Timeline



05/21/15:

23:00 Changeset [87fe6a1] by dreammaster
SHERLOCK: Correct some comments
22:48 Changeset [08dc811b] by dreammaster
TSAGE: Implemented game startup code for Sherlock Logo
20:49 Changeset [6d08055d] by Torbjörn Andersson <eriktorbjorn@…>
KYRA: Update comment since the file it pointed to moved Also, ScummVM …
04:24 Changeset [61f0d247] by Kirben
AGOS: Add proper fix for regression when loading saved games in PC …
02:20 Changeset [3fea1f49] by dreammaster
TSAGE: Implemented scene logic for Sherlock Logo
01:18 Changeset [feff241e] by dreammaster
SHERLOCK: Replace another ONSCREEN_FILES_COUNT value
01:15 Changeset [46e85f38] by dreammaster
SHERLOCK: Go to save mode when clicking empty save slot
01:02 Changeset [6a8e3173] by dreammaster
SHERLOCK: Constants fixes in UserInterface
00:56 Changeset [a57f5692] by dreammaster
SHERLOCK: Fix display of 'Text Not Found' when doing journal searches
00:32 Changeset [e115da8f] by dreammaster
SHERLOCK: Standardised keypress fields as char type

05/20/15:

12:28 Changeset [30133cef] by dreammaster
SHERLOCK: Re-add GCC_PRINTF and fix resulting GCC warnings
05:13 Changeset [fe8139b5] by Strangerke
SHERLOCK: Improve comment as suggested by LordHoto
05:12 Changeset [ed7dd682] by Strangerke
SHERLOCK: Add missing game type in detection
03:16 Changeset [0ca72189] by dreammaster
TSAGE: Beginnings of game & scene classes for Sherlock Holmes Logo display
01:48 Changeset [4a13462] by Kirben
AGOS: Fix regression when loading saved games in PC version of Waxworks.

05/19/15:

23:11 Changeset [de08eb07] by dreammaster
SHERLOCK: Use more constants in doEnvControl
23:08 Changeset [9c56d616] by dreammaster
SHERLOCK: Fix regression in intro sequence display
22:27 Changeset [ed698701] by Johannes Schickel <lordhoto@…>
SDL: Fix compilation with SDL2.
20:30 Changeset [20d85937] by Strangerke
SHERLOCK: Trim useless spaces and tabs
18:07 Changeset [456e0c58] by Strangerke
SHERLOCK: Use a bit more MenuMode and SaveMode
17:37 Changeset [85081b77] by Strangerke
SHERLOCK: Systematically use InvMode values when it's appropriate
17:06 Changeset [4849e008] by Strangerke
SHERLOCK: Fix some issues pointed by eriktorbjorn
13:35 Changeset [6f96931] by dreammaster
SHERLOCK: Further minor cleanups
13:19 Changeset [033241e] by dreammaster
SHERLOCK: Corrected incorrect method name in SaveManager
13:17 Changeset [06b39671] by dreammaster
SHERLOCK: Further cleanup for SaveManager
13:10 Changeset [8ae0014b] by dreammaster
SHERLOCK: Refactor Surface not to descend directly from Graphics::Surface
12:13 Changeset [1c395b4d] by dreammaster
SHERLOCK: Add extra constants for object bit-flags
12:01 Changeset [fa35249a] by dreammaster
SHERLOCK: More syntactic fixes
11:53 Changeset [dac49dda] by dreammaster
SHERLOCK: Syntactic fix and define for SaveManager
11:50 Changeset [2752db8] by dreammaster
SHERLOCK: Remove iimplicit conversion operator from ImageFrame
11:37 Changeset [1df183ff] by dreammaster
SHERLOCK: Move method comments from cpp to headers
10:39 Ticket #6405 (AGI: LSL1 - Fonts differ from the original interpreter...) closed by m-kiewitz
fixed
10:39 Changeset [a709596b] by Martin Kiewitz <m_kiewitz@…>
AGI: implement original sierra font, fix bug #6405 custom font is …
10:23 Changeset [aba98e9] by Kirben
AGOS: Fix changing rooms in the PC version of Waxworks.
04:28 Changeset [0faf1c0b] by dreammaster
SHERLOCK: Remove unused typedef
04:26 Changeset [66f98c79] by dreammaster
SHERLOCK: Remove GCC_PRINTF to fix gcc compilation There are simply …
04:23 Changeset [1e78908d] by dreammaster
SHERLOCK: Replaced references to scene numbers with an enum
04:03 Changeset [485214a8] by dreammaster
SHERLOCK: Further addition of enums and method renames
03:57 Changeset [338fd469] by dreammaster
SHERLOCK: Cleanup of Journal::handleEvents
03:44 Changeset [7c3ac25] by dreammaster
SHERLOCK: Further syntactic fixes
00:57 Changeset [a0993712] by dreammaster
SHERLOCK: Syntactic fixes
00:43 Changeset [8d426ca4] by dreammaster
SHERLOCK: Added more of the game options to the Engine tab

05/18/15:

23:53 Changeset [19d93325] by dreammaster
SHERLOCK: Move the override filename fields into the Animation class
23:37 Changeset [b760c7d3] by dreammaster
SHERLOCK: More replacing numbers with constants
23:15 Changeset [59993fd] by dreammaster
SHERLOCK: Replace magic numbers with enums and constants
22:52 Changeset [4629373] by dreammaster
SHERLOCK: Remove some redundant fields from UseType
22:43 Changeset [437bcf3c] by dreammaster
SHERLOCK: Simplify Events not to need it's own copy of the mouse pos
22:34 Changeset [34227d1b] by dreammaster
SHERLOCK: Simplify Events::getKey
22:30 Changeset [844d801] by dreammaster
SHERLOCK: Syntactic fixes
22:21 Changeset [c24d0de8] by dreammaster
SHERLOCK: Remove unused variable
22:12 Changeset [0b50a077] by dreammaster
SHERLOCK: Fix spacing in constructors
22:04 Changeset [ffe82a4] by dreammaster
Merge pull request #8 from sirlemonhead/sherlock SHERLOCK: Fix code …
21:23 Changeset [0aebac9] by Strangerke
SHERLOCK: Fix some issues pointed by LordHoto
19:29 Changeset [c4513607] by Strangerke
SHERLOCK: Make loop non-interactive demo (intro)
18:58 Changeset [d82d476b] by Strangerke
SHERLOCK: Add code to make non-interactive demo completable
17:40 Ticket #6853 (SCI: Space Quest IV crashes ScummVM in Skate'O'Rama escape sequence) closed by m-kiewitz
fixed
17:38 Changeset [c64652bb] by Martin Kiewitz <m_kiewitz@…>
SCI: sq4cd: extend skateorama workaround bug #6853
17:23 Changeset [da9333a9] by sirlemonhead <sirlemonhead@…>
SHERLOCK: Fix code formatting issues and comment spelling mistakes
17:19 Ticket #6866 (SCI: SQ4: No points awarded when changing clothes at the mall) closed by m-kiewitz
fixed
17:15 Changeset [f0ccd3f9] by Martin Kiewitz <m_kiewitz@…>
SCI: sq4cd scriptpatch clothes change points #6866 script patch, so …
08:52 Changeset [158f491b] by Martin Kiewitz <m_kiewitz@…>
SCI: add game & int version to hoyle 1 amiga
08:47 Ticket #6870 (SCI: Hoyle1 Amiga detection entry) closed by bluegr
08:46 Changeset [994195be] by Filippos Karapetis <bluegr@…>
SCI: Reenable an English Amiga version of Hoyle 1 (bug #6870)
08:36 Ticket #6865 (FT crashes during fight with Ripburger atop truck.) closed by bluegr
invalid
07:12 Changeset [1aa67cbc] by Kirben
AGOS: Revert last change for PC version of Waxworks.
06:09 Changeset [08744f4e] by Kirben
AGOS: Fix restoring room state, when changing rooms in PC version of …

05/17/15:

22:02 Changeset [b1b7ee33] by dreammaster
SHERLOCK: Highlight found search matches in the journal
21:50 Changeset [46c6817] by dreammaster
SHERLOCK: Journal search buttons shouldn't have keyboard highlights
21:33 Changeset [12f260d] by dreammaster
SHERLOCK: Journal searches are uppercase
21:21 Changeset [f55ff7ba] by dreammaster
SHERLOCK: Fix display of beveled background when entering Journal search
20:56 Changeset [f724cfcd] by Strangerke
SHERLOCK: Skip a couple of cached files for interactive demo
19:54 Changeset [40c2f60] by dreammaster
Merge pull request #7 from sirlemonhead/sherlock SHERLOCK: Replace …
19:41 Changeset [5e351b6b] by sirlemonhead <sirlemonhead@…>
SHERLOCK: Replace scumm_stricmp() with equalsIgnoreCase()
18:01 Changeset [2abb5f19] by dreammaster
SHERLOCK: Fix decompression of resources from library files
16:51 Changeset [3b092e5d] by Martin Kiewitz <m_kiewitz@…>
SCI: identifyOffsets() counter variables
15:50 Changeset [7cd4d156] by dreammaster
SHERLOCK: Fix scene loading when using a Small installation
13:48 Ticket #6870 (SCI: Hoyle1 Amiga detection entry) created by waltervn
[…] […]
13:04 Changeset [4af7b58e] by Strangerke
SHERLOCK: Fix compilation for gcc
12:33 Changeset [239562fc] by Strangerke
SHERLOCK: Better decoding of ADPCM 4bit sounds, courtesy of m_kiewitz
12:09 Changeset [40f7fff4] by dreammaster
SHERLOCK: Beginnings of UserInterface split for Scalpel vs Tattoo
11:20 Changeset [36837199] by dreammaster
SHERLOCK: Implement remaining Rose Tattoo scene data loading
09:54 Changeset [a6ceee0d] by Martin Kiewitz <m_kiewitz@…>
SCI: qfg1vga: fix script patch sneak into castle The original script …
05:42 Changeset [3d72bcfa] by Kirben
CINE: Add English DOS demo of Operation Stealth.
02:48 Changeset [46e27b62] by dreammaster
SHERLOCK: Update CAnim loading for Rose Tattoo
02:27 Changeset [7aa804b] by dreammaster
SHERLOCK: Implement Tattoo version of image RLE compression

05/16/15:

21:03 Changeset [e909f132] by dreammaster
SHERLOCK: Fix reading scene shapes when compressed
21:01 Changeset [7963c64c] by dreammaster
SHERLOCK: Remove accidentally committed debug info
20:46 Changeset [2cfc6a0a] by dreammaster
SHERLOCK: Fix broken Scalpel scene loading
19:38 Changeset [55049c5] by wjp
NEWS: Fix typo and punctuation
16:55 Changeset [998ae78] by Martin Kiewitz <m_kiewitz@…>
SCI: add some improvements to NEWS file
16:27 Changeset [5f5051d7] by dreammaster
SHERLOCK: Scene loading for shapes, desc, scripts for Rose Tattoo
14:57 Changeset [c3009443] by Johannes Schickel <lordhoto@…>
SDL: Add TODO about fullscreen modes to OpenGL SDL code.
14:54 Changeset [0654a45c] by Johannes Schickel <lordhoto@…>
Merge pull request #596 from Templier/opengl_switch_crash Fix crash …
14:52 Changeset [7897b72f] by dreammaster
SHERLOCK: Fix decompression for Rose Tattoo
13:33 Changeset [6027411] by dreammaster
SHERLOCK: Move caching Scalpel sound libraries from Sound to Scalpel engine
13:29 Changeset [af651e19] by dreammaster
Merge branch 'sherlock' into sherlock2 Conflicts: …
13:03 Changeset [96e929f5] by dreammaster
SHERLOCK: Clear screen before transitioning to the map
12:56 Changeset [052e04c0] by dreammaster
SHERLOCK: Merged decompression code into Resources class
11:18 Changeset [8c7f5bf] by dreammaster
SHERLOCK: Fix default fade style option
05:29 Changeset [40e019ef] by Littleboy <littleboy@…>
SDL: Restore the original video mode when unloading the Surface …
03:30 Changeset [ed3a32a] by Littleboy <littleboy@…>
SDL: Check for NULL when listing available modes via SDL_ListModes It …
00:44 Changeset [95ce29ac] by dreammaster
SHERLOCK: Fix random pixel transitions, and make it the default fade style
00:02 Changeset [62ce7a9c] by dreammaster
SHERLOCK: Use ConfMan.registerDefault to simply reading options
Note: See TracTimeline for information about the timeline view.