Timeline
01/13/15:
- 20:52 Changeset [93e8b47e] by
- ACCESS: MM - Some more work on BubbleBox class
- 14:47 Changeset [4b1cec62] by
- ZVISION: Add detection for the French version of ZGI
- 13:51 Changeset [1a0a597] by
- XEEN: Add indoor terrain loading and indoor list sprite setting to …
- 05:16 Changeset [747ca9eb] by
- XEEN: Implemented indoor drawing code in draw3d
- 01:56 Changeset [07f37ce] by
- XEEN: Change _currentWall to be MazeWallLayers union
- 01:25 Changeset [48884700] by
- XEEN: Implemented setMazeBits
- 01:08 Changeset [1b829b95] by
- ZVISION: Add support for Liberation Fonts These look better than the …
01/12/15:
- 23:46 Changeset [6a288bc4] by
- ACCESS: MM - Work some more on doBox_v1
- 13:49 Ticket #6760 (ZVISION: German version of ZGI doesn't work - no game found) created by
- […] […]
- 10:47 Ticket #6759 (SCUMM: iMuse crashes with assertion failure on CoMI) created by
- […] […]
- 05:47 Changeset [b247515c] by
- ZVISION: Check eos() after reading from stream, not before This fixes …
- 04:55 Changeset [230c4f52] by
- XEEN: Implemented map getCell method
- 01:35 Changeset [d8e23aa5] by
- XEEN: Split up SCREEN_POSITIONING array and fix data
- 00:37 Changeset [3f4c924c] by
- ZVISION: Check for all the required fonts before starting a game
- 00:30 Changeset [1b3473d3] by
- XEEN: Implement frame update loop of draw3d
01/11/15:
- 23:36 Changeset [dc6c1a5c] by
- Merge pull request #558 from klusark/patch-3 SDL: Warn if the …
- 23:29 Changeset [892a5040] by
- XEEN: Implemented loading of object animation data
- 23:23 Changeset [eacc0e08] by
- ACCESS: MM - Add resource _byte1EEB5[]
- 23:04 Changeset [ec381ae3] by
- ACCESS: MM - Start implementing MM dialog box, split cmdConverse in …
- 22:09 Changeset [4745bfe1] by
- XEEN: Implemented setIndoorObjects
- 21:30 Changeset [b0defeed] by
- Merge pull request #564 from mcb30/gk1fix SCI: fix definition of GK1 …
- 21:14 Changeset [d603fe3] by
- SCI: fix definition of GK1 police-sleep patch
- 21:01 Changeset [edccbe63] by
- XEEN: Added saving of maze monster/object data
- 20:58 Changeset [d1292c8e] by
- Merge pull request #560 from klusark/unpack ANDROID: Remove unpacker …
- 20:12 Changeset [8e0d7d72] by
- Merge pull request #559 from fedor4ever/master VIDEO: Add Theora …
- 19:21 Changeset [3b1edcdf] by
- XEEN: Implemented code for 'saving' resources to the loaded savefile
- 16:51 Changeset [dd7da7c] by
- Merge pull request #561 from MestreLion/foa_help SCUMM: Improve FOA …
- 15:43 Changeset [0b5f79af] by
- XEEN: Added loading of event data for maps
- 15:42 Ticket #6758 (Eye of the Beholder 1: no "silver key" in the beginning of the Level 2) created by
- […] […]
- 15:32 Ticket #6757 (Eye of the Beholder 1 (mouse pointer in inventory)) created by
- […] […]
- 15:01 Changeset [e972eb32] by
- README: Add game-specific information for Zork Nemesis and Zork Grand …
- 15:00 Changeset [3a0ea6ec] by
- NEWS: Mention support for Zork Nemesis and Zork Grand Inquisitor
- 15:00 Changeset [bc959e54] by
- ZVISION: Build the engine by default
- 13:54 Changeset [49787629] by
- XEEN: Various renamings
- 04:19 Changeset [468a26b] by
- ZVISION: Add detection for Nemesis CD - German version CSCR.ZFS is …
- 02:51 Changeset [5b370566] by
- ZVISION: Avoid using floating point math when upscaling subtitle …
01/10/15:
- 20:03 Changeset [21e9007d] by
- Revert "ZVISION: Remove ActionRestoreGame and loading of r.svr …
- 19:32 Changeset [899cf48] by
- ZVISION: Change screen resolution for the hires DVD videos to 800x600 …
- 15:30 Changeset [616b34e] by
- ZVISION: Change wording
- 11:55 Ticket #7875 (Amiga versions support) closed by
- wontfix
- 10:27 Ticket #7875 (Amiga versions support) created by
- […] […]
- 03:27 Changeset [8f0c5543] by
- XEEN: Beginning to implement setIndoorObjects
01/09/15:
- 23:37 Changeset [2d00758] by
- ZVISION: Remove unused variable
- 23:36 Changeset [c8248046] by
- ZVISION: Make sure only existing files are dumped
- 13:29 Changeset [08e64d0a] by
- XEEN: Added indoor/outdoor draw structure lists
- 07:20 Changeset [8249de3d] by
- ACCESS: MM - Make Bubble Box variable, add MM bubble boxes
- 04:02 Changeset [00ef21e] by
- XEEN: Fixed monster/object data merging and sprite loading
- 01:23 Changeset [03952cd9] by
- XEEN: Fix to load correct default savegame
01/08/15:
- 23:09 Changeset [79b92fe0] by
- ZVISION: Clean up save logic, and fix a thumbnail-related FIXME This …
- 22:38 Changeset [345b33d] by
- ZVISION: Remove dead code
- 22:37 Changeset [9e1510e7] by
- ZVISION: Provide a better description for the double FPS game option
- 05:45 Changeset [7054bcd9] by
- VIDEO: Add MPEG-PS demuxer For use with ZVision and later MADE
- 03:51 Changeset [f9414fe5] by
- XEEN: Further fix for savegame initialization
- 03:11 Changeset [96d086ab] by
- XEEN: Add prefix support to CC files, initial save state fixes
- 00:53 Changeset [69952c5f] by
- ACCESS: MM - Add Death arrays
- 00:40 Changeset [cd7c00ca] by
- XEEN: Minor standardisation on monster/object Ids
Note:
See TracTimeline
for information about the timeline view.