Timeline



03/22/15:

22:24 Changeset [989d2689] by dreammaster
SHERLOCK: Fix placement of Sherlock
21:54 Changeset [b3130796] by dreammaster
SHERLOCK: Fix positioning of scene sprites
21:30 Changeset [47fb0be] by dreammaster
SHERLOCK: Fix loading of player sprites
19:49 Changeset [61980291] by dreammaster
SHERLOCK: Disable intro for now
19:44 Changeset [0f424da2] by dreammaster
SHERLOCK: First game scene is partially showing
14:48 Changeset [840bd86] by dreammaster
SHERLOCK: Implement ImageFile nibble mode, fixes for scene data loading
13:51 Changeset [e444d989] by dreammaster
SHERLOCK: Implemented scene freeing code
13:02 Changeset [3c77a521] by dreammaster
SHERLOCK: Implement main scene loop and more inventory code
11:22 Changeset [d582c849] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: Fix argc check in Cmd_Script()
07:14 Changeset [ec16861e] by Torbjörn Andersson <eriktorbjorn@…>
ZVISION: Silence Cppcheck warning
04:52 Changeset [ff02c29] by dreammaster
SHERLOCK: Implemented doBgAnim
00:25 Changeset [7f04ea4] by dreammaster
SHERLOCK: Implemented checkSprite

03/21/15:

22:18 Changeset [26c51680] by dreammaster
SHERLOCK: Implemented checkObject and some support methods
17:50 Ticket #6820 (Crash to console collecting last stones under church) created by SF/r-alf-the-alf
[…] […]
17:01 Changeset [8f4b4a7b] by dreammaster
SHERLOCK: Implemented updateBackground
16:45 Ticket #6813 (GUI: Tooltips eat keypresses) closed by eriktorbjorn
fixed
16:45 Changeset [c37d4af5] by Torbjörn Andersson <eriktorbjorn@…>
GUI: Fix bug #6813, "GUI: Tooltips eat keypresses" The tooltip isn't …
16:45 Changeset [16ba2125] by Torbjörn Andersson <eriktorbjorn@…>
GUI: Adjust x and y to handleMouseWheel() for consistency This means …
15:24 Changeset [b6076dd5] by dreammaster
SHERLOCK: Implemented setWalking
13:31 Ticket #6819 (Simon the Sorcerer Original Talkie - Music Issue) created by SF/tim20
[…] […]
13:20 Changeset [06fbefc7] by dreammaster
SHERLOCK: Beginnings of transitionToScene
02:01 Changeset [f0ad2f62] by dreammaster
SHERLOCK: More scene loading, implemented Inventory class

03/20/15:

23:44 Changeset [cf92e540] by dreammaster
SHERLOCK: More scene loading code and support methods
23:05 Changeset [4550e8c5] by Martin Kiewitz <m_kiewitz@…>
SCI: fix script patch description
23:01 Ticket #6706 (SCI: QFG1 VGA - rapidly purchased potions do not appear in inventory) closed by m-kiewitz
fixed
22:58 Changeset [1f65284a] by Martin Kiewitz <m_kiewitz@…>
SCI: QFG1VGA: added script patch fixes bug #6706 fixes healer's hut …
15:07 Ticket #6816 (SCI: SQ1VGA: game crash when looking at force field generator) closed by m-kiewitz
fixed
15:06 Changeset [7f9f305] by Martin Kiewitz <m_kiewitz@…>
SCI: improve debug output for signature mismatch dump parameter list …
14:30 Changeset [84631468] by Martin Kiewitz <m_kiewitz@…>
SCI: SQ1VGA: added script patch for bug #6816 fixes SQ1VGA Ulence …
11:54 Changeset [43381e98] by dreammaster
SHERLOCK: Further scene loading code
10:26 Changeset [7c967e2] by Martin Kiewitz <m_kiewitz@…>
LOG: fix month in log file
03:31 Changeset [77a4227a] by dreammaster
SHERLOCK: Added loading of scene objects

03/19/15:

23:49 Changeset [a02461fc] by dreammaster
SHERLOCK: Refactorings, new Sprite and People classes
21:40 Changeset [15a4371b] by sylvaintv <sylvaintv@…>
TOON: Fix bad enum syntax
20:42 Changeset [e73faeee] by sylvaintv <sylvaintv@…>
TOON: Add options menu - Add options menu when pressing F1 - Add …
19:11 Ticket #6818 (SCI: LSL2: After customs) closed by m-kiewitz
fixed
19:07 Changeset [55a94d8f] by Martin Kiewitz <m_kiewitz@…>
SCI: added workaround for LSL2/Amiga bug #6818 was bug in script …
03:01 Changeset [5a7ea931] by dreammaster
SHERLOCK: Refactor Rooms to Scene, added skeletons for Chess and Darts
02:32 Changeset [2dc355ff] by dreammaster
SHERLOCK: Implement Scalpel-specific scene starting
00:29 Changeset [40093050] by dreammaster
MADS: Hook up ScummVM volume control

03/18/15:

23:02 Changeset [b8ad1ce1] by dreammaster
SHERLOCK: Make random pixel transitions more like the original
22:30 Changeset [9a9f569f] by Martin Kiewitz <m_kiewitz@…>
SCI: debugger / fix diskdump + list commands diskdump: support for …
07:44 Ticket #6818 (SCI: LSL2: After customs) created by SF/jesius
[…] […]
03:09 Changeset [62f3f5d1] by dreammaster
SHERLOCK: Remainder of showCityCutscene implemented

03/17/15:

12:31 Changeset [ec431992] by dreammaster
SHERLOCK: Convert 6-bit palettes to 8-bit VGA palettes
12:12 Changeset [51989953] by dreammaster
SHERLOCK: Implement transparent sprite drawing
04:01 Changeset [59c124aa] by dreammaster
SHERLOCK: Add dirty rect handling
03:52 Changeset [4b5cbc58] by dreammaster
SHERLOCK: Split Screen class into it's own file
03:38 Changeset [cb87452] by dreammaster
SHERLOCK: Implement screen clipping for sprite drawing
02:42 Changeset [0ee3f18] by dreammaster
SHERLOCK: Beginnings of animation sequence loop

03/16/15:

12:07 Changeset [b762beb] by dreammaster
SHERLOCK: Implement sprite palette loading and fade out
04:02 Changeset [02657f5] by dreammaster
SHERLOCK: Fix loading of sprite for startup animation
03:16 Changeset [6cfb7169] by dreammaster
SHERLOCK: Beginnings of sprite loading for animations
01:25 Changeset [92c55e2] by dreammaster
SHERLOCK: Beginning of animation player

03/15/15:

23:41 Changeset [7a95145] by Filippos Karapetis <bluegr@…>
MADS: Handle a game bug in scene 604, which prevents game completion
22:42 Changeset [1452c18f] by dreammaster
SHERLOCK: Added events manager and debugger classes
21:50 Changeset [a6db2fb2] by dreammaster
SHERLOCK: Further game setup
21:25 Changeset [eaab373a] by dreammaster
SHERLOCK: Added skeleton Screen class
20:20 Changeset [6d8134f7] by dreammaster
MADS: Revert fix for sprites disappearing on last frame of cutscenes …
20:18 Changeset [9caed13d] by dreammaster
MADS: Better handling for removing sprite sets
11:47 Changeset [74327cad] by Filippos Karapetis <bluegr@…>
MADS: Add custom game options to the ScummVM GUI This should be part …
11:45 Changeset [97ca67ec] by Filippos Karapetis <bluegr@…>
MADS: Properly reset the sound flag
02:05 Changeset [19a9c068] by Filippos Karapetis <bluegr@…>
MADS: Hook up all of the remaining options, and add custom game options

03/14/15:

23:30 Changeset [d3afff9b] by dreammaster
MADS: Fix animations erasing sprites on the last frame before transitioning
23:24 Changeset [299bfa36] by dreammaster
MADS: Fix showing inventory pictures when inventory animating is off
23:09 Changeset [97ef4170] by dreammaster
MADS: Hook up sfx/music flags
22:34 Changeset [9eb34261] by dreammaster
MADS: Fix frequently getting endless wait cursor after doctor hits you
19:05 Changeset [fa7dfc39] by dreammaster
MADS: Fix greeting when talking to cell wall the first time
18:38 Changeset [1e15c02d] by dreammaster
MADS: Fix animation of tying rope to the boat
18:04 Changeset [b39abbfb] by dreammaster
MADS: Save reverted options if you cancel out of Game Options dialog
16:46 Changeset [a924d4be] by dreammaster
MADS: Fix hotspot highlighting when easy mouse is off
15:57 Changeset [56148149] by dreammaster
MADS: Persist gameplay options
15:41 Changeset [d47197f1] by dreammaster
MADS: Fix original bug re-adding disabled hotspots to scene as active
14:23 Changeset [ff295350] by dreammaster
MADS: Fix animation for putting severed arm on scanner
14:11 Changeset [0f02cdb4] by dreammaster
MADS: Fix crash in stream crossing death, simplify SpriteSets class
14:04 Ticket #6817 (maniac-v1: Characters are drawn one pixel too high) created by SF/counting_pine
[…] […]
11:04 Changeset [1f8845e9] by Filippos Karapetis <bluegr@…>
MADS: Fix toggling of game options
10:50 Changeset [4c97e08e] by Filippos Karapetis <bluegr@…>
MADS: Fix some verbs
02:52 Changeset [84702e7d] by dreammaster
MADS: Fix text display when opening the Slippery Pig fridge
02:05 Changeset [5c83481] by dreammaster
MADS: Action fixes for top of south elevator scene
01:54 Changeset [c0df1248] by dreammaster
MADS: Properly handle reloading scenes when closing dialogs

03/13/15:

14:46 Ticket #6816 (SCI: SQ1VGA: game crash when looking at force field generator) created by SF/glorifindel
[…] […]
12:43 Changeset [ed33dee7] by dreammaster
MADS: Fix distortions when playing many of the sounds

03/12/15:

02:10 Changeset [8e3ee95] by dreammaster
MADS: Fix cycling remaining active when ending TextView starts

03/11/15:

11:52 Ticket #6815 (spanish Fonts) created by SF/pakolmo
[…] […]
02:54 Changeset [1e3442ae] by dreammaster
MADS: Fix boat hotspot after loading savegame for scene 801
02:17 Changeset [e18a0af3] by dreammaster
MADS: Fix incorrect depth for animation when repairing crack in ship
01:16 Changeset [0e039954] by dreammaster
MADS: Fix display of crack and background in ship
01:04 Changeset [01c3e3b9] by dreammaster
MADS: Fix door animations for South Elevator
00:51 Changeset [879e44a] by dreammaster
MADS: Fix Herman's thanks for batteries speech remaining on-screen
00:32 Changeset [0503893f] by dreammaster
MADS: Improved fix for giving batteries to Herman
00:18 Changeset [4c765121] by dreammaster
MADS: Fix door closing anim when leaving video store
00:10 Changeset [98f77a66] by dreammaster
MADS: Fix timer module hotspot remaining active after taking it

03/10/15:

05:39 Changeset [b03d46ce] by Torbjörn Andersson <eriktorbjorn@…>
MADS: Silence GCC signed/unsigned warnings
00:35 Changeset [d23e493b] by dreammaster
MADS: Fix crash if you talk to intern in gurney room too quickly
00:02 Changeset [82faf6b5] by dreammaster
MADS: Fix walking to exit in guard room after dropping severed arm

03/09/15:

22:24 Changeset [f37a0b2] by dreammaster
MADS: Improved fix for picking up plant stalk
12:56 Changeset [05250d14] by dreammaster
MADS: Fix crash picking up bamboo stalk
03:53 Changeset [43aad22e] by dreammaster
MADS: Fix SceneInfo instance leak when showing dialogs
03:40 Changeset [cc0b88cc] by dreammaster
MADS: Fix leak of SpriteAsset instances
02:34 Changeset [aad04867] by dreammaster
MADS: Fix unused variable warning
01:38 Changeset [9ec28cb2] by dreammaster
MADS: Fix trying to walk into corridor from security station
01:25 Changeset [3cb1a6dc] by dreammaster
MADS: Fix looking at magazine at security station
01:15 Changeset [6dd6e555] by dreammaster
MADS: Fix prior conversation list showing when crawling in vents
00:46 Changeset [1d76659d] by dreammaster
MADS: Fix walking behind counter at Sand Bar restaurant
00:44 Changeset [d048776e] by dreammaster
MADS: Fix walking behind counter in software store

03/08/15:

23:54 Changeset [29ac199] by dreammaster
MADS: Rename some outstanding 'abortTimers' to the more proper 'endTrigger'
23:51 Changeset [62c1485d] by dreammaster
MADS: Fix flickering message from sitting at ruined security desk
21:42 Ticket #6814 (IHNM: Items taken can still be interacted with in original location) created by SF/alecs4000
[…] […]
16:05 Changeset [b2532559] by dreammaster
MADS: Fix for penlight when starting a new game in Hard mode
15:49 Changeset [6454c5f3] by dreammaster
MADS: Fix closing door animation for video store
15:44 Changeset [2b115571] by dreammaster
MADS: Fix showing covered pit by default in Easy mode
15:18 Changeset [10361d07] by dreammaster
MADS: Fix game startup settings for pit & batteries based on difficulty

03/07/15:

23:33 Changeset [14a8bb52] by dreammaster
MADS: Fix a large number of incorrect animations
22:43 Changeset [a35aa07c] by dreammaster
MADS: Fix crash looking at fishing rod in restaurant
22:39 Changeset [adc5b5ca] by dreammaster
MADS: Fix animation for teleporting into conveyor belt scene
22:36 Changeset [d746070] by dreammaster
MADS: Fix not being able to leave hanger via teleporter
22:18 Changeset [27b6ded6] by dreammaster
MADS: Fix Credits and Quotes option on the main menu
22:14 Changeset [dacd7d40] by dreammaster
MADS: Correctly show main menu after showing credits
22:01 Changeset [c80c74e4] by dreammaster
MADS: Refactoring of text/animation views to show outside game loop
01:55 Changeset [a22d7f2] by dreammaster
MADS: Fix crash on leaving planeet
01:25 Changeset [119c179d] by dreammaster
MADS: Fix hand animations on Antigrav control panel
01:20 Changeset [1cb764b0] by dreammaster
MADS: Fix crash after installing cards in ship
00:24 Changeset [62d00716] by dreammaster
MADS: Animation fixes for scene group 8
00:03 Changeset [0deee078] by dreammaster
MADS: Fix map fade out when choosing a car destination

03/06/15:

23:57 Changeset [177d7ac2] by dreammaster
MADS: Fix car door exiting animations
23:40 Changeset [cf845c6] by dreammaster
MADS: Another car opening animation fix
13:39 Changeset [763a962] by dreammaster
MADS: Fix animation of lab door opening
13:30 Changeset [4c88d81c] by dreammaster
MADS: Fix another incorrect car door opening animation
01:27 Changeset [07623530] by somaen
SDL: Special case the call to SDL_CreateThread for SDL2, since SDL2 …
01:21 Changeset [2d858d8] by somaen
CONFIGURE: Always link against Cocoa on OS X, since SDL2 doesn't seem …
00:57 Changeset [6cb0a4c1] by Filippos Karapetis <bluegr@…>
SDL: Fix compilation with SDL 2.0 under MSVC In SDL 2.0, intrin.h is …
00:39 Changeset [9a494936] by Filippos Karapetis <bluegr@…>
DEVTOOLS: Add support for linking with SDL 2.0 in create_project This …

03/05/15:

22:42 Changeset [76e824ed] by dreammaster
MADS: Bugfixes and cleanup for Herman conversation
19:08 Changeset [c4317a8d] by Johannes Schickel <lordhoto@…>
SDL: Fake key events for unassociated TEXTINPUT events.
19:08 Changeset [26fb7b2] by Johannes Schickel <lordhoto@…>
SDL: Remove TEXTINPUT events we associate with KEYDOWN.
17:24 Changeset [c0fafcf3] by dreammaster
MADS: Fix mismatched delete/free releasing screen surface
17:16 Changeset [3fae9f17] by dreammaster
MADS: Show a warning if sound code reads beyond end of sound data blocks
14:12 Changeset [f501e91] by dreammaster
MADS: Fix crash after throwing both bones to dog
13:02 Changeset [5936f7c9] by Matthew Hoops <clone2727@…>
MACOSX: Fix compilation Broken by 3f22c12
12:49 Changeset [b84d2e8d] by dreammaster
MADS: Fix timer initialization in two scenes
12:40 Changeset [bb175b39] by dreammaster
MADS: Fix screwed up death animation when getting eaten in village stream
06:28 Changeset [53cd90b3] by Torbjörn Andersson <eriktorbjorn@…>
ZVISION: Fix GCC signed/unsigned warning
02:51 Changeset [ce4c0301] by dreammaster
MADS: Fix animations for opening car door at various car locations
02:30 Changeset [51797d14] by dreammaster
MADS: Fix gender scanning animation in car
01:54 Changeset [16ced34] by dreammaster
MADS: Fix assert when there are more than 5 talk options available
01:43 Changeset [0780ec95] by dreammaster
MADS: Fix Herman animating too quickly
00:39 Changeset [b66aaeb9] by Johannes Schickel <lordhoto@…>
BUILD: Output working command line for git commit in ideprojects target.
00:39 Changeset [4119ed73] by Johannes Schickel <lordhoto@…>
BUILD: Update ideprojects target to generate MSVC12 project files.
00:32 Changeset [606e303f] by Johannes Schickel <lordhoto@…>
DEVTOOLS: Update codeblocks readme.txt to "new" dir structure.
00:31 Changeset [6f56d4e9] by Johannes Schickel <lordhoto@…>
IPHONE: Remove readme file about XCode project generation. This is …
00:30 Changeset [86a514ed] by Johannes Schickel <lordhoto@…>
IPHONE: Remove out-dated XCode project files.
00:10 Changeset [4d13d44] by Johannes Schickel <lordhoto@…>
Merge pull request #572 from lordhoto/sdl2-support SDL: Add …
00:08 Changeset [b5ac3ecb] by Johannes Schickel <lordhoto@…>
CREDITS: Mention skristiansson for his initial SDL2 support work.

03/04/15:

23:55 Changeset [cecb9a9] by dreammaster
MADS: Fix crash throwing bones to dog
20:48 Ticket #6813 (GUI: Tooltips eat keypresses) created by wjp
[…] […]
14:42 Ticket #6812 (KYRA1: Segfault on openpandora) created by SF/pickle136
[…] […]
13:49 Changeset [652a6623] by dreammaster
XEEN: Implement cmdChooseNumeric script opcode
12:45 Changeset [15d375b] by dreammaster
XEEN: Implement remaining missing code in checkEvents
10:45 Ticket #5903 (DRASCULA-IT: Crash/graphic glitch at castle towers) closed by bluegr
fixed
10:45 Changeset [d9564d4] by Filippos Karapetis <bluegr@…>
Merge pull request #589 from norbertbajko/drascula_crash DRASCULA: …
04:20 Changeset [8101f8d0] by dreammaster
XEEN: More script opcodes
02:26 Changeset [66dc9ac7] by dreammaster
XEEN: Implement give/take script opcodes

03/03/15:

04:13 Changeset [de5aedc] by dreammaster
XEEN: Implemented cmNPC and TownMessage dialog class
02:39 Changeset [7bbbfd2a] by dreammaster
XEEN: Implementing more script opcodes

03/02/15:

07:38 Changeset [6f7b031] by Torbjörn Andersson <eriktorbjorn@…>
GRAPHICS: Fix GCC signed/unsigned warnings.
03:16 Changeset [02c04694] by dreammaster
XEEN: Fixes for text entry
02:58 Changeset [8e6708e] by dreammaster
XEEN: Hook up debugger properly and implement spell command
00:05 Changeset [aef874cf] by dreammaster
MADS: Fix animation of hand typing code in teleporter

03/01/15:

23:21 Changeset [e664e91] by dreammaster
MADS: Fix display of teleporter values with leading zeroes
19:57 Ticket #6811 (ANDROID: kyra.dat error on loading EOB) created by SF/meunierd
[…] […]
16:23 Changeset [bcf2e82] by norbertbajko <norbert.bajko94@…>
DRASCULA: comment "talk.cpp" Explain #5903 DRASCULA-IT bug fix
16:16 Changeset [0abf6d7] by norbertbajko <norbert.bajko94@…>
DRASCULA: comment "talk.cpp" Explain #5903 DRASCULA-IT bug fix
16:06 Changeset [43a09925] by norbertbajko <norbert.bajko94@…>
DRASCULA: comment "actors.cpp" Explain #5903 DRASCULA-IT bug fix
15:41 Changeset [ee5b8ed5] by dreammaster
XEEN: Implement remaining spells
15:21 Changeset [066e71f] by Johannes Schickel <lordhoto@…>
SDL: Call setupIcon for each window creation with SDL2. This should …
15:07 Changeset [c6506b56] by dreammaster
XEEN: Implemented more spells
13:48 Changeset [8778603d] by Norbert Bajkó <norbert.bajko94@…>
DRASCULA: fix crash/graphic glitch at castle towers Fix bug #5903
13:31 Changeset [b2437688] by dreammaster
XEEN: Implementing spells
03:53 Changeset [07f504fe] by dreammaster
XEEN: Fix ordering of spell list and methods
01:43 Changeset [97899626] by dreammaster
XEEN: Implemented protection from elements spell
00:22 Changeset [b414ff26] by dreammaster
XEEN: Implement some of the spells

02/28/15:

23:50 Changeset [8106190] by dreammaster
XEEN: gcc compilation fixes
23:43 Changeset [93cc299e] by dreammaster
XEEN: Implement addHitPoints and spellFX methods
19:59 Changeset [99aa64bd] by dreammaster
XEEN: Fix crash on shooting
18:00 Changeset [b3787094] by dreammaster
XEEN: Implement shoot action
17:45 Changeset [973c5a0d] by dreammaster
XEEN: Implemented multiAttack
02:33 Changeset [302b3cd] by dreammaster
XEEN: Fix updating cell flag that grate is unlocked
01:52 Changeset [b9539c6c] by dreammaster
XEEN: Fixes for marking grates as unlocked

02/27/15:

12:50 Changeset [b46561ef] by dreammaster
XEEN: Implemented openGrate
02:35 Changeset [349ad82f] by dreammaster
XEEN: Fix moving backwards
01:50 Changeset [dc7e4153] by dreammaster
XEEN: Fixes for attacking monsters
00:58 Changeset [c069a7f8] by dreammaster
XEEN: Fix mode change across display of CastSpell dialog

02/26/15:

13:29 Changeset [19007bac] by dreammaster
XEEN: Fix hang calling checkEvents when in combat mode
13:10 Changeset [68e30b29] by dreammaster
XEEN: Fix monster/party taking turns in combat
03:03 Changeset [4191335d] by dreammaster
XEEN: Method rename and compilation warning fixes
02:54 Changeset [b4c8c81a] by dreammaster
XEEN: Properly reimplement nextChar
01:25 Changeset [9b6749c] by dreammaster
XEEN: Fix display of combat action buttons
01:08 Changeset [9a8c4c55] by dreammaster
XEEN: Add a MonsterStruct pointer to the MazeMonster class
00:42 Changeset [ad33b8bb] by dreammaster
XEEN: Fixed display of attacking monster names

02/25/15:

22:36 Ticket #6810 (ARM: Various Crashes due to buggy ARM ASM optimizations) created by SF/apoleon
[…] […]
12:54 Changeset [0e1bd495] by dreammaster
XEEN: Prevent double call to moveMonsters
12:37 Changeset [5bb494ff] by dreammaster
XEEN: Fix mosnters moving towards party

02/24/15:

22:33 Changeset [2fa47e2] by somaen
Merge pull request #587 from jammm/scummvm_local WINTERMUTE: Added …
17:34 Changeset [32013976] by jammm <jem456.vasishta@…>
WINTERMUTE: Add mappings for VKeyCodes->ScummVM KeyCodes Fix bug …
16:53 Changeset [1ff4c02c] by somaen
Merge pull request #586 from jammm/master WINTERMUTE: Fixed …
01:04 Changeset [20bdb154] by dreammaster
XEEN: Fix _newDay initialization
00:35 Changeset [cba25ea4] by dreammaster
XEEN: Fix placement of enemies

02/23/15:

11:11 Ticket #6773 (ALL: Infinite loop showing error dialog when engine missing) closed by digitall
fixed
04:45 Changeset [9725fc57] by dreammaster
XEEN: Renaming and move flags used for UI indicators
03:59 Changeset [ddf71710] by dreammaster
XEEN: Fix placement of objects in setIndoorsObjects
03:58 Changeset [2d2fc3f9] by dreammaster
XEEN: Add horizontal placement fix for scaled sprites
01:37 Changeset [3e05d900] by dreammaster
XEEN: Merge scaling code from XSurface into sprite drawing code

02/22/15:

23:33 Changeset [c15ca5ca] by dreammaster
XEEN: Fix compiler warning
21:49 Changeset [bab1afa6] by Matthew Hoops <clone2727@…>
BASE: Fix infinite loop upon trying to play a game and not finding the …
16:45 Changeset [3f27fd8] by dreammaster
XEEN: Fix horizontal positioning for flipped images
15:57 Changeset [6126d45b] by dreammaster
XEEN: Remove redundant comment from drawList method
03:11 Changeset [458bf830] by dreammaster
XEEN: Restrict sprite drawing to window bounds
00:43 Changeset [877474cd] by Torbjörn Andersson <eriktorbjorn@…>
MADS: Allow text to scroll off screen before removing it For example …

02/21/15:

23:56 Changeset [85aecfa] by dreammaster
MADS: Fix animations of spider and vulture in witch doctor's hut scene
22:45 Changeset [076ce7e6] by dreammaster
MADS: Implement scroll wheel support for scrolling inventory
21:48 Changeset [c660119c] by dreammaster
MADS: Fix depth for seaweed in scene 104
21:24 Changeset [6ca8d22f] by jammm <jem456.vasishta@…>
WINTERMUTE: Fixed parentFolder name check when testing for …
21:14 Changeset [549b5d43] by dreammaster
MADS: Fix crash when trapping bouncy native in pit
20:52 Ticket #6809 (FSNode's getParent()->getName() is inconsistent.) created by somaen
[…] […]
20:52 Changeset [df5742e] by dreammaster
MADS: Fix player animation when getting blown up by mine
19:41 Changeset [c99a901f] by dreammaster
XEEN: More code for dismiss dialog
19:34 Changeset [f49b1f9b] by dreammaster
XEEN: Implemented giveTreasure
15:43 Changeset [c5a98b00] by dreammaster
XEEN: Implement more combat methods
04:57 Changeset [b790e9ba] by dreammaster
XEEN: Implemented attack2
02:55 Changeset [917b143e] by dreammaster
XEEN: Implement attack method
01:08 Changeset [ebc134a2] by dreammaster
XEEN: Implement attackMonster and breakAllItems
Note: See TracTimeline for information about the timeline view.