Custom Query (13980 matches)
Results (37 - 39 of 13980)
Ticket | Resolution | Summary | Owner | Reporter |
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#11504 | fixed | SCUMM: Alt-F5 no longer work to get original save/load dialog | ||
Description |
In recent daily builds using Alt+F5 to get the original save/load dialog in SCUMM games no longer work. It was still working in the 2.1.2 release. With recent builds it ignores the modifier keys and displays the GMM instead. Git bisect points to the following commit as being the culprit (and it indeed seems relevant). b4083476d5a8645e781052e68918a32a2e821dbf is the first bad commit commit b4083476d5a8645e781052e68918a32a2e821dbf Author: Matthew Jimenez <matthew.jimenez@outlook.com> Date: Tue May 26 22:00:49 2020 -0500 KEYMAPPER: Allow mapped actions without modifier keys when no mapped actions exist for current modifier keys I tested with Indiana Jones 3on macOS, but I suspect this is not specific to this game and this platform. |
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#11507 | fixed | BACKENDS: Windows - Alt + F5 no longer brings up original menus in Lucasarts games | ||
Description |
As of 2.1.1 (perhaps earlier) the original menus no longer can be brought up by pressing alt + F5 in Lucasarts games. Using Windows 10 / 64 bit. |
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#11532 | fixed | SCUMM/HE: PAJAMA1 - Kitchen music gets stuck in infinite loop | ||
Description |
While playing the Steam release of Pajama Sam 1 (https://store.steampowered.com/app/283960) on Windows 10 (build 18363.900) I got stuck on the kitchen because of an infinite loop with the music, which manifests with several different variants:
In all of these situations, the mouse pointer disappears and I can't continue playing (ESC doesn't do anything, F5 shows the ScummVM menu). I noticed it doesn't happen immediately after entering the kitchen, but it happens after staying there for some time. I could reproduce it with all these ScummVM versions:
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