Timeline
11/06/13:
- 21:52 Changeset [49fd22b5] by
- FULLPIPE: Implement ModalIntro destructor
- 21:46 Changeset [627769a2] by
- FULLPIPE: Implement another Movement class copy constructor.
- 21:12 Changeset [90481b64] by
- WINTERMUTE: Adding detection for more games.
- 16:04 Changeset [e36f24ad] by
- COMMON: Define int64 and uint64 if HAVE_CONFIG_H isn't set This fixes …
- 03:12 Changeset [96781956] by
- TSAGE: Renamings for R2R Rim lift exterior
- 02:58 Changeset [a00f589] by
- TSAGE: Renamings for R2R Rim lift interior
- 01:20 Changeset [b282ff9a] by
- TSAGE: R2R - Renaming in scene 3400. Remove a useless actor.
- 01:12 Changeset [deb3518] by
- TSAGE: R2R - Renaming in scene 3285
- 01:10 Changeset [eb56ec1d] by
- TSAGE: R2R - Renaming in scene 3260
- 00:54 Changeset [2b6fb8dc] by
- TSAGE: R2R - Renaming in scene 2750
- 00:51 Changeset [83198617] by
- TSAGE: R2R - Renaming in scene 2700
- 00:42 Changeset [42fb1522] by
- TSAGE: R2R - Renaming in scene 2535
- 00:41 Changeset [e4ffd540] by
- TSAGE: R2R - Renaming in scene 2530
- 00:40 Changeset [bd85c66c] by
- TSAGE: R2R - Renaming in scene 2525
- 00:39 Changeset [91b4ad69] by
- TSAGE: R2R - Renaming in scene 2500
- 00:36 Changeset [0ab5a27] by
- TSAGE: R2R - Renaming in scene 2455
- 00:35 Changeset [285cbed] by
- TSAGE: R2R - Renaming in scene 2450
- 00:32 Changeset [05f3e7e8] by
- TSAGE: R2R - Renaming in scene 2440
- 00:30 Changeset [ed23f74] by
- TSAGE: R2R - Renaming in scene 2435
- 00:29 Changeset [7e1db7dd] by
- TSAGE: R2R - Renaming in scene 2430
- 00:27 Changeset [0531b32] by
- TSAGE: R2R - Renaming in scene 2425
- 00:18 Changeset [ea0ee6f3] by
- TSAGE: R2R - Renaming in scene 1950. This breaks clone2727's …
11/05/13:
- 23:56 Changeset [54a0903] by
- TSAGE: R2R - Remove useless variable in scene 1950. This breaks …
- 23:52 Changeset [313473f2] by
- TSAGE: R2R - Renaming in scene 1875. Remove a useless variable.
- 23:40 Changeset [97c5634e] by
- TSAGE: Fix effect in scene 3150
- 23:40 Changeset [d77b93e7] by
- TSAGE: Remove useless effect EFFECT_2
- 22:41 Changeset [5d759d18] by
- FULLPIPE: Completed scene03 code
- 22:41 Changeset [b895a88a] by
- FULLPIPE: Remaining scene03 functions
- 22:41 Changeset [38dfb4da] by
- FULLPIPE: More scene03 functions
- 22:41 Changeset [95c7cba9] by
- FULLPIPE: More work on scene03
- 22:25 Changeset [dfdff8db] by
- PRINCE: memory leak fixed in object
- 22:22 Changeset [3ed4e36e] by
- PRINCE: fixed indentation
- 22:15 Changeset [2b5b0b9] by
- PRINCE: voice sample handling moved to prince module
- 21:57 Changeset [d6a76d9] by
- PRINCE: major code cleanup, flag handling rewritten in script
- 21:20 Changeset [4722d0e5] by
- PRINCE: code cleanup, mostly loading resources
- 20:57 Changeset [660381de] by
- AVALANCHE: Fix whitespace
- 20:50 Changeset [1581ed2e] by
- AVALANCHE: Remove unnecessary whitespaces.
- 20:12 Changeset [b041e322] by
- AVALANCHE: Repair display of playtime.
- 19:45 Changeset [e9c5265d] by
- AVALANCHE: Repair initVariables(), restore the call of it. We don't …
- 19:28 Changeset [bb018a90] by
- AVALANCHE: Remove unnecessary function call.
- 18:45 Changeset [91466575] by
- PRINCE: unified debug output
- 13:41 Changeset [23314494] by
- TSAGE: Renaming of effect 6, and removed unused effect 4 entry
- 13:19 Changeset [974348c7] by
- TSAGE: Implemented R2R shadowing effect
- 13:02 Changeset [c0f9455] by
- WINTERMUTE: Remove unused transfer-function. (AnsiStringArray).
- 12:59 Changeset [cc33cf7] by
- WINTERMUTE: Transfer Common::Strings explicitly when saving/loading.
- 12:58 Changeset [4e2bec53] by
- WINTERMUTE: Transfer Const Char* explicitly when saving/loading.
- 12:54 Changeset [237d3d86] by
- WINTERMUTE: Transfer Char* explicitly when saving/loading.
- 12:48 Changeset [d07409de] by
- WINTERMUTE: Transfer Sint32s explicitly when saving/loading.
- 12:31 Changeset [7892188b] by
- WINTERMUTE: Transfer Uint32s explicitly when saving/loading.
- 06:18 Changeset [e03f0f1e] by
- TSAGE: R2R - Rename Effect 5
- 02:59 Ticket #6448 (SCUMM HE: Pajama Sam 1 softlock with Carrot in Kitchen scene) created by
- […] […]
- 02:17 Changeset [1d6ed077] by
- TSAGE: Renamings for effects and shadow palette map
- 00:37 Ticket #6447 (SCI: SQ4 - Crash within Hint Book) created by
- […] […]
11/04/13:
- 23:55 Changeset [5f6156dd] by
- TSAGE: R2R - Disable region 2 in signal()
- 23:33 Changeset [f716952e] by
- FULLPIPE: Continued work on scene 3
- 23:18 Changeset [daa244b7] by
- TSAGE: R2R - Fix a couple of issues in scene 1850, some renaming
- 23:11 Changeset [532fe7b8] by
- SCI: Script Patch to fix German LSL5 Patti Textbox fixes Patti's head …
- 23:04 Ticket #6446 (SCI: SQ4 - Animation Bug in Orange Ship Lifting Off) created by
- […] […]
- 20:25 Changeset [34169a81] by
- SWORD25: Revert "Fix compilation on some 32-bit systems" This reverts …
- 20:09 Changeset [719782a0] by
- SCI: script patcher documentation
- 16:09 Changeset [04207e0d] by
- Merge remote-tracking branch 'own/prince' into prince-malik
- 16:07 Changeset [4b2a7606] by
- PRICE: compilation warnings fixed
- 11:40 Changeset [85694ec] by
- Merge remote-tracking branch 'own/prince' into prince-malik …
- 11:31 Changeset [9dc35033] by
- Merge remote-tracking branch 'origin/master' into prince
- 11:30 Changeset [c56c8526] by
- PRINCE: small comments here and there
- 11:28 Changeset [8c85eff6] by
- PRINCE: code formating fixed
- 00:42 Changeset [eea62d4b] by
- TSAGE: R2R - (incomplete) renaming in scene 1800
- 00:08 Changeset [4d3b33f] by
- TSAGE: Renamings for R2R Spill Mountains elevator
- 00:01 Changeset [26ac0449] by
- TSAGE: R2R - Renaming in scene 1625
11/03/13:
- 23:58 Changeset [940117cd] by
- TSAGE: Renaming for R2R spill mountain shaft
- 23:30 Changeset [25da8bb3] by
- TSAGE: Renamings for R2R Elevator shaft bottom
- 23:21 Changeset [114b3df9] by
- TSAGE: R2R - Renaming in scene 1580
- 23:13 Changeset [31140b7b] by
- SCI: little comment cleanup
- 22:50 Changeset [de0151a2] by
- Merge branch 'master' of github.com:scummvm/scummvm
- 22:49 Changeset [3fbbdbc] by
- SCI: improved script patcher Gabriel Knight + King's Quest 6 patches …
- 22:43 Changeset [d99cc1f5] by
- TSAGE: Renaming for R2R Flub Maze
- 22:30 Changeset [6c7c821] by
- FULLPIPE: Started implementing scene 3
- 22:19 Changeset [7da5c8c5] by
- TSAGE: R2R - Renaming in scene 1530
- 22:18 Changeset [401884fc] by
- TSAGE: Renamed and simplified AdLib register offset lookup
- 21:58 Changeset [cc55afd8] by
- TSAGE: R2R - Rename actors in scene 1500
- 21:15 Changeset [a6ca886b] by
- TSAGE: R2R - Rename a variable in scene 1100
- 19:48 Changeset [acc81753] by
- TSAGE: Renamings for R2R balloon action sequence
- 19:04 Changeset [61f09d5a] by
- TSAGE: Renamings for R2R guard post
- 18:41 Changeset [ab47b062] by
- TSAGE: Renamings for R2R Inner Forest
- 18:36 Changeset [b22aeafc] by
- AUDIO: Do not add extrapath to SearchMan in MT-32 emu code. At the …
- 18:17 Changeset [233512fe] by
- MADE: Create MusicPlayer in run() instead of MadeEngine's constructor. …
- 17:47 Changeset [919e577] by
- SDL: Fix invalid memory access in getSystemLanguage. A call to …
- 17:44 Changeset [1a440b5e] by
- TSAGE: Renaming for R2R Outer Forest
- 17:14 Ticket #6434 (ALL: sscanf("%f"), atof() etc. not portable due to Locale) closed by
- fixed
- 17:10 Changeset [de8da01b] by
- SDL: Remove side effect of setlocale() call to get Language. This is …
- 16:16 Changeset [c3df6c9] by
- TSAGE: Renaming for R2R Spill Mountains crank room
- 16:07 Changeset [ad91ca8] by
- TSAGE: Renamings for R2R Spill Mountains furnace room
- 15:59 Changeset [6a7c95b6] by
- TSAGE: Renamings for Spill Mountains Large Ledge
- 15:46 Changeset [d7e65a33] by
- TSAGE: Renamings for R2R Spill Mountains bedroom 2
- 15:38 Changeset [fb08979f] by
- TSAGE: Renamings for R2R Spill Mountains bedroom
- 15:11 Changeset [8b539799] by
- TSAGE: Renamings for R2R Pictographs room
- 15:08 Changeset [6a80b9c2] by
- TSAGE: Renamings for R2R Spill Mountains large empty room
- 15:00 Changeset [0be96cb6] by
- TSAGE: Renamings for R2R Balloon Launch
- 14:27 Changeset [20fb12ea] by
- TSAGE: Renamings for R2R Spill Mountains
- 13:56 Changeset [0c649197] by
- TSAGE: Replace all -999 constants with the LIST_END define
- 13:54 Changeset [d36b7045] by
- TSAGE: Renamings and bugfixes for R2R desert and forest entrance
- 13:28 Changeset [e3859997] by
- TSAGE: Renamings for R2R desert scene
- 13:28 Changeset [5c9d752e] by
- TSAGE: Fix to set _endAction when playing voice samples
- 13:05 Changeset [067ffbcb] by
- TSAGE: Renamings for R2R Teleporting Outside scene
- 10:59 Ticket #6445 (compiler can't find config.h in pluto.cpp) closed by
- invalid
- 10:40 Changeset [8071971] by
- TSAGE: Fix CID 1003720, missing break in switch
- 10:31 Changeset [f129bc7] by
- TSAGE: Fix sound glitch (CID 1004053)
- 10:20 Changeset [8484b4b1] by
- PARALLACTION: Make sure overridden methods are not used. Fixes …
- 10:20 Changeset [18b7c5f] by
- PARALLACTION: Pass big value by reference rather than copying. CID 1003923
- 10:17 Ticket #6445 (compiler can't find config.h in pluto.cpp) created by
- […] […]
- 09:51 Changeset [c24ba381] by
- AVALANCHE: Fix CID 1109674
- 04:03 Changeset [fbd365bb] by
- TSAGE: Renaming and unused variable removal from R2R gunpoint cutscene
- 02:49 Changeset [b7f4da4d] by
- TSAGE: In progress renaming for R2R Flub Maze
- 02:19 Changeset [4b1f4261] by
- NEVERHOOD: Fix Klaymen's idle blinking animation in the teleporter …
- 02:18 Changeset [bee9e1bf] by
- NEVERHOOD: Remove unused method drawShadowSurface()
- 00:51 Changeset [21a2fc68] by
- TSAGE: Renamings for R2R Teal confrontation scene
- 00:47 Changeset [5b696a0] by
- TSAGE: Renaming for R2R corridors
- 00:41 Changeset [7f5aab98] by
- TSAGE: Renamings and removoal of unused variable for R2R circular walkways
- 00:23 Changeset [6adee124] by
- TSAGE: Renamings for R2R escape ship landing cutscene
- 00:16 Changeset [15bf7690] by
- TSAGE: R2R - Remove a useless variable in scene 800. This breaks …
11/02/13:
- 23:55 Changeset [1b408217] by
- FULLPIPE: Fix warnings
- 23:28 Changeset [2362498d] by
- SCUMM: Fix potential memory leak. CID 1003586
- 23:28 Changeset [69ac3bb9] by
- FULLPIPE: Initialize variable. CID 1109665
- 23:28 Changeset [aa2a6d74] by
- GUI: Skip useless assignment. CID 1002117
- 23:28 Changeset [a71e59fd] by
- CINE: Remove unnecessary check. CID 1004117
- 23:28 Changeset [5d6c7fb] by
- RECORDER: Initialize variable. CID 1047258
- 23:28 Changeset [35236884] by
- FULLPIPE: Implement MctlCompound::freeItems()
- 23:05 Changeset [d7d88a25] by
- TSAGE: Renamings for R2R base hall
- 22:56 Changeset [e2d893f5] by
- TSAGE: Renamings for R2R guard post
- 22:38 Changeset [b4a0dfc9] by
- TSAGE: Okay, now fixing pops at the end of sound effects.
- 22:28 Changeset [9cb4deda] by
- TSAGE: Bugfix to get rid of pops at the start of sound effects
- 22:24 Changeset [7bdd047f] by
- TSAGE: Renamings for R2R statis negator room
- 22:18 Changeset [51d76620] by
- TSAGE: Renamings for Ralf/Tomko cutscene
- 22:15 Changeset [53e75d22] by
- TSAGE: Renamings for Teal monologue cutscene
- 22:05 Changeset [4dfd7512] by
- TSAGE: Renamings for R2R guard cutscene 3230
- 21:59 Changeset [49a4564b] by
- TSAGE: Renaming for R2R Rocko/Jocko cutscene
- 21:56 Changeset [dd8271b3] by
- TSAGE: Renamings for R2R captain/private cutscene
- 21:50 Changeset [88485f2] by
- TSAGE: Renamings for R2R guard cutscene
- 21:16 Changeset [3cdf1004] by
- TSAGE: Renaming for R2R autopsy room
- 20:58 Changeset [fc742aba] by
- TSAGE: Renamings for R2R Miranda's cell
- 20:39 Changeset [b3e56ddc] by
- TSAGE: Renaming for R2R ghoul dormitory
- 17:59 Changeset [b4f8e45a] by
- COMMON: SEEK_END offsets are negative This was taken directly from …
- 17:51 Changeset [604b86a0] by
- TSAGE: R2R - Renaming in Scene 300
- 17:19 Changeset [732fb69b] by
- COMMON: Reenable SEEK_END seeking in GZipReadStream() This is needed …
- 17:08 Changeset [16a2a0ba] by
- TSAGE: Renaming for R2R ARM hanger base
- 16:35 Changeset [8ec78f4] by
- TSAGE: Set R2R dialogs to restore the palette after closing
- 15:50 Changeset [f9c64c48] by
- TSAGE: Fix for R2R intro screen Escape showing help dialog
- 15:29 Changeset [5d8e664b] by
- Merge remote-tracking branch 'origin/master' into prince
- 15:28 Changeset [e72742d0] by
- PRINCE: intro works much beter. Still some synchronization issues
- 15:22 Changeset [7e1f280a] by
- TSAGE: Ringworld - Remove one useless variable. Savegame compatibility …
- 15:18 Changeset [1a738d0] by
- TSAGE: Implement F8 credits key for R2R
- 15:12 Changeset [3c5168ca] by
- TSAGE: BF - Remove a couple of useless variables. Savegame …
- 14:38 Changeset [5510a285] by
- NEVERHOOD: Move some Klaymen animations specific to scene 1002 Also, …
- 14:21 Changeset [1a59030b] by
- NEVERHOOD: Really stop the radio music during the radio tower cutscene
- 11:22 Changeset [b453815d] by
- TSAGE: BF - Remove a couple of useless variables. Savegame …
- 11:14 Changeset [aee4004b] by
- TSAGE: Increase savegame version in order to properly skip the useless …
- 11:08 Changeset [02c006bc] by
- TSAGE: Remove more useless global variables. Savegames compatibility …
- 10:51 Changeset [90d88078] by
- TSAGE: Remove some useless variables in Blue Force, fix compilation …
- 10:37 Changeset [6a8a964e] by
- TSAGE: R2R - Remove useless variable. That breaks savegames compatibility
- 02:02 Changeset [9250a6f6] by
- PRINCE: More intro cleanup
- 01:29 Changeset [cb31768e] by
- PRINCE: Arivald's monolog during intro kinda works
- 01:25 Changeset [a5895ace] by
- TSAGE: Remove 2 useless variables from scene 180, rename a variable. …
- 00:53 Changeset [e7b71ed] by
- TSAGE: Renaming for R2R bedroom console
- 00:41 Changeset [cbb2fccd] by
- TSAGE: Bugfixes and renaming for R2R bridge console
- 00:21 Changeset [608c89cf] by
- TSAGE: More renaming in scene 100
11/01/13:
- 20:07 Changeset [2929307e] by
- SCI: added workaround for Black Cauldron remake (happens only when …
- 17:26 Changeset [4f807ee5] by
- SCUMM: More renaming for players Rename "player" directory to …
- 15:49 Ticket #9494 (New symbian project files) created by
- […] […]
- 15:41 Ticket #6444 (MADE: RTZ - sound volume issue) created by
- […] […]
- 15:36 Ticket #6443 (MADE: RTZ - sound looping bug) created by
- […] […]
- 15:08 Ticket #6442 (MADE: RTZ - Video A/V sync broken) created by
- […] […]
- 13:15 Changeset [79ecd01] by
- HUFO: Fix CID 1002880, 1002881. Use nullptr where possible instead of 0
- 12:25 Changeset [f1abc0c3] by
- SCI: improved patcher, inventory patch for kq6/mac Also added new …
- 10:01 Changeset [6a135c67] by
- ZVISION: Add zgi_mx directory for files search
- 10:00 Changeset [9dc0533f] by
- ZVISION: Implement MusicNode and move ActionMusic to work with it.
- 09:55 Changeset [be93d7d6] by
- ZVISION: Implement ActionStop.
- 09:53 Changeset [e1df572a] by
- ZVISION: Implement ActionKill.
- 09:47 Changeset [a3590014] by
- ZVISION: ActionAdd must handle negative vallues.
- 09:46 Changeset [7f16672] by
- ZVISION: StateValue must be signed.
- 09:44 Changeset [f46d63d3] by
- ZVISION: Implement engine-wide method for selecting new audio ID.
- 09:43 Changeset [d3ef75da] by
- ZVISION: Replace ZorkRaw audio parameters table by fully implemented …
- 09:23 Changeset [a5430c7] by
- ZVISION: Don't use unneeded function.
- 09:05 Changeset [1477192e] by
- ZVISION: Fix ZorkRaw stream decoder return true instead of real flag.
- 07:57 Changeset [c93249cf] by
- ZVISION: Fix compilation
- 07:52 Changeset [20f8e05c] by
- ZVISION: Move StateFlags inside ScriptManager class and fix build errors
- 07:52 Changeset [e50797d6] by
- ZVISION: Update includes to use the new file structure
- 07:52 Changeset [5842c50] by
- ZVISION: Create a folder structure for ZVision source files I …
- 04:57 Changeset [651bf899] by
- SCUMM: Move all players to a separate "player" directory There are 34 …
- 04:38 Changeset [37d4316a] by
- ZVISION: Update timer logic Also account ZNem and ZGI using different …
- 04:38 Changeset [992f43cc] by
- ZVISION: Move Puzzle flags to a ScriptManager HashMap This can be …
- 00:48 Changeset [6fa1b6fd] by
- TSAGE: #if 0 out the uninitialised variable switch block
- 00:41 Changeset [0e11cab2] by
- TSAGE: Cleanup and saving fixes for R2R star-field credits scene
- 00:24 Changeset [a19a0978] by
- TSAGE: Fixes for saving on R2R credits screen
- 00:09 Changeset [217164c6] by
- TSAGE: Improved comments about uninitialised variable in original code
Note:
See TracTimeline
for information about the timeline view.