Timeline



03/30/18:

23:55 Changeset [83412c9] by Strangerke
LILLIPUT: Change the type of _characterTilePos
23:55 Changeset [566f6a6] by Strangerke
LILLIPUT: some more renaming in the sequencer
23:55 Changeset [3720c04] by Strangerke
LILLIPUT: Refactor a bit sequenceMoveCharacter to use 3 parameters …
23:55 Changeset [467cfbc4] by Strangerke
LILLIPUT: More renaming work
22:10 Changeset [235dd608] by sev-
BLADERUNNER: Implemented ActorClues::getModifier(). This completes …
21:29 Ticket #10458 (XEEN: characters cut off in the "loot" dialog) closed by dreammaster
fixed
21:29 Changeset [3b8b6e24] by dreammaster
XEEN: Fix bottom of letters like g, y, getting cropped off
20:57 Changeset [a91d7ec] by sev-
BLADERUNNER: Implemented ActorClues::acquireCluesByRelations()
20:10 Changeset [17d7fa32] by dreammaster
XEEN: Fix healing and uncursing at the temples
18:09 Changeset [1412f321] by criezy
I18N: Update translation (Hungarian) Currently translated at 100.0% …
17:07 Changeset [658b5841] by sev-
BLADERUNNER: Further work on acquireCluesByRelations()
08:32 Changeset [695e1de7] by criezy
I18N: Update translation (German) Currently translated at 100.0% (964 …
08:14 Changeset [56a817d5] by sev-
BLADERUNNER: Fixed bug in Actor::acquireCluesByRelations()
07:53 Changeset [4b802e85] by criezy
I18N: Update translations templates
07:52 Changeset [a7af5d63] by lotharsm
XEEN: Add POTFILES
02:41 Changeset [2bd81bac] by dreammaster
XEEN: Improvements for trip to Rivercity This slightly slows down …
01:35 Changeset [60fdd3d5] by dreammaster
XEEN: Added intangible debugger command
00:30 Changeset [09f67c83] by dreammaster
XEEN: Fix LLoyd's Beacon spell in Clouds of Xeen

03/29/18:

22:25 Changeset [7d2b9df] by sev-
BLADERUNNER: Initial code for acquireCluesByRelations()
05:11 Changeset [411e1820] by Strangerke
LILLIPUT: Remove some useless code
04:01 Changeset [a4fe03c] by rsn8887 <rsn8887@…>
PSP2: allow loading games from uma0: in addition to ux0:
04:00 Changeset [b875f46d] by rsn8887 <rsn8887@…>
LILLIPUT: Fix narrowing conversion compiler errors on psp2 build
02:38 Changeset [d320bc56] by dreammaster
XEEN: Fix check for if party has swimming skill
01:53 Changeset [fc03c1e7] by dreammaster
XEEN: Don't allow dismissing characters holding Elder weapons in Swords
01:40 Changeset [78db92e] by dreammaster
XEEN: Use correct quest items list depending on game
00:49 Changeset [8c4f908] by dreammaster
XEEN: Add data for Swords of Xeen to create_xeen
00:49 Changeset [fc8915bc] by dreammaster
XEEN: String fixes in create_xeen
00:49 Changeset [8c86a188] by dreammaster
XEEN: Fix missing message for when all Guild spells bought

03/28/18:

22:29 Changeset [4b0fc02a] by Strangerke
LILLIPUT: Rename sound opcodes
22:19 Changeset [f8a195b0] by Adrian Frühwirth <bonki@…>
COMMON: Fix Doxygen comment
22:16 Changeset [7eed1461] by Adrian Frühwirth <bonki@…>
JANITORIAL: Fix typo
22:08 Changeset [21a56c7] by sev-
BLADERUNNER: Remove unnecessary returns
22:08 Changeset [0201979] by sev-
BLADERUNNER: Fix buffer overflow in PoliceMaze
22:08 Changeset [bfa00a02] by sev-
BLADERUNNER: Fix incorrect loop end check
22:08 Changeset [0d241c2] by sev-
BLADERUNNER: Added clarifying comment for a bug in original
22:08 Changeset [4cce3414] by sev-
BLADERUNNER: Initialize class variables
21:41 Changeset [97bc0392] by Strangerke
LILLIPUT: Fix name in configure.engine
19:40 Changeset [0bf68e95] by Adrian Frühwirth <bonki@…>
TUCKER: Follow code formatting convention for switch statements
18:07 Ticket #10471 (SFINX: ScummVM crashing during projector cutscene) created by Kriz1
While playing Sfinx Polish version ScummVM crashes after clicking on …
18:00 Changeset [2b9aa962] by Adrian Frühwirth <bonki@…>
TUCKER: Check '.' instead of KEYCODE_PERIOD when skipping speech See …
15:36 Changeset [74ce6af2] by sev-
LILLIPUT: more renaming and refactoring
15:36 Changeset [96f35b1] by sev-
LILLIPUT: Some more renaming, use CLIP in OC_scrollAwayFromCharacter
15:36 Changeset [5bc90c0a] by sev-
LILLIPUT: Some more renaming
15:36 Changeset [fedbb3d7] by sev-
LILLIPUT: Rename some more opcodes
15:36 Changeset [2ea8d71a] by sev-
LILLIPUT: More renaming
15:36 Changeset [81a16b0c] by sev-
LILLIPUT: Some more renaming
15:36 Changeset [37067dd] by sev-
LILLIPUT: Silent some CppCheck warnings
15:36 Changeset [b17dfaad] by sev-
LILLIPUT: More renaming
15:36 Changeset [491dd07e] by sev-
LILLUPUT: Add missing kActionType values
15:36 Changeset [bda21673] by sev-
LILLIPUT: More renaming
15:36 Changeset [157e69b8] by sev-
LILLIPUT: Sorts SaveStateList instead of file names This ensures that …
15:36 Changeset [132fa2fd] by sev-
LILLIPUT: Updates savefile pattern for numeric wildcard
15:36 Changeset [40dc39d0] by sev-
LILLIPUT: Reformats string
15:36 Changeset [7abc364] by sev-
LILLIPUT: Fixes typo
15:36 Changeset [1552128] by sev-
LILLIPUT: Changes KValueType to kValueType
15:36 Changeset [e92e7d5b] by sev-
LILLIPUT: Fixes formatting
15:36 Changeset [616a8291] by sev-
LILLIPUT: Some renaming
15:36 Changeset [d6092b4c] by sev-
LILLIPUT: Fix missing break in getArgumentString
15:36 Changeset [c8495aa4] by sev-
LILLIPUT: Fix a couple of remaining 'Robin' engine strings
15:36 Changeset [2aa505fc] by sev-
LILLIPUT: Fix bug in OC_scrollViewPort
15:36 Changeset [de7c3d34] by sev-
LILLIPUT: Marks game as unstable
15:36 Changeset [399d1e26] by sev-
LILLIPUT: Fixes rendering by blitting mainSurface to screen Before …
15:36 Changeset [d9aa767] by sev-
LILLIPUT: Adds delay during title screens At least during the title …
15:36 Changeset [a5b4be63] by sev-
LILLIPUT: Substitues custom cursor handling with CursorMan
15:36 Changeset [cf29d9ce] by sev-
LILLIPUT: Removes redundant mouse cursor redraws update() and …
15:36 Changeset [e059e81b] by sev-
LILLIPUT: Some renaming, fix a warning
15:36 Changeset [b387257] by sev-
LILLIPUT: Some renaming, fix regression in intro introduced in the two …
15:36 Changeset [7554c07b] by sev-
LILLIPUT: Some more renaming
15:36 Changeset [ed9daf2e] by sev-
LILLIPUT: Rework _rectXMinMax and _rectYMinMax
15:36 Changeset [4efebbbe] by sev-
LILLIPUT: Some more renaming
15:36 Changeset [9f93ceb8] by sev-
LILLIPUT: Fix bug in interface button re-activation
15:36 Changeset [f0abb4f6] by sev-
LILLIPUT: Some renaming
15:36 Changeset [b2d49cef] by sev-
LILLIPUT: More renaming
15:36 Changeset [2832980e] by sev-
LILLIPUT: Some more renaming, remove double variable
15:36 Changeset [22b3a24e] by sev-
LILLIPUT: Renaming, fix a bug in OC_checkLastInterfaceHotspotIndexMenu2
15:36 Changeset [d011a68] by sev-
LILLIPUT: Start reworking _word16EFE
15:36 Changeset [1d897d7b] by sev-
LILLIPUT: Fix a couple of errors related to the use of 0xFF instead of -1
15:36 Changeset [f68712fb] by sev-
LILLIPUT: Partially fix map closing
15:36 Changeset [98032809] by sev-
LILLIPUT: Some renaming
15:36 Changeset [10edaf6] by sev-
LILLIPUT: Some renaming, start fixing the map display
15:36 Changeset [7fa6dea3] by sev-
LILLIPUT: Improve hack in sub16EBC() to avoid checking inactive characters
15:36 Changeset [a1c5e27] by sev-
LILLIPUT: Rename some functions, fix a bug in OC_getComputedVariantSpeech()
15:36 Changeset [802f132f] by sev-
LILLIPUT: One more renaming
15:36 Changeset [7e55ed4] by sev-
LILLIPUT: Some renaming
15:36 Changeset [e6dce6e] by sev-
LILLIPUT: Fix name of OC_changeCurrentCharacterSprite in script decompiler
15:36 Changeset [653c27f9] by sev-
LILLIPUT: Cleanup of previous fix, add TODO comment
15:36 Changeset [f03571cc] by sev-
LILLIPUT: Fix bad opcode definition for display aerial map
15:36 Changeset [479eaaaa] by sev-
LILLIPUT: Fix walking on click
15:36 Changeset [e70d3c4] by sev-
LILLIPUT: Fix display of variable speeches
15:36 Changeset [7084803a] by sev-
LILLIPUT: Implement OC_sub17E22_speech1IfSoundOff, silent warnings in …
15:36 Changeset [686b59e5] by sev-
LILLIPUT: Implement OC_sub18260
15:36 Changeset [fe906b9] by sev-
LILLIPUT: Add a couple of hacks to avoid working on disabled character …
15:36 Changeset [a56a10d6] by sev-
LILLIPUT: Silent warning in language check
15:36 Changeset [59643160] by sev-
LILLIPUT: Finish the implementation of sub13156, fix keyboard mapping
15:36 Changeset [4dda4abb] by sev-
LILLIPUT: rename OC_checkFunctionKeyPressed
15:36 Changeset [de94c907] by sev-
LILLIPUT: Improve keyboard handling. F keys are now working in the menu
15:36 Changeset [5f3a3039] by sev-
LILLIPUT: Modify mouse handling to stick to original behavior
15:36 Changeset [747734a] by sev-
LILLIPUT: Fix regression in checkMapClosing, handle properly other …
15:36 Changeset [147a4508] by sev-
LILLIPUT: Fix bug in OC_loadFile_AERIAL_GFX, implement OC_waitForEvent
15:36 Changeset [f625b601] by sev-
LILLIPUT: Start implementing keyboard handling
15:36 Changeset [8ce9bac0] by sev-
LILLIPUT: Set _shouldQuit in OC_saveAndQUIT and OC_deleteSavegameAndQuit
15:36 Changeset [3ea95583] by sev-
LILLIPUT: Fix bug in sub167EF
15:36 Changeset [bcfbf5df] by sev-
LILLIPUT: Fix bug in OC_sub17A07 and renderCharacters, implement …
15:36 Changeset [21d38e3b] by sev-
LILLIPUT: bugfix: Intro is now completable
15:36 Changeset [2e986708] by sev-
LILLIPUT: Fix one more double variable, some renaming
15:36 Changeset [c5e4fe1] by sev-
LILLIPUT: Fix mouse display in title screens
15:36 Changeset [23f2fd8f] by sev-
LILLIPUT: Fix a bug in pathfinding, some renaming
15:36 Changeset [82fb9e3] by sev-
LILLIPUT: Fix bug in sub16A76. This fixes the dance a bit more.
15:36 Changeset [a468ebc3] by sev-
LILLIPUT: Change type of _rulesBuffer2_5 and _rulesBuffer2_6
15:36 Changeset [e8525da] by sev-
LILLIPUT: Fix a bug in sub16626. The people are now dancing in the intro
15:36 Changeset [4d36343b] by sev-
LILLIPUT: Fix bug in viewportScrollTo(), some renaming
15:36 Changeset [54985233] by sev-
LILLIPUT: Fix bug in OC_turnCharacterTowardsAnother()
15:36 Changeset [85001758] by sev-
LILLIPUT: Some more renaming
15:36 Changeset [e1c783d6] by sev-
LILLIPUT: Some more renaming, fix a bug in intro
15:36 Changeset [3103cf44] by sev-
LILLIPUT: Fix a bug in sub171AF
15:36 Changeset [f602ca74] by sev-
LILLIPUT: Fix mouse icon clipping, rework map Index formula, some renaming
15:36 Changeset [f0a4290] by sev-
LILLIPUT: Implement unselectInterfaceButton, some renaming
15:36 Changeset [8c7395b] by sev-
LILLIPUT: Some renaming
15:36 Changeset [c8589eb4] by sev-
LILLIPUT: Fix display of horizontal bars in character stats menu, some …
15:36 Changeset [aac437d3] by sev-
LILLIPUT: Fix display/menu bug, Some renaming
15:36 Changeset [e1bc0469] by sev-
LILLIPUT: Janitorial: fix code formatting
15:36 Changeset [0270cd3] by sev-
LILLIPUT: Fix a bug in decodePackedText, some renaming
15:36 Changeset [aa8ecc24] by sev-
LILLIPUT: Renaming, fix bug in startSpeech
15:36 Changeset [2ea4cc17] by sev-
LILLIPUT: Verifications and renaming
15:36 Changeset [742425f9] by sev-
LILLIPUT: Some more renaming, fix a couple of glitches in sub16DD5
15:36 Changeset [b3819ed] by sev-
LILLIPUT: More verifications and renaming
15:36 Changeset [03e0d59] by sev-
LILLIPUT: More renaming, fix two bugs
15:36 Changeset [dc45e2b7] by sev-
LILLIPUT: Some more renaming
15:36 Changeset [cdfac3c] by sev-
LILLIPUT: Some more code validation and renaming
15:36 Changeset [e6983de0] by sev-
LILLIPUT: Renaming, fix interface hotspots: it's now possible to skip …
15:36 Changeset [9ecbc0e3] by sev-
LILLIPUT: Fix bug in OC_compWord10804
15:36 Changeset [3a102e6] by sev-
LILLIPUT: Some more renaming, fix issue in OC_sub17640, implement …
15:36 Changeset [1c0efa55] by sev-
LILLIPUT: Some more renaming
15:36 Changeset [29b476f] by sev-
LILLIPUT: Some refactoring, fix a bug in fixx16x16Rect
15:36 Changeset [6dd3a10] by sev-
LILLIPUT: Fix pathfinding & some renaming
15:36 Changeset [c914fdb] by sev-
LILLIPUT: Janitorial: fix some code formatting
15:36 Changeset [9752da62] by sev-
LILLIPUT: Some renaming and refactoring
15:36 Changeset [127f73a] by sev-
LILLIPUT: Some renaming, implement 3 missing opcodes
15:36 Changeset [2d88b963] by sev-
LILLIPUT: Fix a value in character move, some comments
15:36 Changeset [1f249aa2] by sev-
LILLIPUT: More renaming & 2 3 missing opcodes
15:36 Changeset [91651f40] by sev-
LILLIPUT: Intro is finally starting correctly The game was not …
15:36 Changeset [95fa1656] by sev-
LILLIPUT: Fix some code formatting
15:36 Changeset [91cbbe27] by sev-
LILLIPUT: Debug List texts + some renaming
15:36 Changeset [4c54e60b] by sev-
LILLIPUT: Fix bug in OC_sub17640
15:36 Changeset [4fe3a021] by sev-
LILLIPUT: More renaming
15:36 Changeset [72b99e99] by sev-
LILLIPUT: Some more renaming
15:36 Changeset [056541c5] by sev-
LILLIPUT: Fix bug in displayFunction15
15:36 Changeset [d32887f3] by sev-
LILLIPUT: More renaming
15:36 Changeset [f4732601] by sev-
LILLIPUT: Remove useless buffers, renaming
15:36 Changeset [48d59df] by sev-
LILLIPUT: Rewrite sub1818B
15:36 Changeset [872c9ea2] by sev-
LILLIPUT: double check some more function, renaming
15:36 Changeset [aedc9523] by sev-
LILLIPUT: More renaming
15:36 Changeset [e1f6fe22] by sev-
LILLIPUT: Some more renaming
15:36 Changeset [59f6e304] by sev-
LILLIPUT: More renaming
15:36 Changeset [6b9777cc] by sev-
LILLIPUT: Turn _array12311 into a Common::Point, fix initialization of …
15:36 Changeset [2575378f] by sev-
LILLIPUT: Fix another Valgrind warning
15:36 Changeset [8871c44] by sev-
LILLIPUT: Add a size parameter to loadVGA to fix Valgrind warnings and …
15:36 Changeset [355f5985] by sev-
LILLIPUT: Rename debug channel in order to doublecheck all function, …
15:36 Changeset [23dc740d] by sev-
LILLIPUT: More renaming, fix bug in reverseFindHotspot
15:36 Changeset [6b702625] by sev-
LILLIPUT: Some more renaming
15:36 Changeset [7153a4b3] by sev-
LILLIPUT: More renaming, fix a bug in sub16799, move several unsigned …
15:36 Changeset [98ac7cf0] by sev-
LILLIPUT: More renaming, fix bug in getMapPtr and sub168DA
15:36 Changeset [8aeedd1e] by sev-
LILLIPUT: Rename getValue2, keep on switching to Common::Point, remove …
15:36 Changeset [e2de970a] by sev-
LILLIPUT: Some renaming. Start using Common::Point
15:36 Changeset [0eea1447] by sev-
LILLIPUT: fix a bug in OC_sub17D04
15:36 Changeset [8d25611d] by sev-
LILLIPUT: Remove duplicated variable, introduce …
15:36 Changeset [9fc6e8f3] by sev-
LILLIPUT: Fix some uninitialized variables reported by Valgrind …
15:36 Changeset [ca2534dd] by sev-
LILLIPUT: Implement two opcodes and 3 core functions
15:36 Changeset [d8f62c97] by sev-
LILLIPUT: Add a core function, make uniform the fonctions called by …
15:36 Changeset [864e66cd] by sev-
LILLIPUT: Remove duplicated function
15:36 Changeset [61e5d39] by sev-
LILLIPUT: 2 new subs
15:36 Changeset [f17868e] by sev-
LILLIPUT: Implement 4 core functions
15:36 Changeset [18029a55] by sev-
LILLIPUT: Implement case 14 in sub16626, little clean up in sub1823e
15:36 Changeset [2861a3f5] by sev-
LILLIPUT: Fix some bugs of sub16626 Unsigned/signed
15:36 Changeset [3f10768d] by sev-
LILLIPUT: Fix draw interface icons
15:36 Changeset [8019c8b] by sev-
LILLIPUT: rename one variable
15:36 Changeset [17998c7d] by sev-
LILLIPUT: Forgot to disable disasm
15:36 Changeset [eabe891b] by sev-
LILLIPUT: Improved getValue2 decompilation + some renaming
15:36 Changeset [19f8bd89] by sev-
LILLIPUT: Some renaming
15:36 Changeset [d7d3b50d] by sev-
LILLIPUT: Opcode2 decompiler + one or two renaming
15:36 Changeset [ca5b883c] by sev-
LILLIPUT: Add one core function, some renaming
15:36 Changeset [cf4d832] by sev-
LILLIPUT: Finish opcode2 list for decompiler Implemented some opcode …
15:36 Changeset [c77a3e2e] by sev-
LILLIPUT: Some renaming
15:36 Changeset [ab3b7972] by sev-
LILLIPUT: Add sprite mirroring to fix display of characters looking left
15:36 Changeset [8325be0f] by sev-
LILLIPUT: Small change
15:36 Changeset [f06dbf19] by sev-
LILLIPUT: Fix a bug on 16675
15:36 Changeset [7320966c] by sev-
LILLIPUT: fix (?) a couple of things in 16626, implement several core …
15:36 Changeset [70afb0b] by sev-
LILLIPUT: More opcodes2 Building decompiler array for opcode2 at the …
15:36 Changeset [8023057] by sev-
LILLIPUT: Implement some more opcodes
15:36 Changeset [6eccd8e6] by sev-
LILLIPUT: Add a couple of missing debugC
15:36 Changeset [974c223a] by sev-
LILLIPUT: Split palette functions, implement some core functions
15:36 Changeset [dd81316] by sev-
LILLIPUT: Implement some functions related to string display
15:36 Changeset [6dfec1f5] by sev-
LILLIPUT: Last opcodes1 + first step of script decompiler
15:36 Changeset [2462b8d3] by sev-
LILLIPUT: Fix bug
15:36 Changeset [d65cd866] by sev-
LILLIPUT: Implement 2 opcodes, fix a duplicate variable detected by …
15:36 Changeset [b9a2c96] by sev-
LILLIPUT: Implement 4 opcodes
15:36 Changeset [ba0fcb52] by sev-
LILLIPUT: Some renaming, implement 7 opcodes, fix one
15:36 Changeset [b870535] by sev-
LILLIPUT: Remove double implementation of getMapPtr
15:36 Changeset [566954c8] by sev-
LILLIPUT: More opcodes
15:36 Changeset [d19e92fb] by sev-
LILLIPUT: Several opcodes & renaming Rename character related variables
15:36 Changeset [c4186ba4] by sev-
LILLIPUT: Implements one more opcode
15:36 Changeset [79486965] by sev-
LILLIPUT: Fix a bug in OC_for
15:36 Changeset [977c07ba] by sev-
LILLIPUT: Implements 2 opcodes
15:36 Changeset [348d46d0] by sev-
LILLIPUT: Implement 3 opcodes
15:36 Changeset [dc4831d0] by sev-
LILLIPUT: Fix stream write
15:36 Changeset [b2ac6e06] by sev-
LILLIPUT: Replace MemoryReadStream by a custom read/write stream
15:36 Changeset [32ed5e62] by sev-
LILLIPUT: Implement another opcode and associated function
15:36 Changeset [1f7cf60d] by sev-
LILLIPUT: Fixsome problems reported by clone2727
15:36 Changeset [2c17500d] by sev-
LILLIPUT: Implement two opcodes
15:36 Changeset [413f42c2] by sev-
LILLIPUT: Fix a bug in OC_compareCoords_1, implement 2 more opcodes
15:36 Changeset [2947d7e] by sev-
LILLIPUT: More opcodes OC_sub18213, OC_sub181BB, OC_sub1817F
15:36 Changeset [576f0217] by sev-
LILLIPUT: Implements Load Map opcode Loads graphics, fade out/in, …
15:36 Changeset [5caad72] by sev-
LILLIPUT: Implement 4 more opcodes
15:36 Changeset [0be54f0b] by sev-
LILLIPUT: Maybe fix a problem in sub12F37 Unlocked new opcodes !
15:36 Changeset [5ede42c] by sev-
LILLIPUT: Some renaming, implement a couple of functions
15:36 Changeset [5b6014fb] by sev-
LILLIPUT: Implement 4 more opcodes
15:36 Changeset [b525867d] by sev-
LILLIPUT: Small fixes and renaming Renamed variables about character …
15:36 Changeset [bbea84b] by sev-
LILLIPUT: Character rendering Characters are now rendered (no …
15:36 Changeset [9054e0f] by sev-
LILLIPUT: Fix a couple of glitches
15:36 Changeset [59b9b704] by sev-
LILLIPUT: Implement some more functions
15:36 Changeset [1b86a778] by sev-
LILLIPUT: Implements displayFunction18 Draw characters (men or men2)
15:36 Changeset [b348db6] by sev-
LILLIPUT: Implements character display on map Draw and restore points
15:36 Changeset [1864f1e5] by sev-
LILLIPUT: Implement some more core functions
15:36 Changeset [a8699a80] by sev-
LILLIPUT: Add missing addition in sub16DD5
15:36 Changeset [7bbfe717] by sev-
LILLIPUT: Implemented sub16DD5 It looks like a collision line test …
15:36 Changeset [8d5c377b] by sev-
LILLIPUT: (Hopefully) fix sub16CA0
15:36 Changeset [98b39800] by sev-
LILLIPUT: Implementation of sub16CA0 Big sub16CA0 function implementation
15:36 Changeset [b4629af5] by sev-
LILLIPUT: fix regression in 6aef68e246448977f2b8ba1bb19a17d8eaf61642
15:36 Changeset [8bc2d28e] by sev-
LILLIPUT: Small additions Small implementations of the int8 functions
15:36 Changeset [c304967a] by sev-
LILLIPUT: Rename fading functions
15:36 Changeset [c4dc1e37] by sev-
LILLIPUT: Add display heroism bar
15:36 Changeset [ebb7f492] by sev-
LILLIPUT: Fix a couple of check errors in sub16626, implement some …
15:36 Changeset [c6ee25b1] by sev-
LILLIPUT: Minor fixes Prevents unexpected values in sub16626
15:36 Changeset [16ec550d] by sev-
LILLIPUT: Fix display string functions, some renaming
15:36 Changeset [5d21c237] by sev-
LILLIPUT: Add display string, accelerate fading to 50Hkz
15:36 Changeset [8f8dadb9] by sev-
LILLIPUT: Implement some more functions
15:36 Changeset [f2512b82] by sev-
LILLIPUT: Put sound stubs in a separated class
15:36 Changeset [70f1d349] by sev-
LILLIPUT: Implement some more parts of "int 8"
15:36 Changeset [0139ce6] by sev-
LILLIPUT: Fix 20ms frame glitch Skip late frames if we are too slow
15:36 Changeset [c3ca017] by sev-
LILLIPUT: Int8 called every 20ms Makes also the title stars work
15:36 Changeset [4fd8507] by sev-
LILLIPUT: Start implementing engine update (int 8 replacement in the …
15:36 Changeset [eeb69f46] by sev-
LILLIPUT: Implement fade in/fade out Fade from/to black
15:36 Changeset [3780999f] by sev-
LILLIPUT: Implement two more display functions
15:36 Changeset [c67d5e12] by sev-
LILLIPUT: Isomap rendering complete Fixed more small things, the map …
15:36 Changeset [0c0182d3] by sev-
LILLIPUT: Fix to render cubes We can see some isometric cubes but …
15:36 Changeset [3ffb103d] by sev-
LILLIPUT: Some more display functions
15:36 Changeset [847098c7] by sev-
LILLIPUT: Implement display function 6, start implementing display …
15:36 Changeset [d924342d] by sev-
LILLIPUT: Implement display function 2. This fixes mouse display
15:36 Changeset [e21bb143] by sev-
LILLIPUT: Fix bug in previous commit, implement one more display function
15:36 Changeset [31d4f075] by sev-
LILLIPUT: start implementing display functions
15:36 Changeset [a08b34fe] by sev-
LILLIPUT: Add some more opcodes. Engine is now alive!
15:36 Changeset [697ab10b] by sev-
LILLIPUT: Implement more opcodes
15:36 Changeset [ea8d934d] by sev-
LILLIPUT: Implement opcodes. 29 groups are now executed in a row
15:36 Changeset [9074e59f] by sev-
LILLIPUT: Implement opcodes used by game scripts 3 and 4
15:36 Changeset [58dc875b] by sev-
LILLIPUT: Start game scripts
15:36 Changeset [a5271f54] by sev-
LILLIPUT: Add preliminar menu support and main loop
15:36 Changeset [0ee1ba07] by sev-
LILLIPUT: Fix a bug in VGA file loading
15:36 Changeset [47b9c1f6] by sev-
LILLIPUT: Modify event polling
15:36 Changeset [cabc7a37] by sev-
LILLIPUT: Add preliminar mouse handler
15:36 Changeset [bda5b14] by sev-
LILLIPUT: Partially implement displayVGAFile(). Title is now displayed
15:36 Changeset [4ed7a101] by sev-
LILLIPUT: Add default palette, and palette fixup (thanks to SylvainTV …
15:36 Changeset [2acfb7e2] by sev-
LILLIPUT: Implement some more opcodes, fix stupid bug in script parser …
15:36 Changeset [a2fc07a7] by sev-
LILLIPUT: Complete function getValue2()
15:36 Changeset [07f7ddde] by sev-
LILLIPUT: Implement 4 more opcodes
15:36 Changeset [629b1422] by sev-
LILLIPUT: Implement some more opcodes
15:36 Changeset [7865322c] by sev-
LILLIPUT: Implement a couple of other opcodes, add proper debugc
15:36 Changeset [53518bc6] by sev-
LILLIPUT: Fix a couple of bugs in handleOpcode()
15:36 Changeset [17320cad] by sev-
LILLIPUT: Implement OC_sub184F5, modify struct18560
15:36 Changeset [4dd99da6] by sev-
LILLIPUT: Start implementing some functions
15:36 Changeset [6ab621db] by sev-
LILLIPUT: Add a script handler skeletton. All opcodes are stubbed
15:36 Changeset [38b7961b] by sev-
LILLIPUT: Add detection for French, German and Italian versions
15:36 Changeset [561b20ed] by sev-
LILLIPUT: Add resource loading
15:36 Changeset [5757ffaf] by sev-
LILLIPUT: Add skeletton
10:47 Changeset [b0affe5b] by sev-
GUI: Added override specifiers
10:42 Changeset [ea7f92bb] by sev-
XEEN: Added override specifier
10:35 Changeset [22b67477] by sev-
SCI: Added overried specifiers
10:29 Changeset [378d9153] by sev-
PEGASUS: Add override specifier
10:28 Changeset [f54e5286] by sev-
MOHAWK: Added override clauses
10:28 Changeset [283f748] by sev-
GUI: Added override clauses
10:21 Changeset [067d4779] by sev-
MACVENTURE: Fix meta engine class definition
10:13 Changeset [84f22f2] by sev-
KYRA: Add method override statements
10:07 Changeset [5c77858a] by sev-
FULLPIPE: Remove unneeded variable
10:01 Changeset [51145781] by sev-
SCUMM: Mark methods as override
09:58 Changeset [d6b5e3f6] by sev-
BAKCENDS: Mark methods as override
09:05 Ticket #10470 (XEEN: cancelling spellcasting not working correctly in combat) created by darkstar
When clicking the "cast spell" icon in combat and then selecting …
09:01 Ticket #10469 (XEEN: character highlight missing when clicking on the "spells" icon) created by darkstar
When casting a spell (out of combat), the first party member is …
05:13 Changeset [880081aa] by rsn8887 <rsn8887@…>
PSP2: make touch mouse clicks longer so all games receive them Some …
01:52 Changeset [2be2339a] by dreammaster
XEEN: Simplify debugger map command
01:45 Changeset [5b5abd47] by dreammaster
XEEN: Change Map _loadDarkSide bool to int _loadCcNum
01:36 Ticket #10460 (XEEN: Not able to "use" items in inventory screen) closed by dreammaster
fixed
01:35 Changeset [0fe26104] by dreammaster
XEEN: Fix display of Use icon for Items dialog Miscellaneous
01:27 Ticket #10459 (XEEN: broken rendering of the "EQUIP" icon in the inventory screen) closed by dreammaster
fixed
01:25 Changeset [4830fb6] by dreammaster
XEEN: Fixes for the buttons in the Items dialog

03/27/18:

23:14 Changeset [8dbe01e0] by dreammaster
XEEN: Added Swords of Xeen endgame screen
22:42 Changeset [5416e640] by sev-
BLADERUNNER: Switch to doubles in AudStream::getLength() calculations …
22:41 Changeset [5d8ff054] by sev-
BLADERUNNER: Allow quit credits on windows closing
21:44 Changeset [3a41e5f3] by sev-
BLADERUNNER: Implemented EndCredits
16:47 Changeset [084b2071] by sev-
BLADERUNNER: Initialize Scores variable
16:43 Changeset [a8efe852] by sev-
BLADERUNNER: Added skeleton for EndCredits
11:05 Changeset [5602d57a] by sev-
NEWS: Fix working for the Full Pipe bugfix
07:02 Changeset [3d8e6efe] by lotharsm
NEWS: Mention latest FULLPIPE bugfix
01:43 Ticket #10466 (XEEN: "Buff" display in the character sheet missing) closed by dreammaster
fixed: Fixed appropriate string in create_xeen tool. As with previous fixes …
01:42 Changeset [5d19574f] by dreammaster
XEEN: Fix display condition '+' characters in Character Info
00:35 Changeset [7608792] by dreammaster
XEEN: Fix non-physical monster attacks causing damage

03/26/18:

23:07 Changeset [53371ed] by sev-
BLADERUNNER: Complete Scores functionality
23:07 Changeset [20c8b949] by sev-
BLADERUNNER: Implement Scores::tick()
19:01 Ticket #10321 (FULLPIPE: Hardlock when stepping onto stool) closed by sev-
fixed: Fixed by dm33tri
19:00 Changeset [5e81dc3f] by criezy
I18N: Update translation (German) Currently translated at 100.0% (962 …
19:00 Changeset [c8cdaef9] by sev-
FULLPIPE: fix #10321 "Hardlock when stepping onto stool" Scene 22 now …
17:11 Ticket #10468 ("Cancellable" Error Message Not Cancellable) created by wstrohm
Opening SCUMMVM results in an error message that the display …
13:44 Ticket #10467 (Renewal of the CLI parameter --list-games) created by ArcadeTV
Possible integration of a renewal of the CLI parameter "--list-games" …
08:28 Changeset [32a84f19] by criezy
I18N: Update translation (German) Currently translated at 100.0% (962 …
08:27 Changeset [8c962f9] by sev-
PLUMBERS: Remove unused parameter
03:14 Changeset [99729bc1] by dreammaster
XEEN: Add custom engine option for showing inventory item costs This …
03:05 Changeset [f198c16f] by criezy
I18N: Regenerate translations data file
02:15 Ticket #10465 (XEEN: the "hint face" in the viewport's frame get switched around) closed by dreammaster
fixed
02:14 Changeset [7c818d6c] by dreammaster
XEEN: Fix right border face after getting temple blessing
02:07 Ticket #10466 (XEEN: "Buff" display in the character sheet missing) closed by dreammaster
fixed
02:07 Changeset [ed7505a] by dreammaster
XEEN: Fix giving temple blessings, display in char info
01:15 Ticket #10449 (Gabriel Knight 1 ENG Win CD game in debug mode?) closed by csnover
invalid: Thanks for your report! Installing the game in the ways you’ve …
00:50 Ticket #10454 (XEEN: character sheet stats don't update properly) closed by dreammaster
fixed
00:49 Changeset [f7aa3998] by dreammaster
XEEN: Update Character Info text after returning from inventory
00:34 Ticket #10461 (XEEN: Inventory list of Accessories is wrong) closed by dreammaster
fixed
00:33 Changeset [b7c59f22] by dreammaster
XEEN: Fix accessory and misc item descriptions
00:31 Ticket #10462 (XEEN: Wrong case in item lists) closed by dreammaster
fixed
00:04 Changeset [bd10b7d7] by dreammaster
XEEN: Fix capitalization of item descriptions in the inventory

03/25/18:

23:53 Ticket #10466 (XEEN: "Buff" display in the character sheet missing) created by darkstar
When you donate enough gold in a temple you get the "blessed", "power …
23:48 Ticket #10465 (XEEN: the "hint face" in the viewport's frame get switched around) created by darkstar
The right "hint face" on the window frame gets mirrored horizontally …
23:38 Changeset [04a9b334] by dreammaster
XEEN: Fix leaving the deposit/withdrawl sub-dialog in the bank
23:30 Ticket #10464 (macOS: Localised documentation resources are not bundled/used) created by csnover
Documentation for the macOS Help menu is looked up using NSBundle, …
23:28 Ticket #10463 (XEEN: Mouse clicks and other actions should be "buffered") created by darkstar
This is tricky to explain. In the original game, you could already …
23:26 Changeset [b4fcb24c] by Adrian Frühwirth <bonki@…>
COMPOSER: Be strict about matching digits in savegame filenames
23:24 Changeset [f026186c] by Adrian Frühwirth <bonki@…>
XEEN: Be strict about matching digits in savegame filenames
23:17 Ticket #10462 (XEEN: Wrong case in item lists) created by darkstar
In the original engine, all items started with a capital letter. In …
23:14 Ticket #10461 (XEEN: Inventory list of Accessories is wrong) created by darkstar
When opening the Accessory tab in the inventory, the items it shows …
23:10 Ticket #10460 (XEEN: Not able to "use" items in inventory screen) created by darkstar
In the original game engine, when selecting "Misc" items in the …
23:07 Changeset [8f6d8f7] by Adrian Frühwirth <bonki@…>
MORTEVIELLE: Let listSaves return list sorted on slot numbers
23:07 Changeset [114bedc5] by Adrian Frühwirth <bonki@…>
SHERLOCK: Let listSaves return list sorted on slot numbers
23:07 Changeset [8ed5969e] by Adrian Frühwirth <bonki@…>
PRINCE: Let listSaves return list sorted on slot numbers
23:07 Changeset [77a6a9a3] by Adrian Frühwirth <bonki@…>
COMPOSER: Let listSaves return list sorted on slot numbers
23:07 Changeset [25535c10] by Adrian Frühwirth <bonki@…>
XEEN: Let listSaves return list sorted on slot numbers
23:05 Ticket #10459 (XEEN: broken rendering of the "EQUIP" icon in the inventory screen) created by darkstar
When opening the inventory screen, the rendering of the "Equip" icon …
23:00 Ticket #10458 (XEEN: characters cut off in the "loot" dialog) created by darkstar
When looting things, some characters might have their bottom-most row …
22:58 Ticket #10457 (XEEN: when returning to main menu, the currently active music keeps playing) created by darkstar
When returning to the main menu (Options button and "Quit/exit"), the …
22:55 Ticket #10456 (XEEN: world status not properly reset when quitting to main menu and ...) created by darkstar
When quitting to main menu and starting a new game, the status of the …
22:54 Changeset [168ef83] by sev-
BLADERUNNER: Implemented Scores closing
22:54 Changeset [9d984549] by sev-
BLADERUNNER: Implemented Scores::open()
22:54 Changeset [cdad8a2e] by sev-
BLADERUNNER: Fully plug the Scores into the engine
22:53 Ticket #10455 (XEEN: Sometimes when searching, the "nothing here" message disappear ...) created by darkstar
This is a bit tricky to reproduce but: start a new game, turn around …
22:49 Ticket #10454 (XEEN: character sheet stats don't update properly) created by darkstar
When changing the armor of a character, the "AC" stat (and possibly …
21:53 Changeset [4d0bbf02] by dreammaster
XEEN: Fix string for bank location display
21:53 Changeset [ef3f233a] by dreammaster
XEEN: Cleanup of create_xeen constant strings
20:22 Changeset [36e5374c] by Adrian Frühwirth <bonki@…>
DM: Fix drawSquareD0L() to match original rebuilt sources The current …
19:08 Changeset [823a7e6] by dreammaster
XEEN: Add portrait effect when gaining skill
17:34 Changeset [56c46420] by dreammaster
XEEN: Slightly increase delay between giving multiple treasure items
16:37 Changeset [4faa8b04] by Adrian Frühwirth <bonki@…>
JANITORIAL: Remove useless comment
14:52 Changeset [1b53cfff] by sev-
BLADERUNNER: Added skeleton for Scores class
13:15 Changeset [399263b] by criezy
I18N: Update translation (German) Currently translated at 100.0% (962 …
13:10 Changeset [3693be69] by Peter Kohaut <peter.kohaut@…>
BLADERUNNER: Added missing initializon of scene objects
13:10 Changeset [b991123e] by Peter Kohaut <peter.kohaut@…>
BLADERUNNER: Fixed compilation warnings
10:08 Changeset [81d4426] by lotharsm
NEWS: Update NEWS file with recent changes Now reflecting all commits …
10:06 Changeset [16e09b1f] by sev-
BLADERUNNER: Implement mouse jitter
04:10 Changeset [0d73b1f5] by dreammaster
XEEN: Fix loop limit when drawing monsters attacking
02:54 Changeset [a613f4ff] by dreammaster
XEEN: Handle weapon elemental category like original does
02:06 Changeset [edf19f5] by dreammaster
XEEN: Fix showing training costs for next level
01:34 Changeset [d5df6f0d] by dreammaster
XEEN: Fix clipping right edge of current monster highlight box
00:38 Changeset [ef810985] by dreammaster
XEEN: Don't pass a turn after opening gates
00:11 Changeset [1855f6a6] by dreammaster
XEEN: Fix drawing doorways at 4 step distance
Note: See TracTimeline for information about the timeline view.