Timeline



07/24/14:

23:57 Changeset [09570f8d] by lukaslw <lukaslw@…>
PRINCE: Mob priority list implementation - loadMobPriority(), …
21:25 Changeset [737fc953] by uruk <koppirnyo@…>
CGE2: Rearrange _commandText[]'s content.
21:22 Changeset [8a1d0461] by uruk <koppirnyo@…>
CGE2: Fix kCmdWalk's comment.
21:19 Changeset [b85e5dcf] by uruk <koppirnyo@…>
CGE2: Remove kCmdDim and kCmdStep and connected code.
21:16 Changeset [42f0440] by uruk <koppirnyo@…>
CGE2: Remove more unused opcodes.
21:07 Changeset [6caee92] by uruk <koppirnyo@…>
CGE2: Fix typo in SETREF's comment.
21:06 Changeset [12210ec] by uruk <koppirnyo@…>
CGE2: Remove the unused opcodes.
20:57 Changeset [c8438981] by uruk <koppirnyo@…>
CGE2: Remove handling of unused opcodes.
20:19 Changeset [15a2256] by uruk <koppirnyo@…>
CGE2: Implement snTrans() and snPort().
19:28 Changeset [e6e83d99] by lukaslw <lukaslw@…>
PRINCE: Fix for location 49 - after first talk with Arivald
19:12 Ticket #6688 (UBUNTU: Build failure due to Unity Taskbar) created by SF/c-korn
[…] […]
17:44 Changeset [7c65aa7a] by uruk <koppirnyo@…>
CGE2: Repair/rename checkSoundHandle().
16:59 Changeset [1f88852d] by lukaslw <lukaslw@…>
PRINCE: blackPalette(), setPalette() update - allow game quit
16:55 Changeset [6743b8b] by uruk <koppirnyo@…>
CGE2: Remove redundant default labels.
16:55 Changeset [ff97d52d] by uruk <koppirnyo@…>
CGE2: Distinguish SFX from speech when playing sounds. Now the sound …
16:53 Changeset [9c9da0d] by lukaslw <lukaslw@…>
PRINCE: doZoomIn(), doZoomOut() - memory leak fix
16:39 Changeset [8829b20c] by lukaslw <lukaslw@…>
PRINCE: blackPalette(), setPalette(), O_BLACKPALETTE, O_SETUPPALETTE
16:11 Changeset [24cc8a87] by uruk <koppirnyo@…>
CGE2: Implement checkSaySwitch() and add/fix connected code.
14:50 Changeset [755fedcc] by uruk <koppirnyo@…>
CGE2: Set speech only/text only/both modes according to Launcher options.
11:13 Changeset [c546997] by lukaslw <lukaslw@…>
PRINCE: initZoomIn(), initZoomOut(), doZoomIn(), doZoomOut(), …
00:45 Changeset [4b13c33b] by wonst719 <wonst719@…>
SCUMM: Refine SMUSH Korean text shadow rendering to match the original …
00:40 Changeset [cbe54f71] by wonst719 <wonst719@…>
SCUMM: Implement text shadow in Korean COMI
00:13 Ticket #6687 (SCI: Quitting while MIDI plays causes hanging notes) created by lordhoto
[…] […]

07/23/14:

23:23 Changeset [09cb06d1] by Johannes Schickel <lordhoto@…>
SCI: Small formatting fix.
19:46 Changeset [58cb15e8] by lukaslw <lukaslw@…>
PRINCE: O_CHANGEHEROSET implementation
19:21 Changeset [35b27639] by lukaslw <lukaslw@…>
PRINCE: loadSample(), loadVoice() update
18:41 Changeset [933b6b79] by lukaslw <lukaslw@…>
PRINCE: Spec hero animation - getSurface(), countDrawPosition(), …
14:11 Changeset [bcba6f55] by lukaslw <lukaslw@…>
PRINCE: Position of texts in wider locations - fix
13:07 Changeset [275bc26] by lukaslw <lukaslw@…>
PRINCE: O_PUSHSTRING, O_POPSTRING
12:56 Changeset [a6eb0890] by uruk <koppirnyo@…>
CGE2: Move inventory system's functions from cge2_main.cpp to …
12:47 Changeset [cd8b7c0d] by uruk <koppirnyo@…>
CGE2: Move toolbar's functions from cge2_main.cpp to toolbar.cpp.
12:24 Changeset [014b734c] by uruk <koppirnyo@…>
CGE2: Increase readability of code connected to music switch.
11:40 Changeset [9bd18877] by wjp
DISTS/REDHAT: Package neverhood.dat
10:31 Changeset [6336ddb3] by uruk <koppirnyo@…>
CGE2: Keep music setting in sync with the Launcher.
08:59 Changeset [e3e1f46a] by wonst719 <wonst719@…>
SCUMM: Fix Korean/Taiwanese text line break in The DIG
08:09 Changeset [4c3bd3e0] by uruk <koppirnyo@…>
CGE2: Add MidiPlayer::syncVolume() call to checkSounds().
08:00 Changeset [b15b104] by uruk <koppirnyo@…>
CGE2: Updgrade checkSaySwitch(). Now it takes into account the …
07:52 Changeset [71a9ead9] by uruk <koppirnyo@…>
CGE2: Add and implement checkSounds() and checkMusicSwitch().
07:29 Changeset [2f5e115e] by uruk <koppirnyo@…>
CGE2: Use nullptr instead of NULL in switchColorMode().
07:28 Changeset [93b8f101] by uruk <koppirnyo@…>
CGE2: Implement switchMusic():
07:16 Changeset [e4f845a] by wonst719 <wonst719@…>
SCUMM: Fix text shadow in The DIG Korean.
04:43 Changeset [4fc58ff7] by wonst719 <wonst719@…>
SCUMM: Fix non-Towns CJK text rendering
00:39 Changeset [94f504f2] by Johannes Schickel <lordhoto@…>
SCUMM: Fix Ctrl+t key code combination to affect speech mode. …
00:39 Changeset [1efc311] by Johannes Schickel <lordhoto@…>
SCUMM: Make sure digital SFX are played even when speech is muted. …
00:39 Changeset [e57e16e] by Johannes Schickel <lordhoto@…>
SCUMM: Use correct sound type for digital sfx. This makes sure that …
00:32 Changeset [d7ad1b0] by lukaslw <lukaslw@…>
PRINCE: O_PUTBACKANIM() fix
00:31 Changeset [f81a6b4] by lukaslw <lukaslw@…>
PRINCE: makePath() update

07/22/14:

23:57 Changeset [563d8370] by Joel Teichroeb <joel@…>
ANDROID: Modernize build system Written originally by @Botje for …
23:47 Changeset [be9c3bf7] by Filippos Karapetis <bluegr@…>
MADS: WIP handling of V2 walk nodes and walkable areas
23:47 Changeset [9118f38b] by Filippos Karapetis <bluegr@…>
MADS: Add support for FAB decompression in the dump_file command
23:24 Changeset [2ffc9e15] by lukaslw <lukaslw@…>
PRINCE: Map location update
19:22 Changeset [78258151] by Pawel Kolodziejski <aquadran@…>
WME: added few more games. added ability to detect from exe files.
18:25 Changeset [49f68a89] by uruk <koppirnyo@…>
CGE2: Reimplement checkSaySwitch().
17:07 Changeset [848b2650] by uruk <koppirnyo@…>
CGE2: Unstub CommandHandler::runCommand().
16:59 Changeset [aa6b4601] by uruk <koppirnyo@…>
CGE2: Change call order of checkSoundHandle().
16:54 Changeset [def6b4fc] by uruk <koppirnyo@…>
CGE2: Add and use Sound::checkSoundHandle().
16:01 Changeset [2f19de9] by uruk <koppirnyo@…>
CGE2: Fix error introduced by previous commit.
15:59 Changeset [e261886d] by uruk <koppirnyo@…>
CGE2: Fix snSound().
15:12 Ticket #6686 (SCI: General MIDI using SC-55 misses instruments) created by SF/natedavis82
[…] […]
14:52 Changeset [b6d81011] by lukaslw <lukaslw@…>
PRINCE: plotTracePoint(), plotTraceLine(), tracePath(), approxPath() update
13:41 Changeset [77b5c7e4] by uruk <koppirnyo@…>
CGE2: Rename _commandStat to _soundStat.
09:47 Changeset [04ed4d3a] by Kirben
SCUMM: Add workaround for script bugs that caused problems in Jumping …
00:24 Changeset [50940f13] by Kirben
SCUMM: Add HE100 differences when resetting sprites.
00:10 Changeset [819ca063] by lukaslw <lukaslw@…>
PRINCE: approxPath(), plotTraceLine() clean up

07/21/14:

22:52 Changeset [0415b818] by lukaslw <lukaslw@…>
PRINCE: makePath() - crash fix, tracePath() - update
20:52 Changeset [705bac0e] by lukaslw <lukaslw@…>
PRINCE: displayInventory() - hero path clearing, makePath() crash fix
18:20 Changeset [bac9529] by uruk <koppirnyo@…>
CGE2: Remove Spare::locate(char *file), since it's not used anymore.
17:57 Changeset [6e264224] by uruk <koppirnyo@…>
CGE2: Rework loading of sprites from file. Now it satisfies the needs …
17:52 Changeset [1176721] by uruk <koppirnyo@…>
CGE2: Fix the issue of loading sprites with changed _ref. It fixes …
15:20 Changeset [2024fea1] by lukaslw <lukaslw@…>
PRINCE: showHero(), scrollHero() update
14:36 Changeset [6a4ea9ef] by lukaslw <lukaslw@…>
PRINCE: Destination direction of hero movement
14:14 Changeset [d024d998] by lukaslw <lukaslw@…>
PRINCE: showHero() update

07/20/14:

20:33 Changeset [1c09a34f] by dreammaster
MADS: Fix palette method signature
19:30 Ticket #6685 (GOB3 Hebrew - Right Hand doesn't respond to click) created by SF/orgads
[…] […]
18:19 Changeset [e88d6265] by Filippos Karapetis <bluegr@…>
SAGA: Add support for MIDI music in SAGA2 games
18:18 Changeset [0d926f9a] by Filippos Karapetis <bluegr@…>
SAGA: Cleanup
15:49 Changeset [d8508a51] by Filippos Karapetis <bluegr@…>
SAGA: Add debug commands for playing music, sounds and voices
15:40 Changeset [717597b0] by lukaslw <lukaslw@…>
PRINCE: Options menu - no option error fix
15:38 Changeset [2749f97d] by lukaslw <lukaslw@…>
PRINCE: freeHeroAnim(), O_SETHEROANIM()
14:46 Changeset [d316b00b] by Filippos Karapetis <bluegr@…>
SAGA: Some renaming
14:30 Changeset [8b9d3bed] by lukaslw <lukaslw@…>
PRINCE: Inventory opening - fix during talking and options menu
14:17 Changeset [7bab457] by Filippos Karapetis <bluegr@…>
SAGA: Remove the now unneeded individual cave scene handlers
14:10 Changeset [bb353d14] by Filippos Karapetis <bluegr@…>
SAGA: Merge all of the ITE intro cave scene handlers
14:10 Changeset [7c19effd] by Filippos Karapetis <bluegr@…>
SAGA: Move ITE credits together with the other ITE static data
14:10 Changeset [e5b10ab] by Filippos Karapetis <bluegr@…>
SAGA: Move the ITE intro text together with the other static ITE data
14:10 Changeset [e6633954] by Filippos Karapetis <bluegr@…>
SAGA: Add wrappers for queuing music events
14:10 Changeset [b14a2599] by Filippos Karapetis <bluegr@…>
SAGA: Get rid of the MUSIC_DEFAULT flag
14:10 Changeset [96dfeab1] by Filippos Karapetis <bluegr@…>
SAGA: Fix spacing
14:10 Changeset [8f5ccbff] by Filippos Karapetis <bluegr@…>
SAGA: Move and rename some defines which are only used in the ITE intro
14:08 Changeset [e241b6ea] by lukaslw <lukaslw@…>
PRINCE: 9997BEKA.WAV fix - not exisiting sound in data files
14:01 Changeset [9ea138a3] by Torbjörn Andersson <eriktorbjorn@…>
MADS: Initialise _lineIndex Without this, Rex Nebular crashes on …
03:18 Changeset [469eecb9] by digitall
BUILD: Add port specific makefile for AmigaOS4. This moves the …
02:24 Changeset [fd89ecd] by digitall
BUILD: Change AmigaOS4 packaging target to "amigaos4dist". This is a …
02:22 Changeset [5efe1047] by digitall
BUILD: Fix AmigaOS4 build variable naming to be clearer.

07/19/14:

23:46 Changeset [0415d35c] by lukaslw <lukaslw@…>
PRINCE: O_WALKHERO, walkTo() update
19:19 Ticket #6684 (SAGA: ITE - Intro speech lacks pauses between phrases.) created by SF/gaula92
[…] […]
18:40 Changeset [23892e76] by dreammaster
MADS: Remove redundant saved surface from FullScreenDialog base class
16:10 Changeset [f66a2855] by lukaslw <lukaslw@…>
PRINCE: walkTo(), moveRunHero(), O_RUNHERO, O_MOVEHERO, O_CLEARPATH, …
01:11 Changeset [5a5211f] by lukaslw <lukaslw@…>
PRINCE: tracePath() - fix
00:33 Changeset [a224e28c] by dreammaster
MADS: Fixes for compilation warnings
00:20 Changeset [97d29deb] by dreammaster
MADS: Beginnings of work on Rex Nebular main menu
Note: See TracTimeline for information about the timeline view.