Custom Query (14011 matches)
Results (76 - 78 of 14011)
Ticket | Owner | Reporter | Resolution | Summary |
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#4085 | fixed | DIG: slower animations on 0.12 | ||
Description |
It appears all animations are played back slower than should be, which results in speech de-sync (animation goes on for a while after voice stopped talking) and longer pauses between phrases. First I thought it's only speech problem, but then noticed that characters seem to walk around slower as well. This bug is only for version 0.12 up to SVN build, this bug doesn't manifest in 0.11.1. My system: Fedora release 8 (Werewolf) Kernel 2.6.23.1-42.fc8 on an x86_64 Playing in fb console, in 640x480 16bit (0x311) Built ScummVM from sources without any configure options. Exact versions I mention: ScummVM 0.11.1 (Jun 27 2008 04:32:01) ScummVM 0.12.0 (Jan 5 2009 02:18:56) ScummVM 0.13.0svn (Jan 6 2009 06:29:58) Features compiled in: Vorbis ALSA zLib Options: normal2x, aspect ratio correction, full screen, rest is by default. Game version: The Dig 1.0 (10/30/95) English Ticket imported from: #2489508. Ticket imported from: bugs/4085. |
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#4101 | fixed | TINSEL: DW1 corrupted savegame problem | ||
Description |
I run into the following problem with Discworld 1, Italian CD version: Just after i exit from the inn room (where Rincewind dress up as a ghost) and save i get a corrupted savegame. How to reproduce: after you get out from the room in the inn garden, don't move and save. And then load the savegame. The save will load fine, but if you try to move around you'll get the following error and a game crash: scummvm: engines/tinsel/events.cpp:262: void Tinsel::WalkProcess(Tinsel::CoroBaseContext*&, const void*): Assertion `_ctx->pMover->hCpath != NOPOLY' failed. I have tested svn rev. 35961, both compiled for linux/sdl and wii. I'm attaching the problematic savegame and a screenshot of the room. Ticket imported from: #2525010. Ticket imported from: bugs/4101. |
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#4314 | invalid | SAM: Charset fail after loading savegame | ||
Description |
ScummVM trunk r40022. Debian Linux/amd64 with g++ 4.3.3 German DOS CD When loading the attached savegame in ScummVM, it loads up fine and plays for some moments. After Sam is hit by all three arrorws the debugger appears and shows up: "charset 0 not in room 41 at 7401914+0 in file samnmax.001" I already copied data from CD again in case it was corrupted, but still the same error. I'm not sure if it's because of the rather moment the savegame was taken, means right in a cutscene, or if the savegame is maybe corrupted, or some bug in the ScummVM code. Ticket imported from: #2775152. Ticket imported from: bugs/4314. |