Timeline
05/10/20:
- 23:51 Changeset [1a64d19d] by
- ANDROID: Fix compilation
- 23:51 Changeset [4f30f26d] by
- 3DS: Fix compilation
- 23:35 Changeset [8ff38d74] by
- PSP: Use PauseToken.
- 23:35 Changeset [84da6183] by
- PS3: Use PauseToken.
- 23:35 Changeset [7676efd0] by
- Backends: Use PauseToken for showing the vkeyboard
- 23:35 Changeset [ecd23a7e] by
- Android: Use PauseToken
- 23:35 Changeset [e73fd6b2] by
- 3DS: Use PauseToken
- 23:09 Changeset [fe7ea8e0] by
- DIRECTOR: Remove special lexing for 'the value of'
- 23:03 Changeset [2761d3e0] by
- DIRECTOR: LINGO: Removed special treatment of 'the sqrt of <value>'
- 22:57 Changeset [5865959b] by
- DIRECTOR: LINGO: Added test for the new 'the' syntax
- 22:56 Changeset [eaa1bc5c] by
- DIRECTOR: LINGO: Support 'the FBLTIN OF <value>' syntax
- 22:07 Changeset [8c5ee367] by
- ALL: Remove formatting which MSVC is not happy about from .clang-format
- 21:53 Changeset [22ee2366] by
- BLADERUNNER: Ignore first event in gameTick() when launching game …
- 21:45 Changeset [7a152e9a] by
- JANITORIAL: #include "engine.h" -> "engines/engine.h"
- 21:39 Changeset [1b4ce90] by
- ENGINES: Disallow clearing an already clear pause token.
- 21:39 Changeset [830a239b] by
- ENGINES: Move semantics for PauseToken Only compilers who understands …
- 21:39 Changeset [f5ac623] by
- ENGINES: Disallow assignment to a busy pause token.
- 21:39 Changeset [8079dc8d] by
- MACGUI, PINK: Rename setEnginePauseCallback to setEngine
- 21:39 Changeset [3edcc22c] by
- PINK: Use new MACGUI interface
- 21:39 Changeset [d315fc8a] by
- MACGUI: Use real Engine and PauseToken classes
- 21:39 Changeset [866800ff] by
- CRUISE: Use PauseToken
- 21:39 Changeset [4a6a8f0c] by
- SWORD2: Use PauseToken
- 21:39 Changeset [7ea98181] by
- AGI: Use PauseToken
- 21:39 Changeset [2b3d7ea1] by
- AGI: Use existing runDialog function
- 21:39 Changeset [c970106] by
- PEGASUS: Use PauseToken
- 21:39 Changeset [c1c90afb] by
- MOHAWK: Use PauseToken in menu stack
- 21:39 Changeset [acf81a79] by
- AGOS: Use PauseToken in pause function
- 21:39 Changeset [fb92ccba] by
- MOHAWK: Use debugPauseToken in Console::Cmd_QuickTest
- 21:39 Changeset [fa4518fb] by
- SCI: Use PauseToken in kernelMessageBox
- 21:39 Changeset [73670233] by
- SHERLOCK: Debugger, call base postEnter
- 21:39 Changeset [d26655dc] by
- SCI: Debugger, call base preEnter & postEnter
- 21:39 Changeset [faa8bea5] by
- PARALLACTION: Debugger, call base preEnter & postEnter
- 21:39 Changeset [f87a73b] by
- ACCESS: Debugger, call base postEnter
- 21:39 Changeset [feb60191] by
- QUEEN: Debugger, call base for preEnter and postEnter
- 21:39 Changeset [c5bdd7a1] by
- GUI: Use PauseToken in Debugger
- 21:39 Changeset [c15f268e] by
- ENGINES: Allow clearing a PauseToken
- 21:39 Changeset [95f41441] by
- SCUMM: Use baseclass runDialog & always pause _splayer Part of the …
- 21:39 Changeset [802c0ece] by
- SCUMM: PauseToken for saving
- 21:39 Changeset [ce4cfdf5] by
- BACKENDS: Use PauseToken
- 21:39 Changeset [59702fae] by
- PEGASUS: Use PauseToken
- 21:39 Changeset [ea7db12e] by
- ENGINES: Base PauseToken support
- 21:04 Changeset [d01d0621] by
- SDL: Move detection of the desktop resolution into the SdlWindow class
- 20:45 Changeset [d8607341] by
- GUI: Reduce code delta between ResidualVM and ScummVM
- 19:53 Changeset [2f6d219d] by
- SDL: Move detection of the desktop resolution into the SdlWindow class
- 19:46 Ticket #11472 (XEEN: Potions under newcastle disappear) created by
- I saved in front of a potion -- I believe "Potion of the Gods" -- in …
- 19:46 Changeset [de5c4092] by
- DIRECTOR: LINGO: Added test for new cast reference flavor
- 19:46 Changeset [9c772b1a] by
- DIRECTOR: LINGO: Expanded grammar to accept expression as references
- 19:46 Changeset [1a373ab2] by
- DIRECTOR: LINGO: Added tests for new 'if' edge case
- 19:46 Changeset [b52e09b3] by
- DIRECTOR: LINGO: Fixed 'if' preprocessor
- 19:22 Changeset [28265496] by
- ULTIMA4: Remove problematic assert
- 18:06 Changeset [9be3cc9b] by
- RISCOS: Apply additional fixes from ScummVM
- 18:06 Changeset [05990f23] by
- RISCOS: Add FindHelp from ScummVM
- 18:06 Changeset [1708042e] by
- README: Link to the NEWS.md and AUTHORS files
- 18:06 Changeset [335ac3e5] by
- RISCOS: Support creating a StrongHelp manual
- 12:07 Changeset [9195ecf6] by
- DRAGONS: Fix typo caused by dreaded autocomplete
- 12:03 Changeset [7759af51] by
- GUI: Fixed warning
- 12:00 Changeset [771a0a0] by
- ULTIMA: Added override keywords
- 11:53 Changeset [6029da21] by
- ULTIMA: ULTIMA8: Fix wrong API usage skip() accepts only uints, so …
- 11:53 Changeset [c2e97b85] by
- JANITORIAL: Code formatting
- 11:40 Changeset [3dc2012] by
- ULTIMA: ULTIMA8: Fixed bug in playMusic_internal() Class variable was …
- 11:39 Changeset [d1dd4a7] by
- ULTIMA: ULTIMA4: Remove unnecessary variable
- 11:38 Changeset [e23d50ba] by
- GRAPHICS: Specify signedness in TS_ARGB macro
- 11:38 Changeset [c4484028] by
- MOHAWK: Replace assert() with error() assert() is not compiled in …
- 11:38 Changeset [61a1c515] by
- DRAGONS: Fix more MSVC warnings
- 11:38 Changeset [96174b9c] by
- DRAGONS: Fix warnings in minigame3
- 11:38 Changeset [ad393195] by
- DRAGONS: Make MSVC happier with minigames
- 11:38 Changeset [b07bce9c] by
- DRAGONS: Remove unnecessary type casts. Poor MSVC got confused
- 11:38 Changeset [eeb91e81] by
- DRAGONS: Fix MSVC warning
- 11:38 Changeset [a7d27bb4] by
- CRYOMNI3D: Fix MSVC warning
- 11:38 Changeset [08d0eebc] by
- DIRECTOR: LINGO: Simplified func_cursor(), so MSVC is less confused
- 11:38 Changeset [50b9d9a6] by
- DIRECTOR: Fix another MSVC warning
- 11:38 Changeset [627c901f] by
- DIRECTOR: Fix MSVC warnings
- 11:02 Changeset [f8a883f2] by
- SDL: Unify implementations of activateManager and deactivateManager
- 10:56 Changeset [4b2e859] by
- I18N: Update translation (Hungarian) Currently translated at 100.0% …
- 10:56 Changeset [5459904] by
- I18N: Update translation (Finnish) Currently translated at 100.0% …
- 10:56 Changeset [585b6680] by
- I18N: Update translation (Spanish) Currently translated at 100.0% …
- 09:06 Changeset [42a67828] by
- I18N: Rebuild translations.dat
- 09:06 Changeset [2d7fe18a] by
- I18N: Update translation files from source
- 05:11 Changeset [52017e57] by
- ULTIMA4: Handle scaling up when rendering dungeon tiles
- 05:11 Changeset [b84ab126] by
- ULTIMA4: Refactored use of statics in DungeonView
- 05:11 Changeset [a2c72eea] by
- ULTIMA4: Dungeon monster fixes
- 05:11 Changeset [5d5b864d] by
- ULTIMA4: Move DungeonView into views/
- 04:50 Changeset [b0895cf7] by
- BACKENDS: Fix SDL version check for SDL_EnableScreenSaver
- 04:35 Changeset [38325bfb] by
- BACKENDS: Don't turn off screen when ScummVM is running a game
05/09/20:
- 23:46 Changeset [dbf404b] by
- BACKENDS: Allow the screensaver to turn on when ScummVM is running
- 23:15 Changeset [4b4b73df] by
- DIRECTOR: LINGO: Added sanity check to b_updateStage()
- 23:15 Changeset [8c695283] by
- DIRECTOR: LINGO: Added test for 'the' entities as cast number
- 23:15 Changeset [9308a1cc] by
- DIRECTOR: LINGO: Added support for cast references as 'the' entities
- 21:28 Changeset [76d29ca9] by
- ULTIMA4: Cleanup and fixes for saving dungeon location
- 21:28 Changeset [045b2e12] by
- ULTIMA4: Cleanup & clarification of savegame position fields
- 21:28 Changeset [469ab576] by
- ULTIMA4: Fix crash exiting game during initiate game
- 21:28 Changeset [2283cc04] by
- ULTIMA4: Fix yet again keypresses showing during initiate game
- 19:59 Changeset [6aacdb19] by
- GUI: Normalize width/height parameters The fact that ThemeLayout had …
- 19:59 Changeset [77c5108] by
- DIRECTOR: Improved makePathRelative Now it is able to process …
- 19:15 Changeset [6bd68bff] by
- DISTS: Removed duplicated line
- 18:58 Changeset [bd32585c] by
- ALL: Added missing files, don not enable docker plugin
- 18:35 Changeset [ec153bbb] by
- DRAGONS: Fix Signed Overflow GCC Compiler Warnings
- 18:34 Changeset [31115960] by
- PRINCE: Fix Signed vs. Unsigned GCC Compiler Warning
- 18:05 Changeset [b5865719] by
- ALL: synced with ScummVM commit 09bf38c1207aa32b9966e8642ee60e2186e15789
- 17:16 Changeset [8b1535cb] by
- ULTIMA4: Allow for loading saves in cities
- 17:03 Changeset [05bc8c29] by
- GRAPHICS: MACGUI: Fix Signed vs. Unsigned GCC Compiler Warnings
- 13:18 Ticket #11459 (LOL CD: could not load file FRE/GENERAL.PAK) closed by
- fixed: Okay, then I'll close this as invalid. You can find a list of …
- 13:02 Changeset [09bf38c1] by
- ULTIMA: Add missing initializers for coverity
- 10:54 Changeset [44513f45] by
- ULTIMA8: Add sound effect and support regret in crusader quit gump
- 07:40 Changeset [ef7edf95] by
- GRAPHICS: MACGUI: Allow specifying a custom cursor using Graphics::Cursor
- 05:55 Changeset [df3e9e3b] by
- ULTIMA8: Remove custom memory manager from engine (#2227) * ULTIMA8: …
- 05:54 Changeset [b8e0527c] by
- ULTIMA8: Fix detection of FR_FRA & DE_DEU from Gold Edition CD …
- 05:32 Changeset [89e8b823] by
- DRAGONS: Fix Set-But-Unused Variable GCC Compiler Warnings
- 05:23 Changeset [fec7b237] by
- ULTIMA4: Cleaner can save currently check
- 05:23 Changeset [2166d585] by
- ULTIMA4: Fix quit action
- 05:16 Changeset [348661c] by
- DRAGONS: Fix memset() Usage in LoadingScreenState Constructor This …
- 05:08 Changeset [834ab12] by
- ULTIMA4: Add destructor for tile anim pixel transforms
- 04:48 Changeset [9f75998c] by
- ULTIMA4: Leak fixes and class field renames
- 04:41 Changeset [8f6620b8] by
- SDL2: Fix GCC Compiler Warning about Enum vs. Non-Enum Type in …
- 03:58 Changeset [72889001] by
- ULTIMA4: Add destructor for TileAnimSet
- 03:52 Changeset [cf8eeb8a] by
- ULTIMA4: Memory leak fixes
- 03:26 Changeset [611da446] by
- ULTIMA4: Fix shadow warning
- 03:20 Changeset [2ced43fc] by
- ULTIMA4: Further leak fixes
- 03:04 Changeset [1c4a964] by
- ULTIMA4: Further context cleanup
- 02:19 Changeset [84a563ab] by
- ULTIMA4: Minor music code cleanup
- 02:10 Changeset [dda11dac] by
- ULTIMA4: Further fixes for context memory leaks
- 02:01 Changeset [ea37ece] by
- ULTIMA4: Fix gcc warning
- 01:58 Changeset [e94ab928] by
- ULTIMA4: Fix context memory leak
- 01:45 Changeset [9dcb80f7] by
- ULTIMA4: Fixing memory leaks
- 01:45 Changeset [bb405565] by
- GRAPHICS: Fix memory overrun blitting from paletted surfaces
05/08/20:
- 21:56 Ticket #11471 (TINSEL: Unreadable Black Subtitles in Mac Discworld) created by
- See attachments. The dialogue subtitles are not readable in the Mac …
- 16:31 Changeset [0f96d7b7] by
- PINK: fixed pausing when menu bar disappears
- 05:49 Changeset [0eca8009] by
- SCI32: Implement kMacPlatform32 volume subop
- 04:26 Changeset [7afe586] by
- SCI: Fix KQ6 floating off the logic cliff steps
- 04:15 Changeset [267317f6] by
- SCI: Add script_said debug command to help text, regroup Add another …
- 03:49 Ticket #11469 (Nightshadow well still poisonous after completing quest) closed by
- fixed: Fixed. Though you'll need to go back to a prior savegame and defeat …
- 03:46 Changeset [0d410263] by
- XEEN: Fix curing the well in Nightshadow
- 03:46 Changeset [876c5af2] by
- GLK: ADRIFT: Added detection entries
- 03:31 Changeset [c17e82c1] by
- SCI: added missing but implemented help commands for scripts These …
- 03:08 Ticket #11465 (GLK:ADRIFT game detection) closed by
- fixed: Added them. Though most of the games you listed are ADRIFT 5, which …
- 01:45 Ticket #11467 (MOHAWK: Carmen ThinkQuick Challenge New Variant) closed by
- wontfix: Closing this ticket. Learned from discussion on Discord that this game …
- 01:32 Changeset [a96006d5] by
- ULTIMA8: Fix negative uint warning
- 01:29 Changeset [57453ad5] by
- ULTIMA4: Fix implementation of peer action
- 01:29 Changeset [314df691] by
- ULTIMA4: Cleanup of other remaining TODOs
- 01:29 Changeset [5be59207] by
- ULTIMA4: Deprecating in-game key repeat settings
05/07/20:
- 21:58 Ticket #11470 (PRINCE: Immortality Elixir Bug) created by
- At the start of the game a player should dig four items (an …
- 20:55 Changeset [c333b41a] by
- DIRECTOR: Added detection entry for Majestic Mac
- 18:44 Changeset [17b8cb42] by
- JANITORIAL: Fix code formatting
- 18:42 Changeset [979bf50c] by
- DIRECTOR: return early where textCast is null Fixes a segfault for …
- 15:32 Changeset [42cfa8c] by
- DIRECTOR: LINGO: Implement kTheMouseDown and kTheMouseUp
- 15:05 Changeset [60b439ab] by
- DIRECTOR: LINGO: Implement kTheTimer and b_startTimer
- 13:04 Changeset [21d06660] by
- DIRECTOR: LINGO: Free memory in cb_proplist
- 13:04 Changeset [5b0d0a1d] by
- DIRECTOR: kTheMouseCast should return -1 if not overlapping a cast member
- 13:04 Changeset [022d5035] by
- DIRECTOR: Implement b_updateStage
- 11:15 Changeset [1024d398] by
- DIRECTOR: Implement is QuickTimePresent check QuickTime is always …
- 10:28 Changeset [234c910f] by
- DIRECTOR: LINGO: Added missing bytecode prototypes
- 10:25 Changeset [e6bd7309] by
- DIRECTOR: LINGO: Added check for decompiler lists for bytecode
- 08:36 Changeset [fe5746d8] by
- DIRECTOR: Handle D4 copyCastStxts without children
- 08:19 Changeset [1daa27e] by
- DIRECTOR: Fix memory management in RIFXArchie
- 05:19 Changeset [5c2a7232] by
- ULTIMA8: Fix debug operator for 'precision' enum
- 04:02 Changeset [9da22936] by
- ULTIMA4: Implementing music player Currently only .mp3 and .mid files …
- 02:18 Ticket #11469 (Nightshadow well still poisonous after completing quest) created by
- The well in Nightshadow damages the drinker before the party defeats …
- 02:16 Changeset [9343c454] by
- ULTIMA4: Remove deprecated in-game music & sfx volume levels
- 01:55 Changeset [ad80273e] by
- ULTIMA4: Properly implement sound manager
- 01:28 Ticket #11243 (No music on Mixed-Up Mother Goose VGA CD) closed by
- fixed: Fixed in: 772df1fb3bba2f7830b693f1b488fa96d91c5ba7
- 01:24 Changeset [772df1fb] by
- SCI: Ignore Windows GM sound in DOS MOTHERGOOSE256 Fixes music in …
- 01:15 Ticket #11454 (XEEN: Loading a save file first causes a crash) closed by
- fixed
- 01:14 Ticket #11276 (Freeze when trying to enter last level of witches' tower) closed by
- fixed
- 01:13 Changeset [5eea46f2] by
- XEEN: Fix crash loading some savegames directly from launcher
- 00:42 Changeset [912b2f03] by
- XEEN: Bugfix for bad mob data, WOXCD top of witches tower
- 00:42 Changeset [23161b2] by
- ULTIMA4: Merge of sound manager into a single code file
05/06/20:
- 22:50 Changeset [ee139e16] by
- SCI32: Update GM detection for MOTHERGOOSE Mac Fixes MOTHERGOOSE Mac …
- 19:30 Changeset [5a1909f5] by
- ALL: .clang-foramt fixes The project code formatting conventions …
- 18:20 Changeset [03fdee9] by
- ALL: Fix .clang-format It's used by VScode. A missing comma threw …
- 17:11 Changeset [544d339a] by
- DRAGONS: Fix resource leak
- 17:11 Changeset [5c626079] by
- DRAGONS: Initialize another variable
- 16:56 Changeset [cfcf4e45] by
- DIRECTOR: Skip over empty entries in the CAS list
- 16:33 Changeset [06e9fb12] by
- DIRECTOR: Fix cast indexing. The indexing of the cast list is stored …
- 16:29 Ticket #11468 (AUDIO: Enhanced Soundtracks Selectable as Music Device) created by
- Would like to be able to select enhanced soundtrack files as a …
- 15:43 Changeset [1970bde7] by
- ALL: Fix .clang-foramt It is used by vscode editor
- 15:13 Ticket #11467 (MOHAWK: Carmen ThinkQuick Challenge New Variant) created by
- Possible new variant. My game is recognized but doesn't start. …
- 13:49 Changeset [55cac1a5] by
- MISC: Added .clang-format for automatic formatting
- 10:35 Changeset [ac90807d] by
- DIRECTOR: Remove Mac platform conditional in frame loader
- 06:57 Changeset [59170361] by
- ULTIMA8: Fix build (somehow missed committing these..)
- 06:27 Changeset [2d35971c] by
- ULTIMA8: Stop forever-looping sounds when item leave fast area. Bump …
- 06:27 Changeset [9c930ac6] by
- ULTIMA8: Read index of sound flex (useful for crusdaer, probably)
- 04:56 Changeset [e8482d8c] by
- ULTIMA4: Move fix for LB Abyss response to create_ultima
- 03:43 Changeset [f72927d5] by
- ULTIMA4: Allow portal numbers in debugger goto command
- 02:47 Changeset [bf534c56] by
- ULTIMA4: Other debugger fixes
- 02:40 Changeset [7d216777] by
- ULTIMA4: Fix dungeon debugger command
05/05/20:
- 22:17 Ticket #11466 (CINE: Unknown Variant of Operation Stealth) created by
- The game in 'Operation Stealth' seems to be an unknown game variant. …
- 21:49 Changeset [1961f162] by
- SCI32: Implement MOTHERGOOSE custom Mac saving
- 21:15 Changeset [1780c789] by
- WINTERMUTE: Fix AmigaOS build
- 19:51 Changeset [7b2e3fb4] by
- WINTERMUTE: Remove "#if 1" marks
- 19:51 Changeset [14c54b03] by
- WINTERMUTE: Add stub for wme_3fstatistics.dll data collecting plugin
- 19:51 Changeset [b783f984] by
- WINTERMUTE: Move wme-plugins implementations to /ext/ folder
- 19:51 Changeset [ff800434] by
- WINTERMUTE: Move external DLL implementations to /ext/ folder
- 19:14 Changeset [85e27b0] by
- SCI32: Implement Mac kSetLanguage
- 19:07 Changeset [e7da80dd] by
- SCI: Update FPFP Mac easter egg patch comments
- 18:02 Changeset [6f79a39] by
- DIRECTOR: LINGO: Fix kTheName and kTheScriptText memory management
- 17:32 Changeset [48c92512] by
- DIRECTOR: LINGO: Implement kTheMouseCast
- 17:16 Changeset [f5eff07e] by
- DIRECTOR: LINGO: Implement cb_proplist
- 15:06 Changeset [08fa9906] by
- DIRECTOR: Movie cast should override shared cast for sprites
- 15:06 Changeset [91d1bf0c] by
- DIRECTOR: Remove duplicate type field in Sprite
- 15:06 Changeset [180822b3] by
- DIRECTOR: LINGO: Add cb_stackpeek and cb_stackdrop
- 12:31 Changeset [a026115c] by
- ULTIMA: NUVIE: Fix some coverity issues
- 12:07 Ticket #11463 (Maniac Mansion [Apple IIgs] : Game crash when accessing garage) closed by
- fixed: Okay, I fixed it in 1a6ffd6398339a82e79817c065bb0ae926dd4b63. That …
- 12:06 Changeset [3966bce] by
- ULTIMA8: More coverity fixes
- 12:06 Changeset [77850a75] by
- ULTIMA1: Fix small coverity issues
- 12:06 Changeset [8011b212] by
- NEWS: Mention Apple gs MM fix
- 12:06 Changeset [1a6ffd63] by
- SCUMM: Fixed reading malformed resources. Bug #11463
- 10:26 Changeset [20ebd47f] by
- ULTIMA8: Fix looping and updating balance of ambient SFX
- 03:22 Changeset [d31e3c3c] by
- ULTIMA4: Saving fixes for secondary maps
- 02:07 Ticket #11464 (New variant King's Quest VII version 2.00 Windows) closed by
- fixed
- 00:04 Ticket #11457 (LSL1 VGA (Russian) freezes when hailing cab) closed by
- fixed: Fixed in: 93b634fe7ca3995a40bc63325513bcbd682c8ade After further …
Note:
See TracTimeline
for information about the timeline view.