Timeline
03/22/15:
- 22:24 Changeset [989d2689] by
- SHERLOCK: Fix placement of Sherlock
- 21:54 Changeset [b3130796] by
- SHERLOCK: Fix positioning of scene sprites
- 21:30 Changeset [47fb0be] by
- SHERLOCK: Fix loading of player sprites
- 19:49 Changeset [61980291] by
- SHERLOCK: Disable intro for now
- 19:44 Changeset [0f424da2] by
- SHERLOCK: First game scene is partially showing
- 14:48 Changeset [840bd86] by
- SHERLOCK: Implement ImageFile nibble mode, fixes for scene data loading
- 13:51 Changeset [e444d989] by
- SHERLOCK: Implemented scene freeing code
- 13:02 Changeset [3c77a521] by
- SHERLOCK: Implement main scene loop and more inventory code
- 11:22 Changeset [d582c849] by
- SCUMM: Fix argc check in Cmd_Script()
- 07:14 Changeset [ec16861e] by
- ZVISION: Silence Cppcheck warning
- 04:52 Changeset [ff02c29] by
- SHERLOCK: Implemented doBgAnim
- 00:25 Changeset [7f04ea4] by
- SHERLOCK: Implemented checkSprite
03/21/15:
- 22:18 Changeset [26c51680] by
- SHERLOCK: Implemented checkObject and some support methods
- 17:50 Ticket #6820 (Crash to console collecting last stones under church) created by
- […] […]
- 17:01 Changeset [8f4b4a7b] by
- SHERLOCK: Implemented updateBackground
- 16:45 Ticket #6813 (GUI: Tooltips eat keypresses) closed by
- fixed
- 16:45 Changeset [c37d4af5] by
- GUI: Fix bug #6813, "GUI: Tooltips eat keypresses" The tooltip isn't …
- 16:45 Changeset [16ba2125] by
- GUI: Adjust x and y to handleMouseWheel() for consistency This means …
- 15:24 Changeset [b6076dd5] by
- SHERLOCK: Implemented setWalking
- 13:31 Ticket #6819 (AGOS: StS - Music Issue) created by
- […] […]
- 13:20 Changeset [06fbefc7] by
- SHERLOCK: Beginnings of transitionToScene
- 02:01 Changeset [f0ad2f62] by
- SHERLOCK: More scene loading, implemented Inventory class
03/20/15:
- 23:44 Changeset [cf92e540] by
- SHERLOCK: More scene loading code and support methods
- 23:05 Changeset [4550e8c5] by
- SCI: fix script patch description
- 23:01 Ticket #6706 (SCI: QFG1 VGA - rapidly purchased potions do not appear in inventory) closed by
- fixed
- 22:58 Changeset [1f65284a] by
- SCI: QFG1VGA: added script patch fixes bug #6706 fixes healer's hut …
- 15:07 Ticket #6816 (SCI: SQ1VGA: game crash when looking at force field generator) closed by
- fixed
- 15:06 Changeset [7f9f305] by
- SCI: improve debug output for signature mismatch dump parameter list …
- 14:30 Changeset [84631468] by
- SCI: SQ1VGA: added script patch for bug #6816 fixes SQ1VGA Ulence …
- 11:54 Changeset [43381e98] by
- SHERLOCK: Further scene loading code
- 10:26 Changeset [7c967e2] by
- LOG: fix month in log file
- 03:31 Changeset [77a4227a] by
- SHERLOCK: Added loading of scene objects
03/19/15:
- 23:49 Changeset [a02461fc] by
- SHERLOCK: Refactorings, new Sprite and People classes
- 21:40 Changeset [15a4371b] by
- TOON: Fix bad enum syntax
- 20:42 Changeset [e73faeee] by
- TOON: Add options menu - Add options menu when pressing F1 - Add …
- 19:11 Ticket #6818 (SCI: LSL2: After customs) closed by
- fixed
- 19:07 Changeset [55a94d8f] by
- SCI: added workaround for LSL2/Amiga bug #6818 was bug in script …
- 03:01 Changeset [5a7ea931] by
- SHERLOCK: Refactor Rooms to Scene, added skeletons for Chess and Darts
- 02:32 Changeset [2dc355ff] by
- SHERLOCK: Implement Scalpel-specific scene starting
- 00:29 Changeset [40093050] by
- MADS: Hook up ScummVM volume control
03/18/15:
- 23:02 Changeset [b8ad1ce1] by
- SHERLOCK: Make random pixel transitions more like the original
- 22:30 Changeset [9a9f569f] by
- SCI: debugger / fix diskdump + list commands diskdump: support for …
- 07:44 Ticket #6818 (SCI: LSL2: After customs) created by
- […] […]
- 03:09 Changeset [62f3f5d1] by
- SHERLOCK: Remainder of showCityCutscene implemented
03/17/15:
- 12:31 Changeset [ec431992] by
- SHERLOCK: Convert 6-bit palettes to 8-bit VGA palettes
- 12:12 Changeset [51989953] by
- SHERLOCK: Implement transparent sprite drawing
- 04:01 Changeset [59c124aa] by
- SHERLOCK: Add dirty rect handling
- 03:52 Changeset [4b5cbc58] by
- SHERLOCK: Split Screen class into it's own file
- 03:38 Changeset [cb87452] by
- SHERLOCK: Implement screen clipping for sprite drawing
- 02:42 Changeset [0ee3f18] by
- SHERLOCK: Beginnings of animation sequence loop
03/16/15:
- 12:07 Changeset [b762beb] by
- SHERLOCK: Implement sprite palette loading and fade out
- 04:02 Changeset [02657f5] by
- SHERLOCK: Fix loading of sprite for startup animation
- 03:16 Changeset [6cfb7169] by
- SHERLOCK: Beginnings of sprite loading for animations
- 01:25 Changeset [92c55e2] by
- SHERLOCK: Beginning of animation player
03/15/15:
- 23:41 Changeset [7a95145] by
- MADS: Handle a game bug in scene 604, which prevents game completion
- 22:42 Changeset [1452c18f] by
- SHERLOCK: Added events manager and debugger classes
- 21:50 Changeset [a6db2fb2] by
- SHERLOCK: Further game setup
- 21:25 Changeset [eaab373a] by
- SHERLOCK: Added skeleton Screen class
- 20:20 Changeset [6d8134f7] by
- MADS: Revert fix for sprites disappearing on last frame of cutscenes …
- 20:18 Changeset [9caed13d] by
- MADS: Better handling for removing sprite sets
- 11:47 Changeset [74327cad] by
- MADS: Add custom game options to the ScummVM GUI This should be part …
- 11:45 Changeset [97ca67ec] by
- MADS: Properly reset the sound flag
- 02:05 Changeset [19a9c068] by
- MADS: Hook up all of the remaining options, and add custom game options
03/14/15:
- 23:30 Changeset [d3afff9b] by
- MADS: Fix animations erasing sprites on the last frame before transitioning
- 23:24 Changeset [299bfa36] by
- MADS: Fix showing inventory pictures when inventory animating is off
- 23:09 Changeset [97ef4170] by
- MADS: Hook up sfx/music flags
- 22:34 Changeset [9eb34261] by
- MADS: Fix frequently getting endless wait cursor after doctor hits you
- 19:05 Changeset [fa7dfc39] by
- MADS: Fix greeting when talking to cell wall the first time
- 18:38 Changeset [1e15c02d] by
- MADS: Fix animation of tying rope to the boat
- 18:04 Changeset [b39abbfb] by
- MADS: Save reverted options if you cancel out of Game Options dialog
- 16:46 Changeset [a924d4be] by
- MADS: Fix hotspot highlighting when easy mouse is off
- 15:57 Changeset [56148149] by
- MADS: Persist gameplay options
- 15:41 Changeset [d47197f1] by
- MADS: Fix original bug re-adding disabled hotspots to scene as active
- 14:23 Changeset [ff295350] by
- MADS: Fix animation for putting severed arm on scanner
- 14:11 Changeset [0f02cdb4] by
- MADS: Fix crash in stream crossing death, simplify SpriteSets class
- 14:04 Ticket #6817 (maniac-v1: Characters are drawn one pixel too high) created by
- […] […]
- 11:04 Changeset [1f8845e9] by
- MADS: Fix toggling of game options
- 10:50 Changeset [4c97e08e] by
- MADS: Fix some verbs
- 02:52 Changeset [84702e7d] by
- MADS: Fix text display when opening the Slippery Pig fridge
- 02:05 Changeset [5c83481] by
- MADS: Action fixes for top of south elevator scene
- 01:54 Changeset [c0df1248] by
- MADS: Properly handle reloading scenes when closing dialogs
03/13/15:
- 14:46 Ticket #6816 (SCI: SQ1VGA: game crash when looking at force field generator) created by
- […] […]
- 12:43 Changeset [ed33dee7] by
- MADS: Fix distortions when playing many of the sounds
03/12/15:
- 02:10 Changeset [8e3ee95] by
- MADS: Fix cycling remaining active when ending TextView starts
03/11/15:
- 11:52 Ticket #6815 (spanish Fonts) created by
- […] […]
- 02:54 Changeset [1e3442ae] by
- MADS: Fix boat hotspot after loading savegame for scene 801
- 02:17 Changeset [e18a0af3] by
- MADS: Fix incorrect depth for animation when repairing crack in ship
- 01:16 Changeset [0e039954] by
- MADS: Fix display of crack and background in ship
- 01:04 Changeset [01c3e3b9] by
- MADS: Fix door animations for South Elevator
- 00:51 Changeset [879e44a] by
- MADS: Fix Herman's thanks for batteries speech remaining on-screen
- 00:32 Changeset [0503893f] by
- MADS: Improved fix for giving batteries to Herman
- 00:18 Changeset [4c765121] by
- MADS: Fix door closing anim when leaving video store
- 00:10 Changeset [98f77a66] by
- MADS: Fix timer module hotspot remaining active after taking it
03/10/15:
- 05:39 Changeset [b03d46ce] by
- MADS: Silence GCC signed/unsigned warnings
- 00:35 Changeset [d23e493b] by
- MADS: Fix crash if you talk to intern in gurney room too quickly
- 00:02 Changeset [82faf6b5] by
- MADS: Fix walking to exit in guard room after dropping severed arm
03/09/15:
- 22:24 Changeset [f37a0b2] by
- MADS: Improved fix for picking up plant stalk
- 12:56 Changeset [05250d14] by
- MADS: Fix crash picking up bamboo stalk
- 03:53 Changeset [43aad22e] by
- MADS: Fix SceneInfo instance leak when showing dialogs
- 03:40 Changeset [cc0b88cc] by
- MADS: Fix leak of SpriteAsset instances
- 02:34 Changeset [aad04867] by
- MADS: Fix unused variable warning
- 01:38 Changeset [9ec28cb2] by
- MADS: Fix trying to walk into corridor from security station
- 01:25 Changeset [3cb1a6dc] by
- MADS: Fix looking at magazine at security station
- 01:15 Changeset [6dd6e555] by
- MADS: Fix prior conversation list showing when crawling in vents
- 00:46 Changeset [1d76659d] by
- MADS: Fix walking behind counter at Sand Bar restaurant
- 00:44 Changeset [d048776e] by
- MADS: Fix walking behind counter in software store
03/08/15:
- 23:54 Changeset [29ac199] by
- MADS: Rename some outstanding 'abortTimers' to the more proper 'endTrigger'
- 23:51 Changeset [62c1485d] by
- MADS: Fix flickering message from sitting at ruined security desk
- 21:42 Ticket #6814 (IHNM: Items taken can still be interacted with in original location) created by
- […] […]
- 16:05 Changeset [b2532559] by
- MADS: Fix for penlight when starting a new game in Hard mode
- 15:49 Changeset [6454c5f3] by
- MADS: Fix closing door animation for video store
- 15:44 Changeset [2b115571] by
- MADS: Fix showing covered pit by default in Easy mode
- 15:18 Changeset [10361d07] by
- MADS: Fix game startup settings for pit & batteries based on difficulty
03/07/15:
- 23:33 Changeset [14a8bb52] by
- MADS: Fix a large number of incorrect animations
- 22:43 Changeset [a35aa07c] by
- MADS: Fix crash looking at fishing rod in restaurant
- 22:39 Changeset [adc5b5ca] by
- MADS: Fix animation for teleporting into conveyor belt scene
- 22:36 Changeset [d746070] by
- MADS: Fix not being able to leave hanger via teleporter
- 22:18 Changeset [27b6ded6] by
- MADS: Fix Credits and Quotes option on the main menu
- 22:14 Changeset [dacd7d40] by
- MADS: Correctly show main menu after showing credits
- 22:01 Changeset [c80c74e4] by
- MADS: Refactoring of text/animation views to show outside game loop
- 01:55 Changeset [a22d7f2] by
- MADS: Fix crash on leaving planeet
- 01:25 Changeset [119c179d] by
- MADS: Fix hand animations on Antigrav control panel
- 01:20 Changeset [1cb764b0] by
- MADS: Fix crash after installing cards in ship
- 00:24 Changeset [62d00716] by
- MADS: Animation fixes for scene group 8
- 00:03 Changeset [0deee078] by
- MADS: Fix map fade out when choosing a car destination
03/06/15:
- 23:57 Changeset [177d7ac2] by
- MADS: Fix car door exiting animations
- 23:40 Changeset [cf845c6] by
- MADS: Another car opening animation fix
- 13:39 Changeset [763a962] by
- MADS: Fix animation of lab door opening
- 13:30 Changeset [4c88d81c] by
- MADS: Fix another incorrect car door opening animation
- 01:27 Changeset [07623530] by
- SDL: Special case the call to SDL_CreateThread for SDL2, since SDL2 …
- 01:21 Changeset [2d858d8] by
- CONFIGURE: Always link against Cocoa on OS X, since SDL2 doesn't seem …
- 00:57 Changeset [6cb0a4c1] by
- SDL: Fix compilation with SDL 2.0 under MSVC In SDL 2.0, intrin.h is …
- 00:39 Changeset [9a494936] by
- DEVTOOLS: Add support for linking with SDL 2.0 in create_project This …
03/05/15:
- 22:42 Changeset [76e824ed] by
- MADS: Bugfixes and cleanup for Herman conversation
- 19:08 Changeset [c4317a8d] by
- SDL: Fake key events for unassociated TEXTINPUT events.
- 19:08 Changeset [26fb7b2] by
- SDL: Remove TEXTINPUT events we associate with KEYDOWN.
- 17:24 Changeset [c0fafcf3] by
- MADS: Fix mismatched delete/free releasing screen surface
- 17:16 Changeset [3fae9f17] by
- MADS: Show a warning if sound code reads beyond end of sound data blocks
- 14:12 Changeset [f501e91] by
- MADS: Fix crash after throwing both bones to dog
- 13:02 Changeset [5936f7c9] by
- MACOSX: Fix compilation Broken by 3f22c12
- 12:49 Changeset [b84d2e8d] by
- MADS: Fix timer initialization in two scenes
- 12:40 Changeset [bb175b39] by
- MADS: Fix screwed up death animation when getting eaten in village stream
- 06:28 Changeset [53cd90b3] by
- ZVISION: Fix GCC signed/unsigned warning
- 02:51 Changeset [ce4c0301] by
- MADS: Fix animations for opening car door at various car locations
- 02:30 Changeset [51797d14] by
- MADS: Fix gender scanning animation in car
- 01:54 Changeset [16ced34] by
- MADS: Fix assert when there are more than 5 talk options available
- 01:43 Changeset [0780ec95] by
- MADS: Fix Herman animating too quickly
- 00:39 Changeset [b66aaeb9] by
- BUILD: Output working command line for git commit in ideprojects target.
- 00:39 Changeset [4119ed73] by
- BUILD: Update ideprojects target to generate MSVC12 project files.
- 00:32 Changeset [606e303f] by
- DEVTOOLS: Update codeblocks readme.txt to "new" dir structure.
- 00:31 Changeset [6f56d4e9] by
- IPHONE: Remove readme file about XCode project generation. This is …
- 00:30 Changeset [86a514ed] by
- IPHONE: Remove out-dated XCode project files.
- 00:10 Changeset [4d13d44] by
- Merge pull request #572 from lordhoto/sdl2-support SDL: Add …
- 00:08 Changeset [b5ac3ecb] by
- CREDITS: Mention skristiansson for his initial SDL2 support work.
03/04/15:
- 23:55 Changeset [cecb9a9] by
- MADS: Fix crash throwing bones to dog
- 20:48 Ticket #6813 (GUI: Tooltips eat keypresses) created by
- […] […]
- 14:42 Ticket #6812 (KYRA1: Segfault on openpandora) created by
- […] […]
- 13:49 Changeset [652a6623] by
- XEEN: Implement cmdChooseNumeric script opcode
- 12:45 Changeset [15d375b] by
- XEEN: Implement remaining missing code in checkEvents
- 10:45 Ticket #5903 (DRASCULA-IT: Crash/graphic glitch at castle towers) closed by
- fixed
- 10:45 Changeset [d9564d4] by
- Merge pull request #589 from norbertbajko/drascula_crash DRASCULA: …
- 04:20 Changeset [8101f8d0] by
- XEEN: More script opcodes
- 02:26 Changeset [66dc9ac7] by
- XEEN: Implement give/take script opcodes
03/03/15:
- 04:13 Changeset [de5aedc] by
- XEEN: Implemented cmNPC and TownMessage dialog class
- 02:39 Changeset [7bbbfd2a] by
- XEEN: Implementing more script opcodes
03/02/15:
- 07:38 Changeset [6f7b031] by
- GRAPHICS: Fix GCC signed/unsigned warnings.
- 03:16 Changeset [02c04694] by
- XEEN: Fixes for text entry
- 02:58 Changeset [8e6708e] by
- XEEN: Hook up debugger properly and implement spell command
- 00:05 Changeset [aef874cf] by
- MADS: Fix animation of hand typing code in teleporter
03/01/15:
- 23:21 Changeset [e664e91] by
- MADS: Fix display of teleporter values with leading zeroes
- 19:57 Ticket #6811 (BACKENDS: Android - kyra.dat error on loading EOB) created by
- […] […]
- 16:23 Changeset [bcf2e82] by
- DRASCULA: comment "talk.cpp" Explain #5903 DRASCULA-IT bug fix
- 16:16 Changeset [0abf6d7] by
- DRASCULA: comment "talk.cpp" Explain #5903 DRASCULA-IT bug fix
- 16:06 Changeset [43a09925] by
- DRASCULA: comment "actors.cpp" Explain #5903 DRASCULA-IT bug fix
- 15:41 Changeset [ee5b8ed5] by
- XEEN: Implement remaining spells
- 15:21 Changeset [066e71f] by
- SDL: Call setupIcon for each window creation with SDL2. This should …
- 15:07 Changeset [c6506b56] by
- XEEN: Implemented more spells
- 13:48 Changeset [8778603d] by
- DRASCULA: fix crash/graphic glitch at castle towers Fix bug #5903 …
- 13:31 Changeset [b2437688] by
- XEEN: Implementing spells
- 03:53 Changeset [07f504fe] by
- XEEN: Fix ordering of spell list and methods
- 01:43 Changeset [97899626] by
- XEEN: Implemented protection from elements spell
- 00:22 Changeset [b414ff26] by
- XEEN: Implement some of the spells
02/28/15:
- 23:50 Changeset [8106190] by
- XEEN: gcc compilation fixes
- 23:43 Changeset [93cc299e] by
- XEEN: Implement addHitPoints and spellFX methods
- 19:59 Changeset [99aa64bd] by
- XEEN: Fix crash on shooting
- 18:00 Changeset [b3787094] by
- XEEN: Implement shoot action
- 17:45 Changeset [973c5a0d] by
- XEEN: Implemented multiAttack
- 02:33 Changeset [302b3cd] by
- XEEN: Fix updating cell flag that grate is unlocked
- 01:52 Changeset [b9539c6c] by
- XEEN: Fixes for marking grates as unlocked
02/27/15:
- 12:50 Changeset [b46561ef] by
- XEEN: Implemented openGrate
- 02:35 Changeset [349ad82f] by
- XEEN: Fix moving backwards
- 01:50 Changeset [dc7e4153] by
- XEEN: Fixes for attacking monsters
- 00:58 Changeset [c069a7f8] by
- XEEN: Fix mode change across display of CastSpell dialog
02/26/15:
- 13:29 Changeset [19007bac] by
- XEEN: Fix hang calling checkEvents when in combat mode
- 13:10 Changeset [68e30b29] by
- XEEN: Fix monster/party taking turns in combat
- 03:03 Changeset [4191335d] by
- XEEN: Method rename and compilation warning fixes
- 02:54 Changeset [b4c8c81a] by
- XEEN: Properly reimplement nextChar
- 01:25 Changeset [9b6749c] by
- XEEN: Fix display of combat action buttons
- 01:08 Changeset [9a8c4c55] by
- XEEN: Add a MonsterStruct pointer to the MazeMonster class
- 00:42 Changeset [ad33b8bb] by
- XEEN: Fixed display of attacking monster names
02/25/15:
- 22:36 Ticket #6810 (BACKENDS: ARM - Various Crashes due to buggy ARM ASM optimizations) created by
- […] […]
- 12:54 Changeset [0e1bd495] by
- XEEN: Prevent double call to moveMonsters
- 12:37 Changeset [5bb494ff] by
- XEEN: Fix mosnters moving towards party
02/24/15:
- 22:33 Changeset [2fa47e2] by
- Merge pull request #587 from jammm/scummvm_local WINTERMUTE: Added …
- 17:34 Changeset [32013976] by
- WINTERMUTE: Add mappings for VKeyCodes->ScummVM KeyCodes Fix bug …
- 16:53 Changeset [1ff4c02c] by
- Merge pull request #586 from jammm/master WINTERMUTE: Fixed …
- 01:04 Changeset [20bdb154] by
- XEEN: Fix _newDay initialization
- 00:35 Changeset [cba25ea4] by
- XEEN: Fix placement of enemies
02/23/15:
- 11:11 Ticket #6773 (ALL: Infinite loop showing error dialog when engine missing) closed by
- fixed
- 04:45 Changeset [9725fc57] by
- XEEN: Renaming and move flags used for UI indicators
- 03:59 Changeset [ddf71710] by
- XEEN: Fix placement of objects in setIndoorsObjects
- 03:58 Changeset [2d2fc3f9] by
- XEEN: Add horizontal placement fix for scaled sprites
- 01:37 Changeset [3e05d900] by
- XEEN: Merge scaling code from XSurface into sprite drawing code
02/22/15:
- 23:33 Changeset [c15ca5ca] by
- XEEN: Fix compiler warning
- 21:49 Changeset [bab1afa6] by
- BASE: Fix infinite loop upon trying to play a game and not finding the …
- 16:45 Changeset [3f27fd8] by
- XEEN: Fix horizontal positioning for flipped images
- 15:57 Changeset [6126d45b] by
- XEEN: Remove redundant comment from drawList method
- 03:11 Changeset [458bf830] by
- XEEN: Restrict sprite drawing to window bounds
- 00:43 Changeset [877474cd] by
- MADS: Allow text to scroll off screen before removing it For example …
02/21/15:
- 23:56 Changeset [85aecfa] by
- MADS: Fix animations of spider and vulture in witch doctor's hut scene
- 22:45 Changeset [076ce7e6] by
- MADS: Implement scroll wheel support for scrolling inventory
- 21:48 Changeset [c660119c] by
- MADS: Fix depth for seaweed in scene 104
- 21:24 Changeset [6ca8d22f] by
- WINTERMUTE: Fixed parentFolder name check when testing for …
- 21:14 Changeset [549b5d43] by
- MADS: Fix crash when trapping bouncy native in pit
- 20:52 Ticket #6809 (BASE: FSNode's getParent()->getName() is inconsistent.) created by
- […] […]
- 20:52 Changeset [df5742e] by
- MADS: Fix player animation when getting blown up by mine
- 19:41 Changeset [c99a901f] by
- XEEN: More code for dismiss dialog
- 19:34 Changeset [f49b1f9b] by
- XEEN: Implemented giveTreasure
- 15:43 Changeset [c5a98b00] by
- XEEN: Implement more combat methods
- 04:57 Changeset [b790e9ba] by
- XEEN: Implemented attack2
- 02:55 Changeset [917b143e] by
- XEEN: Implement attack method
- 01:08 Changeset [ebc134a2] by
- XEEN: Implement attackMonster and breakAllItems
Note:
See TracTimeline
for information about the timeline view.