Timeline



11/22/07:

22:32 Changeset [2f6343c9] by sev-
Implement soccer logic opcode 1003 svn-id: r29616
21:51 Changeset [919c0a28] by Nicola Mettifogo <peres@…>
* added adapter from Graphics::Surface to Frames * changed all Disk …
21:24 Changeset [f4946e6] by sev-
Fix bug with rotating shapes in funshop games svn-id: r29614
21:19 Changeset [d8e80500] by Nicola Mettifogo <peres@…>
* added (incomplete) explicit state machine handling in engine class …
20:54 Changeset [cd3f5484] by Filippos Karapetis <bluegr@…>
Objects in Mickey's Space Adventure are shown correctly now svn-id: r29612
14:04 Changeset [78d347e] by Max Horn <max@…>
updated backends/platform/ds/arm9/makefile.in to match changes made to …
14:01 Changeset [c277ac69] by Max Horn <max@…>
Made iPhone Info.plist be generated from Info.plist.in, like all other …
11:21 Changeset [c7b3130b] by dreammaster
Bugfix for the Escape key to close the Save/Restore dialog svn-id: r29609
10:32 Changeset [207ecdb3] by Max Horn <max@…>
Change the AGI image stack to use Common::Stack svn-id: r29608
10:15 Changeset [ddaa3911] by dreammaster
Bugfix to talk data reading invalid data, and added French and German …
10:13 Changeset [40abab62] by dreammaster
Removed deprecated language variable svn-id: r29605
10:10 Changeset [78c1f85] by dreammaster
Talk data bugfix - create_lure was reading past the end of the talk …
10:09 Changeset [b6fbe6ec] by dreammaster
Changed animation constants to clarify standard indexes versus custom …
10:07 Changeset [a03f518] by dreammaster
Fixed menu data for German version svn-id: r29602
10:06 Changeset [d9863ff2] by dreammaster
Re-enabled detection of French and German versions svn-id: r29601
08:20 Changeset [982a2fc] by Max Horn <max@…>
Refactore the AGI floodfill code svn-id: r29600

11/21/07:

23:38 Ticket #8748 (ScummVM icon - shadow) created by SF/clemty
[…] […]
21:51 Changeset [7dc07028] by Gregory Montoir <cyx@…>
remove _ADVANCED_DETECTOR_DEFINE_PLUGIN_HEAD svn-id: r29599
21:50 Changeset [a9f4205] by Gregory Montoir <cyx@…>
sync with latest IGOR.TBL svn-id: r29598
21:48 Changeset [e28fd1ed] by Gregory Montoir <cyx@…>
update IGOR.TBL with more static data (sounds offsets/strings) …
21:47 Changeset [7167e027] by Gregory Montoir <cyx@…>
code conventions svn-id: r29595
21:46 Changeset [247a6fb] by Gregory Montoir <cyx@…>
use mutex to prevent race between MidiParser & MidiDriver svn-id: r29594
20:04 Changeset [6af9577e] by Nicola Mettifogo <peres@…>
* moved label drawing into Gfx, to be drawn directly in the …
16:55 Changeset [634595e0] by Filippos Karapetis <bluegr@…>
Cleanup svn-id: r29592
00:41 Changeset [b39ee7e] by Johannes Schickel <lordhoto@…>
Fixed usage of Common::Stack. svn-id: r29591
00:39 Changeset [f0571254] by Filippos Karapetis <bluegr@…>
Oops, Common::Stack should be used instead of Common::FixedStack …
00:34 Changeset [e069ce61] by Filippos Karapetis <bluegr@…>
Common::FixedStack is used now for AGI flood fill routines svn-id: r29589

11/20/07:

23:42 Changeset [e17acaa1] by Filippos Karapetis <bluegr@…>
Fix regression with the menus svn-id: r29588
22:20 Changeset [0bc6fbd4] by Oystein Eftevaag <vinterstum@…>
Optimized dirty rects handling a bit, makes AGOS engine games run …
21:00 Changeset [cbd9963] by Gregory Montoir <cyx@…>
fix bug #1834852 svn-id: r29586
20:25 Changeset [3cb597a0] by Filippos Karapetis <bluegr@…>
Cleanup and simplification svn-id: r29585
19:59 Changeset [c9a7cbf] by Johannes Schickel <lordhoto@…>
Cleanup. svn-id: r29584
19:54 Changeset [94a584c6] by Johannes Schickel <lordhoto@…>
Cleanup. svn-id: r29583
19:42 Changeset [f2f5a090] by Oystein Eftevaag <vinterstum@…>
Cleaned up some formatting svn-id: r29582
19:15 Changeset [045d5f5c] by Sven Hesse <drmccoy@…>
Muting the compiler :P svn-id: r29581
18:46 Changeset [f7fd695e] by Torbjörn Andersson <eriktorbjorn@…>
Fixed unterminated string in countSaveGames(), which may be the cause …
16:44 Changeset [338f8aa9] by Filippos Karapetis <bluegr@…>
Slight fix for the sound in Mickey's Space Adventure svn-id: r29579
12:48 Changeset [2393e87] by dreammaster
Added a check to keep the cursor active when entering a savegame name …
12:39 Changeset [724d99b7] by dreammaster
Changed the copy protection dialog event loop so the fourth digit …
12:26 Changeset [5eb9b10] by dreammaster
Changed calls to pollEvent to be in while loops to ensure all pending …
02:28 Ticket #3457 (COMI: Audio rut) created by SF/seadogdriftwood
[…] […]
00:34 Ticket #3456 (TOUCHE: Crash) closed by SF/romgen
wontfix
00:28 Ticket #3456 (TOUCHE: Crash) created by SF/romgen
[…] […]
00:26 Changeset [ea569b48] by Filippos Karapetis <bluegr@…>
Implemented music in Mickey's Space Adventure, thanks to the now …

11/19/07:

23:02 Ticket #3443 (NIPPON: Inventory not updated (Amiga)) closed by peres
fixed
22:52 Ticket #3455 (WINCE: Save games have incorrect time & date) created by spookypeanut
[…] […]
22:47 Changeset [e010c592] by Filippos Karapetis <bluegr@…>
Oops, made _speakerStream private again svn-id: r29574
22:37 Changeset [2d3316a5] by Filippos Karapetis <bluegr@…>
_speakerStream should be public. Also, when preAGI engine closes, the …
22:35 Ticket #3454 (SCUMM: COMI - Part 5: Clickable sky behaves strangely) created by spookypeanut
[…] […]
22:29 Changeset [3996e3da] by Oystein Eftevaag <vinterstum@…>
Fixed a silly palette issue, and added a toggle for a …
22:17 Ticket #3453 (COMI: Guybrush sprite too big at volcano if walk skipped) created by spookypeanut
[…] […]
20:46 Changeset [f8e1da5b] by Nicola Mettifogo <peres@…>
* made engine use Inventory and InventoryRenderer * inventory drawing …
20:41 Changeset [7270c811] by sev-
oops. that's what last minute moves may result in. svn-id: r29570
20:34 Changeset [8a145bb] by sev-
Hook PC Speaker to Troll's Tale. Though pitch and duration are wrong …
20:23 Changeset [d8624630] by Nicola Mettifogo <peres@…>
Walk and script handling are now directly handled by the main loop, …
12:44 Changeset [2a339d8e] by Max Horn <max@…>
Don't use M_PI, rather use our very own PI constant svn-id: r29567
10:08 Ticket #7600 (ALL: standardization of savegames names) created by SF/richiefs
[…] […]
00:45 Changeset [24d1eff8] by Filippos Karapetis <bluegr@…>
Define M_PI if it's not defined (seems not to be defined under MSVC) …
00:38 Changeset [ed824ae] by Filippos Karapetis <bluegr@…>
Updated the MSVC8 IGOR project file for commit #29552 svn-id: r29565

11/18/07:

23:35 Changeset [b1f6be7b] by Sven Hesse <drmccoy@…>
Moved Gob's square wave generator to sound/softsynth/pcspk.h svn-id: …
22:22 Changeset [40a5f802] by Sven Hesse <drmccoy@…>
Muting the compiler :P svn-id: r29563
21:32 Changeset [28289fb6] by Nicola Mettifogo <peres@…>
Cleanup. svn-id: r29562
21:16 Changeset [7731af98] by Nicola Mettifogo <peres@…>
Partly decoupled rendering from game data update. Graphics routines to …
21:13 Changeset [7d984d1a] by Max Horn <max@…>
factory functions should be documented at least roughly... svn-id: r29560
20:27 Changeset [c76c6e22] by Gregory Montoir <cyx@…>
added rjp1 module specific pattern playback svn-id: r29559
18:04 Changeset [9e58b025] by Nicola Mettifogo <peres@…>
Removed other paranoia code from the original engine (as in revision …
17:58 Changeset [6a4ce787] by Oystein Eftevaag <vinterstum@…>
Implemented soft keyboard support, and added a workarond for engines …
13:22 Changeset [6471eb84] by Nicola Mettifogo <peres@…>
Cleanup. svn-id: r29556
10:08 Changeset [ade0b5a] by Torbjörn Andersson <eriktorbjorn@…>
Fixed sluggish mouse cursor on restart/restore screen. svn-id: r29555
08:11 Changeset [9195905] by dreammaster
Further fixes to sound code (thanks to eriktorbjorn) svn-id: r29554
07:42 Changeset [ab445635] by dreammaster
Added some extra mutex locks to the sound code to hopefully prevent …
06:25 Changeset [0867e09a] by Gregory Montoir <cyx@…>
- added CTMF music support - fixed dialogue in PART12 svn-id: r29552
06:24 Changeset [c0cebe93] by Gregory Montoir <cyx@…>
skip silence VOC block (used in Igor) svn-id: r29551
06:16 Changeset [7b458c9] by dreammaster
Bugfix to only delay showing a new talk dialog if there isn't one …
06:14 Changeset [3364e035] by dreammaster
Reordered savegame content to fix bug where restoring a savegame from …
05:11 Changeset [eadb5b72] by dreammaster
Added sounds to endgame animation sequence svn-id: r29548
05:10 Changeset [4d214711] by dreammaster
Cleaned up animation player and added support for a set of sounds to …
04:42 Changeset [2670862] by Travis Howell <kirben@…>
Update comment for workaround for bug #1745996. svn-id: r29545
04:34 Changeset [4ce9b7f] by Travis Howell <kirben@…>
Switch invalid items back to error message, since restart state issues …
04:02 Changeset [70c4f25a] by Travis Howell <kirben@…>
Fix loading restart state file in Amiga version of Waxworks. svn-id: …
01:14 Changeset [ee4d7dc] by Oystein Eftevaag <vinterstum@…>
Increased sound buffer size to avoid some skipping issues, and …

11/17/07:

21:26 Changeset [dbbce198] by Oystein Eftevaag <vinterstum@…>
Implemented portrait mode, fixed a few issues with the dirty rects …
13:27 Changeset [877d376a]closed/gsoc2007-mixer by Timothy Stephen Mason <dogmatixman@…>
Fixed metadata that I missed in a conflict. svn-id: r29540
12:48 Changeset [7bc422a8] by Travis Howell <kirben@…>
Use unique save game naming for PC versions of Elvira 2 and Waxworks, …
12:11 Changeset [1d9523d4] by Timothy Stephen Mason <dogmatixman@…>
Merging trunk changes into the branch (revisions 28814:29537). …
11:03 Changeset [9a07589d] by dreammaster
Bugfix to properly clear previous room layers and fade in the screen …
10:49 Changeset [813ca5cf] by dreammaster
Added missing code to deactivate animations that have finished …
10:47 Changeset [14ac86ab] by Torbjörn Andersson <eriktorbjorn@…>
Fixed sluggish mouse cursor during palette fade ins/outs. svn-id: r29535
10:30 Ticket #3331 (ELVIRA2: Restart state file causes crash) closed by Kirben
fixed
10:27 Changeset [f10f40af] by Travis Howell <kirben@…>
Fix bug #1759850 - ELVIRA2: Restart state file causes crash. The …
10:21 Changeset [2e3866b6] by dreammaster
Identified some more Endian issues (thanks to Max) svn-id: r29533
09:39 Changeset [a3abaaa7] by Nicola Mettifogo <peres@…>
Refactored main input code. svn-id: r29532
08:58 Changeset [eaee4574] by dreammaster
Added missing destructor and sounds to barrel animation sequence …
08:45 Changeset [4ed5fc5] by dreammaster
Added missing animation for player operating rack svn-id: r29529
08:44 Changeset [75382bda] by dreammaster
Added saving of the current hotspot animation record to savegames …
08:42 Changeset [4987cde3] by dreammaster
Changed default value of _walkFlag in Hotspot constructor svn-id: r29527
06:53 Changeset [ca10a4db] by dreammaster
Bugfixes to the fighting animations and proper reset of fight data …
06:52 Changeset [1002a58f] by dreammaster
Cleaned up the logic of the activateHotspot method svn-id: r29525
00:19 Changeset [d5dc2e07] by dreammaster
Bugfixes to restoring or restarting a game from the Restore/Restart …
00:19 Changeset [cec8b982] by Johannes Schickel <lordhoto@…>
Added 'specialized' versions of set_to for char*, signed char* and …
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