Custom Query (14000 matches)
Results (37 - 39 of 14000)
Ticket | Owner | Reporter | Resolution | Summary |
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#2426 | fixed | FARMDEMO MAC MD5 | ||
Description |
Dear ScummVM team! These are the details for FARMDEMO Mac. The game starts with ScummVM, but exits with an error code attached at the bottom of this message. Farm Demo Debuglevel (from command line): 0 Looking for farm Trying to start game 'Let's Explore the Farm with Buzzy' Unknown MD5 (39fd6db10d0222d817025c4d3346e3b4)! Please report the details (langu age, platform, etc.) of this game to the ScummVM team ScummEngine_v72he readMAXS: MAXS has blocksize 40 Total music tracks 1 DEBUG: machine-speed = FAST-MACHINE o72_readINI: Option TextOn DEBUG: number of sound channels is 0 o72_readINI: Option NoBackGroundSound Fatal signal: Segmentation Fault (SDL Parachute Deployed) Ticket imported from: #1392343. Ticket imported from: bugs/2426. |
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#2563 | fixed | SCUMM: HE Game variants broken | ||
Description |
ScummVM 0.9.0svn (Apr 14 2006 11:43:23) Compiled with GCC 3.4.5 under mingw. Running on Windows XP Home Edition. All HE71+ games, that use the generic HE variants currently fail under ScummVM, since revision 21768 of SVN. The default game is always choosen, instead of the HE generic variant. The problem occrs when computing the precise game settings using 'gameVariantsTable'. The 'g->variant == 0' check, causes the default game to always be choosen in these cases. If I change the current check of: if (g->variant == 0 || !scumm_stricmp(elem->variant, g- >variant)) to if (g->variant != 0 && !scumm_stricmp(elem->variant, g- >variant)) The HE games using generic HE variants work fine again, but that excludes any games without multiple variants. Ticket imported from: #1470197. Ticket imported from: bugs/2563. |
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#2577 | fixed | ALL: Crash on Win32 when starting a game | ||
Description |
I downloaded the latest CVS Win32 Installer build (4/25/06). The new GUI menu starts up just fine (looks nice btw). However, when I try to 'start' any game, the program just exits without any messages/warnings. I switched back to the baseline build (0.8.2) and I can start the games as normal. I've verified the paths, checked the options, everything looks in order -- for some reason, this build just exits. My system: P4 3.4Ghz 2GB RAM, nvidia 6600GT. WinXP Home. Hope this helps. MG Ticket imported from: #1476651. Ticket imported from: bugs/2577. |