Timeline
06/08/20:
- 19:22 Changeset [0c6850de] by
- I18N: Update translation (Dutch) Currently translated at 99.3% (1372 …
- 18:17 Changeset [8b4d63e4] by
- KYRA: (LOL) - improve detection of Spanish fan translation (don't …
- 16:40 Changeset [47ab491] by
- I18N: Update translation (French) Currently translated at 99.8% (1379 …
- 13:53 Changeset [f8484dcb] by
- KYRA: (LOL/Italian) - fix detection regression (from 0652662b)
- 02:45 Ticket #10734 (SCI: LB1: Turn-crank and open-vault sound fx not playing) closed by
- fixed: Fixed in f20fd467d32ae7e5497231ec6650e3a3217504c0
- 02:43 Changeset [f20fd46] by
- SCI: Allow channel 9 on all matching audio drivers Fixes bug #10734
- 02:12 Changeset [c979adcc] by
- GLK: COMPREHEND: Fix text character rendering
06/07/20:
- 23:57 Changeset [0730c17a] by
- GLK: COMPREHEND: Splitting floodfill into it's own class The original …
- 23:42 Changeset [999023b5] by
- I18N: Update translation (Finnish) Currently translated at 100.0% …
- 23:41 Changeset [a6613708] by
- I18N: Update translation (Spanish) Currently translated at 100.0% …
- 20:21 Changeset [9dc04e29] by
- GLK: COMPREHEND: Fixes for drawing out of bounds
- 19:01 Changeset [d044a124] by
- GLK: COMPREHEND: Reduce draw surface size to match original
- 19:01 Changeset [f7a1f94f] by
- GLK: COMPREHEND: Remove _renderColor from DrawSurface
- 16:29 Changeset [d420f9dc] by
- WINTERMUTE: Use MemoryReadStream to read data from .3ds file buffer
- 16:29 Changeset [5c2303b9] by
- WINTERMUTE: Fix code formatting, cosmetic changes
- 16:29 Changeset [1181a206] by
- WINTERMUTE: Only enable changes to wme port during wme3d mode
- 16:29 Changeset [7b056165] by
- WINTERMUTE: Rename class Mesh -> Mesh3DS
- 16:29 Changeset [f9616114] by
- WINTERMUTE: Set correct culling mode for scene geometry
- 16:29 Changeset [b9a885e6] by
- WINTERMUTE: Use correct vertex size for buffer allocation
- 16:29 Changeset [baa5bb2] by
- WINTERMUTE: Fix opengl function call arguments
- 16:29 Changeset [dc70ea9f] by
- WINTERMUTE: Render mesh without indices usage
- 16:29 Changeset [e0c43a73] by
- WINTERMUTE: Change coords system of .3ds data when loading
- 16:29 Changeset [e7b33221] by
- WINTERMUTE: Also set original fov when loading in camera
- 16:29 Changeset [3c1a6c7] by
- WINTERMUTE: Properly setup projection and view matrix
- 16:29 Changeset [32baff58] by
- WINTERMUTE: Use same colors as wme for scene geometry
- 16:29 Changeset [ff3b4177] by
- WINTERMUTE: Fix formatting, add license headers
- 16:29 Changeset [e64df16] by
- WINTERMUTE: Set camera matrix during 3d setup
- 16:29 Changeset [cbc7dcc] by
- WINTERMUTE: Reintegrate 3d stuff from wme (most of it)
- 16:29 Changeset [16b57571] by
- WINTERMUTE: Implement render scene geometry
- 16:29 Changeset [d3d491a] by
- WINTERMUTE: Set fov in radians
- 16:29 Changeset [15896112] by
- WINTERMUTE: Set far plane distance to 1900 (like wme)
- 16:29 Changeset [6bb6589] by
- WINTERMUTE: Implement simple vertex buffer filling and rendering
- 16:29 Changeset [bf749dca] by
- WINTERMUTE: Implement 3ds loader
- 16:29 Changeset [10b26ff2] by
- WINTERMUTE: Add function to reset model-view transform
- 16:29 Changeset [1d6a47c8] by
- WINTERMUTE: Implement proper 3d setup function
- 16:29 Changeset [bf43ae15] by
- WINTERMUTE: Reintegrate scene geometry classes from wme code
- 16:29 Changeset [252f12d4] by
- WINTERMUTE: Make _name member variable public, at least temporarily
- 16:29 Changeset [89057fca] by
- WINTERMUTE: Add persist functions for vectors and matrices
- 16:02 Changeset [55a7484e] by
- WINTERMUTE: Fix double-notifications for 3D games (#2315)
- 15:05 Changeset [c1a2541d] by
- DRAGONS: Mark engine as requiring 16bit colour support
- 14:40 Changeset [4cf9d7fa] by
- ILLUSIONS: Fix typo in variable name
- 14:39 Changeset [f14cd2ff] by
- UNITY: Fix warning
- 13:30 Changeset [a2ef5a6e] by
- WINTERMUTE: Disable engine by default
- 12:57 Changeset [ce22c596] by
- KINGDOM: Fix missing break in switch
- 12:29 Changeset [4d62f7ea] by
- I18N: Add missing NL to es_ES.po
- 12:24 Changeset [c7af028] by
- I18N: Rebuild translation information from source
- 12:21 Changeset [0652662] by
- KYRA: (LOL/Spanish) - fix detection and static resources
- 12:13 Changeset [dcd2620] by
- I18N: Fixed typo in wintermute/POTFILES. Update po/scummvm.pot
- 10:17 Changeset [32c27f54] by
- KINGDOM: Fix cursor in item selection
- 10:03 Changeset [a78efc24] by
- BLADERUNNER: Respect the No Music ScummVM setting This refers to the …
- 10:02 Changeset [66b8cf9c] by
- COMMON: Fix build when uint32_t and uint32 are not defined the same …
- 09:34 Changeset [554ed060] by
- KINGDOM: Fix warnings
- 09:32 Changeset [cd4e446a] by
- KINGDOM: Fix compilation
- 06:51 Changeset [e5d5791] by
- DIRECTOR: LINGO: Fix DS compilation
- 05:40 Changeset [c3d96f40] by
- MOHAWK: MYST,RIVEN: Fix the language list after the first launch When …
- 05:40 Changeset [675776ff] by
- ENGINES: Make AdvancedMetaEngine::toDetectedGame virtual To allow …
- 05:40 Changeset [bad365c9] by
- COMMON: Add a helper to update a ConfMan entry and flush to disk
- 04:45 Changeset [b4e9f669] by
- DRAGONS: Added error dialog when incorrectly extracted STR and …
- 00:14 Changeset [ec4699d1] by
- DIRECTOR: LINGO: Fix DS compilation
06/06/20:
- 23:59 Changeset [17179eac] by
- ULTIMA8: remove MBS_RELHANDLED from mouse / mover as it only needs to …
- 23:59 Changeset [cc20c712] by
- ULTIMA8: Change combat run only take an additional walk animation …
- 23:59 Changeset [ba598ab8] by
- ULTIMA8: Fix keyboard turn when not moving
- 23:59 Changeset [0df027c2] by
- ULTIMA8: Better handling of combat move & run for keyboard
- 23:59 Changeset [197d6c5a] by
- ULTIMA8: refactor non-combat movement to properly handle jumping and …
- 23:59 Changeset [d64ec478] by
- ULTIMA8: Add "run" and "step" keymaps and consolidate movement …
- 22:55 Changeset [b0b0e573] by
- MT32: Add missing default switch cases See …
- 22:55 Changeset [d831c598] by
- MT32: Fix MSVC warning see 369ba0c4b7f1278c415f7c7655cfa6cc5ae2b5fb …
- 22:55 Changeset [cc529996] by
- MT32: Update to libmt32emu 2.4.0
- 22:34 Changeset [96b5abd1] by
- KINGDOM: Fix item selection This makes the cursor in item selection …
- 22:14 Changeset [0aeff580] by
- KINGDOM: Fix logic error in checkMainScreen Usable inventory items …
- 22:14 Changeset [2553cc06] by
- KINGDOM: Properly initialize inventory slots
- 22:14 Changeset [a01c28e] by
- KINGDOM: Fix logic error in getUserInput You can now pick up the …
- 22:13 Changeset [fcccb2b8] by
- KINGDOM: Use _frameStop in MoviePlay
- 22:06 Changeset [a8401abe] by
- KINGDOM: Added missing override keywords
- 22:05 Changeset [353dd6ca] by
- JANITORIAL: Remove trailing whitespaces
- 22:05 Changeset [99386a2b] by
- KINGDOM: Fix warning
- 22:02 Changeset [aad3745a] by
- KINGDOM: rename logic files
- 22:02 Changeset [ff7c0ecb] by
- KINGDOM: Remove unused member in console
- 22:02 Changeset [e39f16f2] by
- KINGDOM: Turn a bunch of debug() into warning(), remove obsolete STUBs,
- 22:02 Changeset [0291e23f] by
- KINGDOM: Reduce variable scope (CppCheck warning)
- 22:02 Changeset [72436eff] by
- KINGDOM: Add TMM in the engine credits
- 22:02 Changeset [6684724d] by
- KINGDOM: Fix off-by-one in mapExit table
- 22:02 Changeset [cd8da632] by
- KINGDOM: Fix mouse debounce and keyboard input
- 22:02 Changeset [2e963d8c] by
- KINGDOM: Fix partial palette updates in MVE decoder
- 22:02 Changeset [1b5e758f] by
- KINGDOM: Improve placement of non-fullscreen video
- 22:02 Changeset [5ed3222f] by
- KINGDOM: Support partial palette update in MVE decoder
- 22:02 Changeset [c24d35d3] by
- KINGDOM: Set audio track when playing movie
- 22:02 Changeset [9310bd99] by
- KINGDOM: Fix readMouse clobbering quit events
- 22:02 Changeset [25ed22d1] by
- KINGDOM: Make audio track selectable in MVE decoder
- 22:02 Changeset [03c2a97] by
- KINGDOM: Fix MVE video format 6 decoding
- 22:02 Changeset [e091dab0] by
- KINGDOM: Frames can span multiple chunks
- 22:02 Changeset [7c07260a] by
- KINGDOM: Replace uint16_t with uint16 in MVE decoder
- 22:02 Changeset [aff19ae9] by
- KINGDOM: Implement preliminary MVE decoder. Implements decoding for …
- 22:02 Changeset [4908021] by
- KINGDOM: Add credits for Kingdom
- 22:02 Changeset [4a166325] by
- KINGDOM: Cleanup, optimize includes, fix some booleans initialized to 0
- 22:02 Changeset [c828e754] by
- KINGDOM: Sync with modern ScummVM
- 22:02 Changeset [f4b43dde] by
- KINGDOM: Add debug command to display hotspots
- 22:02 Changeset [19386a50] by
- KINGDOM: Move character death (repetitive) code to separate function
- 22:02 Changeset [c4e54246] by
- KINGDOM: Remove movie name array
- 22:02 Changeset [4a370dd0] by
- KINGDOM: Introduce DUMMYHOTSPOT, disable some broken hotspots (bad …
- 22:02 Changeset [b835a4b2] by
- KINGDOM: Use Common::Rect for hotspot areas
- 22:02 Changeset [989a8a6b] by
- KINGDOM: Turn Cursor position into a common::point
- 22:02 Changeset [db4852e3] by
- KINGDOM: Fix display init
- 22:02 Changeset [585b24e4] by
- KINGDOM: Fix compilation
- 22:02 Changeset [637493cc] by
- VIDEO: Stub for MVE decoder
- 22:02 Changeset [04132df7] by
- KINGDOM: Remove code duplication due to the renumbering of indexes
- 22:02 Changeset [aac768f3] by
- KINGDOM: Fix code alignment in a switch
- 22:02 Changeset [82e5624] by
- KINGDOM: Fix numbering of nodes in the full version. All indexes …
- 22:02 Changeset [5a94977c] by
- KINGDOM: Add _MouseMapAS for the demo version
- 22:02 Changeset [e300515] by
- KINGDOM: Add mouseMapMS for the demo version
- 22:02 Changeset [8632280e] by
- KINGDOM: Add GPL4_992_demo and GPL4_993_demo
- 22:02 Changeset [3107ad79] by
- KINGDOM: Move most of the GPL2 functions to initOpcodesFull
- 22:02 Changeset [aefbae68] by
- KINGDOM: Implement changes from the demo in GPL2_250
- 22:02 Changeset [4ab9b9ae] by
- KINGDOM: Fix bug in GPL1_221
- 22:02 Changeset [07a8ee2c] by
- KINGDOM: Remove two useless reset of _userInput in GPL1_241
- 22:02 Changeset [673a1660] by
- KINGDOM: Fix GPL1_210 for the demo version
- 22:02 Changeset [0570d4be] by
- KINGDOM: Fix bug in GPL1_200
- 22:02 Changeset [70f1cb80] by
- KINGDOM: Cosmetic changes after implementation check
- 22:02 Changeset [5365e3bc] by
- KINGDOM: Revert previous commit after checking variable …
- 22:02 Changeset [788bbf2a] by
- KINGDOM: Add GPL1_90_demo
- 22:02 Changeset [5e1f1eef] by
- KINGDOM: Resynchronize node idx in demo by systematically adding 2 in …
- 22:02 Changeset [9c62a6a2] by
- KINGDOM: Implement some changes in the demo for opcodes 30, 41 and sub10
- 22:02 Changeset [de25db24] by
- KINGDOM: Add the display of the optional last frame , make resources …
- 22:02 Changeset [8327f028] by
- KINGDOM: Implement some logic changes in demo for opcodes 71 and 121
- 22:02 Changeset [a9216adc] by
- KINGDOM: Start splitting Demo and Full DOS versions
- 22:02 Changeset [36493f5b] by
- KINGDOM: Refactor GPL4
- 22:02 Changeset [f14a9e7c] by
- KINGDOM: Refactor GPL3
- 22:02 Changeset [b384bd27] by
- KINGDOM: Refactor GPL2
- 22:02 Changeset [c867b3ca] by
- KINGDOM: Correct pointer-to-member call syntax
- 22:02 Changeset [9b5e4860] by
- KINGDOM: Refactor hardcoded logic (WIP)
- 22:02 Changeset [7153dd6d] by
- KINGDOM: Move the hardcoded logic to a separate class
- 22:02 Changeset [45cafdc8] by
- KINGDOM: Add check in main loop to avoid GPL3 opcodes in demo
- 22:02 Changeset [33ef3352] by
- KINGDOM; Fix a bug in checkMainScreen(), implement a difference of the demo
- 22:02 Changeset [ce6c1a22] by
- KINGDOM: Add a comment about a change in the demo, in displayIcon
- 22:02 Changeset [317c2970] by
- KINGDOM: Add comments related to a difference in the demo version
- 22:02 Changeset [c4cc901c] by
- KINGDOM: add change in setATimer for the demo
- 22:02 Changeset [ecacfbda] by
- KINGDOM: Finish the renaming of functions
- 22:02 Changeset [3aeb4fb] by
- KINGDOM: Function renaming
- 22:02 Changeset [2e925fb5] by
- KINGDOM: Some renaming, consistently use boolean values for _pouch
- 22:02 Changeset [99974e1b] by
- KINGDOM: Initial all variables like in the original
- 22:02 Changeset [fb1ba7ea] by
- KINGDOM: Last renaming of class variables
- 22:02 Changeset [c6b52801] by
- KINGDOM: Some more renaming
- 22:02 Changeset [6fb6ca9a] by
- KINGDOM: More renaming, ensure some boolean variables don't use …
- 22:02 Changeset [1aab6bbd] by
- KINGDOM: Use SearchMan, simplify filename arrays accordingly
- 22:02 Changeset [ece26af] by
- KINGDOM: Partial implementation of PlayMovie, some more renaming
- 22:02 Changeset [dcf0d4a3] by
- KINGDOM: Some renaming, check and fix values used for booleans
- 22:02 Changeset [78c84c23] by
- KINGDOM: Start renaming
- 22:02 Changeset [a2fe644] by
- KINGDOM: Improve savegame support
- 22:02 Changeset [557c6101] by
- KINGDOM: Implement DrawIcon, make a check in GL1 more coherent (style wise)
- 22:02 Changeset [c42d08c4] by
- KINGDOM: Fix issue in scene 11, clean up some boolean used as int
- 22:02 Changeset [1ba96757] by
- KINGDOM: Remove code disabling game loading button
- 22:02 Changeset [d03ed1e3] by
- KINGDOM: Improve delay
- 22:02 Changeset [140f2f72] by
- KINGDOM: Add code to handle timers
- 22:02 Changeset [6410b3e6] by
- KINGDOM: Implement SaveAS and RestoreAS
- 22:02 Changeset [c2335db6] by
- KINGDOM: Add some code in RestoreGame functions
- 22:02 Changeset [db08471e] by
- KINGDOM: Fix a couple of issues related to timers, add comments
- 22:02 Changeset [4101e087] by
- KINGDOM: use boolean values when needed
- 22:02 Changeset [224af60b] by
- KINGDOM: Handle CTRL-C like in the original
- 22:02 Changeset [08c86eab] by
- KINGDOM: Rename _Nodes items, save/load them
- 22:02 Changeset [b85f9367] by
- KINGDOM: WIP work on savegames
- 22:02 Changeset [8aacb1e3] by
- KINGDOM: Remove some useless code
- 22:02 Changeset [08f50c1f] by
- KINGDOM: Implement PlaySound
- 22:02 Changeset [712c080c] by
- KINGDOM: Implement DrawInventory
- 22:02 Changeset [b7fe735a] by
- KINGDOM: Implement ProcessMapInput and DrawRect
- 22:02 Changeset [d35e5139] by
- KINGDOM: Implement End Credits function
- 22:02 Changeset [7228da69] by
- KINGDOM: Add GL3 opcodes 630, 631, 640 to 642 and 650
- 22:02 Changeset [05e13b3e] by
- KINGDOM: Add GL3 opcodes 500, 501, 502, 511, 651, 660, 690 and 700
- 22:02 Changeset [156b621] by
- KINGDOM: Add GL3 opcodes 510, 512, 520, 521, 531, 540, 541, 542, 550 …
- 22:02 Changeset [b5f4fd6] by
- KINGDOM: Add GL3 opcodes 522, 530, 591 and 592
- 22:02 Changeset [d9b46cc7] by
- KINGDOM: ADD GL3 opcodes 590, 611 and 620
- 22:02 Changeset [7a854033] by
- KINGDOM: Implement GL3 opcodes 560, 561, 562, 570, 571, 572, 580, 581, …
- 22:02 Changeset [74053fdc] by
- KINGDOM: Fix misleading code alignment in GL Opcode 731, Add opcode …
- 22:02 Changeset [2dd21c4c] by
- KINGDOM: Small warning fix
- 22:02 Changeset [bdc3d58c] by
- KINGDOM: Fix a duplicate variable, implement GL opcodes 661, 670, 671, …
- 22:02 Changeset [37b7b85a] by
- KINGDOM: Add GL3 opcodes 712 and 730
- 22:02 Changeset [1d0165c9] by
- KINGDOM: Add GL3 opcodes 711 and 731
- 22:02 Changeset [63f36228] by
- KINGDOM: Implement GL3 opcodes 710, 720, 741, 760, 761
- 22:02 Changeset [1de2999d] by
- KINGDOM: Implement GL3 opcodes 740, 780, 781, 790 and 791
- 22:02 Changeset [36df466c] by
- KINGDOM: Add GPL3 case 701
- 22:02 Changeset [bcfd39c] by
- KINGDOM: Start work on GPLogic3
- 22:02 Changeset [10d4793e] by
- KINGDOM: Fix icon behavior
- 22:02 Changeset [5547300c] by
- KINGDOM: Fix ReadMouse
- 22:02 Changeset [e13a3a05] by
- KINGDOM: Add more debug traces in GL1
- 22:02 Changeset [2faef73] by
- KINGDOM: Fix bug in GL1
- 22:02 Changeset [498fce33] by
- KINGDOM: Log unused _UserInput
- 22:02 Changeset [db34d3bf] by
- KINGDOM: Add some forgotten code
- 22:02 Changeset [1d1cb6a4] by
- KINGDOM: Fix typo
- 22:02 Changeset [5fb2e50c] by
- KINGDOM: Implement ReadMouse
- 22:02 Changeset [05aa762d] by
- KINGDOM: Small fixes
- 22:02 Changeset [b32bb49] by
- KINGDOM: Fix mouse cursor index
- 22:02 Changeset [845aa0ca] by
- KINGDOM: Fix a couple of bugs in CursorType logic, some cleanup
- 22:02 Changeset [aa440acd] by
- KINGDOM: Initialize CurrMap to avoid a crash
- 22:02 Changeset [524dbe79] by
- KINGDOM: Implement WaitKey, GetAKey and CursorType
- 22:02 Changeset [f2c13960] by
- KINGDOM: Implement CheckMainScreen
- 22:02 Changeset [409efe3c] by
- KINGDOM: Implement InventoryAdd and InventoryDel
- 22:02 Changeset [2789fcdd] by
- KINGDOM: Implement 3 more stubs
- 22:02 Changeset [6c0258ce] by
- KINGDOM: Implement a couple of stubs, add a dummy value in MapExit
- 22:02 Changeset [a2570c7e] by
- KINGDOM: Implement some stubs
- 22:02 Changeset [d57dc7ed] by
- KINGDOM: Fix 2 GCC warnings (which includes a bug fix)
- 22:02 Changeset [97a430f4] by
- KINGDOM: Rename kingartData to something more useful now
- 22:02 Changeset [abe6e93d] by
- KINGDOM: Fix some compiler warnings
- 22:02 Changeset [9d7488e8] by
- KINGDOM: Improve KingArt loader
- 22:02 Changeset [574cb0a6] by
- KINGDOM: Parse and set cursor correctly
- 22:02 Changeset [fe7a6f86] by
- KINGDOM: Small typo fix
- 22:02 Changeset [03f0fb2b] by
- KINGDOM: Rewrite the loading of kingart, get rid of _ArtPtr, add DrawCursor
- 22:02 Changeset [791fc99] by
- KINGDOM: Small compilation error fix
- 22:02 Changeset [887d5b61] by
- KINGDOM: Start to handle user input
- 22:02 Changeset [96e34da3] by
- KINGDOM: Implement DrawLocation
- 22:02 Changeset [a0965a39] by
- KINGDOM: Hack transparency
- 22:02 Changeset [b0defe79] by
- KINGDOM: Implement some stubs
- 22:02 Changeset [1d97e08d] by
- KINGDOM: Add Group Logic 4, fix some boolean values,
- 22:02 Changeset [245f67c3] by
- KINGDOM: Add Group Logic 2
- 22:02 Changeset [3231fda1] by
- KINGDOM: Add GPLogic1 and a bunch of STUBs
- 22:02 Changeset [73bbf103] by
- KINGDOM: Fix a bug, move pollevent to a new STUBed function
- 22:02 Changeset [9016cacd] by
- KINGDOM: Fix a crash, get rid of the off by one in resource handler, …
- 22:02 Changeset [1be5596] by
- KINGDOM: Add GameHelp
- 22:02 Changeset [758f318c] by
- KINGDOM: Implement TitlePage, InitPlay, InitHelp, add a couple of STUBs
- 22:02 Changeset [f7bdd77d] by
- KINGDOM: Add some functions and constants (courtesy of TMM), fix the …
- 22:02 Changeset [15d07a0c] by
- KINGDOM: Add some stubs and the main loop
- 22:02 Changeset [fa37b760] by
- KINGDOM: Add skeletton engine
- 19:04 Changeset [f04acf57] by
- BLADERUNNER: Clarify naming of unused Luther flag
- 18:53 Changeset [1902474f] by
- VOYEUR: Still show end credits when quitting demo
- 18:53 Changeset [dd3b84b2] by
- VOYEUR: Fix end credits getting skipped on exit
- 18:53 Changeset [1255854f] by
- GLK: COMPREHEND: Implement draw line algorithm, disabled for now SOme …
- 16:43 Changeset [75375280] by
- JANITORIAL: Whitespace fixes
- 16:34 Changeset [c01b88c2] by
- DIRECTOR: LINGO: Clean up lingo-object.cpp
- 16:34 Changeset [2daf4721] by
- DIRECTOR: LINGO: Implement b_factory Removed the inheritanceLevel …
- 16:34 Changeset [2d9dea67] by
- DIRECTOR: LINGO: Remove unnecessary instructions Global and instance …
- 16:34 Changeset [be4c4401] by
- DIRECTOR: LINGO: Remove legacy me code
- 16:34 Changeset [759c53c8] by
- DIRECTOR: LINGO: Call perFrameHook with arguments
- 16:34 Changeset [7549b819] by
- DIRECTOR: LINGO: Implement primary event handlers
- 16:34 Changeset [ca9e952d] by
- DIRECTOR: LINGO: Implement Lingo::push/popContext
- 16:34 Changeset [dbeabf0b] by
- DIRECTOR: LINGO: Fix lazy datum printing
- 16:34 Changeset [68e6b91] by
- DIRECTOR: LINGO: Fix vars in global scope
- 16:34 Changeset [99755d8c] by
- DIRECTOR: LINGO: Improve object printing This differentiates the …
- 16:34 Changeset [5de9a981] by
- DIRECTOR: LINGO: Lazy evaluate first ID in arglist This avoids …
- 16:34 Changeset [47f19d85] by
- DIRECTOR: LINGO: Fix extra arg warning on method
- 16:34 Changeset [4e4f26f9] by
- DIRECTOR: LINGO: Fix var assign/fetch with obj val
- 16:34 Changeset [516d2ef1] by
- DIRECTOR: LINGO: Implement kThePerFrameHook
- 16:34 Changeset [f0e598e] by
- DIRECTOR: LINGO: Fix b_objectp
- 16:34 Changeset [964b3edd] by
- DIRECTOR: LINGO: Implement m_dispose
- 16:34 Changeset [5443cb2b] by
- DIRECTOR: LINGO: Fix user-defined mNew
- 16:34 Changeset [8274f76d] by
- DIRECTOR: LINGO: Clean up factory code
- 16:34 Changeset [c855e1ad] by
- DIRECTOR: LINGO: Add factory debugging
- 16:34 Changeset [e39fa921] by
- DIRECTOR: LINGO: Implement object array
- 16:34 Changeset [ccba7503] by
- DIRECTOR: LINGO: Implement me
- 16:34 Changeset [fddf6dd1] by
- DIRECTOR: LINGO: Implement instance vars
- 16:34 Changeset [eef6fbe8] by
- DIRECTOR: LINGO: Implement m_new
- 16:34 Changeset [95a70de5] by
- DIRECTOR: LINGO: Clean up LC::call
- 16:34 Changeset [041326bd] by
- DIRECTOR: LINGO: Implement factory method calls
- 16:34 Changeset [182402fd] by
- DIRECTOR: LINGO: Create and populate factory objs
- 14:53 Changeset [c2a12908] by
- COMMON: Use assert for CLIP() if bounds are not properly ordered …
- 13:08 Changeset [b53a7db0] by
- ALL: Switch to Common::hypotenuse()
- 13:08 Changeset [b1c5e63d] by
- JANITORIAL: Whitespace fixes
- 13:08 Changeset [83c8035f] by
- MATH: Added hypotenuse() call
- 11:24 Changeset [07fbcc26] by
- DIRECTOR: LINGO: Do not error() inside Lingo, but issue warning
- 11:04 Changeset [6c6fde7e] by
- DIRECTOR: LINGO: Fix version for 'the text of field'
- 11:01 Changeset [aca39758] by
- BASE: Fix missing newline in command line output
- 10:59 Changeset [aaaffa96] by
- DIRECTOR: LINGO: Added undocumented 'the text of field' entity
- 10:48 Changeset [1bf73587] by
- DIRECTOR: LINGO: Added test for additional 'the' entity syntax
- 10:33 Changeset [547e1665] by
- DIRECTOR: LINGO: Clean up obsolete tokens
- 10:31 Changeset [26809165] by
- DIRECTOR: LINGO: Moved thenetitywithid to simpleexpr
06/05/20:
- 23:40 Ticket #11501 (LURE: Unsupported demo version) created by
- The game in 'KON10003\' seems to be an unknown game variant. Please …
- 22:09 Changeset [6bea770e] by
- COMMON: Fix PS2 build
- 21:50 Changeset [666b80bf] by
- DIRECTOR: LINGO: 'number of xxx' were added in D3, not D4
- 21:37 Changeset [bf284300] by
- DIRECTOR: LINGO: Don't check for \n in script text Script text only …
- 21:37 Changeset [ecf09c21] by
- DIRECTOR: LINGO: Skip garbage before macro in D2-3
- 18:11 Changeset [5afec16c] by
- SCI: Fix stack use after scope in detection code
- 18:03 Ticket #11500 (GUI: Pressing escape in the GTK file chooser sometimes closes ScummVM) created by
- ScummVM 480d7fddbe4a217e1733fee7588be93fa95504d6 on Linux/X11 with GTK …
- 18:01 Changeset [bfeb6cda] by
- PETKA: added engine field to VideoSystem
- 17:57 Changeset [b4b46779] by
- PETKA: removed usage of g_vm in Engine methods
- 17:55 Changeset [a36e9c69] by
- PETKA: added Engine field to QSystem
- 17:51 Changeset [eaf599e0] by
- PETKA: added override to Engine dor
- 17:51 Changeset [785d2b6c] by
- PETKA: use vm field in QManager
- 17:48 Changeset [afd2e589] by
- PETKA: added vm field to SoundMgr
- 17:40 Changeset [57b0f41d] by
- CREDITS: added Petka entry
- 17:37 Changeset [d7ca5a19] by
- PETKA: fixed compilation
- 17:36 Changeset [cbaffbb5] by
- PETKA: added vm field to BigDialogue
- 16:59 Changeset [b0278d81] by
- CREDITS: Update AUTHORS file
- 16:55 Changeset [dfa45201] by
- CREDITS: Update AUTHORS file
- 16:49 Changeset [f08fbcc5] by
- PINK: changed engine status
- 16:48 Changeset [5684e9dd] by
- PINK: changed some field types in classes
- 16:31 Changeset [480d7fdd] by
- PINK: returned HandlerStartPage HandlerTimerSequences
- 11:43 Ticket #11499 (Voyeur victim randomization doesn't save last victim) created by
- The game picks a random victim each time it is played. It's supposed …
- 10:57 Changeset [66f88081] by
- AUDIO: Fixed formatting for sf loader functions. Don't include sf …
- 10:57 Changeset [d18f9734] by
- AUDIO: Add ability for engine to supply its own soundfont data. Add …
- 04:06 Changeset [5b6e9c0d] by
- GLK: COMPREHEND: There is actually difference between 2 text char opcodes
- 03:10 Changeset [ce476064] by
- GLK: COMPREHEND: Draw opcode B is for drawing a circle
- 03:10 Changeset [ec73cfe3] by
- GLK: COMPREHEND: Cleanup of drawing interpreter loop
- 02:11 Ticket #11498 (King's Quest I (SCI) hangs indefinitely after playing the fiddle in ...) closed by
- duplicate: Great! Thank you for confirming the fix. Duplicate of #11476, fixed …
06/04/20:
- 22:41 Changeset [97d96bda] by
- I18N: Update translation (Polish) Currently translated at 75.5% (970 …
- 21:45 Changeset [bb1ad3f] by
- MACGUI: don't activate menu if it is active
- 20:06 Changeset [eb0e44a0] by
- PINK: added feature kSupportsChangingOptionsDuringRuntime
- 19:42 Changeset [ed05445a] by
- PINK: moved HandlerTimerActions to handler.h/.cpp files
- 19:41 Changeset [3de50350] by
- PINK: use HandlerSequences instead of HandlerStartPage
- 19:30 Changeset [9f3f70c4] by
- PINK: removed redundant methods in HandlerMgr
- 18:48 Changeset [5db13869] by
- PINK: use HandlerSequence instead of HandlerTimerSequences
- 18:33 Changeset [2458016d] by
- PINK: removed usage of empty static const strings in methods
- 18:24 Changeset [b5c807b4] by
- PINK: no sense in clearing array of actions in actor dtor
- 18:22 Changeset [c6450e49] by
- PINK: pass string by reference in SequenceActorState ctor
- 18:09 Changeset [0d18e075] by
- PINK: JANITORIAL: fixed typo
- 18:06 Changeset [cedf844] by
- PINK: JANITORIAL: fixed typo
- 17:57 Changeset [632a181a] by
- PINK: removed unused method
- 17:53 Changeset [df0e8a94] by
- PINK: JANITORIAL: formatting fixes
- 17:51 Changeset [bb4fb9b7] by
- PINK: JANITORIAL: fixed names
- 17:51 Changeset [0f63c49] by
- PINK: marked point arguments as non-const
- 16:23 Ticket #11498 (King's Quest I (SCI) hangs indefinitely after playing the fiddle in ...) created by
- This might be an original bug from Sierra. It's a game-breaking …
- 12:14 Changeset [a0cdc826] by
- PINK: fixed right button click when playing pub minigame
- 03:46 Changeset [9c4e6244] by
- CREDITS: Update Ultima entry for OMGPizzaGuy
- 00:43 Changeset [803ab83f] by
- VOYEUR: Workaround for demo crashing when quit hotspot clicked
- 00:24 Changeset [4778aa97] by
- VOYEUR: Preliminary support for Voyeur demo (without title)
06/03/20:
- 23:49 Changeset [34286163] by
- GLK: COMPREHEND: Fix cretion of game classes other than Transylvania
- 22:33 Ticket #11497 (Unknown game variant for Full Pipe) created by
- The game in 'D:\Steam\steamapps\common\Full Pipe' seems to be an …
- 22:30 Changeset [e900e8b] by
- DIRECTOR: Split out score loading methods
- 22:23 Changeset [27496eee] by
- GLK: COMPREHEND: Remove unused _filename field from GlkDetectionEntry
- 22:07 Changeset [42d3d48f] by
- DIRECTOR: Skip b_updateStage() for the test target
- 22:07 Changeset [a0d78ebf] by
- DIRECTOR: Added sanity check to getCurrentLabelNumber()
- 22:07 Changeset [fbbe8b1b] by
- DIRECTOR: LINGO: Do not freak out when requested to puppet VOID sound
- 22:07 Changeset [787f3e4e] by
- DIRECTOR: Added test score for the test target
- 22:07 Changeset [38a5b8e9] by
- DIRECTOR: Moved all director test-related code to tests.cpp
- 21:57 Ticket #11496 (VOYEUR: lock screen doesn't show last play time) created by
- The lock screen is supposed to track when the game was last played. …
- 21:34 Ticket #11495 (Voyeur lock screen doesn't save new code) created by
- The initial lock screen that shows when you start the game is supposed …
- 20:22 Changeset [865201b9] by
- DIRECTOR: LINGO: Implement kTheImmediate
- 16:56 Changeset [fd02d0a] by
- DIRECTOR: Fix idle event from preventing exit
- 16:08 Changeset [c550f99a] by
- DIRECTOR: Check for undefined audio data before playing
- 15:41 Changeset [f0894974] by
- I18N: Update translation (Polish) Currently translated at 74.2% (954 …
- 15:09 Changeset [fef2d2f3] by
- DIRECTOR: Implement kTheVolume
- 14:08 Changeset [8d50d855] by
- DIRECTOR: Implement playSoundChannel
- 13:20 Ticket #11494 (BASE: Possible use of invalid iterators) created by
- I've stumbled onto C++ iterators-related comment (in Russian: …
- 12:16 Changeset [0c97ec1] by
- DIRECTOR: LINGO: Let scripts finish executing before stopping
- 11:04 Changeset [56069ac9] by
- DIRECTOR: LINGO: Implement kTheMovie
- 03:14 Changeset [55b64c05] by
- GLK: COMPREHEND: astyle formatting
- 02:58 Changeset [9d8bee11] by
- GLK: COMPREHEND: Compilation fixes
- 02:09 Changeset [54e16ae6] by
- GLK: COMPREHEND: Cleanup of game classes
- 01:40 Changeset [99dffa86] by
- GLK: COMPREHEND: Fix naming of game virtual methods
- 01:22 Changeset [3aacc80] by
- GLK: COMPREHEND: Flesh out and fixes for detection code
- 01:22 Changeset [88c1d4ec] by
- GLK: COMPREHEND: Cleanup of Crimson Crown code, remove deprecated data
- 01:22 Changeset [243adfe9] by
- GLK: COMPREHEND: Implemented game font
- 01:22 Changeset [508a65a] by
- GLK: COMPREHEND: Renaming constant arrays to be uppercase
- 01:22 Changeset [a06ed9ef] by
- GLK: COMPREHEND: Added loading of Transylvania title
- 01:22 Changeset [c6346f2] by
- GLK: COMPREHEND: Better placement of location images
- 01:22 Changeset [21eb8249] by
- GLK: COMPREHEND: Fix parsing string table
- 01:22 Changeset [9a8d5e51] by
- GLK: COMPREHEND: Fix drawing of items on-screen
- 01:22 Changeset [088bb3ca] by
- GLK: COMPREHEND: Draw images doubled-sized to properly fill screen
- 01:22 Changeset [ead0a1b] by
- GLK: COMPREHEND: Proper freeing of Pics on exit
- 01:22 Changeset [f7e40621] by
- GLK: COMPREHEND: Finish implementing PIcs archive
- 01:22 Changeset [d5987370] by
- GLK: COMPREHEND: Converting picture drawing to an Archive abstraction
- 01:22 Changeset [967c6a2] by
- GLK: COMPREHEND: Remove use of printf macro
- 01:22 Changeset [9609ef72] by
- GLK: COMPREHEND: Implement engine readChar method
- 01:22 Changeset [604b8f91] by
- GLK: COMPREHEND: Fix gcc warnings
- 01:22 Changeset [0831f0d9] by
- GLK: COMPREHEND: Remove deprecated utils file
- 01:22 Changeset [08de10a] by
- GLK: COMPREHEND: Change _replaceWords to a StringArray
- 01:22 Changeset [f9162897] by
- GLK: COMPREHEND: Change _functions to Common::Array
- 01:22 Changeset [0ed3473e] by
- GLK: COMPREHEND: Change _actions to Common::Array
- 01:22 Changeset [6015d9c9] by
- GLK: COMPREHEND: Change _wordMaps to Common::Array
- 01:22 Changeset [4d514634] by
- GLK: COMPREHEND: Change _items to Common::Array
- 01:22 Changeset [b26044de] by
- GLK: COMPREHEND: Changing _rooms to be a Common::Array
- 01:22 Changeset [3c4bcc97] by
- GLK: COMPREHEND: Hooking up engine save/load methods
- 01:22 Changeset [2671e9a0] by
- GLK: COMPREHEND: Shifting DrawSurface to be a single instance of the engine
- 01:22 Changeset [093825f7] by
- GLK: COMPREHEND: Changed StringTable to be a Common StringArray
- 01:22 Changeset [744580a3] by
- GLK: COMPREHEND: Change fatal_error to use error
- 01:22 Changeset [6447f647] by
- GLK: COMPREHEND: Merged string lookups into Game class
- 01:22 Changeset [0a24789] by
- GLK: COMPREHEND: Change _replaceWords to be an Array
- 01:22 Changeset [e8c47aa7] by
- GLK: COMPREHEND: Implementing savegames
- 01:22 Changeset [13b4698c] by
- GLK: COMPREHEND: Skeleton for savegames within ScummVM
- 01:22 Changeset [17454429] by
- GLK: COMPREHEND: Move floodfill disable to a debugger command
- 01:22 Changeset [645b2132] by
- GLK: COMPREHEND: Change debug_printf to use debugC
- 01:22 Changeset [207e8f4b] by
- GLK: COMPREHEND: Further refactoring of drawing
- 01:22 Changeset [4fc86e1b] by
- GLK: COMPREHEND: Refactoring drawing code
- 01:22 Changeset [687ed8be] by
- GLK: COMPREHEND: Objectifying image file methods
- 01:22 Changeset [0944b7aa] by
- GLK: COMPREHEND: Implementing some graphic primitives
- 01:22 Changeset [0f411b62] by
- GLK: COMPREHEND: Improved graphic vs text area setup
- 01:22 Changeset [21462c5] by
- GLK: COMPREHEND: Creating debugger to hold dumping methods
- 01:22 Changeset [7a88a18d] by
- GLK: COMPREHEND: Implement action line input
- 01:22 Changeset [51ff674] by
- GLK: COMPREHEND: Adding method for reading text
- 01:22 Changeset [e55aaa91] by
- GLK: COMPREHEND: Adding method to print text to text buffer
- 01:22 Changeset [fbf8e0a2] by
- GLK: COMPREHEND: Fix opcode map definition
- 01:22 Changeset [16c36841] by
- GLK: COMPREHEND: gcc compilation fixes
- 01:22 Changeset [eca27789] by
- GLK: COMPREHEND: Data loading fixes
- 01:22 Changeset [ec99b086] by
- GLK: COMPREHEND: Capitalizing class names
- 01:22 Changeset [269b83f3] by
- GLK: COMPREHEND: Removal of redundant struct prefixes
- 01:22 Changeset [5023e261] by
- GLK: COMPREHEND: Removal of redundant struct prefixes
- 01:22 Changeset [fff7719] by
- GLK: COMPREHEND: Converting data loading to be endian safe
- 01:22 Changeset [b0fe0962] by
- GLK: COMPREHEND: Making comprehend game derive from game info
- 01:22 Changeset [14cf02cc] by
- GLK: COMPREHEND: Field renamings
- 01:22 Changeset [16b1713] by
- GLK: COMPREHEND: Change comprehend_game to ComprehendGame
- 01:22 Changeset [2dd367aa] by
- GLK: COMPREHEND: Adding initialization defaults for game info
- 01:22 Changeset [7e7e6a5f] by
- GLK: COMPREHEND: Changing operation methods to virtual methods
- 01:22 Changeset [20533b4a] by
- GLK: COMPREHEND: Start of sub-classes for each different game
- 01:22 Changeset [10aa0e48] by
- GLK: COMPREHEND: Cleaning up some structure dependencies
- 01:22 Changeset [2ecbd720] by
- GLK: COMPREHEND: Work on startup
- 01:22 Changeset [8a9ef1a5] by
- GLK: COMPREHEND: Adding startup code, cleanup
- 01:22 Changeset [7423561d] by
- GLK: COMPREHEND: Adding recomprehend source files
- 01:22 Changeset [5d883800] by
- GLK: COMPREHEND: Skeleton engine
Note:
See TracTimeline
for information about the timeline view.