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Ticket Resolution Summary Owner Reporter
#51 fixed Two Indies and a tentacle... SF/strigeus anonymous
Description

Three problems I've encountered in an otherwise very nice program...

1) Indy crashes if I click anywhere on the World Map that isn't a game destination. 2) It also crashes when I cut the rope to release the balloon. 3) Sound effects in Tentacle are a couple of seconds behind events in the game.

I thought (3) might be my fault - I had tentacle.000 and 001 in the same directory as scummvm, but monster.sou was a symlink to the CD. Maybe that was causing the delay? But making tentacle.00* symlinks too didn't make any difference.

Ticket imported from: #491571. Ticket imported from: bugs/51.

#52 fixed Sam and Max: Inventory Hack (FIXME) SF/ender SF/demon
Description

By changing the error() call for the stub of o6_miscOps_108 to a warning(), the game continues. However, when I have Sam and Max ride the "Cone o'Tragedy", then take the claim ticket to the Lost & Found, I never get my inventory back. I go walk in, and the attendant tells Sam everything they've found today is his - but clicking the inventory button brings up an empty inventory. I don't see any stubbed functions getting called in the program's stdout/stderr, so I can only assume whatever routine it is that is supposed to save (or restore?) the inventory is not saving (or restoring?) it properly.

Ticket imported from: #493153. Ticket imported from: bugs/52.

#53 fixed Strange actors movement (2) SF/strigeus SF/jackburton
Description

For the second time in the story of ScummVM, actors move strangely. It seems that they ignore boxes bounds. Look here, for example:

http://digilander.iol.it/burton666/atlantis.jpg

Ticket imported from: #493349. Ticket imported from: bugs/53.

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