Timeline



07/30/20:

23:31 Changeset [97294181] by GitHub <noreply@…>
Merge pull request #1660 from …
21:46 Changeset [7292d7f5] by athrxx
KYRA: (EOB/SegaCD) - fix clang warning
21:11 Changeset [1ad4925c] by athrxx
KYRA: (EOB/SegaCD) - hopefully fix Woverloaded-virtual warning
20:54 Changeset [7fe4a6c1] by athrxx
KYRA: (EOB/SegaCD) - fix clang compile error
20:19 Changeset [28790299] by athrxx
NEWS: update with EOB/SegaCD
20:19 Changeset [4e9a86c0] by athrxx
KYRA: (EOB/SegaCD) - fix king healing scene
20:19 Changeset [314eec3c] by athrxx
KYRA: (EOB/SegaCD) - fix compass glitch
20:19 Changeset [3773572] by athrxx
KYRA: (EOB/SegaCD) - fix drow sequence gfx glitch
20:19 Changeset [fc0e1cfc] by athrxx
KYRA: (EOB/SegaCD) - fix Wshadow warning
20:19 Changeset [3f753e80] by athrxx
KYRA: (EOB/SegaCD) - fix playing timer and time stamps
20:19 Changeset [2b2e90c] by athrxx
KYRA: (EOB/SegaCD) - improve/cleanup sequence player
20:19 Changeset [c8b042f0] by athrxx
KYRA: (EOB) - fix level graphics glitch The init script of the final …
20:19 Changeset [ed5f695c] by athrxx
KYRA: (EOB/SegaCD) - fix warnings
20:19 Changeset [dda1559f] by athrxx
KYRA: (EOB/SegaCD) - SegaCD sound effect adjustments
20:19 Changeset [8e800d44] by athrxx
KYRA: (EOB/SegaCD) - add sound driver
20:19 Changeset [b379b529] by athrxx
AUDIO: preparations for SegaCD sound driver
20:19 Changeset [5e276286] by athrxx
AUDIO/GUI: add SegaCD sound settings
20:19 Changeset [f2b02a77] by athrxx
KYRA: (EOB/SegaCD) - improve magic animations
20:19 Changeset [fb9f6ba] by athrxx
KYRA: (EOB) - allow return to launcher from gameover screen
20:19 Changeset [1303dfc8] by athrxx
KYRA: (EOB/SegaCD) - fix text color glitch
20:19 Changeset [1f11262c] by athrxx
KYRA: (EOB/SegaCD) - fix scribe scroll dialog
20:19 Changeset [9c1e8c99] by athrxx
KYRA: fix various warnings (gcc warnings, valgrind 'conditional jump …
20:19 Changeset [e190fed] by athrxx
KYRA: (EOB/SegaCD) - fix save slot naming glitch
20:19 Changeset [d8bae919] by athrxx
KYRA: (EOB/SegaCD) - fix save dialog glitch
20:19 Changeset [87ec24f] by athrxx
KYRA: (EOB/SegaCD) - update character generator
20:19 Changeset [2ebf16cf] by athrxx
KYRA: (EOB/SegaCD) - adapt code to updated renderer
20:19 Changeset [b5b9696] by athrxx
KYRA: (EOB/SegaCD) - improve renderer
20:19 Changeset [dc7de3b2] by athrxx
KYRA: (EOB/SegaCD) - finish camp menu (memorize/pray for spell menus, …
20:19 Changeset [03a87dc6] by athrxx
KYRA: (EOB/SegaCD) - first part of camp menu - fix preferences menu - …
20:19 Changeset [db1fd2a5] by athrxx
KYRA: (EOB/PC-98) - fix detect magic spell
20:19 Changeset [1db312cd] by athrxx
KYRA: (EOB/SegaCD) - fix spellbook and magic effects - implement/fix …
20:19 Changeset [5d180175] by athrxx
KYRA: (EOB/SegaCD) - fix NPC portrait font glitch
20:19 Changeset [b48a37dc] by athrxx
KYRA: (EOB/SegaCD) - fix various sequences and gameover screen …
20:19 Changeset [5bffb5b9] by athrxx
KYRA: (EOB/SegaCD) - fix parchment display
20:19 Changeset [fcad95af] by athrxx
KYRA: (EOB/SegaCD) - add level map function
20:19 Changeset [e2d01ae8] by athrxx
KYRA: (EOB/SegaCD) - fix door shapes
20:19 Changeset [6c67807e] by athrxx
KYRA: (EOB/SegaCD) - adjust savegame code and some cleanup (some …
20:19 Changeset [c0782424] by athrxx
KYRA: (EOB/SegaCD) - adjust buttons and implement compass animations
20:19 Changeset [a904ba4f] by athrxx
KYRA: (EOB/SegaCD) - fix text display, inventory and stats page
20:19 Changeset [0fc87659] by athrxx
KYRA: (EOB/SegaCD) - more work on the gui - HP bar graphs, hit …
20:19 Changeset [8f41adc9] by athrxx
KYRA: - fix copyBlockToPage() glitch (fix for negative out-of-bounds …
20:19 Changeset [9d8c2490] by athrxx
KYRA: (EOB/SegaCD) - vertically shift screen output The ingame …
20:19 Changeset [59df137c] by athrxx
KYRA: (EOB) - fix Amiga, PC98 and SegaCD GUIO flags - all versions …
20:19 Changeset [bd97aba1] by athrxx
KYRA: (EOB/SegaCD) - fix some gui elements (playfield background, …
20:19 Changeset [c803985] by athrxx
KYRA: (EOB/SegaCD) - adjust timing The SegaCD version runs faster
20:19 Changeset [151e3e79] by athrxx
KYRA: (EOB/SegaCD) - implement item shape handling
20:19 Changeset [edc0c5d] by athrxx
AUDIO: (FM-TOWNS) - fix pcm rate
20:19 Changeset [b59d2018] by athrxx
KYRA: (EOB/SegaCD) - fix decorations and monster animations
20:19 Changeset [5da41b3] by athrxx
KYRA: (EOB/SegaCD) - fix level loading The first level will now load …
20:19 Changeset [4cb11adf] by athrxx
KYRA: (EOB/LOL) - keymap init code reduction
20:19 Changeset [fbc75a6d] by athrxx
KYRA: (EOB/PC98) - minor ending sequence tweak (skip flag behavior)
20:19 Changeset [08fea39d] by athrxx
KYRA: (EOB2/Amiga) - fix minor color glitch (sometimes distorted …
20:19 Changeset [ec2d4644] by athrxx
KYRA: (EOB/SegaCD) - fix item data init
20:19 Changeset [a657d022] by athrxx
KYRA: (EOB/SegaCD) - implement ending credits and stats screen
20:19 Changeset [b46ab198] by athrxx
KYRA: (EOB/SegaCD) - fix warning
20:19 Changeset [78c6b8fb] by athrxx
KYRA: (EOB/SegaCD) - cleanup
20:19 Changeset [c2c7cfff] by athrxx
KYRA: (EOB/SegaCD) - implement specific shape handling
20:19 Changeset [a26d084] by athrxx
KYRA: (EOB/SegaCD) - implement default party creation
20:19 Changeset [18ae0015] by athrxx
KYRA: (EOB/SegaCD) - add sprite converter (this converts the SegaCD …
20:19 Changeset [73650a0f] by athrxx
KYRA: (EOB/SegaCD) - fix main menu
20:19 Changeset [91b18f83] by athrxx
KYRA: (EOB/SegaCD) - more graphics and sequence player code - add …
20:19 Changeset [5e8691b7] by athrxx
KYRA: (EOB) - minor font code cleanup
20:19 Changeset [71c8007b] by athrxx
KYRA: (EOB) - move some graphics code between files
20:19 Changeset [466a9277] by athrxx
KYRA: (EOB/SegaCD) - implement sequence player This also (hopefully) …
20:19 Changeset [8f0399aa] by athrxx
KYRA: (EOB/SegaCD) - recover changes lost during rebase
20:19 Changeset [7365c25c] by athrxx
KYRA: (EOB/SegaCD) - set screen height to 224 pixels This version …
20:19 Changeset [e4a33abf] by athrxx
KYRA: (EOB/SegaCD) - implement opening credits Initial file handling, …
20:19 Changeset [5be7a08c] by athrxx
KYRA: (EOB/SegaCD) - add static resources
20:19 Changeset [1dd482c7] by athrxx
KYRA: (EOB/SegaCD) - add detection entry
19:57 Changeset [8b14e8f9] by rvanlaar
DIRECTOR: fix function definition
19:52 Changeset [44254e04] by rvanlaar
DIRECTOR: Skip empty files in pathMakeRelative. Who Killed Brett …
18:35 Ticket #11549 (TONY: Undetected German "Shoe Box" Version) created by FreebirthOne
I have seen the other to reports about a not detected German versions. …
17:54 Changeset [d9e2420e] by Nathanael Gentry <nathanael.gentrydb8@…>
GRAPHICS: MACGUI: Fix warnings
17:54 Changeset [0e359d0b] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: LINGO: Implement kTheSel* getters
17:54 Changeset [4907aae0] by Nathanael Gentry <nathanael.gentrydb8@…>
GRAPHICS: MACGUI: MacText: Add selection index getter
17:54 Changeset [7bddd91b] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: LINGO: Implement kTheSelection
17:54 Changeset [abfe896] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: Add renderSprites debug line
13:44 Ticket #11209 (AGI: Black Cauldron (AppleIIgs) - minor save/restore bug) closed by ZvikaZ
fixed: The PR was accepted, closing.
13:41 Changeset [633f673a] by Filippos Karapetis <bluegr@…>
AGI: Fix bug #11209 (wrong horizon value saved) _game.horizon is …
07:27 Changeset [3b9d950c] by mduggan
ULTIMA8: Use GuardProcess and proper death noises in Crusader
07:26 Changeset [a1eeed83] by mduggan
ULTIMA8: Run Crusader at 2 usecode events per frame, much better!
05:18 Changeset [58a1e249] by mduggan
ULTIMA8: Fix teleport animations in Crusader
05:16 Changeset [deff448] by mduggan
ULTIMA8: Improve behavior of item selection process
04:42 Changeset [bd7fb406] by mduggan
ULTIMA8: Don't crash when crusader music finishes
04:37 Changeset [9ad82411] by mduggan
ULTIMA8: Customize Crusader animations per weapon size
04:37 Changeset [1fa244a6] by mduggan
ULTIMA8: Mark some weapons as 'small' for Crusader
04:35 Changeset [ab72e615] by mduggan
ULTIMA8: Add loaders for new gumps
02:49 Ticket #11548 (Ultima VI Enhanced, crash when camping) created by sjdemonico
ScummVM version: 2.2.0git7715-g5ce24939d0 Bug details: …
02:43 Changeset [ffee0ffd] by mduggan
ULTIMA8: Fix surrendering and weapon overlays in Crusader
02:41 Changeset [c479540b] by mduggan
DEVTOOLS: ULTIMA8: Add overlay data for remorse weapons.
02:41 Changeset [473d13d5] by mduggan
ULTIMA8: Fix combat turns by removing duplicate wrong code.
02:41 Changeset [c7a4fef] by mduggan
ULTIMA8: Switch internal directions to 16 dirs
02:41 Changeset [15471f0d] by mduggan
ULTIMA8: Remove some last dir-as-int assumptions
02:19 Ticket #11546 (TONY: Unknown game variant for Tony Tough) closed by dreammaster
fixed
02:17 Changeset [cbb355ec] by dreammaster
TONY: Add new Polish version detection entry
00:02 Changeset [f1f68a45] by sev-
DIRECTOR: LINGO: Fix another copy/paste error in warlock-mac scripts

07/29/20:

23:57 Changeset [b97c514d] by sev-
BACKENDS: Another attempt to fix race condition on slow systems
23:26 Changeset [43c33ade] by sev-
DIRECTOR: LINGO: Patched more scripts with garbage in warlock-mac
23:04 Changeset [df3bbc77] by sev-
DIRECTOR: LINGO: Added sanity checking to code line tracker
22:50 Changeset [21be7be0] by sev-
PINK: Fix warning
22:48 Changeset [6c868667] by sev-
DIRECTOR: LINGO: Print out Lingo code lines with error location
16:55 Changeset [093bee18] by sev-
PINK: Warn when the timestamps mismatch
16:54 Changeset [adb725c2] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: Update frame before enabling puppet This is a workaround …
16:54 Changeset [929cb919] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: Split out Channel::setClean
16:53 Changeset [0da17f9a] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: Don't delay score update on goto Don't wait until the …
15:46 Changeset [4d82702d] by rvanlaar
DIRECTOR: LINGO: make warnings more consistent. They are prepended …
15:25 Changeset [039d2b3f] by djsrv
DIRECTOR: LINGO: Remove "maybe" in Lscr debug We know the script …
15:25 Changeset [908f381a] by djsrv
DIRECTOR: LINGO: Fix D4 generic events
15:25 Changeset [b278579] by djsrv
DIRECTOR: Clean up action loading
14:46 Changeset [412b340c] by rvanlaar
DIRECTOR: Add debuginfo for DigitalVideoCast
14:27 Changeset [52eee0c6] by antoniou79
SKY: Ensure _systemVars is freed when quiting the game Returning to …
14:10 Changeset [3d4940b2] by sev-
DIRECTOR: LINGO: Cleanup
13:47 Changeset [fb3ae1d1] by rvanlaar
DIRECTOR: unwrap nested if
12:13 Ticket #11547 (CINE: FW: Game crashes during intro with MT-32 music) created by eriktorbjorn
Playing the DOS non-CD version of Future Wars with MT-32 emulation, …
05:10 Changeset [3cae01c4] by mduggan
ULTIMA8: Plumbing for 16 dir support (still only uses 8 dirs)
05:10 Changeset [4ac5cdc5] by mduggan
ULTIMA8: More const improvements
05:10 Changeset [08c9878] by mduggan
ULTIMA8: Better encapsulate AnimAction and make ShapeInfo const.
05:10 Changeset [1c36ddfa] by mduggan
ULTIMA8: Eliminate more use of direction as int.
05:09 Changeset [2e3addb3] by dreammaster
GLK: Further style initialization fixes
04:47 Changeset [d92a3f33] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: Implement basic alpha transparency This finishes the …
04:47 Changeset [4768478f] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: Enforce proper types for cast colour setters
04:47 Changeset [04061d53] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: Mark cast dimension setters read-only
04:47 Changeset [70acf3ad] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: Selectively set dirty flag in setTheSprite
04:01 Changeset [9841fe4d] by dreammaster
GLK: Fix initialization of text colors

07/28/20:

23:36 Changeset [8f0f6825] by djsrv
DIRECTOR: LINGO: Don't load unreferenced scripts
22:34 Changeset [35e73fe5] by sev-
DIRECTOR: LINGO: Add platform glob to the script patcher, and enabled …
22:22 Changeset [98a3e85e] by sev-
DIRECTOR: Added another patch for warlock-mac
22:09 Changeset [b348f393] by sev-
DIRECTOR: LINGO: Added more patches for warlock-mac
21:02 Ticket #11546 (TONY: Unknown game variant for Tony Tough) created by iGom
I try to run retail, polish version of Tony Tough in ScummVM 2.1.2, …
20:35 Ticket #11545 (AGI: Winnie (AppleIIGS) - Bad detection entry) created by trembyle
Winnie the Pooh was not released for the IIgs. The existing detection …
20:21 Changeset [40f82aac] by sev-
DIRECTOR: Convert '/' in Mac paths to ':'
18:44 Changeset [d543293] by sev-
DIRECTOR: Always run projector detector for the main movie
15:51 Changeset [1243acfd] by djsrv
DIRECTOR: LINGO: Don't tell movie-less window
15:33 Changeset [8d29257e] by djsrv
DIRECTOR: LINGO: Implement tell
11:59 Changeset [a62289c] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Add script call stubs for video skip button
11:58 Changeset [db64dc94] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Add script call to unload 3d actor
11:52 Changeset [2a71d36c] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Add remaining (probably unused) script calls to BaseGame
11:52 Changeset [b9758dcf] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Implement script call to set camera
11:52 Changeset [e003b189] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Remove unnecessary override
11:52 Changeset [25ea38c3] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Implement fog
05:34 Changeset [8f102f3] by mduggan
ULTIMA8: Remove duplicate variable to fix warning
05:25 Changeset [492e9e52] by mduggan
ULTIMA8: Fix spec of intrinsic I_getClosestDirectionInRange
05:03 Changeset [52328fc3] by mduggan
ULTIMA8: More encapsulation of directions, less casts
05:03 Changeset [38e4ff0c] by mduggan
ULTIMA8: Refactor to use Direction as enum instead of int
05:03 Changeset [387b525a] by mduggan
ULTIMA8: Begin refactor to use Direction enum instead of int
04:42 Changeset [78084e8b] by dreammaster
ULTIMA4: Allow using items in combat
03:02 Changeset [873c8bdb] by dreammaster
ULTIMA4: Fix name clash for the help debugger command
01:51 Changeset [5ce24939] by mduggan
ULTIMA8: Small fixes to make firing gun work in Crusader
01:03 Changeset [8a633280] by mduggan
ULTIMA8: Add z key to centre camera in Crusader
01:03 Changeset [584abe09] by mduggan
ULTIMA8: Only do 'actor specials' for U8
01:03 Changeset [19b3103] by mduggan
ULTIMA8: Only play combat music for U8
01:03 Changeset [3e85a303] by mduggan
ULTIMA: Split some keybindings for U8 and Crusader games

07/27/20:

23:27 Changeset [55db9e92] by SupSuper
Revert "COMMON: Fix abstract SeekableReadStreamEndian calling virtual …
22:56 Changeset [25ebf333] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: Confirm kTheCastType is read-only
22:56 Changeset [2fea1b43] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: Remove noisy warnings The enabling of moveable sprite is …
22:55 Changeset [8084447e] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: Trigger targets using picture castmembers This is for the …
22:07 Changeset [bed3550c] by SupSuper
COMMON: Fix abstract SeekableReadStreamEndian calling virtual constructor
22:04 Changeset [600d15b4] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: Implement palette of cast workaround
22:04 Changeset [95f731d5] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: Rename loadSpriteImages Resource children are not …
22:04 Changeset [ea75044] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: Load palette castmembers The loadPalette is also turned …
20:42 Changeset [054b8dde] by djsrv
DIRECTOR: Improve mouse event handling
20:28 Changeset [fcb79c78] by djsrv
DIRECTOR: Update puppet scriptId
16:51 Changeset [33d07334] by djsrv
DIRECTOR: Replace isFocusable with respondsToEvent
13:07 Changeset [74454b04] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: Properly initialize current palette id
13:07 Changeset [a31e3217] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: Fix typos
11:08 Changeset [e96b17db] by rvanlaar
DIRECTOR: LINGO: Add PatToWindow reference The mPatToWindow function …
10:44 Changeset [edd5aab7] by rvanlaar
DIRECTOR: LINGO: Implement RearWindowXObj as no-op RearWindow is a …
10:24 Changeset [53f7e430] by sev-
CINE: Use strlcat
10:22 Changeset [a3ee49ad] by sev-
CINE: Remove unnecessary check. uints are always >= 0
10:20 Changeset [fee8140] by sev-
DIRECTOR: Fix Frame copy constructor
10:15 Changeset [b91cd981] by sev-
GRPAHICS: Match new[] with proper delete[]
10:14 Changeset [f71ec7ae] by sev-
DIRECTOR: Init PaletteInfo
09:06 Changeset [c4004b77] by sev-
ULTIMA: ULTIMA8: Fix warning
08:23 Changeset [4afca9ca] by antoniou79
CONFIGURE: Revert explicit ogg requirement for theoradec It seems …
08:12 Changeset [6260ebeb] by sev-
DIRECTOR: Fix module.mk format
07:12 Changeset [1e661b80] by antoniou79
SWORD25: CONFIGURE: add theoradec dependency Without it the game's …
06:43 Changeset [a802ca44] by criezy
I18N: Update translation (Danish) Currently translated at 82.6% (1142 …
06:27 Changeset [f021cfaf] by mduggan
ULTIMA8: Basic code for firing weapons in Crusader Still needs a lot …
06:25 Changeset [8e72e3c7] by mduggan
ULTIMA8: Add a simple 3d point struct
04:47 Changeset [82c651fc] by mduggan
ULTIMA8: JANITORIAL: Whitespace.
04:47 Changeset [ada0315e] by mduggan
ULTIMA8: Make pathfinder proc type visible
04:47 Changeset [8f48861a] by mduggan
ULTIMA8: Document WorldPoint struct
04:47 Changeset [18e7da15] by mduggan
ULTIMA8: Add ability to return blocker from isValidPosition
04:47 Changeset [95d0fc63] by mduggan
ULTIMA8: Keep track of the crosshair process instance
03:46 Changeset [4f49df9] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: LINGO: Implement palette of cast Bitmap cast members also …
03:46 Changeset [d6ac60a2] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: LINGO: Implement kTheFrameTempo
03:46 Changeset [3cb5b5ac] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: LINGO: Implement kTheFramePalette
03:46 Changeset [013c7276] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: Implement basic puppetPalette Right now, only changing the …
03:46 Changeset [1e38497d] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: Properly read frame palette id
03:46 Changeset [b3b7ed19] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: Rework palette handling Now there is no static for default …
02:29 Changeset [83dbdf0c] by dreammaster
GLK: Mark engine as build by default
02:29 Changeset [c414c43c] by dreammaster
ULTIMA: Mark engine as build by default
02:29 Changeset [315af395] by dreammaster
GLK: Fix local unicode variables to be bool
00:28 Changeset [402a8fb1] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: Set default palette for pre-D4 versions

07/26/20:

23:11 Changeset [9828996b] by antoniou79
CONFIGURE: Require ogg detected and enabled for theora
22:55 Changeset [2e6de7ee] by criezy
BACKENDS: Replace use of bzero()
22:48 Changeset [92195687] by sev-
DIRECTOR: LINGO: Revert use lctxIndex in lscr dumps This reverts …
22:48 Changeset [30e6f0a0] by sev-
DIRECTOR: LINGO: Add scripts to the correct cast Repair the castIds …
22:46 Changeset [820520f9] by sev-
JANOTORIAL: Fix indentation
22:39 Changeset [300bea13] by sev-
DIRECTOR: Remove unused variable
22:39 Changeset [490e614b] by sev-
DIRECTOR: Fix warning
22:36 Changeset [9e040d1b] by sev-
DIRECTOR: LINGO: STUB XObject FixPalette FixPalette is an XObject for …
22:36 Changeset [af62a9d1] by sev-
DIRECTOR: LINGO: Add FlushXObject FlushXObj is a Mac only XObject to …
22:20 Changeset [38bb27fb] by GitHub <noreply@…>
Merge pull request #1657 from GunnarBirke/lights-and-shadows GSOC …
21:54 Changeset [468ca9e0] by Filippos Karapetis <bluegr@…>
STARTREK: Hook bridge function stubs
21:54 Changeset [e219042] by Filippos Karapetis <bluegr@…>
STARTREK: More work on the intro and credits. Remove custom math functions.
21:54 Changeset [bf80aa1e] by Filippos Karapetis <bluegr@…>
STARTREK: Some work and stubs for the game intro
21:54 Changeset [b9d33f4f] by Filippos Karapetis <bluegr@…>
STARTREK: Fix MIDI driver initialization
21:45 Changeset [740cf9f] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: Reorganize frame palette loading
21:45 Changeset [e1361a4f] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: Prettify puppetTransition arg test The if is replaced with …
21:45 Changeset [c98cea16] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: Keep track of loaded palettes
21:35 Changeset [372a7f98] by rvanlaar
DIRECTOR: LINGO: Only replace string that is a var cb_objectcall …
20:57 Changeset [7d227310] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Add some comments to MeshX::update
20:57 Changeset [cf345f9] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Add missing script calls for lights and shadows
20:57 Changeset [bd022f4d] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Add script calls for setting shadow image
20:57 Changeset [f7d354c2] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Warn about actor being displayed with non-stencil shadows
20:57 Changeset [73c0e946] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Fix calculation of transform for attachment shadow
20:57 Changeset [8d4b3de4] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Try to approximate wme settings for spotlight cutoff
20:57 Changeset [d056758e] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Initialize alpha value of specular and emissive color
20:57 Changeset [beb33b2b] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Implement shadow volume render functions
20:57 Changeset [70e30f11] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Invert z coord when loading in shadow light position
20:57 Changeset [6895116b] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Use argb value for shadow color (like wme)
20:57 Changeset [a1371d00] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Handle camera pointer being null
20:57 Changeset [06ea22df] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Render light position and direction if requested
20:57 Changeset [0df93728] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Let mesh update shadow volume vertices of model
20:57 Changeset [3105c4d9] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Generate adjacency list of mesh during load
20:57 Changeset [13683102] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Display shadow volume of actor if stencil shadows are set
20:57 Changeset [bcc565c] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Update normal vectors during animation update
20:57 Changeset [b9382931] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Normalize normal vectors of 3d objects
20:57 Changeset [aaaa3978] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Implement Light3D::setLight
17:38 Changeset [32a4ec8d] by rvanlaar
DIRECTOR: LINGO: Set correct debuglevel The called function only …
16:07 Changeset [68107af6] by GitHub <noreply@…>
TESTS: Fix the subsystem of the test runner on Windows
14:44 Changeset [274be059] by rvanlaar
DIRECTOR: LINGO: use lctxIndex in lscr dumps Dumpfiles for …
04:32 Changeset [4bfffc43] by GitHub <noreply@…>
DIRECTOR: Move widgets from cast members to channels (#2372) This …
00:20 Ticket #11544 (SCI: Incorrect palette color in Oracle scene Winged Guard portrait) created by LinkTiger
In the King's Quest VI Enhanced edition CD: In the Oracle's chambers, …

07/25/20:

20:35 Changeset [9c22d5bc] by sev-
DIRECTOR: Sort module.mk
20:19 Changeset [9ef28a92] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Load in light color values as argb (like wme scripts)
20:19 Changeset [7d5304df] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Use either scene or custom ambient light depending on flag
20:19 Changeset [a520a824] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Use incoming script value to get the new state in setter
20:19 Changeset [7b91749] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Do not use GL_REPLACE for texture environment mode
20:19 Changeset [3346fc35] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Enable lighting in 3d render mode
20:19 Changeset [cc381158] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Set ambient color of mesh material to diffuse value
20:19 Changeset [53d1276c] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Implement AdSceneGeometry::createLights
20:19 Changeset [eda47e87] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Pass game object ref to lights and cameras during load
20:19 Changeset [eebef4b9] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Fix formatting
20:19 Changeset [2a840e64] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Implement AdSceneGeometry::enableLights function
20:19 Changeset [c2aba904] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Add functions for controlling active lights to renderer
20:19 Changeset [f8c95886] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Compute normal vectors for scene geometry
19:47 Changeset [6205f40a] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Use ccw order for geometry faces
19:47 Changeset [436e1154] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Use system pointers for geometry instead of VBOs
19:47 Changeset [cddce77] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Render scene geometry into depth buffer
19:42 Changeset [4685d7d2] by antoniou79
ANDROID: Don't reset the autosave period to 0 upon launch
13:53 Changeset [18ba146] by antoniou79
SKY: Fix loading the wrong saved file from ScummVM menu
11:32 Changeset [453cc63] by sev-
BACKENDS: Remove unneeded use of Graphics::createPixelFormat
11:32 Changeset [0a29fced] by sev-
WII: Replace use of Graphics::ColorMasks
11:31 Changeset [ceed6b2c] by sev-
NULL: Allow using Ctrl+C to open the debugger
11:29 Changeset [80430b47] by sev-
GRAPHICS: Ensure that creating a ManagedSurface from another preserves …
11:29 Changeset [731596b] by sev-
GRAPHICS: Support converting between different palettes using …
11:29 Changeset [44e948a2] by sev-
GRAPHICS: Support full alpha when blitting using masks in ManagedSurface
11:20 Changeset [c5e532f1] by sev-
AUDIO: Fix warning
07:05 Ticket #11543 (SCI: KQ5 (FRE/ITA): 2nd dialog box in Crispin's house (109.scr) ...) created by aroenai
During the intro ("Have you previously played King's Quest 5?") on …
01:15 Ticket #11542 (Ultima 4 - Can't [U]se Item in Battle) created by solkitamura
I've been playing through Ultima 4 with the enhanced version, and have …
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