Timeline
04/24/18:
- 18:13 Ticket #10499 (MOHAWK: MYST: Tower Rotation direction line broken by text) closed by
- fixed: Thanks for your report. This is fixed in commit c1a12c2475. I tried …
- 18:12 Changeset [c1a12c24] by
- MOHAWK: MYST: Redraw the tower angle line after the rotation completes …
- 14:22 Ticket #10500 (BACKENDS: iOS - Could not initialize color format (Broken Sword 2.5)) created by
- Hi I have just compiled myself the latest ScummVM version 2.1.0 git …
- 02:20 Ticket #10499 (MOHAWK: MYST: Tower Rotation direction line broken by text) created by
- In scummvm and the original engine if you rotate the tower so that it …
- 00:14 Changeset [00af6a9a] by
- XEEN: Fix Swords Greyhaven guild spell list
04/23/18:
- 23:48 Changeset [db8f9bcc] by
- XEEN: FIxes for Dark Side & Swords spell listing
- 22:01 Changeset [dd15251] by
- LILLIPUT: Remove some unused variables, initialize some others
- 11:05 Ticket #10498 (MOHAWK: MYST: Channelwood Achenar door shown half open) closed by
- fixed: Thanks for your report, this was fixed in commit 366fbf5d2a. I wonder …
- 11:04 Changeset [366fbf5d] by
- MOHAWK: MYST: Clip one coordinate at a time in o_copyImageToBackBuffer …
- 03:05 Changeset [0015d51d] by
- I18N: Regenerate translations data file
04/22/18:
- 20:54 Changeset [65861bb9] by
- SCI: Change workaround for PalVary / Animate race condition The new …
- 20:45 Changeset [10abb0c] by
- TITANIC: Fix discrepancy between readSavegameHeader() declaration and …
- 20:42 Changeset [b1b83ac9] by
- Revert "TITANIC: Fix memory leak due to save thumbnail changes" This …
- 15:53 Ticket #10493 (TITANIC: Game crash when choosing floor in elevator) closed by
- worksforme: I went ahead and bought the Steam release, and was able to replicate …
- 15:44 Changeset [ab3f397e] by
- TITANIC: Fix memory leak due to save thumbnail changes
- 12:58 Ticket #10498 (MOHAWK: MYST: Channelwood Achenar door shown half open) created by
- 2.1.0git-1923-gea524fa792 When in channelwood 3rd level if you open …
- 07:30 Changeset [0de4171c] by
- CREATE_PROJECT: CMAKE: Fix importing SDL2 when it was built using …
- 07:27 Changeset [04c321d2] by
- CREATE_PROJECT: CMAKE: Fix importing SDL2 when it was built using …
- 06:30 Changeset [086ab443] by
- MOHAWK: LB: Mark a switch fall-trough as intentional Without the …
- 06:23 Changeset [818117bd] by
- BASE: Allow options to come after command on the command line
- 06:19 Ticket #10497 (MOHAWK: MYST: Selentic age radar doors no closing sound) closed by
- fixed: Thanks for your report, this was fixed in commit …
- 06:17 Changeset [a992dcc] by
- MOHAWK: LB: Mark some switch fall-throughs as intentional …
- 06:15 Changeset [0ebf0452] by
- MOHAWK: MYST: Fix the sound effect not playing in opcode 41 Changing …
04/21/18:
- 23:27 Changeset [1cb8454c] by
- BUILD: Add temporary files created by configure to .gitignore
- 22:56 Changeset [a20f90cb] by
- JANITORIAL: Fix formatting
- 15:50 Changeset [dd425413] by
- MOHAWK: Remove extra coma
- 15:36 Changeset [e421b18c] by
- Merge branch 'dafioram-myst_soundrecvrChanges'
- 15:32 Changeset [7c701020] by
- MOHAWK: MYST: Always redraw the sound receiver at constant speeds …
- 14:27 Changeset [bfa97d8f] by
- MOHAWK: MYST: Make sound receiver hint boundary line up with orig In …
- 14:27 Changeset [5a1fc8c2] by
- MOHAWK: MYST: Enhance: slow down sound receiver max spin rate This …
- 14:02 Changeset [08bbef8] by
- TUCKER: Improve autosave error handling
- 13:45 Changeset [2bbed814] by
- TUCKER: Try autosaving only once per autosave interval
- 13:10 Ticket #10497 (MOHAWK: MYST: Selentic age radar doors no closing sound) created by
- 2.1.0git-1923-gea524fa792 When using the sound radar if you close the …
- 11:54 Changeset [828da1fc] by
- XEEN: Add Swords guild membership checks
- 11:26 Changeset [0aeecb6c] by
- XEEN: Swords changes for game flags array
- 02:28 Ticket #10495 (TINSEL: DW1: Prunes disappear if used without putting in inventory) closed by
- fixed: I've implemented what I think is a clean patch for the problem.. if an …
- 02:27 Changeset [ea524fa7] by
- TINSEL: Fix held items not in either inventory being lost
- 01:00 Changeset [030582af] by
- XEEN: Ignore monster moves outside map rather than asserting
- 00:51 Changeset [4d3a7a78] by
- XEEN: Fix assert for maximum number in button chooser
04/20/18:
- 23:59 Changeset [fb5c4645] by
- XEEN: Fix crash attacking enemies with an Elder weapon
- 23:59 Changeset [a5395edd] by
- XEEN: Fix scripts scanning party inventories for an item
- 23:36 Changeset [63ebadaf] by
- XEEN: Add town entry handling for Swords
- 23:24 Changeset [2d62b8e] by
- AUDIO: Silence compiler warning in Nuked OPL emulator
- 23:01 Ticket #10496 (TUCKER: Panel background off by one pixel) closed by
- fixed: Fixed in commit 3676c3886d9c1ee6ac95bdb312ce61a0d1af9061.
- 22:57 Changeset [3676c388] by
- TUCKER: Fix panel background being off by one pixel This fixes an …
- 22:51 Ticket #10496 (TUCKER: Panel background off by one pixel) created by
- When clicking the computer (entering the options menu) the panel …
- 21:00 Changeset [fa1b2388] by
- TUCKER: Draw text only when hovering over hotspots when using the map
- 05:55 Changeset [56db8c62] by
- LILLIPUT: Refactor engine, replace the use of MinMax by Common::Rect
- 05:21 Changeset [7af31d66] by
- LILLIPUT: Add safeguard in homeInPathFinding
- 05:10 Changeset [2f00d52a] by
- LILLIPUT: Fix memory leak
- 04:55 Changeset [c0de8dd0] by
- LILLIPUT: Fix unsafe read of string reported by coverity
- 03:03 Ticket #10495 (TINSEL: DW1: Prunes disappear if used without putting in inventory) created by
- I assume this is a bug in the game scripts. If you pickup the prunes …
- 01:42 Changeset [94793803] by
- XEEN: Changes for Auto Notes for Swords
- 01:21 Changeset [8d577f49] by
- XEEN: Alter quest flag handling to accomodate Swords
- 00:43 Changeset [bd69f99f] by
- XEEN: Fix game header lines in Quests dialog for Swords
04/19/18:
- 23:02 Changeset [bfebb9da] by
- XEEN: Fix removal of Swords quest items/flags
- 17:42 Changeset [2b5528d7] by
- I18N: Update translations templates
- 17:42 Changeset [41ba608c] by
- Merge pull request #1156 from bgK/gui-simplify-text GUI: Unify clip …
- 17:18 Changeset [4d29ce2] by
- GUI: Unify clip and non-clip draw calls
- 17:13 Changeset [dcfac42b] by
- GUI: Remove alpha bitmap support It was never used since its …
- 10:08 Changeset [9bee9e1b] by
- JANITORIAL: Fix whitespace
- 05:58 Changeset [25aa6072] by
- LILLIPUT: Fix uninitialized variables
- 05:33 Changeset [637f4c5c] by
- LILLIPUT: Fix second compression method in MUS extraction code
- 01:11 Ticket #10491 (TINSEL: DW1: Crash when loading Temple saved games) closed by
- fixed
- 01:10 Ticket #6145 (TINSEL: DW1 PSX Assertion on Savegame Load) closed by
- fixed: Closing this; it turned out to be a problem only when loading …
- 01:08 Ticket #10492 (Using an item on temple hammer locks up game) closed by
- fixed
- 01:06 Changeset [da79ac1d] by
- TINSEL: Fix hang in DW1 GRA when using items on Temple big hammer
- 01:06 Changeset [4c65db13] by
- TINSEL: Fix loading DW1 savegames with a held item
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