Timeline



05/20/18:

23:40 Changeset [c7f3416d]branch-2-1branch-2-1-0 by Adrian Frühwirth <bonki@…>
JANITORIAL: Remove trailing whitespace
19:56 Ticket #10534 (MADE: RTZ - Failure to manually extract necessary files from GOG ...) closed by bonki
fixed: Fixed in commit 5dda21c1c2552945a9446ee24ec6692734a0332a, thanks for …
19:53 Changeset [5dda21c1]branch-2-1branch-2-1-0 by Adrian Frühwirth <bonki@…>
MADE: Do not attempt to read from non-existing file Fixes Trac#10534.
15:18 Changeset [e1cd9e58]branch-2-1branch-2-1-0 by criezy
I18N: Update translations templates
15:17 Changeset [37791c4b]branch-2-1branch-2-1-0 by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: RIVEN: Add Autosave Support The game will autosave to slot 0 …
14:58 Changeset [980ed0e] by GitHub <noreply@…>
Merge 4dcf2e3eece1207aa1d201c0cf3b9ba79ee6db2c into …
14:56 Changeset [4dcf2e3e] by dafioram
MOHAWK: RIVEN: Add Autosave Support The game will autosave to slot 0 …
13:52 Ticket #10535 (DOCS: Update style guide for naming of functions and template types) created by dafioram
http://wiki.scummvm.org/index.php/Code_Formatting_Conventions 1. The …
12:21 Changeset [1606d668]branch-2-1branch-2-1-0 by criezy
WINTERMUTE: Update deg2rad usage
12:21 Changeset [d52937cc]branch-2-1branch-2-1-0 by criezy
SCI: Update rad2deg usage
12:21 Changeset [abb8ae0]branch-2-1branch-2-1-0 by criezy
COMMON: Template deg2rad and rad2deg in Common/math The input and …
10:05 Changeset [5ee24f39]branch-2-1branch-2-1-0 by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: MYST: Fix repeatedly trying to autosave when not allowed …

05/19/18:

22:01 Changeset [900d3171] by Zafiris Galanopoulos <zafiris@…>
* Attempt to fix ticket #10473.
21:03 Changeset [98067b0f]branch-2-1branch-2-1-0 by Adrian Frühwirth <bonki@…>
WINTERMUTE: Properly fix handling of Ogg Vorbis resources
18:32 Ticket #10533 (WME: .ogg files from .dcp packages are unknown) closed by bonki
fixed: Thanks for reporting, the regression was introduced in …
18:31 Changeset [d022572f]branch-2-1branch-2-1-0 by Adrian Frühwirth <bonki@…>
WINTERMUTE: Fix loading Vorbis files Fixes Trac#10533
18:23 Changeset [4396b01]branch-2-1branch-2-1-0 by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: MYST: Fix the Wii/GameCube build
17:56 Changeset [719c2b83]branch-2-1branch-2-1-0 by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: MYST: Autosave to Slot 0 The game will autosave to slot 0 …
17:31 Changeset [e3721d44] by GitHub <noreply@…>
Merge 67c994eaa9dcc35ebb56232166a7de6e000305a4 into …
17:26 Changeset [67c994ea] by dafioram
MOHAWK: MYST: Autosave to Slot 0 The game will autosave to slot 0 …
16:35 Changeset [fe66283a] by Cameron Cawley <ccawley2011@…>
WINTERMUTE: Fix loading Vorbis files Fixes Trac#10533
13:35 Ticket #10534 (MADE: RTZ - Failure to manually extract necessary files from GOG ...) created by raziel-
ScummVM 2.1.0git (May 18 2018 11:24:32) Features compiled in: Vorbis …
13:33 Ticket #10533 (WME: .ogg files from .dcp packages are unknown) created by raziel-
ScummVM 2.1.0git (May 18 2018 11:24:32) Features compiled in: Vorbis …

05/18/18:

19:28 Changeset [43babaee]branch-2-1branch-2-1-0 by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: RIVEN: Always release the prison combination buttons Fixes …
19:28 Ticket #10525 (MOHAWK: Riven: Prison Island sound puzzle graphics glitch.) closed by bgK
fixed: Thanks for your report, this was fixed in commit 43babaeef8.
09:13 Changeset [27697c77] by whiterandrek
PINK: started inventory implementation
09:13 Changeset [098e48da] by whiterandrek
PINK: basic walk, left click and seqTimer implementation
09:13 Changeset [e6f84df9] by whiterandrek
PINK: added onMouseOver method to LeadActor
09:13 Changeset [528e1f1c] by whiterandrek
PINK: fixed finding actor on screen
09:13 Changeset [734d6ba4] by whiterandrek
PINK: added basic cursor implementation, fixed sequenceAudio …
09:13 Changeset [2d2fd261] by whiterandrek
PINK: small fixes
09:13 Changeset [d4cdbfdb] by whiterandrek
PINK: fixed some segfaults
09:13 Changeset [8fdbba7c] by whiterandrek
PINK: added ActionTalk implementation
09:13 Changeset [cc0e52bc] by whiterandrek
PINK: added ActionPlayWithSfx implementation
09:13 Changeset [a7438e12] by whiterandrek
PINK: added basic ActionLoop implementation
09:13 Changeset [323b981a] by whiterandrek
PINK: Implemented SequenceAudio as in original. Now Peril's intro is …
09:13 Changeset [3aa428a1] by whiterandrek
PINK: fixes for Peril
09:13 Changeset [7a25aa7d] by whiterandrek
PINK: fixed sideEffect and choosing of handler
09:13 Changeset [7f14abb9] by whiterandrek
PINK: added restart method to SequenceAudio
09:13 Changeset [6429b737] by whiterandrek
PINK: hacky implementation of SequenceAudio
09:13 Changeset [ca3cd971] by whiterandrek
PINK: implemented skipping to last subsequence
09:13 Changeset [afc07e14] by whiterandrek
PINK: implemented sequence restarting
09:13 Changeset [cb5af65] by whiterandrek
PINK: added button to toggle Drawing of Bounding Rectangles
09:13 Changeset [a871aefc] by whiterandrek
PINK: added placeholders for remaining buttons
09:13 Changeset [27f4717d] by whiterandrek
PINK: small fixes and implemented skipping of sequence by buttons
09:13 Changeset [eff73ee2] by whiterandrek
PINK: fixes to get first game scene of Hokus Pokus loaded and hack for …
09:13 Changeset [32b29bef] by whiterandrek
PINK: implemented drawing of transparent drawing, but it seems that …
09:13 Changeset [035b5b5] by whiterandrek
PINK: fixed ActionSfx deserialization
09:13 Changeset [3d6828ab] by whiterandrek
PINK: Implemented changing page and module, but without unloading old …
09:13 Changeset [3476261f] by whiterandrek
PINK: Basic implementation of CEL decoder. Fixed sprite positioning
09:13 Changeset [ece2c7a] by whiterandrek
PINK: Started implementation of Director class . For now engine can …
09:13 Changeset [8dad23e] by whiterandrek
PINK: added InventoryActor and SequenceAudio
09:13 Changeset [d69a7502] by whiterandrek
PINK: added ParlSqPink and PubPink
09:13 Changeset [c489fb59] by whiterandrek
PINK: added all missing objects to factory method. Unimplemented …
09:13 Changeset [daac181] by whiterandrek
PINK: added CursorActor
09:13 Changeset [23901dc] by whiterandrek
PINK: fixed missing arguments
09:13 Changeset [97083038] by whiterandrek
PINK: added ActionText
09:13 Changeset [0db75c4c] by whiterandrek
PINK: added ActionPlayWithSfx and ActionSfx
09:13 Changeset [66a2853d] by whiterandrek
PINK: added ActionTalk class
09:13 Changeset [6ed1dfd7] by whiterandrek
PINK: Again small fix for ActionLoop
09:13 Changeset [ba03da3] by whiterandrek
PINK: Fixed wrong constant values
09:13 Changeset [81abf8a] by whiterandrek
PINK: added ActionLoop
09:13 Changeset [cf793081] by whiterandrek
PINK: added SupportingActor and HandlerMgr
09:13 Changeset [c90e1ed2] by whiterandrek
PINK: added SeqTimer class
09:13 Changeset [91ef9410] by whiterandrek
PINK: added random to methods which need it.
09:13 Changeset [04138e81] by whiterandrek
PINK: Handlers are implemented, beside handlerMgr, …
09:13 Changeset [0243649e] by whiterandrek
PINK: added debug information to actions
09:13 Changeset [a7ea2ae0] by whiterandrek
PINK: game page init fixes
09:13 Changeset [9e846bd0] by whiterandrek
PINK: small fixes
09:13 Changeset [766cd8c3] by whiterandrek
PINK: did a big file movement for better readability. Almost …
09:13 Changeset [fe016fe5] by whiterandrek
PINK: some fixes
09:13 Changeset [98f45b72] by whiterandrek
PINK: added basic script implementation
09:13 Changeset [c68b8e1d] by whiterandrek
PINK: implemented init of LeadActor and checking for state in …
09:13 Changeset [867abec0] by whiterandrek
PINK: added some methods to Actor
09:13 Changeset [4e3f4e2] by whiterandrek
PINK: implemented ActionHide completely
09:13 Changeset [2488ab6] by whiterandrek
PINK: added states to LeadActor
09:13 Changeset [cb882e18] by whiterandrek
PINK: added setIdleAction to actor
09:13 Changeset [cfd8293e] by whiterandrek
PINK: implemented SideEffectModuleVariable fully
09:13 Changeset [9cfda82] by whiterandrek
PINK: Added findAction method
09:13 Changeset [0ec4e86f] by whiterandrek
PINK: Added findActor method
09:13 Changeset [93f3bcc9] by whiterandrek
PINK: Continue to develop Sequencer::authorSequence method
09:13 Changeset [ef852ac5] by whiterandrek
PINK: Added SequenceActorState and SequenceContext
09:13 Changeset [e487bf52] by whiterandrek
PINK: Added more Handler methods
09:13 Changeset [30bc70f] by whiterandrek
PINK: Implemented SideEffectExit
09:13 Changeset [5d32ed65] by whiterandrek
PINK: Added findSequence method to Sequencer
09:13 Changeset [5f947f8f] by whiterandrek
PINK: More debug output of Objects attributes
09:13 Changeset [f2ca3dcb] by whiterandrek
PINK: Implemented debug output of Objects
09:13 Changeset [e10a5bcb] by whiterandrek
PINK: Added SideEffect, SideEffectExit, SideEffectVariable, …
09:13 Changeset [64c36327] by whiterandrek
PINK: Added Handler and HandlerStartPage
09:13 Changeset [0f3799d5] by whiterandrek
PINK: Added SequenceItemLeader and SequenceItemDefaultAction
09:13 Changeset [8992c557] by whiterandrek
PINK: Added Sequencer, Sequence and SequenceItem
09:13 Changeset [3505c301] by whiterandrek
PINK: Added missing field to WalkLocation class
09:13 Changeset [31ccb54c] by whiterandrek
PINK: Added missing include
09:13 Changeset [6dc17ab3] by whiterandrek
PINK: Added LeadActor pointer field to WalkMgr
09:13 Changeset [c4011c02] by whiterandrek
PINK: Implemented Page loading.
09:13 Changeset [1fba0c9] by whiterandrek
PINK: Added all classes in classMap
09:13 Changeset [d8a723ab] by whiterandrek
PINK: split declaration and definition and some fixes
09:13 Changeset [ad3641af] by whiterandrek
PINK: Added InventoryItem class
09:13 Changeset [a164047c] by whiterandrek
PINK: Implemented MFC archive, some pink objects and their …
09:13 Changeset [71c2a37e] by whiterandrek
PINK: moved game descriptions to detection_tables.h
09:13 Changeset [e5c15e8c] by whiterandrek
PINK: Implemented Sound Class
09:13 Changeset [ead7741] by whiterandrek
PINK: Initial commit Implemented skeleton of engine, detection, …

05/17/18:

20:51 Ticket #10526 (MOHAWK: MYST ME: Crash when opening the map while using the Fortress ...) closed by bgK
fixed: Thanks for your report, this was fixed in commit …
20:50 Ticket #10531 (MOHAWK: MYST: Crash when opening map mech age brother rooms) closed by bgK
fixed: Thanks for your report, this was fixed in commit …
20:50 Ticket #10532 (MOHAWK: MYST: Channelwood sound stops in linking book lift) closed by bgK
fixed: Thanks for your report, this was fixed in commit …
20:50 Changeset [cedeb537]branch-2-1branch-2-1-0 by criezy
I18N: Update translations templates
20:49 Changeset [4e77445]branch-2-1branch-2-1-0 by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: MYST: Opcode 102 in Channelwood can only set the volume to non …
20:49 Changeset [6798f9c7]branch-2-1branch-2-1-0 by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: Don't allow displaying the map when the game is not …
20:49 Changeset [44fd44cc]branch-2-1branch-2-1-0 by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: Remove detection entries for games not supported by the engines
20:49 Changeset [2a02e031]branch-2-1branch-2-1-0 by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: Remove midi playback This was unused and not touched for many …
20:08 Changeset [5090b6cb]branch-2-1branch-2-1-0 by Adrian Frühwirth <bonki@…>
WINTERMUTE: Add flag for games using low-spec resources.
19:52 Changeset [fa6a9280]branch-2-1branch-2-1-0 by Adrian Frühwirth <bonki@…>
VIDEO: Add PRINCE to list of engines using the FLIC decoder
19:47 Changeset [28bbcdba] by GitHub <noreply@…>
Merge f76b8b46c24750a037d8adb82ddf6ce2fbb7191b into …
19:45 Changeset [ff1b7ff8]branch-2-1branch-2-1-0 by Adrian Frühwirth <bonki@…>
VIDEO: FLIC: Fix decoding of BYTE_RUN/FLI_BRUN chunks Our decoder …
12:56 Changeset [c9ec2ae1] by Adrian Frühwirth <bonki@…>
SCUMM: Improve 'imuse play' debugger command error handling This …
12:45 Changeset [74b67d43] by Adrian Frühwirth <bonki@…>
SCUMM: Ensure pointer returned by getResourceAddress() is usable In …
01:57 Ticket #10532 (MOHAWK: MYST: Channelwood sound stops in linking book lift) created by dafioram
In channelwood if you enter the lift from the ground level that takes …
01:50 Ticket #10531 (MOHAWK: MYST: Crash when opening map mech age brother rooms) created by dafioram
When in the mechnical age if you open up either brother rooms and open …
01:44 Ticket #10530 (ZAK: Cutscene stack overflow after (FM-TOWNS) ending) created by d0k3
After finishing the game, the console pops up and I get: ERROR: …
01:11 Ticket #10529 (SPY FOX 3 GERMAN: Voices do not work at all) created by Saleck
In the Steam version of SPY FOX 3 German, no voices work at all. …
01:09 Ticket #10528 (SPY FOX 3 GERMAN: Crash in the Hair Dressing Room.) created by Saleck
Hello, There is a bug with the German version of SPY Fox 3. When …

05/16/18:

22:18 Ticket #10527 (SCUMM: "imuse play" console command crashes on some tracks, should ...) created by JPLeBreton
Steps to repro: 1. open monkey2 (tested with english DOS version) 2. …
19:01 Changeset [c19da6b7] by GitHub <noreply@…>
CONFIGURE: Make Bink an engine dependency
09:21 Ticket #10526 (MOHAWK: MYST ME: Crash when opening the map while using the Fortress ...) created by lotharsm
Visit the Mechanical Age and look at the Fortress Simulator. *Before* …
06:36 Changeset [32e614b0] by JenniBee <mcmurray.jennifer@…>
WINTERMUTE: Add flag for games using low-spec resources.
03:21 Ticket #10525 (MOHAWK: Riven: Prison Island sound puzzle graphics glitch.) created by macca8
This refers to the sound puzzle on Prison Island that releases …

05/15/18:

11:51 Changeset [f76b8b4] by whiterandrek
VIDEO: fixed decoding byteRun when there is more than 255 packets on line
01:59 Ticket #10514 (XEEN: Low framerate) closed by dreammaster
fixed: It should be possible. Currently, the frame rate is tied into the …
01:58 Changeset [0aed2452]branch-2-1branch-2-1-0 by dreammaster
XEEN: Refresh screen at a higher rate for more responsive mouse
01:44 Ticket #10517 (XEEN: Incorrect rewards from defeated enemies) closed by dreammaster
fixed: No, the original report is right.. in ScummVM the treasure gold and …
01:43 Changeset [d5444f2]branch-2-1branch-2-1-0 by dreammaster
XEEN: Fix accumulation of gold & gems from defeated enemies
Note: See TracTimeline for information about the timeline view.