Opened 16 years ago

Closed 16 years ago

Last modified 5 years ago

#8748 closed patch (outdated)

ScummVM icon - shadow

Reported by: SF/clemty Owned by: fingolfin
Priority: normal Component: --Other--
Version: Keywords:
Cc: Game:


old icon used bitmap for the shadow, since the current Inkscape supports blurring I fixed the icon accordingly

also note that I'm in now way a professional with gfx programs, so your mileage may vary :)

Ticket imported from: #1836150. Ticket imported from: patches/853.

Attachments (1)

scummvm.svg (50.5 KB ) - added by SF/clemty 16 years ago.
ScummVM icon with non-bmp shadow - whole file, not a patch

Download all attachments as: .zip

Change History (11)

by SF/clemty, 16 years ago

Attachment: scummvm.svg added

ScummVM icon with non-bmp shadow - whole file, not a patch

comment:1 by fingolfin, 16 years ago

Didn't have a chance to look at this yet, but I wonder whether this extra feature is part of the core SVG standard? In particular, I would like to avoid a feature lock-in were we can only edit stuff in Inkscape but not with other SVG editors. So I'll try this with Illustrator once I come home.

comment:2 by SF/clemty, 16 years ago

it seems to be part of the standard:

comment:3 by sev-, 16 years ago

Owner: set to sev-

comment:4 by jvprat, 16 years ago

I've also done it by my side and I have another version of the file. I've separated the objects of the image in layers, so it's easier to work with it (you can lock and hide layers), and the shadow is located closer to the old one.

Firefox 3 Beta 1 supports gaussian blur and shows both svgs well, so I think this will be well supported in other standard compliant editors. Inkscape also supports converting an object into a bitmap, so one could generate a svg with bitmapped shadow from that.

Further work could be done to try to vectorize the green part of the logo (probably with semi-transparent gradients).

(I can't attach my version of the file here, let me know if you want it)

comment:5 by fingolfin, 16 years ago

The question is how we want to use the SVG logo in the end. We need to be able to create good bitmaps from it, easily. We need to be able to edit it, and avoid feature-lockin (forcing us to use a single specific editor); and we want it to be displayed correctly in various environments. In particular, those which might want to directly use the SVG as icon.

So, the question one has to ask before using any of these modified SVGs is whether those criteria are met, I'd say.

Separating the objects into layers sounds like a very good idea, BTW.

comment:6 by sev-, 16 years ago

But since blur is part of the standard, and also Firefox is able to render it correctly, I assume that we can use it safely?


The icon itself is great!

comment:7 by fingolfin, 16 years ago

Fine by me then!

comment:8 by fingolfin, 16 years ago

Can this be closed in favor of patch #1847604, which seems to be a superset of this one?

comment:9 by fingolfin, 16 years ago

Owner: changed from sev- to fingolfin
Resolution: outdated
Status: newclosed

comment:10 by digitall, 5 years ago

Component: --Other--
Note: See TracTickets for help on using tickets.