Timeline
01/04/19:
- 20:00 Changeset [20191622] by
- GLK: Properly fix window clicking crash
- 13:47 Changeset [7394afbb] by
- GLK: Fix negative index crash when clicking in a window
- 12:43 Changeset [f023f281] by
- GLK: Fix comment typo
- 12:29 Changeset [448adc81] by
- GLK: FROTZ: Clarify comment about Unicode runes a bit. This started …
- 02:30 Changeset [79052366] by
- GLK: FROTZ: Support using prior palette when a pic doesn't have one
- 02:18 Changeset [c4c14b5] by
- GLK: FROTZ: Fixes for picture decoding
- 02:01 Changeset [d5bf1396] by
- GLK: FROTZ: os_picture_data wasn't dividing by cell size
01/03/19:
- 22:16 Changeset [642efa7f] by
- GLK: FROTZ: Hooked up window property reading
- 18:26 Ticket #10864 (Development builds no longer work on Windows XP) created by
- The development builds no longer work on Windows XP. On execution you …
- 07:24 Changeset [df74a209] by
- GLK: FROTZ: Keep mono & prop font sizes to be the same for v6 games
- 07:13 Changeset [85816c8a] by
- GLK: Make a _gameFile field in the base Glk engine
- 03:17 Changeset [8d690960] by
- GLK: FROTZ: Window positions & sizes are in characters, not pixels
- 03:09 Changeset [313337eb] by
- GLK: Remove deprecated _cellW/_cellH from Conf
- 02:18 Changeset [f1d9722f] by
- GLK: FROTZ: Add support for pair windows to have more than 2 children …
01/02/19:
- 22:23 Changeset [3ed48e3d] by
- GLK: FROTZ: Setting window positon & size, some property reading
- 19:47 Ticket #10856 (SCI: QFG1VGA: Mac version disables Antwerp controls and kills you) closed by
- fixed
- 19:47 Changeset [f1fdb0cd] by
- SCI: Fix QFG1VGA Mac Antwerp controls, bug #10856 Fixes a script bug …
- 13:23 Ticket #10863 (WME: Wintermute games not recognised) created by
- Being the New Year and a new Carol Reed Mystery, I have got round to …
- 10:25 Ticket #10862 (AUDIO: AC3 volume seems too low) created by
- The sound volume in the hi-res Zork: Grand Inquisitor movies seems …
- 06:40 Changeset [c02d1f5] by
- GLK: FROTZ: Beginnings of setting window positions and size
- 03:04 Changeset [b4c3df62] by
- GLK: FROTZ: Cleanup of incorrect namespace comments
- 02:59 Changeset [fd2dda4c] by
- GLK: FROTZ: Compilation fix
- 02:31 Changeset [c43f625f] by
- GLK: FROTZ: Added skeleton classes for ZMachine windows
- 01:08 Ticket #10843 (GLK: FROTZ: On-screen dialogs aren't displayed correctly) closed by
- fixed: In 4568e498: […]
- 01:07 Changeset [4568e498] by
- GLK: FROTZ: Fix #10843 Status bar disappearing when textbox is shown
01/01/19:
- 21:48 Ticket #10615 (QFG4: Tentacle doesn't retract after crossing pit at start of game) closed by
- fixed
- 21:47 Changeset [aa9a1ab] by
- SCI32: Fix QFG4 cave tentacle Fixes wriggling and retraction when …
- 08:56 Changeset [9bbd0474] by
- GLK: FROTZ: Support shorthand abbreviations in earlier Infocom games
- 08:40 Changeset [7643382] by
- COMMON: Suport String in U32String assignment & equality operators
- 08:38 Changeset [0d1f5bc2] by
- GLK: Fix gcc warning in engine construction
- 08:16 Changeset [402fb78a] by
- GLK: Remove redundant const prefix from getOptions
- 07:58 Changeset [ea538933] by
- GLK: TADS: Split game list arrays into v2 and v3
- 06:32 Changeset [4938ac9e] by
- GLK: Implement passing detection options to the engines
- 06:31 Changeset [fa51ea21] by
- GLK: FROTZ: Fix Mysterious Adventures detection entries
- 05:35 Ticket #10842 (GLK: FROTZ: Display problems in Beyond Zork) closed by
- fixed
- 03:47 Changeset [013f39cb] by
- GLK: Standardizing on a common GameDescriptor class for detectors
- 03:15 Changeset [84b6534c] by
- GLK: Move GlkMetaEngine declaration into a new header file
- 02:58 Changeset [3d19a27] by
- GLK: FROTZ: Fix rendering of Beyond Zork minimap
- 02:34 Changeset [1021da1] by
- GLK: Splitting font related info from Conf into their own classes
- 01:00 Ticket #10861 (COMPOSER: Darby the Dragon: ERROR: Archive does not contain 'ANIM' 2329!) created by
- When I begin the game, I go to the throne room and I click the magic …
12/31/18:
- 23:20 Ticket #10667 (Day of the tentacle : speech OR subtitle but not both) closed by
- wontfix: This is working as expected for floppy games.
- 11:49 Ticket #10860 (QFG4: Lock up when casting Trigger after Summon Staff) created by
- Casting trigger on the gate never ceases.
- 10:55 Ticket #10859 (QFG4 room entry causes rightmost pixel line rendering error) closed by
- duplicate
- 10:05 Ticket #10859 (QFG4 room entry causes rightmost pixel line rendering error) created by
- When entering the room two south of the town entrance from the west, I …
- 05:56 Ticket #10858 (QFG4: Pathfinding in forest 1S from town, south entry) created by
- The room south of town has an odd pathing route when entering from …
- 05:51 Ticket #10857 (QFG4: Pathfinding in forest 1S 1W from town, east entry) created by
- The room south of the town entrance has a pathing error when then …
- 00:23 Changeset [f25b3d93] by
- GLK: FROTZ: Split Infocom game list from other games list
12/30/18:
- 23:16 Ticket #10856 (SCI: QFG1VGA: Mac version disables Antwerp controls and kills you) created by
- QFG1VGA Mac disables all controls when the antwerp falls in room 78, …
- 18:52 Changeset [a9d12069] by
- TUCKER: Added support for Russian fan translation
- 12:06 Ticket #10440 (SCI: PHARKAS Mac no longer running at all, ScummVM complaining about ...) closed by
- fixed: There are other changes before this commit. I've adapted it for the …
- 12:05 Ticket #10792 (SCI: Mac KQ6, QFG1VGA, FPFP, GK1 broken, possibly others) closed by
- fixed: There are other changes before this commit. I've adapted it for the …
- 10:53 Changeset [57f114cb] by
- SCI: Don't try to validate resources added from a Mac resource fork …
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