Custom Query (13980 matches)
Results (46 - 48 of 13980)
Ticket | Resolution | Summary | Owner | Reporter |
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#51 | fixed | Two Indies and a tentacle... | ||
Description |
Three problems I've encountered in an otherwise very nice program... 1) Indy crashes if I click anywhere on the World Map that isn't a game destination. 2) It also crashes when I cut the rope to release the balloon. 3) Sound effects in Tentacle are a couple of seconds behind events in the game. I thought (3) might be my fault - I had tentacle.000 and 001 in the same directory as scummvm, but monster.sou was a symlink to the CD. Maybe that was causing the delay? But making tentacle.00* symlinks too didn't make any difference. Ticket imported from: #491571. Ticket imported from: bugs/51. |
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#52 | fixed | Sam and Max: Inventory Hack (FIXME) | ||
Description |
By changing the error() call for the stub of o6_miscOps_108 to a warning(), the game continues. However, when I have Sam and Max ride the "Cone o'Tragedy", then take the claim ticket to the Lost & Found, I never get my inventory back. I go walk in, and the attendant tells Sam everything they've found today is his - but clicking the inventory button brings up an empty inventory. I don't see any stubbed functions getting called in the program's stdout/stderr, so I can only assume whatever routine it is that is supposed to save (or restore?) the inventory is not saving (or restoring?) it properly. Ticket imported from: #493153. Ticket imported from: bugs/52. |
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#53 | fixed | Strange actors movement (2) | ||
Description |
For the second time in the story of ScummVM, actors move strangely. It seems that they ignore boxes bounds. Look here, for example: http://digilander.iol.it/burton666/atlantis.jpg Ticket imported from: #493349. Ticket imported from: bugs/53. |