Custom Query (14000 matches)

Filters
 
Or
 
  
 
Columns

Show under each result:


Results (31 - 33 of 14000)

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Ticket Resolution Summary Owner Reporter
#10198 invalid SCUMM: INDY4: Explored rooms in maze have question marks appear briefly AndywinXp dafioram
Description

ScummVM: 1.10.0git-4732-gd613989 Game: Indiana Jones and the fate of Atlantis Talkie (GOG) Tester OS: Win7-64

Near the end of the game in the maze portion the top down view gives questions marks, "?", for rooms that have not been explored. After a room has been explored the question mark is replace with the rooms name.

In the current ScummVM version when indy is leaving one of the rooms and returning to the top down view there is a brief time period (1 seconds) during which if the mouse pointer is put over a previously explored room it will have a question mark over it. After this period the question mark is replaced with the room's name if it has been explored. It doesn't matter if the pointer is put over the room you just explored or another. This should work for any save at the maze and for any room.

Here is a demo to show the issue: https://streamable.com/c00s6

I don't have a dosbox save at this part of the game so I can't confirm if it is in the original. Its just a graphical issue so it doesn't affect anything. I did the teampath if that matters.

#10447 fixed SCUMM: MI (Sega MegaCD/JP) - Character speech display does not match that of Mega CD behaviour AndywinXp Silver-Shroud
Description

ScummVM version: ScummVM 2.1.0git1076-g7b2523a78b (Mar 12 2018 14:08:59)

Bug details: Character speech text missing black box and simply has a transparent background. How to reproduce: Click on the 話す (Speak) button, choose a question using the directional keys and press the left mouse button to ask chosen question.

Language of game: Japanese Version of game: Mega CD (monkey-sega-jp)

Platform: Arch Linux (Kernel: 4.15.8-1-ck-piledriver #1 SMP PREEMPT Fri Mar 9 17:51:26 EST 2018 x86_64 GNU/Linux) Package: scummvm-git (https://aur.archlinux.org/packages/scummvm-git/) Compiler: gcc (GCC) 7.3.0

#10473 duplicate SCUMM: COMI - Barbery Coast theme starts before the introductory theme finishes AndywinXp AndywinXp
Description

Hello, to reproduce this, you simply have to go to the Barbery Coast for the first time. In the original exe (as you can hear here: https://youtu.be/YsLPOrRitz0?t=52m16s ) during the first (automatic) dialog, the iMUSE plays the file 2232-A~1.IMX (cue "ArriveBarber"), and when it finishes it switches to the Barber Shop theme (file 1285-B~1.IMX).

In ScummVM (2.0.0, Windows 10 64-bit, english game) the main Barber Shop theme starts a lot earlier than expected, interrupting the ArriveBarber cue.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Batch Modify
Note: See TracBatchModify for help on using batch modify.
Note: See TracQuery for help on using queries.