Timeline



01/13/15:

20:52 Changeset [93e8b47e] by Strangerke
ACCESS: MM - Some more work on BubbleBox class
14:47 Changeset [4b1cec62] by bgK
ZVISION: Add detection for the French version of ZGI
13:51 Changeset [1a0a597] by dreammaster
XEEN: Add indoor terrain loading and indoor list sprite setting to …
05:16 Changeset [747ca9eb] by dreammaster
XEEN: Implemented indoor drawing code in draw3d
01:56 Changeset [07f37ce] by dreammaster
XEEN: Change _currentWall to be MazeWallLayers union
01:25 Changeset [48884700] by dreammaster
XEEN: Implemented setMazeBits
01:08 Changeset [1b829b95] by Filippos Karapetis <bluegr@…>
ZVISION: Add support for Liberation Fonts These look better than the …

01/12/15:

23:46 Changeset [6a288bc4] by Strangerke
ACCESS: MM - Work some more on doBox_v1
13:49 Ticket #6760 (ZVISION: German version of ZGI doesn't work - no game found) created by SF/breitemasse
[…] […]
10:47 Ticket #6759 (SCUMM: iMuse crashes with assertion failure on CoMI) created by SF/einstein95
[…] […]
05:47 Changeset [b247515c] by Torbjörn Andersson <eriktorbjorn@…>
ZVISION: Check eos() after reading from stream, not before This fixes …
04:55 Changeset [230c4f52] by dreammaster
XEEN: Implemented map getCell method
01:35 Changeset [d8e23aa5] by dreammaster
XEEN: Split up SCREEN_POSITIONING array and fix data
00:37 Changeset [3f4c924c] by Filippos Karapetis <bluegr@…>
ZVISION: Check for all the required fonts before starting a game
00:30 Changeset [1b3473d3] by dreammaster
XEEN: Implement frame update loop of draw3d

01/11/15:

23:36 Changeset [dc6c1a5c] by sev-
Merge pull request #558 from klusark/patch-3 SDL: Warn if the …
23:29 Changeset [892a5040] by dreammaster
XEEN: Implemented loading of object animation data
23:23 Changeset [eacc0e08] by Strangerke
ACCESS: MM - Add resource _byte1EEB5[]
23:04 Changeset [ec381ae3] by Strangerke
ACCESS: MM - Start implementing MM dialog box, split cmdConverse in …
22:09 Changeset [4745bfe1] by dreammaster
XEEN: Implemented setIndoorObjects
21:30 Changeset [b0defeed] by Filippos Karapetis <bluegr@…>
Merge pull request #564 from mcb30/gk1fix SCI: fix definition of GK1 …
21:14 Changeset [d603fe3] by Michael Brown <mbrown@…>
SCI: fix definition of GK1 police-sleep patch
21:01 Changeset [edccbe63] by dreammaster
XEEN: Added saving of maze monster/object data
20:58 Changeset [d1292c8e] by sev-
Merge pull request #560 from klusark/unpack ANDROID: Remove unpacker …
20:12 Changeset [8e0d7d72] by sev-
Merge pull request #559 from fedor4ever/master VIDEO: Add Theora …
19:21 Changeset [3b1edcdf] by dreammaster
XEEN: Implemented code for 'saving' resources to the loaded savefile
16:51 Changeset [dd7da7c] by Filippos Karapetis <bluegr@…>
Merge pull request #561 from MestreLion/foa_help SCUMM: Improve FOA …
15:43 Changeset [0b5f79af] by dreammaster
XEEN: Added loading of event data for maps
15:42 Ticket #6758 (Eye of the Beholder 1: no "silver key" in the beginning of the Level 2) created by SF/toney-moon
[…] […]
15:32 Ticket #6757 (Eye of the Beholder 1 (mouse pointer in inventory)) created by SF/toney-moon
[…] […]
15:01 Changeset [e972eb32] by Filippos Karapetis <bluegr@…>
README: Add game-specific information for Zork Nemesis and Zork Grand …
15:00 Changeset [3a0ea6ec] by Filippos Karapetis <bluegr@…>
NEWS: Mention support for Zork Nemesis and Zork Grand Inquisitor
15:00 Changeset [bc959e54] by Filippos Karapetis <bluegr@…>
ZVISION: Build the engine by default
13:54 Changeset [49787629] by dreammaster
XEEN: Various renamings
04:19 Changeset [468a26b] by RichieSams
ZVISION: Add detection for Nemesis CD - German version CSCR.ZFS is …
02:51 Changeset [5b370566] by Filippos Karapetis <bluegr@…>
ZVISION: Avoid using floating point math when upscaling subtitle …

01/10/15:

20:03 Changeset [21e9007d] by Filippos Karapetis <bluegr@…>
Revert "ZVISION: Remove ActionRestoreGame and loading of r.svr …
19:32 Changeset [899cf48] by Filippos Karapetis <bluegr@…>
ZVISION: Change screen resolution for the hires DVD videos to 800x600 …
15:30 Changeset [616b34e] by Filippos Karapetis <bluegr@…>
ZVISION: Change wording
11:55 Ticket #7875 (Amiga versions support) closed by Kirben
wontfix
10:27 Ticket #7875 (Amiga versions support) created by SF/toney-moon
[…] […]
03:27 Changeset [8f0c5543] by dreammaster
XEEN: Beginning to implement setIndoorObjects

01/09/15:

23:37 Changeset [2d00758] by Filippos Karapetis <bluegr@…>
ZVISION: Remove unused variable
23:36 Changeset [c8248046] by Filippos Karapetis <bluegr@…>
ZVISION: Make sure only existing files are dumped
13:29 Changeset [08e64d0a] by dreammaster
XEEN: Added indoor/outdoor draw structure lists
07:20 Changeset [8249de3d] by Strangerke
ACCESS: MM - Make Bubble Box variable, add MM bubble boxes
04:02 Changeset [00ef21e] by dreammaster
XEEN: Fixed monster/object data merging and sprite loading
01:23 Changeset [03952cd9] by dreammaster
XEEN: Fix to load correct default savegame

01/08/15:

23:09 Changeset [79b92fe0] by Filippos Karapetis <bluegr@…>
ZVISION: Clean up save logic, and fix a thumbnail-related FIXME This …
22:38 Changeset [345b33d] by Filippos Karapetis <bluegr@…>
ZVISION: Remove dead code
22:37 Changeset [9e1510e7] by Filippos Karapetis <bluegr@…>
ZVISION: Provide a better description for the double FPS game option
05:45 Changeset [7054bcd9] by Matthew Hoops <clone2727@…>
VIDEO: Add MPEG-PS demuxer For use with ZVision and later MADE
03:51 Changeset [f9414fe5] by dreammaster
XEEN: Further fix for savegame initialization
03:11 Changeset [96d086ab] by dreammaster
XEEN: Add prefix support to CC files, initial save state fixes
00:53 Changeset [69952c5f] by Strangerke
ACCESS: MM - Add Death arrays
00:40 Changeset [cd7c00ca] by dreammaster
XEEN: Minor standardisation on monster/object Ids
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