08:56 Changeset [9bbd0474] by dreammaster
GLK: FROTZ: Support shorthand abbreviations in earlier Infocom games
08:40 Changeset [7643382] by dreammaster
COMMON: Suport String in U32String assignment & equality operators
08:38 Changeset [0d1f5bc2] by dreammaster
GLK: Fix gcc warning in engine construction
08:16 Changeset [402fb78a] by dreammaster
GLK: Remove redundant const prefix from getOptions
07:58 Changeset [ea538933] by dreammaster
GLK: TADS: Split game list arrays into v2 and v3
06:32 Changeset [4938ac9e] by dreammaster
GLK: Implement passing detection options to the engines
06:31 Changeset [fa51ea21] by dreammaster
GLK: FROTZ: Fix Mysterious Adventures detection entries
05:35 Ticket #10842 (GLK: FROTZ: Display problems in Beyond Zork) closed by dreammaster
fixed
03:47 Changeset [013f39cb] by dreammaster
GLK: Standardizing on a common GameDescriptor class for detectors
03:15 Changeset [84b6534c] by dreammaster
GLK: Move GlkMetaEngine declaration into a new header file
02:58 Changeset [3d19a27] by dreammaster
GLK: FROTZ: Fix rendering of Beyond Zork minimap
02:34 Changeset [1021da1] by dreammaster
GLK: Splitting font related info from Conf into their own classes
01:00 Ticket #10861 (COMPOSER: Darby the Dragon: ERROR: Archive does not contain 'ANIM' 2329!) created by Rockin2
When I begin the game, I go to the throne room and I click the magic …

12/31/18:

23:20 Ticket #10667 (Day of the tentacle : speech OR subtitle but not both) closed by Mataniko
wontfix: This is working as expected for floppy games.
11:49 Ticket #10860 (QFG4: Lock up when casting Trigger after Summon Staff) created by tomasz89
Casting trigger on the gate never ceases.
10:55 Ticket #10859 (QFG4 room entry causes rightmost pixel line rendering error) closed by Vhati
duplicate
10:05 Ticket #10859 (QFG4 room entry causes rightmost pixel line rendering error) created by tomasz89
When entering the room two south of the town entrance from the west, I …
05:56 Ticket #10858 (QFG4: Pathfinding in forest 1S from town, south entry) created by tomasz89
The room south of town has an odd pathing route when entering from …
05:51 Ticket #10857 (QFG4: Pathfinding in forest 1S 1W from town, east entry) created by tomasz89
The room south of the town entrance has a pathing error when then …
00:23 Changeset [f25b3d93] by dreammaster
GLK: FROTZ: Split Infocom game list from other games list
Note: See TracTimeline for information about the timeline view.